Why the plot of ME2 sucks
#1
Posté 01 mars 2010 - 11:29
We end Mass Effect 1 right after defeating a Reaper's lieutenant, knowing that the Reapers are still coming to destroy the galaxy. We end ME2 right after defeating a Reaper's lieutenant, knowing that the Reapers are still coming to destroy the galaxy. ME2 had no impact on the main Mass Effect story; someone who skips it completely, and goes from Mass Effect 1 to Mass Effect 3, is going to be basically at the same point of the story as those who actually played ME2.
Bioware has made some comparisons between Mass Effect and the first Star Wars trilogy, claiming ME2 was a bit like The Empire Strikes Back. That's false; for it to be true, the movies would had to have been like this:
Episode 4: A New Hope
*The Death Star is destroyed.
*The ceremony at the end of the movie begins.
*Someone says, "Oh, the Empire is building a new Death Star, we have to go destroy it".
*End
Episode 5: The Empire Strikes Back
*A new servant of the Emperor appears, despite not being mentioned once in the first movie.
*The entire movie is spent fighting this servant; nothing else happens.
*The guy is defeated.
*Someone says, "Oh, the Empire is still building a new Death Star, we really have to
go destroy it".
*End
Plus, there are very few meaningful choices in ME2. Almost all choices we make are about whether to kill or not small NPCs (which is the end of most loyalty missions). The only relevant choices which could have some impact on Mass Effect 3 are what we do about the Migrant Fleet, maybe what we do about the Geth, and maybe what we do with the Collector's base (which is unlikely, considering how little impact saving or not the Council had on ME2).
The game spends most of its time with squadmates that probably won't be recruitable in Mass Effect 3, considering how none of the squadmates from Mass Effect 1 who could have died were recruitable in ME2, and all ME2 squadmates could die.
Bioware should have arranged the trilogy differently. They should have ended Mass Effect 1 making the players believe that the Reaper's threat was finished after Sovereign had been defeated, and then shown the first cinematic of ME2 (the Normandy being destroyed by the Collectors) as the end of Mass Effect 1 (which would be fitting, considering how the first game had next to none downloable content).
ME2 would then begin with Cerberus resurrecting Shepard, follow with the revelation of who the Collectors were, and would end with the players having their vengeance on the enemies who killed their character in the end of the first game. The ending would also have the big reveal about how the Reapers were still out there, almost arriving at the galaxy.
Then the plot of ME2 would have been meaningful, and would have had any impact on the main Mass Effect storyline. As it is, the story simply does not matter.
#2
Posté 01 mars 2010 - 11:33
Also the game focused a lot on the characters who no doubt will be returning in ME3 in some form or another. ME2 was setting up the stage for them so we know who they are, their motives and ambitions etc.
Modifié par Skilled Seeker, 01 mars 2010 - 11:39 .
#3
Posté 01 mars 2010 - 11:38
It was a great and enjoyable game with a regrettable storyline. Pretty much my summation of the facts.
#4
Posté 01 mars 2010 - 11:42
IMO, ME2 was a great 3rd person action shooter like Gears of War or the like. i still dont really know what the plot of GoW is supposed to be all about, i didnt really pay attention to the story nor did i pick up the game with an interest of it.
unfortunately, ME2 being a sequel of ME1 (which i absolutely loved the story) there was still a bit of sour grapes with the disappointing story, but in the end we still got a great action game.
hopefully ME3 will pick up where ME1 left off and finalize the story properly.
#5
Posté 01 mars 2010 - 11:42
More to the point, it better.
#6
Posté 01 mars 2010 - 11:44
The Geth and the Quarians are obvious, the dark energy sun also and the collector base is a one as well (though too many people put too much faith in its technology). Also we see the setting of the stage for a unified Krogan race, the impending return of the Rachni and the introduction of large scale mass effect cannons being effective vs Reapers. We also see that the team gains intelligence on their opponents in the ending.
But also we are shown the full scale of the enemy we are going to fight. Overall i would say ME2 is a setup game for the final in the trilogy. This is surprising to me as it is never seen in games but can be found in movies.
#7
Posté 01 mars 2010 - 11:45
#8
Posté 01 mars 2010 - 11:49
I think they by then had plans for Ashley/Kaidan, Liara and possibly Wrex that made them integral to the plot in ME3 and had to keep them alive. It also gave them a chance to remove all LI from ME1 from ME2, so there would be something to rediscover in ME3. I still believe many of the squad mates from ME2 will be in ME3 so that game can focus on the main plot. I will be a bit miffed if I'm wrong, but see no reason to assume it yet.
ME1 was like 'A New hope' the first in a new franchise. It had to end on a trimphant note, because it needed to stand on it's own. It was never a given that it would sell so well that there ever would be a sequel. ME2, like 'The Empire Strikes Back' is from start made to be an intermediary, a carry over into the ultimate finale. The end of ME2, like in TESB is dakrer and far less triumphant. That's how they can be related to the Star Wars series imo.
#9
Posté 01 mars 2010 - 11:50
Partly because of this, I very much disagree with your assessment that we won't be seeing the ME2 characters in a significant way, and I equally disagree about your opinion that there are no important decisions being made. Keeping the genophage cure or not? Keeping the Collector base or not? What you did with Legion (not only his loyalty mission but Legion himself)? Expose Cerberus activities/information to the Alliance or not? There is plenty.
We also don't know what the significance of getting rid of the Collectors or their Reaper-fetus is, and I suspect we won't until ME3.
Basically, I don't agree with anything you said.
#10
Posté 01 mars 2010 - 11:56
#11
Guest_Aotearas_*
Posté 01 mars 2010 - 11:59
Guest_Aotearas_*
This is a trilogy and trilogies are meant to have this kind of construction:
First Part: Great movie/game to attract people to its story/gameplay and set a base for future events.
Second Part: Explain a few details missed in the first movie/game. Evolve the characters and the story to make us anxious to view/play the third part.
Third Part: Epic conclusion of the series with unforeseen twists that make the epic even more epic and you to play the trilogy right again, trapping you in an infinite circle of replaying the series!
In my opinion, Mass Effect 2 did a good job on making me curious about what is going to be in Mass Effect 3. They developed several interesting varieties on how the series might end and if well executed (and I seriously believe Bioware is fully capable of that), Mass Effect 3 is going to be mindblowing, making you **** bricks afterwards!
#12
Posté 01 mars 2010 - 12:01
#13
Posté 01 mars 2010 - 12:02
Erasculio wrote...
Because it's inconsequential.
We end Mass Effect 1 right after defeating a Reaper's lieutenant, knowing that the Reapers are still coming to destroy the galaxy. We end ME2 right after defeating a Reaper's lieutenant, knowing that the Reapers are still coming to destroy the galaxy. ME2 had no impact on the main Mass Effect story; someone who skips it completely, and goes from Mass Effect 1 to Mass Effect 3, is going to be basically at the same point of the story as those who actually played ME2.
Bioware has made some comparisons between Mass Effect and the first Star Wars trilogy, claiming ME2 was a bit like The Empire Strikes Back. That's false; for it to be true, the movies would had to have been like this:
Episode 4: A New Hope
*The Death Star is destroyed.
*The ceremony at the end of the movie begins.
*Someone says, "Oh, the Empire is building a new Death Star, we have to go destroy it".
*End
Episode 5: The Empire Strikes Back
*A new servant of the Emperor appears, despite not being mentioned once in the first movie.
*The entire movie is spent fighting this servant; nothing else happens.
*The guy is defeated.
*Someone says, "Oh, the Empire is still building a new Death Star, we really have to
go destroy it".
*End
Plus, there are very few meaningful choices in ME2. Almost all choices we make are about whether to kill or not small NPCs (which is the end of most loyalty missions). The only relevant choices which could have some impact on Mass Effect 3 are what we do about the Migrant Fleet, maybe what we do about the Geth, and maybe what we do with the Collector's base (which is unlikely, considering how little impact saving or not the Council had on ME2).
The game spends most of its time with squadmates that probably won't be recruitable in Mass Effect 3, considering how none of the squadmates from Mass Effect 1 who could have died were recruitable in ME2, and all ME2 squadmates could die.
Bioware should have arranged the trilogy differently. They should have ended Mass Effect 1 making the players believe that the Reaper's threat was finished after Sovereign had been defeated, and then shown the first cinematic of ME2 (the Normandy being destroyed by the Collectors) as the end of Mass Effect 1 (which would be fitting, considering how the first game had next to none downloable content).
ME2 would then begin with Cerberus resurrecting Shepard, follow with the revelation of who the Collectors were, and would end with the players having their vengeance on the enemies who killed their character in the end of the first game. The ending would also have the big reveal about how the Reapers were still out there, almost arriving at the galaxy.
Then the plot of ME2 would have been meaningful, and would have had any impact on the main Mass Effect storyline. As it is, the story simply does not matter.
ME2 is to ME1 as Star Wars is to Empire Strikes Back in one sense: it's a dark chapter of the story. That's about it, really. When the BioWare folks compare ME2 to Empire, I don't really take it any further than that. They can say whatever they want.
#14
Posté 01 mars 2010 - 12:03
#15
Posté 01 mars 2010 - 12:07
ME2 expands that story and builds important foundations for ME3. (Legion's loyalty mission, Quarians' war, Krogan genophage, humanity-Cerberus for example)
That's the thing with trilogies, people usually complain about this in the middle part. Usually they don't have a proper beginning or end for obvious reasons.
ME2 can have a lot more impact on ME3 than ME1 if they do it right. That's how I see it, ME1 is more standalone thing, introduction with a twist, while ME2 has potential to have a lot more impact on the story overall than ME1.
A bridge builder as was mentioned above.
We'll see when ME3 comes out.
As for me, I liked the story of ME2 and how it focused on the bigger picture through character development.
#16
Posté 01 mars 2010 - 12:07
I started crying about how ME2 was the lesser game when I got it and still could list lots of possible improvement but the only thing that really sucks about it is all the whiners it started off...
ME was a great game (if you don't like it, don't play it). ME2 is a great game (if you don't like it, don't play it). What is there to cry about?
#17
Posté 01 mars 2010 - 12:32
Do you think you could do better? Become a writer, or a designer. I always have had a great imagination but i can't imagine Mass Effect 2 without it being Mass Effect 3. Mass Effect 2 is a great bridge between ME1 and ME3 and, as a game (in terms of gameplay) is much better than ME1, could be better, of course, there is nothing perfect.
I'm sure in ME3 we will have our ME2 squadmates, maybe not all but some of them for sure.
#18
Posté 01 mars 2010 - 12:38
SPOILERS ahead!
I thought in ME2, you DID something...like preventing the human reaper from being created? Yeah...the reapers are coming, but I thought that was the back story of ME universe and the showdown is coming in ME3?
They said it was a dark 2nd chapter. I thought finding out that your species is being blended for juice to make some monster was bad enough. I dunno how much horror movies you guys watch.
So since everything is on track...what's the problem?
#19
Posté 02 novembre 2012 - 10:34
... and ME3 didn't make any sense.
#20
Posté 03 novembre 2012 - 11:16
ME2's plot is only inconsequential because ME3 made it so. ME2 established/instroduced so many things that could've been used for ME3 (e.g. dark energy, Harbinger, the implications of the human reaper, and so on) , whether it is plot device or something that could be used against the Reapers, but didn't. You can't blame ME2 for the failings of ME3.
EDIT: LOL didn't realize how old this thread is and just realized it's been necroed. Regardless, I still stand by my above points.
Modifié par GeorgeCuster, 03 novembre 2012 - 11:18 .
#21
Posté 05 novembre 2012 - 09:44





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