javierabegazo wrote...
I didn't mean to put him down, and I didn't bring up Halo as if calling him a fanboy at all, I merely referenced Halo because the majority of the game, you spend it strafing out in the open, I like fearing for my life, It's more immersive when 3 mercs have their guns trained on me, and if I don't time my reactions right, they immediately peel away my shielding. its' what I picture future combat to be like,
Sorry if that was taken derisively, I didn't mean it in that tone at all, merely was comparing the game based on gameplay
Because of the faulty, glitchy cover system in ME1, I found myself never using cover at all, but merely hugging a corner when using a long distance weapon, and if not, then running into a run, and launching a volley of powers and offense, then ducking back to let shields recharge. It just simply didn't feel like a true engagement,
The one thing I'd like for changing is to have the enemies not always KNOW where Shepard is at all times, I'd like more Aggro features
I probably did come across a bit more agressive than I intended, so sorry about that.
Now I have to disgree with you saying the cover system in Mass Effect was glitchy. I entered cover when I wanted and exited just as smoothly thanks to me having to actively press against it and pull away. Compare that to Mass Effect 2 where the slightest brush when running will throw you against a wall and I know which I'd consider more problematic.
The only character I found that could stand as you describe is the Soldier thanks to heavy armour and Immunity. Try a firefight with an Adept without using cover and you're on a swift trip to deaths-ville.
Ducking back into cover to let your health and shields recharge, how is that any different to what we have in Mass Effect 2, excluding the screen obstruction of course.
I honestly don't see where the improvement is meant to be. We've gone from having to actively wanting to enter cover to the slightest brush throwing you against a wall, combined with accidentally vaulting over cover.
Instead over leaving low cover and still being able to take advantage of its protection because we are crouching, we now stand up the instant we leave cover.
If we want to use all our powers in a fight we still have to pause the game with RB (not a problem I confess on the PC thanks to the larger amount of keys.)
Which bring us to how on earth the global cool-down can be an improvement. In Mass Effect 1 I'd use Throw on the enemy behind me and then flip around and use Lift on another. Sure the cool-down was longer but I had access to more than one power at a time.
As I said I like the ability to curve powers now but of course that adds travel time to the equation (something oddly that the squad-members don't seem to experience with their abilities.)
I'm honestly not seeing improvement here, just a differnet way of doing things.
Modifié par voteDC, 01 mars 2010 - 11:08 .