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Bonus power for a soldier?


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#1
AntiChri5

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 Fortification?

Sugestions please. Insanity.

(no biotic powers at all, will accept SOME tech powers)

#2
Sabresandiego

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AP ammo is best for a soldier, followed by geth shield. Thats my opinion ofcourse.

#3
Spyndel

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Check out the same topic here:



http://social.biowar...8/index/1399884



Good info there.

#4
mundus66

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Warp ammo is best imo or maybe reave but i like to use AR every cooldown. Ap ammo is 10% more damage than inferno ammo and doesn't panic mobs... Any class with inferno ammo (thats vanguard and soldier) should not pick ap ammo, since inferno ammo is better.

#5
AntiChri5

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Do i really need ANOTHER ammo power?

#6
Siven80

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Up to you really, but the way i see it is Soldiers have anti-shield ammo and synthetic ammo in disruptor, and anti-armour and organic ammo in Incendiary/Inferno which also crowd controls mobs with panic (The dmg from incend/inferno to armour is also instant while its a dot to health).

AP Ammo is 10% better than Inferno which tbh is a very minor upgrade in kill time but loses CC ability and bonus slot for something different. Warp ammo is a good all-round ammo but best for an Adept imo, Soldiers have no problem with barriers due to rapid fire of Assault rifle and conc shot.

Reave is a great multi-use ability but is a biotic and many soldiers dont tend to use it.

Inferno Grenade is a good option due to the AoE apect it has, good against mobs in cover and swarms of husks etc.

Fort/Barrier/Geth shield are ATM useless due to the 12 sec cooldown and the fact shields are paper thin and it locks you out of other abilities for that whole 12 secs. If it were 3 secs it would be a great shield booster. Hardened Adren rush is a fantastic dps AND Defensive cooldown which imo negates the need for one of the shield abilities.

Energy drain isnt a bad ability, 6sec coodown, instant shield/synthetic drain straight to your shields...but is too situational.

Neural shock ...if you want some crowd control its good. 3 sec cooldown, fairly good aoe range when maxed, but no dmg.

#7
AntiChri5

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Think i will go with Inferno grenades.

#8
dragonic9100

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AntiChri5 wrote...

Think i will go with Inferno grenades.


you have to arc it Posted Image

i recommend geth shield boost because maxed out it gives 10% damage increase and 75% shield increase. you won't be able to use other powers as much but you also don't have to take cover as soon as your shields drop

#9
Atmosfear3

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TBH you really don't need a bonus power as a soldier. Even against barriers which soldiers don't have any powers against, inferno ammo is more than enough when you encounter collectors or eclipse-sisters. Barriers/shields tend to go down very easily.

AntiChri5 wrote...

Think i will go with Inferno grenades.


Definitely dont.  That power is awful both in effectiveness and use.

Modifié par Atmosfear3, 01 mars 2010 - 07:03 .


#10
Kronner

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None. All your cooldown should go to Adrenaline Rush. AP ammo is rendered obsolete since you already have Inferno. So I suggest you take geth shield and invest 1 point into this skill, it could be your last-rescue ability.

#11
Firesteel

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Sabresandiego wrote...

AP ammo is best for a soldier, followed by geth shield. Thats my opinion ofcourse.

Inferno ammo is way better, it actually has CC ability when fully upgraded and panicks organic enemies which always helps. I found that the soldier doesn't actually benefit from very many powers, it already has almost all the ammo powers and adreniline rush is increadibly useful. Concussive shot actually can have good CC too, if upgraded to concussive blast, just less overall barrier damage, something very usefull on higher difficulties.

#12
Spyndel

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Firesteel7 wrote...

Sabresandiego wrote...

AP ammo is best for a soldier, followed by geth shield. Thats my opinion ofcourse.

Inferno ammo is way better, it actually has CC ability when fully upgraded and panicks organic enemies which always helps. I found that the soldier doesn't actually benefit from very many powers, it already has almost all the ammo powers and adreniline rush is increadibly useful. Concussive shot actually can have good CC too, if upgraded to concussive blast, just less overall barrier damage, something very usefull on higher difficulties.


Its not *way* better for the soldier.  It is better for some classes like the vangaurd, who desperately need  those precious seconds, but it can be argued the soldier benefits from the killing speed  and maximum burst damage potential against the most dangerous enemies in the game,  more than the soft CC.

Inferno is perfectly fine, though, and Ammo powers are definitely not a huge priority for the soldier.

Putting more than a point in Concussive shot is a complete waste though.  Its occasionaly useful in a pinch for knocking a red bar down, or one shotting a de-armored husk, but a single point will do that.  Its not a particularly good skill.  You'd get far more CC benefit from taking Squad Cryo.

I'd recommend Area Reave, because I think someone in every group on insanity should have it, but you said no biotics.

#13
swk3000

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Everyone says that Soldiers don't need Bonus Powers, and I won't argue that (it's true after all). However, you're required to take a Bonus Power when you start a character if you have any unlocked. So the entire point of this thread isn't 'What do Soldiers desperately need to round out their class', but 'Since I'm forced to take one anyway, what should I go with'.



That's my take, of course. You could always take the first power on the list, ignore it until you hit Horizon, then Retrain the point out of it and put it towards something else.

#14
King Eselred

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I chose Warp Ammo (leveled up to Squad Warp Ammo) for my Soldier on Insanity run, but in hindsight, Incendiary Ammo would have probably worked just as well. That being said, I can't see any bonus power that is hands-down the best for a Soldier to choose. The Soldier already has everything he needs baseline. Maybe pick Geth Shield Boost and level it up to provide an attack bonus and try and duck back in cover during HAR before the shield drops off? Other than that, I can't think of anything that would be terribly useful for a Soldier.

#15
Tikonov

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Squad Warp ammo while using miranada+samara is pretty insane, makes a lot of fights on insanity a complete cakewalk

#16
mosor

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Sabresandiego wrote...

AP ammo is best for a soldier, followed by geth shield. Thats my opinion ofcourse.


Inferno ammo is superior to AP ammo in my opinion. Does 10% less damage but against orgainics it distracts them a little once their armor is gone so they don't fire on you as much; which is great if you're up close with a reverent.

#17
Richard0600

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I played soldier 3 times... i always try different things but always end up back at geth shield...



geth > fort > barrier



don't really need more ammo powers... inferno and disruptor is all you really need....



skills like reave/slam/etc. really screw up your skill cooldown, i'd much rather be turning on adrenaline rush and preventing 50% damage then doing some fancy useless skill...



especially when u play on insane, where you get caught in the open for 2 seconds and you are about to die... ur last resort should always be geth shield and run to cover...

#18
blank1

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AP Ammo is actually quite a bit better than Inferno Ammo. It's not just a 10% damage advantage, it's a 10% damage bonus per shot. That means that AP Ammo will add 100% more damage than Inferno Ammo on the same weapon after 10 shots. Also, Inferno Ammo does no extra damage to HP bars, it just panics enemies... AP Ammo actually kills HP bars faster too. The difference is very noticeable to me. I kill things quite a bit faster with AP Ammo.

Also, most of the time, I'm using my GCD for Adrenaline Rush, which mitigates 50% of HP damage that I take... I don't need a CC ability, or a shield ability. The only abilities available to the Soldier, who is spamming Adrenaline Rush, are ammo powers such as Warp Ammo and AP Ammo.

Modifié par blank1, 02 mars 2010 - 06:53 .


#19
Atmosfear3

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blank1 wrote...

AP Ammo is actually quite a bit better than Inferno Ammo. It's not just a 10% damage advantage, it's a 10% damage bonus per shot. That means that AP Ammo will add 100% more damage than Inferno Ammo on the same weapon after 10 shots. Also, Inferno Ammo does no extra damage to HP bars, it just panics enemies... AP Ammo actually kills HP bars faster too. The difference is very noticeable to me. I kill things quite a bit faster with AP Ammo.

Also, most of the time, I'm using my GCD for Adrenaline Rush, which mitigates 50% of HP damage that I take... I don't need a CC ability, or a shield ability. The only abilities available to the Soldier, who is spamming Adrenaline Rush, are ammo powers such as Warp Ammo and AP Ammo.


Incendiary ammo does have a dot component against enemy health but its hardly noticeable unless you hit something with a very high damage weapon (i.e. sniper) the damage is negligible for AR/SMG/Pistol.
But yes I do agree AP ammo is somewhat better than incendiary ammo in terms of killing speed.