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Why is there nothing Hidden in ME2?


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#176
Ghostano

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Skilled Seeker wrote...

Where are these thousands upon thousands of people? You are really in the minority. The casual gamers (the vast majority of people that bought ME2 and hence the biggest source of income) all found ME2 to be a fantastic game and don't care about stupid irelevant things like you do Zenn. Bioware is not going to change their game structure because some loud forumites demand it. ME2 is still selling like hotcakes and thats means it did something right and its all that matters to Bioware. So either accept the game for what it is or bugger off!



 Mass Effect 2 is the result of said forum posters talking about what they did not like about Mass Effect 1. The people that post things they want improved do like and hope the game gets better. No matter if you agree with them or not. The ones that do not post either do not know about the forums or have given up. I know who cares STFU to them but I think SOE would be a good group to asks what happens when you do that.

 The goal needs to increase ones fan base not change it out with a different one. Does not matter if you sold 2 million of one product and only sold 2.1 million of its sequal. That is pretty close to a wash and given the fact they more then likely spent more money on marketing and programing it is more of a loss. If you go into a project thinking it is a sequal it is not meant to be better it is ok for it to suck and fall flat as long as we can blow things up and combat is changed. You have already failed and large sales of a item does not mean it is great just has really good hype.

 The pet rock sold really well to but I bet people do not think it is so great now Image IPB

#177
Skilled Seeker

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Ofcourse there are complaints thats what forums are for. Pretty much any game forum is overtly negative but this does not represent the entire fan base. Thats because most people that don't have a problem with the game won't bother posting on the forums. And seeing as the active forum users are a few thousand at best and they are still pretty much split 60/40 on whether ME2 is a good or bad game that is nothing compared to the millions that buy the game.

Also check out any game review of ME2 and find me one bad review.

Modifié par Skilled Seeker, 01 mars 2010 - 12:28 .


#178
BattleVisor

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Mass effect 2 ignores both RPG elements and the main story line.

#179
superimposed

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The problem with 'hidden' stuff is execution. In Oblivion and Fallout 3, for example, the hidden stuff is well designed. The 'useful' secrets are easier to find than the entertaining ones.

Adversely, it can be horrifically executed. In Final Fantasy XII the most powerful weapon in the game can only be obtained in one of two ways. The first is a hidden chest where the chance of getting the weapon is roughly 1/1000. The second is in a chest in one of the hardest dungeons in the game, but only if you didn't open specific chests earlier in the game, and you're given no clue as to which chests those are.

Mass Effect has no need to have hidden equipment or squad members, it just wouldn't feel right. The 'geth pulse rifle' in ME2 feels like a gimmick. It should be available in the level irrespective of difficulty, particularly as it's not that great. Hidden side-quests and easter eggs would be great, though.

#180
Skilled Seeker

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I like what they did with the Geth pulse Rifle its a little reward for those of us playing on the harder difficulties and as you said you aren't missing out on much if you don't get it.

#181
ZennExile

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Skilled Seeker wrote...

Ofcourse there are complaints thats what forums are for. Pretty much any game forum is overtly negative but this does not represent the entire fan base. Thats because most people that don't have a problem with the game won't bother posting on the forums. And seeing as the active forum users are a few thousand at best and they are still pretty much split 60/40 on whether ME2 is a good or bad game that is nothing compared to the millions that buy the game.

Also check out any game review of ME2 and find me one bad review.


Find me one good review that said more than "The combat is sweet" and glossed over everything else.  Or better yet find me one that wasn't purchased with cash by the EA marketing department.  Or you could click on my signature and just watch the only accurate review of the game I've ever seen. Image IPB

#182
Skilled Seeker

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Yahtzee barely touches upon anything in his review. He even says the story is good which is something you disagree with. And you can't really take his reviews seriously.

#183
new_bio

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ME2 problem is mainly psychological. In ME we have developed a scenario about an epic story. We had a feeling of influence on the history of the galaxy.

In ME2, we have a little story about the activities of some secret organization, which for the vast majority of creatures in the galaxy does not exist. Basic agent recognized throughout the galaxy, he became a civilian. The reaction of the Council for the return of the man who defended the Council and the galaxy is absurd. In fact, all the main topic of his current adventure is only in 4 combat missions. ME1 was "epic" game, ME2 is simply a good game in the world of ME. I have the overwhelming impression that ME2 is only a very large DLC for ME. Sorry if my opinion is disappointing, but this is my subjective feeling.



PS. Side characters are underdeveloped in terms of a feature, generally outside the objects of interest as targets for romance, not what to talk to them. In the ME each character had its own great story to tell, creating the impression of real, living beings. The ME2 characters are only tools. To fight or sex.

PPS. Current Citadel is pathetic. From the capital of the federation left us to visit the 3 small floors. I would like to walk in the previous Citadel. Even without stores. I would like to enter the Sheppard's square:)

PPPS. The old planetary missions were not satisfactory because of an unrealistically programmed vehicle, but gave the impression that on many planets we can actually land. Touch them. Now, such a feeling I was missing. We'll see how it will look like in the new DLC.

Sorry for bad English :)

#184
Knoll Argonar

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ZennExile wrote...

There is also a difference between making a sequel and making a new game.  Just like there is a difference between making something "better" and starting over from scratch.

ME2 is marketed as a sequel to an RPG and as an RPG itself.  But it's not really either of those things.  Maybe you don't think that's an issue but thousands upon thousands of people do.  There are thousands of posts on this very forum saying this.  But your "if you don't like it don't play it" auto-responder is always on you miss them or ignore them.

Oh and in case you missed this the "Hammermako(see what I did there?) was removed from the game pre-release because it wasn't ready yet.  So your perspective seems to be a bit ... off.  Image IPB


Hey, what makes you think the "Hammermako" will deliver exploration? It seemed pretty clear to me that it will be more about shooting things =/ Awwwww, whatever.

And, well, that's another thing. You may blame Bioware for making ME2 so "different" (bleh), but again, you can only blame Bioware for making that step, not the game itself. Because ME2 is done the way Bioware wanted it to be, it's not like they failed trying something that didn't work (which actually is what ME1 was).

It's not about "don't like it? don't play it", it's about being coherent with your overall ideas. Your arguments just fall apart on the basics: Instead of talking about something that went wrong during the game, you keep talking about what you think ME2 should have been. Mass Effect is not the next The Elder Scrolls, face it. Even ME1 tried hard to avoid being that.

And please, just don't waste your time claiming "thousands and thousands" of people complain about the same you do, because that's just nonsense. Millions bought the game =/

#185
superimposed

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Skilled Seeker wrote...

I like what they did with the Geth pulse Rifle its a little reward for those of us playing on the harder difficulties and as you said you aren't missing out on much if you don't get it.


No. If they're going to reward players for playing on the harder difficulties, it shouldn't be with a weapon that is largely useless.

#186
superimposed

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ZennExile wrote...

Skilled Seeker wrote...

Ofcourse there are complaints thats what forums are for. Pretty much any game forum is overtly negative but this does not represent the entire fan base. Thats because most people that don't have a problem with the game won't bother posting on the forums. And seeing as the active forum users are a few thousand at best and they are still pretty much split 60/40 on whether ME2 is a good or bad game that is nothing compared to the millions that buy the game.

Also check out any game review of ME2 and find me one bad review.


Find me one good review that said more than "The combat is sweet" and glossed over everything else.  Or better yet find me one that wasn't purchased with cash by the EA marketing department.  Or you could click on my signature and just watch the only accurate review of the game I've ever seen. Image IPB


No. That review is shockingly poor, I've already seen it.

#187
BlightWalker

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ZennExile wrote...

Sleepicub09 wrote...

ZennExile wrote...

The Lord of Space wrote...

ZennExile wrote...

I know it seems like everyone should think like you and understand what you mean when you just pick stuff out of context and quote it in responce to something, but that's not the case.


Certainly not, but I don't care either way.

To be fair and more concise, it's not that they think the average gamer is stupid, they think (and are basically right) the average gamer just doesn't care. They knew this game would be spooged over regardless of whether or not the levels were extended with extra paths or hidden gems so why spend the resources doing it.

Hopefully they'll see that many people do like these things and that maybe it will increase their profits from ME3 if they make the effort to expand on the exploration front.


See that was pretty far from what I guessed your first post meant Image IPB

I do think the average gamer does care a bit more than you might think about exploration elements in their games though.  I just believe that they don't recognize it and turn their focus to other concepts they can readily identify with.  All those saying about "knowing yourself" aren't just old delusional men ranting.  It's a difficult for people to look in and try to understand.  Much easier to just assign blame to whichever scapegoat happens to be in front of them.

I for one care the levels were to small. it was basically corridor, small room , corridor small room thats PSX era 2 me


Hey now, Final Fantasy 7 was the "anti-linear" and there was more exploration and hidden crap in that game then every Bioware game released in the last 5 years combined.  Image IPB

Mentioning FF7 in the same sentence with BioWare destroys any credibility you might have had.

#188
ZennExile

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superimposed wrote...

The problem with 'hidden' stuff is execution. In Oblivion and Fallout 3, for example, the hidden stuff is well designed. The 'useful' secrets are easier to find than the entertaining ones.
Adversely, it can be horrifically executed. In Final Fantasy XII the most powerful weapon in the game can only be obtained in one of two ways. The first is a hidden chest where the chance of getting the weapon is roughly 1/1000. The second is in a chest in one of the hardest dungeons in the game, but only if you didn't open specific chests earlier in the game, and you're given no clue as to which chests those are.
Mass Effect has no need to have hidden equipment or squad members, it just wouldn't feel right. The 'geth pulse rifle' in ME2 feels like a gimmick. It should be available in the level irrespective of difficulty, particularly as it's not that great. Hidden side-quests and easter eggs would be great, though.


I would have been happy to have a planet with nothing but a bunch of random wildlife scattered about it and maybe a codex upgrade about them.  But that's because I watch too much Discovery channel...

#189
ZennExile

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superimposed wrote...

ZennExile wrote...

Skilled Seeker wrote...

Ofcourse there are complaints thats what forums are for. Pretty much any game forum is overtly negative but this does not represent the entire fan base. Thats because most people that don't have a problem with the game won't bother posting on the forums. And seeing as the active forum users are a few thousand at best and they are still pretty much split 60/40 on whether ME2 is a good or bad game that is nothing compared to the millions that buy the game.

Also check out any game review of ME2 and find me one bad review.


Find me one good review that said more than "The combat is sweet" and glossed over everything else.  Or better yet find me one that wasn't purchased with cash by the EA marketing department.  Or you could click on my signature and just watch the only accurate review of the game I've ever seen. Image IPB


No. That review is shockingly poor, I've already seen it.

Shockingly poor?  Your world view seems to bit signifigantly limited by something....

#190
Knoll Argonar

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BlightWalker wrote...

ZennExile wrote...

Hey now, Final Fantasy 7 was the "anti-linear" and there was more exploration and hidden crap in that game then every Bioware game released in the last 5 years combined.  Image IPB

Mentioning FF7 in the same sentence with BioWare destroys any credibility you might have had.


F*ucking agreed.

#191
Skilled Seeker

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superimposed wrote...

Skilled Seeker wrote...

I like what they did with the Geth pulse Rifle its a little reward for those of us playing on the harder difficulties and as you said you aren't missing out on much if you don't get it.


No. If they're going to reward players for playing on the harder difficulties, it shouldn't be with a weapon that is largely useless.


Wait I thought you were against the idea of having items only avaiable on higher difficulties and now you wished it was more powerful?!

#192
ZennExile

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Skilled Seeker wrote...

Yahtzee barely touches upon anything in his review. He even says the story is good which is something you disagree with. And you can't really take his reviews seriously.


What did he get wrong?  Are you a closet planet scanner?  It's ok I won't make fun of you if you are.  (obvious lie is obvious)  Image IPB

#193
superimposed

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It's about execution. They shouldn't do it, and if they do it should be worth it.

#194
superimposed

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ZennExile wrote...

superimposed wrote...

ZennExile wrote...

Skilled Seeker wrote...

Ofcourse there are complaints thats what forums are for. Pretty much any game forum is overtly negative but this does not represent the entire fan base. Thats because most people that don't have a problem with the game won't bother posting on the forums. And seeing as the active forum users are a few thousand at best and they are still pretty much split 60/40 on whether ME2 is a good or bad game that is nothing compared to the millions that buy the game.

Also check out any game review of ME2 and find me one bad review.


Find me one good review that said more than "The combat is sweet" and glossed over everything else.  Or better yet find me one that wasn't purchased with cash by the EA marketing department.  Or you could click on my signature and just watch the only accurate review of the game I've ever seen. Image IPB


No. That review is shockingly poor, I've already seen it.

Shockingly poor?  Your world view seems to bit signifigantly limited by something....


Yeah, the inability to handle copious amounts of bull****.

#195
Skilled Seeker

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ZennExile wrote...

Skilled Seeker wrote...

Yahtzee barely touches upon anything in his review. He even says the story is good which is something you disagree with. And you can't really take his reviews seriously.


What did he get wrong?  Are you a closet planet scanner?  It's ok I won't make fun of you if you are.  (obvious lie is obvious)  Image IPB


All he talks about is planet scanning. Thats not a review its a joke.

#196
ZennExile

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Knoll Argonar wrote...

BlightWalker wrote...

ZennExile wrote...

Hey now, Final Fantasy 7 was the "anti-linear" and there was more exploration and hidden crap in that game then every Bioware game released in the last 5 years combined.  Image IPB

Mentioning FF7 in the same sentence with BioWare destroys any credibility you might have had.


F*ucking agreed.

Because FF7 is arguabley the best RPG of all time and it's not fair to hold Bioware to that standard or am I missing some inside joke?  You do know which one FF7 is right?  The one with all the mini games, the hidden superboss weapons, and the materia you had to level up AND had a solid crafting system, AND had a crazy epic story, AND has been played by more people than any RPG ever...?

#197
SurfaceBeneath

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ZennExile wrote...

Knoll Argonar wrote...

BlightWalker wrote...

ZennExile wrote...

Hey now, Final Fantasy 7 was the "anti-linear" and there was more exploration and hidden crap in that game then every Bioware game released in the last 5 years combined.  Image IPB

Mentioning FF7 in the same sentence with BioWare destroys any credibility you might have had.


F*ucking agreed.

Because FF7 is arguabley the best RPG of all time and it's not fair to hold Bioware to that standard or am I missing some inside joke?  You do know which one FF7 is right?  The one with all the mini games, the hidden superboss weapons, and the materia you had to level up AND had a solid crafting system, AND had a crazy epic story, AND has been played by more people than any RPG ever...?


Now there's the Zenn I know and love. Good work there Zenn.

#198
ChampDude

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ZennExile wrote...

Knoll Argonar wrote...

BlightWalker wrote...

ZennExile wrote...

Hey now, Final Fantasy 7 was the "anti-linear" and there was more exploration and hidden crap in that game then every Bioware game released in the last 5 years combined.  Image IPB

Mentioning FF7 in the same sentence with BioWare destroys any credibility you might have had.


F*ucking agreed.

Because FF7 is arguabley the best RPG of all time and it's not fair to hold Bioware to that standard or am I missing some inside joke?  You do know which one FF7 is right?  The one with all the mini games, the hidden superboss weapons, and the materia you had to level up AND had a solid crafting system, AND had a crazy epic story, AND has been played by more people than any RPG ever...?


:sick: I think you missed...a lot of things

#199
Skilled Seeker

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FF7 sucks like all JRPGs. Whip me but I'm not a fan of pre pubescent boys with sexuality problems saving the world using guns and giant swords 3 times their size. Image IPB

Modifié par Skilled Seeker, 01 mars 2010 - 01:04 .


#200
BlightWalker

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ZennExile wrote...

Knoll Argonar wrote...

BlightWalker wrote...

ZennExile wrote...

Hey now, Final Fantasy 7 was the "anti-linear" and there was more exploration and hidden crap in that game then every Bioware game released in the last 5 years combined.  Image IPB

Mentioning FF7 in the same sentence with BioWare destroys any credibility you might have had.


F*ucking agreed.

Because FF7 is arguabley the best RPG of all time and it's not fair to hold Bioware to that standard or am I missing some inside joke?  You do know which one FF7 is right?  The one with all the mini games, the hidden superboss weapons, and the materia you had to level up AND had a solid crafting system, AND had a crazy epic story, AND has been played by more people than any RPG ever...?


Do you even know what RPG means?

FF7 is a turn based-tactics game with a mild exploration aspect.