Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
They always make perfect sense unless yer a troll looking for any excuse to defend a bridge. But at that point it doesn't really matter anymore.
Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
no they don't all make sense I seen you rant on about some silly thingsZennExile wrote...
Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
They always make perfect sense unless yer a troll looking for any excuse to defend a bridge. But at that point it doesn't really matter anymore.
Zulu_DFA wrote...
ZennExile wrote...
I'm not talkin about easter eggs here. I'm talking about hidden star clusters, moons behind large planets, hidden items in crates, secret rooms or hidden pasages to "secret" areas.
Why is ME2 void of anything remotely resembling exploration and discovery? Do the developers think the average gamer is too stupid to find hidden content? Did someone at Bioware discover some market research that suggests all gamers hate finding secret stuff and must be handed every ounce of content on a silver rimmed platter garnished with "Yes we think yer stupid"-sauce?
RPGs typically offer something to explore, somthing to discover, and the option to choose your own path through the main story elements. ME2 denies the player all of these things and no reason for this has ever been disclosed by any of the developers.
This seems like something that should have been explained in some manner.
Sounds like you scanned and probed all the gas giants, and it's not enough. If this is the case, you need to see a doctor.On this one I can reply: R.I.P., dear Mako!Why is ME2 void of anything remotely resembling exploration and discovery?
ZennExile wrote...
Is it really hidden though when the solar system has a % sign on it telling you that you have missed something and even telling you how many somethings you missed if yer any good at math? Sure there are planetary bodies in a couple astroid belts but you are handed them on a platter. That isn't really hidden is it?
Modifié par didymos1120, 01 mars 2010 - 06:12 .
The quote explains your perception clearly as does your need to follow me around "trolling" damn near every post I make.Sleepicub09 wrote...
no they don't all make sense I seen you rant on about some silly thingsZennExile wrote...
Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
They always make perfect sense unless yer a troll looking for any excuse to defend a bridge. But at that point it doesn't really matter anymore.
didymos1120 wrote...
ZennExile wrote...
Is it really hidden though when the solar system has a % sign on it telling you that you have missed something and even telling you how many somethings you missed if yer any good at math? Sure there are planetary bodies in a couple astroid belts but you are handed them on a platter. That isn't really hidden is it?
Neither was much of anything in ME1. Almost everything was marked on the map. For fairness' sake, I'm going to have to ask you to b!tch about that.
Sharn01 wrote...
I am actually on your side for a lot of the point's you make for the stories main plot, but this post is an example of you ranting about silly things, as was recently pointed out.
ZennExile wrote...
Sharn01 wrote...
I am actually on your side for a lot of the point's you make for the stories main plot, but this post is an example of you ranting about silly things, as was recently pointed out.
I'll accept this and shut up if you can find a single RPG in the history of Video Games that has no "secret" content or "hidden" items AND follows a linear mission system...
ExactlyThe Lord of Space wrote...
If no one complains about these things then what is the most likely outcome for ME3? The same ****.
Sharn01 wrote...
ZennExile wrote...
Sharn01 wrote...
I am actually on your side for a lot of the point's you make for the stories main plot, but this post is an example of you ranting about silly things, as was recently pointed out.
I'll accept this and shut up if you can find a single RPG in the history of Video Games that has no "secret" content or "hidden" items AND follows a linear mission system...
The origonal ME did not have much in the way of hidden objectives, not anything of signifigance at any rate.
But I digress, if the story had lived up to your expectation's, would not the lack of hdden or secret content been so insignifigant that it would not be worth mentioning?
I actually didn't know you were the op of this thread when I first clicked on it and then I seen your avatar and I was like F**KZennExile wrote...
The quote explains your perception clearly as does your need to follow me around "trolling" damn near every post I make.Sleepicub09 wrote...
no they don't all make sense I seen you rant on about some silly thingsZennExile wrote...
Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
They always make perfect sense unless yer a troll looking for any excuse to defend a bridge. But at that point it doesn't really matter anymore.
Sleepicub09 wrote...
I actually didn't know you were the op of this thread when I first clicked on it and then I seen your avatar and I was like F**KZennExile wrote...
The quote explains your perception clearly as does your need to follow me around "trolling" damn near every post I make.Sleepicub09 wrote...
no they don't all make sense I seen you rant on about some silly thingsZennExile wrote...
Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
They always make perfect sense unless yer a troll looking for any excuse to defend a bridge. But at that point it doesn't really matter anymore.
ZennExile wrote...
Sharn01 wrote...
ZennExile wrote...
Sharn01 wrote...
I am actually on your side for a lot of the point's you make for the stories main plot, but this post is an example of you ranting about silly things, as was recently pointed out.
I'll accept this and shut up if you can find a single RPG in the history of Video Games that has no "secret" content or "hidden" items AND follows a linear mission system...
The origonal ME did not have much in the way of hidden objectives, not anything of signifigance at any rate.
But I digress, if the story had lived up to your expectation's, would not the lack of hdden or secret content been so insignifigant that it would not be worth mentioning?
Exploration and Discovery are exceptionally powerful RPG elements. They are the absolute most important motivation of millions of Gamers according to this widley accepted theory on gamer motivation Bartle Test
I don't believe the best story ever written could make up for this lack of RPG elements that, without doubt, played such a large role in why ME1 was embraced by millions of players as one of the best RPGs of all time.
ZennExile wrote...
didymos1120 wrote...
ZennExile wrote...
Is it really hidden though when the solar system has a % sign on it telling you that you have missed something and even telling you how many somethings you missed if yer any good at math? Sure there are planetary bodies in a couple astroid belts but you are handed them on a platter. That isn't really hidden is it?
Neither was much of anything in ME1. Almost everything was marked on the map. For fairness' sake, I'm going to have to ask you to b!tch about that.
Just about everything. I suppose that is fair enough to say without considering crates had items in them, planets had hidden codex updates, you could explore levels and maps, and the entire game wasn't a series of linear shooting galleries with nothing hidden and no secrets....
Modifié par didymos1120, 01 mars 2010 - 06:47 .
you make no sense I am not troll and i never even called you troll so where is the word troll coming fromZennExile wrote...
Sleepicub09 wrote...
I actually didn't know you were the op of this thread when I first clicked on it and then I seen your avatar and I was like F**KZennExile wrote...
The quote explains your perception clearly as does your need to follow me around "trolling" damn near every post I make.Sleepicub09 wrote...
no they don't all make sense I seen you rant on about some silly thingsZennExile wrote...
Sharn01 wrote...
But he is entertaining... and sometimes his rant's do make sense, sometimes.
They always make perfect sense unless yer a troll looking for any excuse to defend a bridge. But at that point it doesn't really matter anymore.
It's ok I undertand why trolls are attracted to me. It's more or less intentional. Conversations tend to be less retarded when the trolls announce themselves up front. So it's a win/win for everyone.
Modifié par Sleepicub09, 01 mars 2010 - 06:41 .
Sleepicub09 wrote...
you make no sense I am not troll and i never even called you troll so where is the word troll coming from
Sharn01 wrote...
ZennExile wrote...
Sharn01 wrote...
ZennExile wrote...
Sharn01 wrote...
I am actually on your side for a lot of the point's you make for the stories main plot, but this post is an example of you ranting about silly things, as was recently pointed out.
I'll accept this and shut up if you can find a single RPG in the history of Video Games that has no "secret" content or "hidden" items AND follows a linear mission system...
The origonal ME did not have much in the way of hidden objectives, not anything of signifigance at any rate.
But I digress, if the story had lived up to your expectation's, would not the lack of hdden or secret content been so insignifigant that it would not be worth mentioning?
Exploration and Discovery are exceptionally powerful RPG elements. They are the absolute most important motivation of millions of Gamers according to this widley accepted theory on gamer motivation Bartle Test
I don't believe the best story ever written could make up for this lack of RPG elements that, without doubt, played such a large role in why ME1 was embraced by millions of players as one of the best RPGs of all time.
Then why did you rant about the story immediately and save this one for March if it's such a more important element then the story?
Chill a bit and get back to discussing the things that are actually important. I would not mind bigger area's or hidden goodies, but if the storyline had been everything I wanted I would have no complaint's in the slightest.
Not to mention from an objective standpoint the story is actually pretty good, it just never should have been a story for Shepard, it belong's to a new character who is a Cerberus agent that is not entirely familiar with everything Cerberus does.
Modifié par ZennExile, 01 mars 2010 - 06:47 .
That's what makes you a troll.BobbyTheI wrote...
If a good RPG needs to have "driving back and forth across the same mile of square footage in order to find a blip that will give you a small cash bonus or yet another piece of equipment you will have no use for," then I'll pass on RPGs, thanks.
(I honestly don't even care about this argument, but I just want to see if he can actually resist responding to every single solitary post on a thread. The experiment... begins.)