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ME1 with ME2 combat?


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#126
tonnactus

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Tirigon wrote...


I was referring to the combat mechanics. Like, when you shoot you have to aim like in a shooter, but you need accuracy rating and skill in that weapon to hit. Imo that sucks.


Early pistols and shotguns have a good accuracy in Mass Effect(and are usable without points or even weapon training in them).Even with the first lancer/avenger you could hit enemies with aiming at them and burst fire.
Also overkill was available with putting one point in assault rifles.
I dont know what people talking about.

#127
sonsonthebia07

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Ummmm...no. But I do hope that ME3 has characteristics from both games. I personally feel that ME2 was close to the perfect game for me, but then again, that is personal. Throw in more conversations with the crew and dialogue along with a better story (combat is excellent in ME2) and I'll be sold. I honestly don't understand how people get so hung up on things like the lack of an inventory etc., although I do admit that a little bit more customization would be nice. :)



And just for the record, I love playing adepts on Insanity. They are definitely not under-powered (although not as over-powered as ME1), people are just lazy and want to be able to instant kill things with biotics and are butt-hurt that enemies have defenses that need to be breeched first.

#128
TJSolo

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Tirigon wrote...

TJSolo wrote...


People are not able to differentiate using guns for combat versus the shooter genre. Then deem every game that implements gun combat must conform to current favorite mechanics.

No, actually I don´t even like Shooters - at least not the likes of Call of Duty, Counterstrike etc...
But I rather have a good shooter than a bad hybrid.


Like I said, ME1s combat works. The combat mechanic used are not the current favorite, but that does not mean the mechanics are bad.
From a Half Life, Quake, or even COD standpoint, the combat is not bad. If the only measuring stick used is "Where is my cover" then of course the combat mechanics would seem unacceptable.

#129
tonnactus

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sonsonthebia07 wrote...


And just for the record, I love playing adepts on Insanity. They are definitely not under-powered (although not as over-powered as ME1), people are just lazy and want to be able to instant kill things with biotics and are butt-hurt that enemies have defenses that need to be breeched first.


Other classes get huge bonuses for weapon damage,like the infiltrator and soldier.They could choose a special weapon at the collector ship.What engineers and adept get???
Spamming singularity and combat drone?
I was really satisfied with the system in Mass Effect.Biotics dont kill in most cases,they help to kill.

Crowd Control.

Adepts had even to use their weapons more then know then you could warp/reave enemies to death.

Modifié par tonnactus, 26 avril 2010 - 08:35 .


#130
Tirigon

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tonnactus wrote...


Early pistols and shotguns have a good accuracy in Mass Effect(and are usable without points or even weapon training in them).Even with the first lancer/avenger you could hit enemies with aiming at them and burst fire.
Also overkill was available with putting one point in assault rifles.
I dont know what people talking about.



Compare the Cross-hair on an untrained Lancer with the crosshair of the spectre assault rifle and maxed AR training and you know what I mean.

#131
sonsonthebia07

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tonnactus wrote...

sonsonthebia07 wrote...


And just for the record, I love playing adepts on Insanity. They are definitely not under-powered (although not as over-powered as ME1), people are just lazy and want to be able to instant kill things with biotics and are butt-hurt that enemies have defenses that need to be breeched first.


Other classes get huge bonuses for weapon damage,like the infiltrator and soldier.They could choose a special weapon at the collector ship.What engineers and adept get???
Spamming singularity and combat drone?
I was really satisfied with the system in Mass Effect.Biotics dont kill in most cases,they help to kill.

Crowd Control.

Adepts had even to use their weapons more then know then you could warp/reave enemies to death.


What you deem "Crowd Control" in ME1 is more like "entire squad control", you can Sing/Lift entire squads easily, and they are unable to move for an unbelievably long amount of time. Plus, with no global cooldown, you can just continually spam biotic after biotic...sorry, I just feel that this is over-powered. I remember putting up a Barrier, walking up to enemies with a total disregard to cover, playing a few games of poker with them, and then shooting them in the face in the first game, but it was definitely better done. :blush:

#132
Tirigon

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tonnactus wrote...

Other classes get huge bonuses for weapon damage,like the infiltrator and soldier.They could choose a special weapon at the collector ship.What engineers and adept get???
Spamming singularity and combat drone?
I was really satisfied with the system in Mass Effect.Biotics dont kill in most cases,they help to kill.

Crowd Control.

Adepts had even to use their weapons more then know then you could warp/reave enemies to death.


This is what sucks about Biotics in ME2. They are of very limited use as Crowd Control but a means of damage.

Actually like a weapon only with slower rate of fire but higher damage and endless ammo.

I modded my game to give weapons endless ammunition  - and even then spamming warp was more effective than shooting, while my crowd control was practically zero.

That´s not how I like Biotics.

I think it would be great if the biotics would work like they do in ME2 but defenses don´t block throw, pull etc...

#133
Tirigon

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sonsonthebia07 wrote...


What you deem "Crowd Control" in ME1 is more like "entire squad control", you can Sing/Lift entire squads easily, and they are unable to move for an unbelievably long amount of time.



That´s what I meant with Overpowered.

#134
tonnactus

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sonsonthebia07 wrote...

What you deem "Crowd Control" in ME1 is more like "entire squad control",

???
Explain me then how many people a crowd have???
1-2 persons or what??
And 8 s are a long duration??

#135
sonsonthebia07

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tonnactus wrote...

sonsonthebia07 wrote...

What you deem "Crowd Control" in ME1 is more like "entire squad control",

???
Explain me then how many people a crowd have???
1-2 persons or what??
And 8 s are a long duration??


Crown Control should only be one to a few enemies at the most, it should not encompass the entire enemy squad. Granted, you can still Singularity a lot of enemies at once in ME2, but the defenses help prevent this. And 8 seconds? Wasn't the duration on Lift in the first game like 30 seconds or more? I can't remember. lol :lol:

#136
tonnactus

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Tirigon wrote...

sonsonthebia07 wrote...


What you deem "Crowd Control" in ME1 is more like "entire squad control", you can Sing/Lift entire squads easily, and they are unable to move for an unbelievably long amount of time.



That´s what I meant with Overpowered.


Then they could solve it better like with singularity.So the number of targets affected by biotics would be limited to instead protection made them nearly useless.

#137
Tirigon

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sonsonthebia07 wrote...

And 8 seconds? Wasn't the duration on Lift in the first game like 30 seconds or more? I can't remember. lol :lol:




It was long enough to kill every enemy trapped inside at least, even Krogan or Geth destroyer.

#138
Tirigon

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tonnactus wrote...


Then they could solve it better like with singularity.So the number of targets affected by biotics would be limited to instead protection made them nearly useless.



Yes. I never said I like the protection system in ME2. Actually I think biotics ignoring shields is the only thing that is better in ME1 than in 2

#139
TJSolo

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sonsonthebia07 wrote...

tonnactus wrote...

sonsonthebia07 wrote...

What you deem "Crowd Control" in ME1 is more like "entire squad control",

???
Explain me then how many people a crowd have???
1-2 persons or what??
And 8 s are a long duration??


Crown Control should only be one to a few enemies at the most, it should not encompass the entire enemy squad. Granted, you can still Singularity a lot of enemies at once in ME2, but the defenses help prevent this. And 8 seconds? Wasn't the duration on Lift in the first game like 30 seconds or more? I can't remember. lol :lol:


Crowd control actually means controlling more than a few things at once.
Sing in ME1 after being fully upgraded lasts 8sec with a 40sec cooldown.(30sec is the lowest I had it with gear)

It does not encompass the entire enemy squad there is no level that is only 17m in diameter across so that a sing would effect the entire area.

#140
sonsonthebia07

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tonnactus wrote...

Tirigon wrote...

sonsonthebia07 wrote...


What you deem "Crowd Control" in ME1 is more like "entire squad control", you can Sing/Lift entire squads easily, and they are unable to move for an unbelievably long amount of time.



That´s what I meant with Overpowered.


Then they could solve it better like with singularity.So the number of targets affected by biotics would be limited to instead protection made them nearly useless.


I use biotics all the time on my New Game+ Insanity Adept so I honestly don't see where you come up with the nearly useless stuff. A lot of biotics still have an effect on enemies with defenses by the way, it is just reduced. Singularity, Pull, etc. will still cause momentary "stuns" on enemies if you use them when they have defenses up, it is more useful than it appears.

#141
tonnactus

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sonsonthebia07 wrote...


Crown Control should only be one to a few enemies at the most, it should not encompass the entire enemy squad. Granted, you can still Singularity a lot of enemies at once in ME2, but the defenses help prevent this. And 8 seconds? Wasn't the duration on Lift in the first game like 30 seconds or more? I can't remember. lol :lol:

http://masseffect.wikia.com/wiki/Lift

Look here.

And its strange how people interprete the world crowd.One target isnt a crowd.At least 2 up to 6-8.
And even in the books,a biotic like scarr could throw an armored army tank.This should be still possible,but with a penalty like a longer cooldown for all biotics after this.Just to prefer to make it "overpowered".

Modifié par tonnactus, 26 avril 2010 - 08:56 .


#142
TJSolo

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Tirigon wrote...

sonsonthebia07 wrote...

And 8 seconds? Wasn't the duration on Lift in the first game like 30 seconds or more? I can't remember. lol :lol:




It was long enough to kill every enemy trapped inside at least, even Krogan or Geth destroyer.


Considering the number inside most of the time was 1-3 and the other issue, that is what it was supposed to do.

#143
Tirigon

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TJSolo wrote...


Considering the number inside most of the time was 1-3 and the other issue, that is what it was supposed to do.



No, the number I´m referring to was more like "every enemy there, usually about 5 to 8"

#144
sonsonthebia07

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TJSolo wrote...

sonsonthebia07 wrote...

tonnactus wrote...

sonsonthebia07 wrote...

What you deem "Crowd Control" in ME1 is more like "entire squad control",

???
Explain me then how many people a crowd have???
1-2 persons or what??
And 8 s are a long duration??


Crown Control should only be one to a few enemies at the most, it should not encompass the entire enemy squad. Granted, you can still Singularity a lot of enemies at once in ME2, but the defenses help prevent this. And 8 seconds? Wasn't the duration on Lift in the first game like 30 seconds or more? I can't remember. lol :lol:


Crowd control actually means controlling more than a few things at once.
Sing in ME1 after being fully upgraded lasts 8sec with a 40sec cooldown.(30sec is the lowest I had it with gear)

It does not encompass the entire enemy squad there is no level that is only 17m in diameter across so that a sing would effect the entire area.


I meant using Singularity and Lift in tandem with other biotics, or with Liara spamming her biotics also. That is why the global cooldown is a good thing.

#145
SP One Nineteen

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I definitely thought that ME2 combat was superior, but the power system in ME i liked more. Think about it, use one power, then you can't use all of your others?? if you were me playing then you just used the quickest-recharging or most powerful move you had, over and over and over again. That didn't thrill me.



One downside to the ME powers, 24 hour recharge time. F***ing ridiculous.



Other than that, a combat-improved ME would blow my mind. It was already a legendary game, with mass effect 2 combat, graphics, etc, that would make for one badass remake.



Hey, remakes have been done before, i say do it again. Everyone doesn't have to like it, thats why we have the original.

#146
Tirigon

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sonsonthebia07 wrote...

A lot of biotics still have an effect on enemies with defenses by the way, it is just reduced. Singularity, Pull, etc. will still cause momentary "stuns" on enemies if you use them when they have defenses up, it is more useful than it appears.



And this is were the shared cooldown interferes. Sure, they have a little effect. But nothing compared to warp or another damage power, so using the disable biotics on shielded enemies is essentially a waste of CD.


Sure, you can do it if you want. And I can purposely miss with a sniper rifle instead of an easy headshot. But it is a rather stupid thing to do.

#147
tonnactus

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Tirigon wrote...



Yes. I never said I like the protection system in ME2. Actually I think biotics ignoring shields is the only thing that is better in ME1 than in 2


Well,biotics are a part of the combat in this game and so you agree that they were better in Mass Effect. Right?

#148
sonsonthebia07

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I am not saying that I use pull on enemies that have defenses up, I'm just saying that there is still an effect. Singularity will stun enemies in the field over and over again even with defenses up, and I use it all the time.

#149
tonnactus

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SP One Nineteen wrote...

I definitely thought that ME2 combat was superior, but the power system in ME i liked more.


Oh men, powers are part of the combat in this game.
Combat doesnt mean weapons only.

#150
Tirigon

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tonnactus wrote...


Well,biotics are a part of the combat in this game and so you agree that they were better in Mass Effect. Right?



No. I think the Overall combat is better in ME2, but biotics in ME1, even if they are OP.

Btw, that´s why in ME1 Adept is my favourite class. In ME2 it´s soldier, vanguard or Infiltrator, so the Biotics don´t matter much when I play my favourites.