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Pull+Throw-good damage combo?


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#1
JnEricsonx

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Just curious who's used it.

#2
infinite bias

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If you're in an open level its a death sentence for humanoid enemies as they're sent flying off the map. Its quick, its dirty, its awesome and underrated. Definitely should be used by every adept as a KO move.

#3
Darnalak

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Pull/throw is great fun :) fatal a good portion of the time, and watching targets fly across the sky makes it worth it even if they get up afterwards.

#4
WildH3artless

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hmm it's probably an effective combo but I will admit that I succumb to the singularity + warp combo... maybe pull + warp, but mostly reserved throw for the reaper iff mission.

#5
Arde5643

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Depends - are you using heavy throw or just low level throw?

Heavy throw combined with pull would most of the times insta-kill mooks even without ledges.

#6
JnEricsonx

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I dunno, just wondering whats the best mix. Take Area Pull and Area Throw to get multiple enemies hit?

#7
Arde5643

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Depends on your difficulty level I suppose - you probably won't find a situation where you can area pull->throw field many enemies in the highest 2 difficulties since you have to strip their defenses first.



Area pull is always the best one to use - either you max pull to area pull or just leave pull at lvl 2 (for better duration).

#8
EverteMax

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It's very good when used in levels where there's no ceiling..(or high ceilings). You can send them off and never see them again.



Pull field is good but not throw field. I always cant find my enemies after a throw field cause it's like a radius thing. Heavy throw is more directed.

#9
miltos33

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Pull+Throw is a good and cheap alternative against undefended enemies to the otherwise superior Singularity+Warp because of the shorter cooldown.

Modifié par miltos33, 01 mars 2010 - 01:29 .


#10
AntiChri5

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so much fun

#11
medlish

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On Insanity you should probably only put one point into throw, this is sufficient for throwing over ledges. High level throw does not enough damage as far as I know.

#12
Roxlimn

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On Insanity, a single use of Heavy Throw with upgrades will kill just about half of a Collector Drone Barrier on the Suicide Mission. On Hardcore, the percent damage is higher, of course. With a powerful enough Throw, you won't always need Pull for the insta-kill. It's tough to just lay out the distances, but you get a feel for it the more you use it.

#13
SmilingMirror

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I think your better off with pull and warp.

#14
shnellegaming

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I prefer warp because you can use it to blow MOBs up and damage other mobs. Singularity is good too cause even if a MOB has defenses on singularity will actually stop him from attacking by making it hard to stay standing.

#15
ehcaba

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I found that Singularity (heavy or wide) or pull plus concussive shot will achieve the same effect.

#16
sniperwolf08

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On my insanity run I find that once my singularity grabs a stronger enemy like a krogan and my warp is on cooldown I can use throw from a teammate and that pretty much will kill em'.

#17
Arde5643

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shnellegaming wrote...

I prefer warp because you can use it to blow MOBs up and damage other mobs. Singularity is good too cause even if a MOB has defenses on singularity will actually stop him from attacking by making it hard to stay standing.

It depends though - if you prefer the game to be slow due to warp detonation, then you're good.
Most of the adept players just get bored of the pull/singularity -> warp detonation -> wait for cooldown spam though.

Throw enables the adept player to be much more active throwing powers.

#18
hero 2

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I like to use both Miranda's (maxed out) Slam and Throw/Pull at the same time. Hers is instant and yours sends a ball of dark energy at them which means they get thrown around a bit.