ME1 with ME2 combat?
#1
Posté 01 mars 2010 - 11:30
#2
Posté 01 mars 2010 - 11:39
#3
Posté 01 mars 2010 - 11:43
Andaius20 wrote...
I feel like it should be the other way around. ME 2 with ME 1 combat.
ew are you serious...? you need to go back and replay ME1 after playing ME 2... that **** is frustrating..
#4
Posté 01 mars 2010 - 11:43
#5
Posté 01 mars 2010 - 11:47
#6
Posté 01 mars 2010 - 11:49
#7
Posté 01 mars 2010 - 12:25
#8
Posté 01 mars 2010 - 12:25
#9
Posté 01 mars 2010 - 12:31
#10
Posté 01 mars 2010 - 12:34
luk3us wrote...
How about they just finish ME3 instead.
True but that's why I added the shortly after to my post. If it was released after ME3 as a special edition I'm sure it would make a fair amount of profit and not interfere with ME3 development.
Modifié par WelshKris, 01 mars 2010 - 12:36 .
#11
Posté 01 mars 2010 - 12:35
#12
Posté 01 mars 2010 - 12:43
Would love to play ME1 with ME2 combat/approach to none story-arc missions.
But after ME3 if ever. In other words- Bioware, make ME3 now.
Modifié par Athelius, 01 mars 2010 - 12:43 .
#13
Posté 01 mars 2010 - 01:39
There are some good elements but I really think ME1 has far more fluid combat, Shepard moves around as if he's a 500kg mech or something in ME2, it's rather annoying.
#14
Posté 01 mars 2010 - 01:53
My 2 cents
#15
Posté 01 mars 2010 - 01:58
lol wishful thinking...Cris Shepard wrote...
the thing is, this is what I believe to be the development cycle for Mass Effect 2 starting with the most important to BW.. Combat>Story>Graphics>Minigames>RPG Elements
let me help you and fix it for you...
Combat>Graphics>Minigames>Story>RPG Elements
#16
Posté 01 mars 2010 - 04:44
I agree that ME2 combat can feel restrictive sometimes especially on insanity where you aren't allowed to stand up for two seconds but I think the benefits far outweigh the losses. I hated the way in ME1 you only had to aim at the same county as your target and you would get a direct hit.Retsugi wrote...
...but I really think ME1 has far more fluid combat
#17
Posté 01 mars 2010 - 04:51
#18
Posté 01 mars 2010 - 05:10
The cover system was better to me. I pressed lightly against a piece of cover and I entered it, pull slightly away and I leave cover.
Also the crouch let me hide behind low cover without having to be pressed against it. Not important you say, I found it invaluable for moving swiftly between two points of cover without having to expose myself to enemy fire.
Compare that to the cover system in 2. Where you need to press a button to enter cover, meaning many accidental climbs over a crate straight into the enemy firing line.
You also can’t pull away smoothly as Shepard seems to grip against objects like a limpet, meaning you have to press a button to exit cover smoothly and then when you do so, you automatically stand up.
You still have to pull up the power wheel to access most of your abilities so I don’t count the mapped shortcuts as an improvement. I use all my abilities in a fight, not just two or three.
Also what the hell is the deal with the global cool-down on powers? How is that an improvement on being able to use each power individually? And why is ammo included as a power?
The only thing I can say I find to be an improvement is the ability to curve powers around objects.
Modifié par voteDC, 01 mars 2010 - 05:13 .
#19
Posté 01 mars 2010 - 05:11
#20
Posté 01 mars 2010 - 05:13
#21
Posté 01 mars 2010 - 05:16
Have you ever seen actual firefights though? It shouldn't be like Halo where you just strafe all over the place jumping up and down to avoid incoming fire. You're in a fire fight with trained killers, who know exactly where to aimNick Fox wrote...
We all have our own preferences about what we do like and not. Personally i think the battle in Me 1 is much more fun and free (you can actually move around without dying in a split second). In Me 2 its like these shooting ranges and lvl types (think old school arcade here) and thats not a total mess, but not what I want in ME series. Everything in ME 2 feels so small and tight, nah not my thing in a sci fi game like this. Sure there are some improvments but to me there is also some very dishartening things about the combat now and its not finetuned at all as I see it. Gets kind of boring to tell you the truth, anyway lets hope ME 3 will be very good in all aspects of the game (RPG BW), shall we.
My 2 cents
#22
Posté 01 mars 2010 - 05:20
#23
Posté 01 mars 2010 - 05:20
Have you?javierabegazo wrote...
Have you ever seen actual firefights though? It shouldn't be like Halo where you just strafe all over the place jumping up and down to avoid incoming fire. You're in a fire fight with trained killers, who know exactly where to aim
How about posting your own thoughts on this instead of simply putting down his.
There is no attempt at discussion in your post, just a school yard "nahnahnah, you're wrong and I'm right."
Modifié par voteDC, 01 mars 2010 - 05:22 .
#24
Posté 01 mars 2010 - 05:24
I didn't mean to put him down, and I didn't bring up Halo as if calling him a fanboy at all, I merely referenced Halo because the majority of the game, you spend it strafing out in the open, I like fearing for my life, It's more immersive when 3 mercs have their guns trained on me, and if I don't time my reactions right, they immediately peel away my shielding. its' what I picture future combat to be like,voteDC wrote...
Have you?javierabegazo wrote...
Have you ever seen actual firefights though? It shouldn't be like Halo where you just strafe all over the place jumping up and down to avoid incoming fire. You're in a fire fight with trained killers, who know exactly where to aim
How about posting your own thoughts on this instead of simply putting down his.
Sorry if that was taken derisively, I didn't mean it in that tone at all, merely was comparing the game based on gameplay
Because of the faulty, glitchy cover system in ME1, I found myself never using cover at all, but merely hugging a corner when using a long distance weapon, and if not, then running into a run, and launching a volley of powers and offense, then ducking back to let shields recharge. It just simply didn't feel like a true engagement,
The one thing I'd like for changing is to have the enemies not always KNOW where Shepard is at all times, I'd like more Aggro features
Modifié par javierabegazo, 01 mars 2010 - 05:27 .
#25
Posté 01 mars 2010 - 05:31
By all means, ME2 combat works well enough to be fun, but it does tend to get a bit formulaic. If you see an area with lots of conveniently placed cover, you just know that a fight is about to begin. Duck behind first piece of cover, pop up to fire a salvo or unleash a power, duck down again, lather, rinse and repeat. Haven't played Vanguard yet, though, so that may shake things up a bit. ME1 felt more varied.





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