I've run through twice... first time 29 hours, second time 26 hours.. This is much shorter than ME1.. What gives?
Hours to complete?!?!?!
Débuté par
pheelgood
, mars 01 2010 03:59
#1
Posté 01 mars 2010 - 03:59
#2
Posté 01 mars 2010 - 04:02
Took me 3 playthroughs to get 30 hours on ME1, this took only 1 to get ~ 33. Granted, ME1's side quests bored me to death so I rarely did them and I did everything in ME2.
Modifié par onlyonesock, 01 mars 2010 - 04:02 .
#3
Posté 01 mars 2010 - 04:04
I'm almost certain this game is like 40% longer than the first one
The first one took me 23 1/2 hours to do every mission, listen to all dialogue, and read all the codex entries
This one took me 37 1/2 hours to do the same
The first one took me 23 1/2 hours to do every mission, listen to all dialogue, and read all the codex entries
This one took me 37 1/2 hours to do the same
#4
Posté 01 mars 2010 - 04:12
My first time through ME1 - keeping in mind that I'm a very thorough player - was something like 35 hours. First time through ME2 was 45. Did you skip past all the dialog and forgo sidequests?
#5
Posté 01 mars 2010 - 04:16
My first was almost exactly 50 hours. The second on insanity 57 hours. 100% planets discovered, all sidequest done, everyone lives and happy etc.
For me that's +10 hours to my 3× ME1 playthroughs.
For me that's +10 hours to my 3× ME1 playthroughs.
#6
Posté 01 mars 2010 - 04:18
Every planet scoured, all side quests done..
#7
Posté 01 mars 2010 - 04:20
You didn't fully scan every planet in a 26 hour playthrough.
#8
Posté 01 mars 2010 - 04:23
ME2 was longer for me. A little over 30 hours, while my ME1 playthrough was only 18.
#9
Posté 01 mars 2010 - 04:24
Please don't tell me that I didnt scour every planet. You have no way of knowing that and I do. And I did.
#10
Posté 01 mars 2010 - 04:25
Did 2 playthroughs and both took 18hrs, although neither of them were full 100% completions
#11
Posté 01 mars 2010 - 04:29
my first was 75 hours and i did everything, including scanning every planet, my 2nd was 50 hours, and that's 5-6 longer than me1 for me (doing a complete run-through in both, but not scanning every planet).
#12
Posté 01 mars 2010 - 04:38
Took me a week to finish, not in one sitting, but yeah...
#13
Posté 01 mars 2010 - 04:38
I hope by "scanned every planet" you people mean that you just entered orbit and waited to see if EDI mentioned any anomalies. Because if you're actually using the planet scanner on every planet then I can see why people hate it so much. That's not completionist. That's just wasting time.
#14
Posté 01 mars 2010 - 04:41
Athelius wrote...
Took me a week to finish, not in one sitting, but yeah...
Good thing too because your anus would of fallen out...
#15
Posté 01 mars 2010 - 04:42
@OP, the difference is the lack of the Mako. The cookie-cutter UNC worlds of ME1 were more numerous, because they're easier to make and it can take longer to cover them looking for everything that might be there (including mineral deposits that aren't marked on the map) than it does scanning the few planets you actually need to scan to get all the minerals for upgrades. BOTH are meant to consume time and pad gameplay hours so that people can post about how one game is longer or shorter based solely on gameplay hours rather than gameplay quality. The Mako was just better at wasting time.
#16
Posté 01 mars 2010 - 04:45
I'm at about 40 hrs on my first play through. I have been doing all side quests and exploring. It's been longer than the first one for me.
#17
Posté 01 mars 2010 - 04:51
oO so few? were you skipping all the dialogues? becouse my very first ME2 playthrough on PC needed 79 hours, the second 64 (while ME1 doing everything still needed me a good 40 hours) and now that I'm playing it on Xbox 360 too I'm at roughly 75% of the game with almost 40 hours of playtime..
I don't think that I'm wierd always listening to all the dialogues, I think that your low game hours indicate a superficial approach at the immersion of the game through dialogues or even worse, skipping through everything and not exploring everything that you could..
I don't think that I'm wierd always listening to all the dialogues, I think that your low game hours indicate a superficial approach at the immersion of the game through dialogues or even worse, skipping through everything and not exploring everything that you could..
#18
Posté 01 mars 2010 - 04:53
I hate all this complaining about "Game Hour Mileage." It's really ridiculous.
Do you want a 80 hour game with mediocre content or a 30-40 hour game with hi fidelity, action, driving story, great digital acting, every character being fully voiced, in addition to different classes that alter playstyles.
Just ridiculous
Games give as much as YOU GIVE.
I can breeze through ME2 on Easy, skipping conversations and cutscenes, even with grabbing all the upgrades, and I can beat it in 14 hours.
OR
I can play the game like it was MEANT to be played. For me, that includes:
-Reading ALL codex entries
-Doing ALL sidequests
-Getting all available upgrades
-Reading planet descriptions
-Playing on a difficulty that is challenging for your gaming skill level (for me, that means Insanity)
-Really paying attention to the environments and landscapes, and appreciating them
Every time I hear someone go "It's too short" I think of a petulant child who doesn't appreciate the level of work and quality that goes into something.
After I played ME2 the way it was meant to be played, my playthrough had logged in 53 hours.
But Why is every one so obcessed with hours anyways? I don't know why people try to measure their enjoyment of a game in numbers. For me, I enjoy a game (sort of like I do life) in measures of quality, that exciting feeling I get when I score a headshot while cloaked with the Widow rifle on insanity, and just punch a hole in a Collector's head, outright killing him, ignoring whatever barrier defenses he had hoped would protect him.
I don't play ME2 in hopes that it will consume an inordinate amount of hours so that I can say "it was worth the price for the game". I say it was worth the price for the game for special moments like Charging all the way across a field and slamming into 7 husks and seeing their body parts go flying across the screen, or seeing how gratifying it is to watch an enemy get Pulled, then Slammed, then Warped, and then finally end his misery by sprinting ahead and punching him to death, or launching a cuncussive shot against 3 unprotected mercs and watching them get blown off of a ledge, or Dominating 2 flamethrower-wielding Vorcha and seeing them massacre their own troops.
I could go on and on but I won't
Games give as much as you give, and if you don't have the sense and intelligence to appreciate how much work goes into something, then well, that's your problem and not all related to the quality of a game.
Do you want a 80 hour game with mediocre content or a 30-40 hour game with hi fidelity, action, driving story, great digital acting, every character being fully voiced, in addition to different classes that alter playstyles.
Just ridiculous
Games give as much as YOU GIVE.
I can breeze through ME2 on Easy, skipping conversations and cutscenes, even with grabbing all the upgrades, and I can beat it in 14 hours.
OR
I can play the game like it was MEANT to be played. For me, that includes:
-Reading ALL codex entries
-Doing ALL sidequests
-Getting all available upgrades
-Reading planet descriptions
-Playing on a difficulty that is challenging for your gaming skill level (for me, that means Insanity)
-Really paying attention to the environments and landscapes, and appreciating them
Every time I hear someone go "It's too short" I think of a petulant child who doesn't appreciate the level of work and quality that goes into something.
After I played ME2 the way it was meant to be played, my playthrough had logged in 53 hours.
But Why is every one so obcessed with hours anyways? I don't know why people try to measure their enjoyment of a game in numbers. For me, I enjoy a game (sort of like I do life) in measures of quality, that exciting feeling I get when I score a headshot while cloaked with the Widow rifle on insanity, and just punch a hole in a Collector's head, outright killing him, ignoring whatever barrier defenses he had hoped would protect him.
I don't play ME2 in hopes that it will consume an inordinate amount of hours so that I can say "it was worth the price for the game". I say it was worth the price for the game for special moments like Charging all the way across a field and slamming into 7 husks and seeing their body parts go flying across the screen, or seeing how gratifying it is to watch an enemy get Pulled, then Slammed, then Warped, and then finally end his misery by sprinting ahead and punching him to death, or launching a cuncussive shot against 3 unprotected mercs and watching them get blown off of a ledge, or Dominating 2 flamethrower-wielding Vorcha and seeing them massacre their own troops.
I could go on and on but I won't
Games give as much as you give, and if you don't have the sense and intelligence to appreciate how much work goes into something, then well, that's your problem and not all related to the quality of a game.
#19
Posté 01 mars 2010 - 04:55
I had like 48 hours the first playthrough on normal and did all the assignments and explored every planet. Now though I tend to skip all the dialogue so fast and rush through the game it kind of ruins it tbh ;\\\\ my latest character completed the main mission and all loyalty in 7 hours 50 mins
Modifié par Darkstar87uk, 01 mars 2010 - 04:58 .
#20
Posté 01 mars 2010 - 05:07
ME1 was a lot longer. The only possible reason I can think of why people are thinking ME2 is longer is because of the planet scanning.
#21
Posté 01 mars 2010 - 05:10
I dont think planet scanning takes nearly as much time as driving around in the mako that got boring so quick.
#22
Posté 01 mars 2010 - 05:12
Well my first playthrough took a shade under 70hrs.
I did scan every inch of every planet though. Won't bother doing that again now that I know most of it is just a complete waste of time.
I did scan every inch of every planet though. Won't bother doing that again now that I know most of it is just a complete waste of time.
#23
Posté 01 mars 2010 - 05:14
Javi...what a post! You have inspired some FANTASTIC new "things to do in ME2" ideas man
#24
Posté 01 mars 2010 - 05:16
pheelgood wrote...
I've run through twice... first time 29 hours, second time 26 hours.. This is much shorter than ME1.. What gives?
Does it really matter?
Both Mass Effect games are way shorter than Oblivion and Fallout 3 too. For that matter, Civilization 4 is longer than Oblivion and Fallout. So I guess if I was going to rate games by how long they are, Civ 4 wins!
I never try and judge a game by how long it is, just by how good it is. Plenty of games are padded with BS content to satisfy folks who play stopwatch in hand.
I'd rather a game be long enough to give me a good experience, and I think ME is.
#25
Posté 01 mars 2010 - 05:19
It looks so awesome when you Pull an enemy, Slam him, and while he's in the air, do a cuncossive shot, then do another slam-D-C-D- wrote...
Javi...what a post! You have inspired some FANTASTIC new "things to do in ME2" ideas man
I recommend experimenting
Perhaps we should make a thread coming up with all the crazy combinations




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