jsachun wrote...
_Loc_N_lol_ wrote...
jsachun wrote...
High defense meant nothing to me when 10 guys are hitting me at once. I'd prefer the armor & cons thanks.
Actually, they likely wouldn't even hit you if you had enough defense...
Only for normal melee attacks. When your opponents are all using Active Talents, It's always a hit whether you have high defense or not. Only thing that will save you is Armor rating & resistence. Only misqued active talent I've seen in the game is Critical hit from a Two hander, besides that they always hit regardless of your defense rating. Besides stealth is over rated unless your an archer with Arrow of Slaying Talent. No melee atack is going to do as much one hit damage as that anyway. And I hate how you have to crawl while your in the stealth mode. I think it's one of most usless talent except during the FADE as a mouse in the Circle of the Magi quest.
Huh? Forgive me. I play on the PS3, but what attacks are automatic hits? On my game many of them have a line of text that reads "if it connects". That wouldn't exist if they all hit automatically, but it could be a typo right?
I think that this idea of all active talents hitting is an exaggeration with a grain of truth buried in it. Probably the reason why it feels like so many bad guys are hitting you is high level enemy archers. Enemy archers absolutely love tossing around Crippling Shot, and Shattering Shot. When you have about 4+ in an encounter some of those are bound to land opening opportunties for other debuffs to connect like Below the Belt, or the Sunder Attacks. Not to mention that Hurlock emissaries are very fond of Miasma which lowers attack and defense in close range. While some of these effects don't stack on themselves. They do seem to stack with other talents. In large battles these debuffs can add up, and make them frustrating.
The AI, at least on my console, seems to have a set pattern. Attack with AoE CC first if possible. Attack with melee CC if possible. If target is CC'ed then skip to a debuff. Once debuffs are up launch a damage attack. Repeat if cooldowns allow.
Enemy archers... Scatter Shot. Then watch to see if you start getting hit with Crippling Shot, and Shattering Shot. Sometimes they hit. Sometimes they miss. If either do land it effects you with a debuff. Chances are you getting stunned, your attack/defense lowers, and/or armor dropped early in a fight.
Enemy rogues... A lot of the time they will throw out a Dirty Fighting. What's really interesting is that the AI seems to have an "if stunned move to next attack". The AI isn't stupid enough to attempt dirty fighting with 6 rogues at once. If one lands a stun the others will usually follow up with Below the Belt/Deadly Strike.
Those are just a couple examples. My point is that the enemy AI tends to use attack and defense debuff moves very early in combat. Then they will follow them up with a more damaging attack (even if that is Flurry). So you may have one enemy land a CC, and then the rest spend a few rounds cycling debuffs. It makes it seem as if subsequent attacks hit automatically.
I'll say again though... I play on the PS3. Perhaps on the PC all active attacks automatically hit.





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