Aller au contenu

Photo

Why is there nothing Hidden in ME2?


  • Veuillez vous connecter pour répondre
283 réponses à ce sujet

#126
ZennExile

ZennExile
  • Members
  • 1 195 messages

Masterjokin wrote...

i laughted so hard. "AND my Google Fu is strong." OMG. yes. your ability to search online and quote wikipedia makes you a valid and respectable journal of notable opinion.

sad to say man, but your pathetically nitpicking. "yes, the boat is the right size, and shape and the performance is good, but the grain is to small on the starboard deck, throw it all out, i shall have you fired."

and i think its funny you call people fanbois, cause your still posting, so you must be a rabid one too, that or your a gluten for punishment. your fighting a no win battle, your arguments have points that are only valid to you.

btw, don't quote me and respond, ill laugh so hard, i might fall out of my chair, and i dont wana get hurt.

i like the way me2 turned out, and i liked the mako, and the citadel and all that in me1. i was like WTF happened to it all. but i dont complain, i just played and learned all was right in my universe when i beat it i was happy with how i got to play it.

so, my grandma has some advice, stop picking at it, you'll get an infection.
cause thats what your doing... picking at it. for no reason at all,


Nitpicking would suggest there was something there to pick at but Bioware cut that whole arm off so I don't need to worry about grandpa's narrow minded views on life.  Image IPB

Modifié par ZennExile, 01 mars 2010 - 09:36 .


#127
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
I too like playing Tribes, I mean Mass Effect's exploration levels. I thought the palette swaps in ME 2's costume design were lazy. But damn, not those palette swaps in ME 1's planet side levels. Hell yeah, green flat zone with Build a Dungeon V1. Hell yeah bumpy Red zone with BUild a Dungeon V1, hell yeah Spiky Brown level with Build a Tunnel V1, hell yeah Flat White Zone with no Dungeon.



And yes I liked the Mako because coming of off Elder Scrolls Oblivion, I like being able to climb mountains. In a vehicle, silly sure. But I'm not complaining.

#128
PingoBlack

PingoBlack
  • Members
  • 501 messages

ZennExile wrote...

Is it really hidden though when the solar system has a % sign on it telling you that you have missed something and even telling you how many somethings you missed if yer any good at math?  Sure there are planetary bodies in a couple astroid belts but you are handed them on a platter.  That isn't really hidden is it?


1) Buy some black masking tape, low adhesion version.
2) Cut out a small rectangle and stick it over the spot on screen where you see the percentage.
3) ...
4) Feel like a hardcore explorer.

There you go! :whistle:

(Pointless complaints get comparable solutions.)

#129
Richard0600

Richard0600
  • Members
  • 320 messages

PingoBlack wrote...

ZennExile wrote...

Is it really hidden though when the solar system has a % sign on it telling you that you have missed something and even telling you how many somethings you missed if yer any good at math?  Sure there are planetary bodies in a couple astroid belts but you are handed them on a platter.  That isn't really hidden is it?


1) Buy some black masking tape, low adhesion version.
2) Cut out a small rectangle and stick it over the spot on screen where you see the percentage.
3) ...
4) Feel like a hardcore explorer.

There you go! :whistle:

(Pointless complaints get comparable solutions.)



HAHHAHAHA

#130
ZennExile

ZennExile
  • Members
  • 1 195 messages

Richard0600 wrote...

ZennExile wrote...

USMCTanker wrote...

ccconda wrote...

Someone just said that there are no hidden items in Diablo2. Meaning no items that you have to hunt for that you can't buy in shops or get as quest rewards.
What a fail comment. Diablo as a series is ABOUT getting hidden stuff and saying "hey look I got this super hard to find stuff! Look at me rip things apart with it, this is awesome! Who wants it for 5 sojs?"


I hate to turn this into an arguement over diablo 2, but you can hardly call rare items "hidden". you dont have to go looking for them, if you kill the same boss enough times it will eventually drop.

but back to ME2, its impossible to make a game that appeals to everyone. One of my main complaints about 1 was so much freaking time wasted driving around in that stupid mako or running around the citadel, but some people really enjoyed that. if im on a particular mission and i know what i have to do, why would i want to spend 20 minutes walking/driving from one place to another. For me that really killed the flow of ME1, and I think ME2 has a lot better pace to it.

developers will never satisfy everyone, so they have to choose what to leave in the game and what to take out, and why. If there is an opportunity to attract more people to a game, then they are going to do it, cuz that means more money in their pockets, plain and simple. There are things i like about ME2, and there are things i dont like, but there is nothing i can do about it, so there is no point in crying about it. whats done is done, so if you dont like the game, dont play it.


You have a good point but you seem to be ignoring one key detail.  "You can't appeal to everyone" is why we have different genre's.  RPG Shooter RTS FPS etc...  ME2 is the sequel to a very successful "RPG" with shooter influenced combat.  ME2 itself is a Cover Shooter with almost no RPG elements to speak of.

There were hundreds of thousands of gamers that bought ME2 sight unseen just because they loved ME1 so much.  What do you say to them?  What do you say to all the many thousands of people who bought ME2 expecting it to be the sequel to ME1?  What do you say to all the people who expected ME2 to be an RPG and realized only after spending 60$ that it's not really an RPG at all?

If you don't like the game don't play it?  Not everyone downloaded the illegal bootleg of the game ahead of time.  Hundreds of thousands of people were for lack of a better term "lied to" about ME2.  What do you say to them?


ME2 was just not your typical cookie cutter RPG.

There wasn't a single moment in the game where I did not feel myself disconnected from the ME2 World, I enjoyed every second of it, I felt like I was shepard, I felt like I was making life changing decisions.

I've played dozens of RPG's in my time, where you spend hours running around collecting loot, farming exp. But in an essence those games lacked what this game had, an actual story plot that literally immersed you into the mass effect universe. I mean seriously on my first play through.. **** even my 3rd play through I was seriously pumped when it came to doing the final suicide mission...

What bioware did was simply remove some of the more mundane parts of RPG's and created something new & improved, and considering how seemlessly they merged ME1 and ME2 i give them serious props for that...


Seemlessly merged them?  How so?

#131
Souai

Souai
  • Members
  • 44 messages

ZennExile wrote...

USMCTanker wrote...

ccconda wrote...

Someone just said that there are no hidden items in Diablo2. Meaning no items that you have to hunt for that you can't buy in shops or get as quest rewards.
What a fail comment. Diablo as a series is ABOUT getting hidden stuff and saying "hey look I got this super hard to find stuff! Look at me rip things apart with it, this is awesome! Who wants it for 5 sojs?"


I hate to turn this into an arguement over diablo 2, but you can hardly call rare items "hidden". you dont have to go looking for them, if you kill the same boss enough times it will eventually drop.

but back to ME2, its impossible to make a game that appeals to everyone. One of my main complaints about 1 was so much freaking time wasted driving around in that stupid mako or running around the citadel, but some people really enjoyed that. if im on a particular mission and i know what i have to do, why would i want to spend 20 minutes walking/driving from one place to another. For me that really killed the flow of ME1, and I think ME2 has a lot better pace to it.

developers will never satisfy everyone, so they have to choose what to leave in the game and what to take out, and why. If there is an opportunity to attract more people to a game, then they are going to do it, cuz that means more money in their pockets, plain and simple. There are things i like about ME2, and there are things i dont like, but there is nothing i can do about it, so there is no point in crying about it. whats done is done, so if you dont like the game, dont play it.


You have a good point but you seem to be ignoring one key detail.  "You can't appeal to everyone" is why we have different genre's.  RPG Shooter RTS FPS etc...  ME2 is the sequel to a very successful "RPG" with shooter influenced combat.  ME2 itself is a Cover Shooter with almost no RPG elements to speak of.

There were hundreds of thousands of gamers that bought ME2 sight unseen just because they loved ME1 so much.  What do you say to them?  What do you say to all the many thousands of people who bought ME2 expecting it to be the sequel to ME1?  What do you say to all the people who expected ME2 to be an RPG and realized only after spending 60$ that it's not really an RPG at all?

If you don't like the game don't play it?  Not everyone downloaded the illegal bootleg of the game ahead of time.  Hundreds of thousands of people were for lack of a better term "lied to" about ME2.  What do you say to them?


Is this why your original post was so caustic?  I would recommend watching and reading the reviews of any game before you buy it.  Even before the game was released you could see how the mechanics you're complaining about had changed from ME1 to ME2.  I'm sorry that Bioware decided to change some parts of the game that you found entertaining and focused on developing areas that you wouldn't have.  There were probably people who wished Mario64 was a limited time sidescroller with updated graphics and hated it.  You know not to buy ME3 if the reviews for it credit it's gameplay as much of the same as ME2.

#132
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
http://social.biowar...index/1297441/1




#133
ZennExile

ZennExile
  • Members
  • 1 195 messages

Souai wrote...

ZennExile wrote...

USMCTanker wrote...

ccconda wrote...

Someone just said that there are no hidden items in Diablo2. Meaning no items that you have to hunt for that you can't buy in shops or get as quest rewards.
What a fail comment. Diablo as a series is ABOUT getting hidden stuff and saying "hey look I got this super hard to find stuff! Look at me rip things apart with it, this is awesome! Who wants it for 5 sojs?"


I hate to turn this into an arguement over diablo 2, but you can hardly call rare items "hidden". you dont have to go looking for them, if you kill the same boss enough times it will eventually drop.

but back to ME2, its impossible to make a game that appeals to everyone. One of my main complaints about 1 was so much freaking time wasted driving around in that stupid mako or running around the citadel, but some people really enjoyed that. if im on a particular mission and i know what i have to do, why would i want to spend 20 minutes walking/driving from one place to another. For me that really killed the flow of ME1, and I think ME2 has a lot better pace to it.

developers will never satisfy everyone, so they have to choose what to leave in the game and what to take out, and why. If there is an opportunity to attract more people to a game, then they are going to do it, cuz that means more money in their pockets, plain and simple. There are things i like about ME2, and there are things i dont like, but there is nothing i can do about it, so there is no point in crying about it. whats done is done, so if you dont like the game, dont play it.


You have a good point but you seem to be ignoring one key detail.  "You can't appeal to everyone" is why we have different genre's.  RPG Shooter RTS FPS etc...  ME2 is the sequel to a very successful "RPG" with shooter influenced combat.  ME2 itself is a Cover Shooter with almost no RPG elements to speak of.

There were hundreds of thousands of gamers that bought ME2 sight unseen just because they loved ME1 so much.  What do you say to them?  What do you say to all the many thousands of people who bought ME2 expecting it to be the sequel to ME1?  What do you say to all the people who expected ME2 to be an RPG and realized only after spending 60$ that it's not really an RPG at all?

If you don't like the game don't play it?  Not everyone downloaded the illegal bootleg of the game ahead of time.  Hundreds of thousands of people were for lack of a better term "lied to" about ME2.  What do you say to them?


Is this why your original post was so caustic?  I would recommend watching and reading the reviews of any game before you buy it.  Even before the game was released you could see how the mechanics you're complaining about had changed from ME1 to ME2.  I'm sorry that Bioware decided to change some parts of the game that you found entertaining and focused on developing areas that you wouldn't have.  There were probably people who wished Mario64 was a limited time sidescroller with updated graphics and hated it.  You know not to buy ME3 if the reviews for it credit it's gameplay as much of the same as ME2.


Unfortunately reviews tend to be purchased hype rather than actual valid reviews and reviews also tend to come after the fact.  Hense the term "Review" or to view again.  Image IPB

However if this wasn't a sequel to a highly successful RPG and wasn't directly marketed and hyped as a story driven masterpiece of an RPG, your point would be valid and all those thousands of people would have been victims of their own stupidity.  But we both know that isn't the case now don't we?

#134
ZennExile

ZennExile
  • Members
  • 1 195 messages

Souai wrote...

ZennExile wrote...

USMCTanker wrote...

ccconda wrote...

Someone just said that there are no hidden items in Diablo2. Meaning no items that you have to hunt for that you can't buy in shops or get as quest rewards.
What a fail comment. Diablo as a series is ABOUT getting hidden stuff and saying "hey look I got this super hard to find stuff! Look at me rip things apart with it, this is awesome! Who wants it for 5 sojs?"


I hate to turn this into an arguement over diablo 2, but you can hardly call rare items "hidden". you dont have to go looking for them, if you kill the same boss enough times it will eventually drop.

but back to ME2, its impossible to make a game that appeals to everyone. One of my main complaints about 1 was so much freaking time wasted driving around in that stupid mako or running around the citadel, but some people really enjoyed that. if im on a particular mission and i know what i have to do, why would i want to spend 20 minutes walking/driving from one place to another. For me that really killed the flow of ME1, and I think ME2 has a lot better pace to it.

developers will never satisfy everyone, so they have to choose what to leave in the game and what to take out, and why. If there is an opportunity to attract more people to a game, then they are going to do it, cuz that means more money in their pockets, plain and simple. There are things i like about ME2, and there are things i dont like, but there is nothing i can do about it, so there is no point in crying about it. whats done is done, so if you dont like the game, dont play it.


You have a good point but you seem to be ignoring one key detail.  "You can't appeal to everyone" is why we have different genre's.  RPG Shooter RTS FPS etc...  ME2 is the sequel to a very successful "RPG" with shooter influenced combat.  ME2 itself is a Cover Shooter with almost no RPG elements to speak of.

There were hundreds of thousands of gamers that bought ME2 sight unseen just because they loved ME1 so much.  What do you say to them?  What do you say to all the many thousands of people who bought ME2 expecting it to be the sequel to ME1?  What do you say to all the people who expected ME2 to be an RPG and realized only after spending 60$ that it's not really an RPG at all?

If you don't like the game don't play it?  Not everyone downloaded the illegal bootleg of the game ahead of time.  Hundreds of thousands of people were for lack of a better term "lied to" about ME2.  What do you say to them?


Is this why your original post was so caustic?  I would recommend watching and reading the reviews of any game before you buy it.  Even before the game was released you could see how the mechanics you're complaining about had changed from ME1 to ME2.  I'm sorry that Bioware decided to change some parts of the game that you found entertaining and focused on developing areas that you wouldn't have.  There were probably people who wished Mario64 was a limited time sidescroller with updated graphics and hated it.  You know not to buy ME3 if the reviews for it credit it's gameplay as much of the same as ME2.


Since you brought up Mario 64, lets look back to the original trilogy.  Mario 1.  Many fans lots of appeal.  Mario 2, let's face it most people hated it, Mario 3 everyone loved this game.   Why do you think that was?  Mario 2 wasn't a bad platformer.  It was quite fun.  But the real reason people hated it?  It was NOTHING like Mario 1.  Absolutley nothing.  Mario 64 was never meant to be a sequel to anything it was it's own new game experience.  And if ME2 was called Mass Effect:Cerberus and wasn't claiming to be an epic RPG or the sequel to ME1 then everything you said would make perfect sense.

But unfortunatlely that's not the case.

Not a double post two seperate ideas pulled appart to help digestion.

Modifié par ZennExile, 01 mars 2010 - 09:52 .


#135
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Well, now that I've gained understanding this will be my final bump of this thread.



ME 2 needed armor customization options for the party members. I mean Miranda would look badass in Colossus Armor. But that has nothing to do with this thread. And I don't care, it should be in there but its not. And I do care about that.

#136
Masterjokin

Masterjokin
  • Members
  • 62 messages

ZennExile wrote...

Nitpicking would suggest there was something there to pick at but Bioware cut that whole arm off so I don't need to worry about grandpa's narrow minded views on life.  Image IPB


its grandma, you should re-read it, btw.. im laughting at you.... and secondly, if you cut off an arm, there is a stump there where its cut, you could, as you have proven the theory, pick at it.

#137
ZennExile

ZennExile
  • Members
  • 1 195 messages

Onyx Jaguar wrote...

Well, now that I've gained understanding this will be my final bump of this thread.

ME 2 needed armor customization options for the party members. I mean Miranda would look badass in Colossus Armor. But that has nothing to do with this thread. And I don't care, it should be in there but its not. And I do care about that.


All that time spent resetting the game over and over to get every piece...  must have broke your heart when you realised they threw it all away.

#138
ZennExile

ZennExile
  • Members
  • 1 195 messages

Masterjokin wrote...

ZennExile wrote...

Nitpicking would suggest there was something there to pick at but Bioware cut that whole arm off so I don't need to worry about grandpa's narrow minded views on life.  Image IPB


its grandma, you should re-read it, btw.. im laughting at you.... and secondly, if you cut off an arm, there is a stump there where its cut, you could, as you have proven the theory, pick at it.

Sorry it's not my fault she looks like a tranny.

However picking at the stump is not picking at the arm.  Oh and saying things like "don't respond cause I'm laughing at you" carries about as much douchebaggery points as announcing you are ignoring someone on a public forum and then appologizing for your previous outburst that led to your ignore announcement.

That combined with "but grama says" earned you a 4X douchebaggery bonus.  Image IPB

#139
Masterjokin

Masterjokin
  • Members
  • 62 messages
well, im done with here i should say, btw. zenn is a load of frogs. you cant debate in idiocracy its just fail boats of illogical banter.

#140
Richard0600

Richard0600
  • Members
  • 320 messages

ZennExile wrote...

Onyx Jaguar wrote...

Well, now that I've gained understanding this will be my final bump of this thread.

ME 2 needed armor customization options for the party members. I mean Miranda would look badass in Colossus Armor. But that has nothing to do with this thread. And I don't care, it should be in there but its not. And I do care about that.


All that time spent resetting the game over and over to get every piece...  must have broke your heart when you realised they threw it all away.


I agree with you on that one, it was a bit disappointing when I realised that armor and etc. did not carry through to ME2. But at the same time I was a bit relieved with the new system. Sure diehard rpg-ers would complain about how an RPG is not an RPG without a loot & bag system. But on all 4 of my ME1 playthroughs, I was stuck at 9,999,999 credits, and 999 omni gel... not to mention a full bag full of junk.

I liked the new system it was something different, and it seemed to make a lot more sense to me that shepard doesnt carry a HUGE backpack wherever he went, If he saw something new he simply scanned it with his omnitool and they replicated it, in the armory for future use.. seemed like a logical solution to the ME1 problem to me...

Only problem with the current system was that they did not give us enough variations, I mean 4 different choices for each armor didnt quite seem to be enough, plus since it is a RPG shooter I would have loved to see some weapons customization like CoD4...

#141
ZennExile

ZennExile
  • Members
  • 1 195 messages

Masterjokin wrote...

well, im done with here i should say, btw. zenn is a load of frogs. you cant debate in idiocracy its just fail boats of illogical banter.


This is epic.  Did you intend to sound like a retard describing shakespear or was this purely on accident.  Either way bravo.  Seriously.

Image IPB smiley five

#142
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

Richard0600 wrote...

I agree with you on that one, it was a bit disappointing when I realised that armor and etc. did not carry through to ME2. But at the same time I was a bit relieved with the new system. Sure diehard rpg-ers would complain about how an RPG is not an RPG without a loot & bag system. But on all 4 of my ME1 playthroughs, I was stuck at 9,999,999 credits, and 999 omni gel... not to mention a full bag full of junk.

I liked the new system it was something different, and it seemed to make a lot more sense to me that shepard doesnt carry a HUGE backpack wherever he went, If he saw something new he simply scanned it with his omnitool and they replicated it, in the armory for future use.. seemed like a logical solution to the ME1 problem to me...

Only problem with the current system was that they did not give us enough variations, I mean 4 different choices for each armor didnt quite seem to be enough, plus since it is a RPG shooter I would have loved to see some weapons customization like CoD4...


Agreed, I liked the new system, it was just bare bones.  If it had been fully fleshed out with options and choices it could have been great.  As it is, it feels tacked on.

#143
ZennExile

ZennExile
  • Members
  • 1 195 messages

Richard0600 wrote...

ZennExile wrote...

Onyx Jaguar wrote...

Well, now that I've gained understanding this will be my final bump of this thread.

ME 2 needed armor customization options for the party members. I mean Miranda would look badass in Colossus Armor. But that has nothing to do with this thread. And I don't care, it should be in there but its not. And I do care about that.


All that time spent resetting the game over and over to get every piece...  must have broke your heart when you realised they threw it all away.


I agree with you on that one, it was a bit disappointing when I realised that armor and etc. did not carry through to ME2. But at the same time I was a bit relieved with the new system. Sure diehard rpg-ers would complain about how an RPG is not an RPG without a loot & bag system. But on all 4 of my ME1 playthroughs, I was stuck at 9,999,999 credits, and 999 omni gel... not to mention a full bag full of junk.

I liked the new system it was something different, and it seemed to make a lot more sense to me that shepard doesnt carry a HUGE backpack wherever he went, If he saw something new he simply scanned it with his omnitool and they replicated it, in the armory for future use.. seemed like a logical solution to the ME1 problem to me...

Only problem with the current system was that they did not give us enough variations, I mean 4 different choices for each armor didnt quite seem to be enough, plus since it is a RPG shooter I would have loved to see some weapons customization like CoD4...


i woulda been fine with the inventory system if each character had their own inventory options.  At least something more than not loyal vs loyal and full body suits only...  Grunt shoulda been able to wear red armor like Wrex.  He does becomea fricken Urdnot...

#144
Souai

Souai
  • Members
  • 44 messages

Is this why your original post was so caustic?  I would recommend watching and reading the reviews of any game before you buy it.  Even before the game was released you could see how the mechanics you're complaining about had changed from ME1 to ME2.  I'm sorry that Bioware decided to change some parts of the game that you found entertaining and focused on developing areas that you wouldn't have.  There were probably people who wished Mario64 was a limited time sidescroller with updated graphics and hated it.  You know not to buy ME3 if the reviews for it credit it's gameplay as much of the same as ME2.


Since you brought up Mario 64, lets look back to the original trilogy.  Mario 1.  Many fans lots of appeal.  Mario 2, let's face it most people hated it, Mario 3 everyone loved this game.   Why do you think that was?  Mario 2 wasn't a bad platformer.  It was quite fun.  But the real reason people hated it?  It was NOTHING like Mario 1.  Absolutley nothing.  Mario 64 was never meant to be a sequel to anything it was it's own new game experience.  And if ME2 was called Mass Effect:Cerberus and wasn't claiming to be an epic RPG or the sequel to ME1 then everything you said would make perfect sense.

But unfortunatlely that's not the case.

Not a double post two seperate ideas pulled appart to help digestion.


I'm assuming you're talking about doki doki panic, and that was a weird situation.  I hesistate to say most people hated it, given all metrics associated with it and my personal experience.  Every mario game that came before mario 64 was a side scrolling platformer with a time limit.  Where and when did you learn that Mario64 was never meant to be anything other than a sequel to Super Mario?  While the methods for information delivery have changed over time, it's kind of rediculous to suggest that Bioware was trying to pull a fast one on hardcore RPG fans.

#145
USMCTanker

USMCTanker
  • Members
  • 19 messages
I still dont see the point in arguing about stuff no one can change, but to stay on topic:



I kinda consider all of the side missions you can do "hidden stuff", like helping liara find the observer, or collecting the packages for ish. Stuff that is not essential to the story line in my book is considered exploring and hidden, but maybe thats just me.

#146
ZennExile

ZennExile
  • Members
  • 1 195 messages

USMCTanker wrote...

I still dont see the point in arguing about stuff no one can change, but to stay on topic:

I kinda consider all of the side missions you can do "hidden stuff", like helping liara find the observer, or collecting the packages for ish. Stuff that is not essential to the story line in my book is considered exploring and hidden, but maybe thats just me.


I felt like those were more or less handed to me as well.  Ish maybe less so but Liara definately.  You get sent to visit her and she "mentions" her issues.  I can't really consider anything on rails to be hidden or secret.

#147
Richard0600

Richard0600
  • Members
  • 320 messages

ZennExile wrote...

Richard0600 wrote...

ZennExile wrote...

Onyx Jaguar wrote...

Well, now that I've gained understanding this will be my final bump of this thread.

ME 2 needed armor customization options for the party members. I mean Miranda would look badass in Colossus Armor. But that has nothing to do with this thread. And I don't care, it should be in there but its not. And I do care about that.


All that time spent resetting the game over and over to get every piece...  must have broke your heart when you realised they threw it all away.


I agree with you on that one, it was a bit disappointing when I realised that armor and etc. did not carry through to ME2. But at the same time I was a bit relieved with the new system. Sure diehard rpg-ers would complain about how an RPG is not an RPG without a loot & bag system. But on all 4 of my ME1 playthroughs, I was stuck at 9,999,999 credits, and 999 omni gel... not to mention a full bag full of junk.

I liked the new system it was something different, and it seemed to make a lot more sense to me that shepard doesnt carry a HUGE backpack wherever he went, If he saw something new he simply scanned it with his omnitool and they replicated it, in the armory for future use.. seemed like a logical solution to the ME1 problem to me...

Only problem with the current system was that they did not give us enough variations, I mean 4 different choices for each armor didnt quite seem to be enough, plus since it is a RPG shooter I would have loved to see some weapons customization like CoD4...


i woulda been fine with the inventory system if each character had their own inventory options.  At least something more than not loyal vs loyal and full body suits only...  Grunt shoulda been able to wear red armor like Wrex.  He does becomea fricken Urdnot...


Well then again you have to think about the repurcussions of enabling a system like that, think about it in the first game we had what.. 6 team mates, suiting them all up to top gear was already a hassle, imagine doing that for 11 team mates, what if tali & legion had a ****ty omni tool because you couldn't find a better one and went into the suicide mission using that ****ty omni tool and died...

The current system worked well, I was busy minding my own characters gear, instead of worrying about 12 players... its just what was missing was that people:

LIKE TO CUSTOMIZE ****...I mean it woulda been nice to have been able to customize everyones outfits instead of your own... shiiiet.. i woulda even like to customize my own cabin... buy a pimper bed, maybe get a different color wall color... lol you guys are going to rip me a new one here... but maybe taking a page from the sims isn't sucha  bad idea, i wouldnt have mind decorating my cabin with some more ****...with all this extra cash... their simply wasnt enough stuff to buy in this game.. but then again i barely had any money left on both of my play throughs..

#148
Richard0600

Richard0600
  • Members
  • 320 messages
completely off topic now.. lol my bad..

#149
Souai

Souai
  • Members
  • 44 messages

Unfortunately reviews tend to be purchased hype rather than actual valid reviews and reviews also tend to come after the fact.  Hense the term "Review" or to view again.  Image IPB

However if this wasn't a sequel to a highly successful RPG and wasn't directly marketed and hyped as a story driven masterpiece of an RPG, your point would be valid and all those thousands of people would have been victims of their own stupidity.  But we both know that isn't the case now don't we?


That's why you read reviews and find the reviewers who write what you find as meaningful reviews.  I thought Sessler did a good job on ME2, especially if you watched both his soapbox and review of it, but that's me.  The reviews for ME2 largely were posted on or before the game's release.

It was pretty clear to me how the game's mechanics had changed on release, and helped me to make a purchasing decision.  I'm sure there are other review sources that cater more towards your tastes that you can rely on.

I personally consider ME2 a better RPG than every Final Fantasy or Dragon Quest.  It mostly comes down to personal taste and definition of what a role playing game should be.  I was seeking a cinematic space RPG with a relatively robust shooting system and got exactly what I wanted.

#150
Souai

Souai
  • Members
  • 44 messages

ZennExile wrote...
I felt like those were more or less handed to me as well.  Ish maybe less so but Liara definately.  You get sent to visit her and she "mentions" her issues.  I can't really consider anything on rails to be hidden or secret.


What content in ME1 was missable if you talked to every person, landed on every planet/moon, mash clicked the asteroid belts and followed every hackett mission?  I remember it being very straightforward but it has been a couple years since my last full playthrough.  I remember rolling around on a bunch of planets with the Mako, setting a white flag on the orange markers, and moving towards the Anomolies to shoot the same four geth models a lot.  I don't know why, but that's my most distinct memory from the game.

What type of game were you expecting ME2 to be based on the information available before launch?  Are there any other titles that would function as a good analogy?