Can someone enlighten me as to what other tactics work well in ME1 that makes games feel different to them?
So far I've done Engineer (Normal), Infiltrator (Hardcore), and Soldier (Hardcore), started an Adept (Insanity) but haven't got very far. All my games feel kind of samey. I just Lift/Singularity a group of enemies, throw some tech powers, and shoot them. I pretty much eschew attaching to any cover in favor of FPS-like tactics (move in an out of enemy LOS, usually crouching). In short, everything feels like the final ME2 fight, drilling a target while shooting a guy *over* cover but not actually attaching to it.
The whole cover system in ME1 strikes me as bizarre. Whats the point of limiting your mobility, screwing up your aim, and letting the game decide how much of you is in enemy LOS? And then the AI is just going to charge through your position anyway unless it's an uncharted world mission where they won't path out of the main room.
Infiltrator was a bit better because sometimes the Sniper Rifle could pick a guy off before he had a chance to Immunity/Heal or move out of LOS or could clip a guy in the foot and kill him that way. I was really indifferent to both shotties and ARs on my Soldier. I just made myself use them for the achievements but didn't feel like they conferred any advantage or substantially changed my play (shoot all the floating guys).
Most of the powers also don't feel much different when I'm using them vs. the squad using them. I suspect ME2's Engineer has the same problem but I haven't tried it yet. At least the curveballs, singularity, and the different evolutions of Warp could make an Adept Shepard feel different from having an Adept on the squad.
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One thing I'll say about both games is the game is really is too complacent about being sniped/drilled. In ME1 they charged you they'd be dead before getting there, unable to path to you, or if they were Krogan/Destroyers, ended up floating. Geth Hunters and occasionally a well-placed Vanguard/Harbinger can be trouble to take down on insanity before they reach your position but most of the mooks, as has been noted, have that shooting gallery behavior and will let themselves get sniped to death.
Modifié par Xpheyel, 26 avril 2010 - 04:41 .