TJSolo wrote...
Tirigon wrote...
TJSolo wrote...
People are not able to differentiate using guns for combat versus the shooter genre. Then deem every game that implements gun combat must conform to current favorite mechanics.
No, actually I don´t even like Shooters - at least not the likes of Call of Duty, Counterstrike etc...
But I rather have a good shooter than a bad hybrid.
Like I said, ME1s combat works. The combat mechanic used are not the current favorite, but that does not mean the mechanics are bad.
From a Half Life, Quake, or even COD standpoint, the combat is not bad. If the only measuring stick used is "Where is my cover" then of course the combat mechanics would seem unacceptable.
Buh. Sorry but I disagree with that. At least for COD and HL.
- The time-to-kill on ME1, especially at higher difficulties, is significantly longer in comparison with the original COD (a headshot with anything as far as I recall could instantly kill a ****). Even in Half Life, the only analog I can think of is killing a HECU with the SMG or Glock.
- Most of the AI behavior that I recall was closer to ME2 than ME1. The original COD especially, was a lot closer to the 'shooting gallery' with the ****s somewhat ineffectually hiding behind something so you could shoot them in the helmet, then storming their position to turn off the infinite respawn. Very rarely would things charge you in either game, if you were REALLY close in COD you could get a **** to melee you.
- COD would certainly kill you for running about in the open too much. To the extent that some of the objectives were save-scum luck missions if the AI decided to drill you instead of your buddies. The closest they come mechanically in my opinion is the first quarter or so of ME1. I've never beaten that British bridge-holding mission without picking up some random deaths.
- Both games utilize ammo. I switch guns constantly in COD and HL for just that reason. I often chucked otherwise effective allied weapons for an MP40 to be sure I didn't run out of rounds. Despite optimistic might-have-beens to the contrary, I don't think any cooldown system is going to emulate the effect of an ammo system. The player has too many ways to control it to avoid cooldown time (whereas reloading is basically inevitable). It also imposes a hard limit on how many shots can be fired before you need to stop using it or pick up more ammo for it. I used the Pistol on weak enemies in HL to conserve Tau Cannon ammo and grenades, etc. ME1's cooldown system really obliterates that consideration.
- The gun differentiation in COD and HL is a lot better in my opinion. HL gave you an entire arsenal of outlandish guns to vaporize things with. COD used a more realistic approach, with it's ARs (MP-44 and BAR's wacky effectiveness) and Pistols (nigh useless). Of course, it was a WWII game so most of the time you had SMGs and rifles (M1 complete with *PING*).
- In operation, weapons in COD were also closer to ME2 than to ME1 in terms of the COF growth/regen IIRC. The ironsights of mounted MGs were probably the closest, or the British LMG with the ironsights up and the player prone... Even the MP44 and the BAR has pretty significant climb if continuously fired as I recall. Only thing thats really reminiscent is firing from the hip vs. aim-mode.
**** = A WWII axis soldier that is not from Japan.
Modifié par Xpheyel, 26 avril 2010 - 10:15 .