Hours to complete?!?!?!
#51
Posté 01 mars 2010 - 08:34
When I downloaded maps of the planets and knew exactly what sequence to visit the quests in the Citadel, my playthrough time went from 33 hours to 23 1/2 hours - iiiinteresting
#52
Posté 01 mars 2010 - 08:37
35 for Me2 (Everything so far, asked people about all sorts of useless info etc.)
#53
Posté 01 mars 2010 - 08:40
TommyServo wrote...
My first time through ME1 - keeping in mind that I'm a very thorough player - was something like 35 hours. First time through ME2 was 45. Did you skip past all the dialog and forgo sidequests?
I dont get this nonsence. There is no way in hell any serious player takes longer to play ME2.
I am a through player that will listen to every group converastion and do every single bit of content.
ME1 took me 35-40 hours
ME2 took me 30 hours
But ME2 also left me with a feeling of incompletion where as after ME1, I was spent, exhausted, emotionally drained.
I think how well the story comes off effects how long/short a game feels. ME2 story was not on ME1 level.
#54
Posté 01 mars 2010 - 08:43
javierabegazo wrote...
Games give as much as you give, and if you don't have the sense and intelligence to appreciate how much work goes into something, then well, that's your problem and not all related to the quality of a game.
Then equally considering the time that went into ME2 and ME1.
My first play throughs where I spent time soaking in the atmosphere of each took around 60 for ME1(no DLC) and 41 for ME2(with Zaheed and the Crash site). I missed doing some side quests the first time round in each game.
Both games have great quality in the areas each focused in.
#55
Posté 01 mars 2010 - 08:44
#56
Posté 01 mars 2010 - 08:46
#57
Posté 01 mars 2010 - 08:47
RighteousRage wrote...
I think people don't realize that the extra 10 hours they spent in ME 1 was in driving over featureless terrains or jogging around the Citadel
When I downloaded maps of the planets and knew exactly what sequence to visit the quests in the Citadel, my playthrough time went from 33 hours to 23 1/2 hours - iiiinteresting
The Citadel was larger in ME1, yeah ok? More walking was needed...
Featureless terrains, no.
But if you don't appreciate how ME1 was presented, sorry for you.
#58
Posté 01 mars 2010 - 08:54
#59
Posté 01 mars 2010 - 08:55
I feel the story was pretty epic. However, you were never going to get the same mystery and revelations of ME1. The first game introduced you to the universe and everything was new. That mystery dissolves as plot points are explained. Now you already know about the Citadel, Protheans, Reapers, mass effect fields, and biotics. Everything is just more depth for familiar topics.
This happens to most sequels, including Star Wars and The Matrix.
Also, ME1 was longer, but it was an awful lot of driving and walking between sparse battles and side quests. ME2 condences a lot of varied content in small areas. I do miss the exploration, but it's also nice to not have to fight the same 5 min battle in the same pre-fab bunker on every uncharted world where the sky and locations were about the only things that ever changed.
#60
Posté 01 mars 2010 - 08:58
ME2 for full complete it was 34 hrs.
Plus it depends also if you fully listen to the dialog or just skip it to get to the next choice part.
#61
Posté 01 mars 2010 - 08:58
Every person I've witnessed complete the game 100% in real life (four people including myself across both platforms, by the way) beat it within 1 or 2 hours of 38 hours
TJSolo wrote...
RighteousRage wrote...
I think people don't realize that the extra 10 hours they spent in ME 1 was in driving over featureless terrains or jogging around the Citadel
When I downloaded maps of the planets and knew exactly what sequence to visit the quests in the Citadel, my playthrough time went from 33 hours to 23 1/2 hours - iiiinteresting
The Citadel was larger in ME1, yeah ok? More walking was needed...
Featureless terrains, no.
But if you don't appreciate how ME1 was presented, sorry for you.
What a weak attempt haha. Were you not there when you had to cross the 23-25 desert planets in a slow moving refrigerator, with the only difference being how long the level designer held down the brush when forming the geometry, and what the ground texture was? Also the Citadel was the same size in both games, it's just that the level designer from the first one thought for some reason that it would be exciting to have long arduous catwalks when you can't even move faster than a leisurely jog witihout dropping a grenade at your feet.
#62
Posté 01 mars 2010 - 08:59
#63
Posté 01 mars 2010 - 09:00
IllusiveMike wrote...
Also, ME1 was longer, but it was an awful lot of driving and walking between sparse battles and side quests. ME2 condences a lot of varied content in small areas. I do miss the exploration, but it's also nice to not have to fight the same 5 min battle in the same pre-fab bunker on every uncharted world where the sky and locations were about the only things that ever changed.
word
#64
Posté 01 mars 2010 - 09:00
IllusiveMike wrote...
@Kalfear:
I feel the story was pretty epic. However, you were never going to get the same mystery and revelations of ME1. The first game introduced you to the universe and everything was new. That mystery dissolves as plot points are explained. Now you already know about the Citadel, Protheans, Reapers, mass effect fields, and biotics. Everything is just more depth for familiar topics.
This happens to most sequels, including Star Wars and The Matrix.
Also, ME1 was longer, but it was an awful lot of driving and walking between sparse battles and side quests. ME2 condences a lot of varied content in small areas. I do miss the exploration, but it's also nice to not have to fight the same 5 min battle in the same pre-fab bunker on every uncharted world where the sky and locations were about the only things that ever changed.
I dont know, every storeroom/warehouse kinda started to look the same to me in ME2.
Stop looking at surroundings and just look for where you can duck and cover for most part.
I see what your saying and agree about the 3 reused generic factories in ME1 but ME2 wasnt this huge step forward either
Best combat in game to me was Thresser Maw on Tukunka
Modifié par Kalfear, 01 mars 2010 - 09:01 .
#65
Posté 01 mars 2010 - 09:17
Modifié par TJSolo, 01 mars 2010 - 09:27 .
#66
Posté 01 mars 2010 - 09:10
Modifié par TJSolo, 01 mars 2010 - 09:30 .
#67
Posté 01 mars 2010 - 09:14
Modifié par TJSolo, 01 mars 2010 - 09:29 .
#68
Posté 01 mars 2010 - 09:16
Modifié par TJSolo, 01 mars 2010 - 09:27 .
#69
Posté 01 mars 2010 - 09:22
Just for clarification, I didn't spend more than 2 hours planet scanning on my 1st play through, and I probably only spent about 30 minutes scanning on my 2nd, so regardless of planet scanning ME2 is still easily 33 hours.
Modifié par Seanylegit, 01 mars 2010 - 09:27 .
#70
Posté 01 mars 2010 - 09:30
#71
Posté 01 mars 2010 - 09:52
Kalfear wrote...
Best combat in game to me was Thresser Maw on Tukunka
Agree on that. Being a sole survivor from the the first game, I was dissapointed to not be able battle these more often. Maybe it's because I hunted them all down in ME1 and killed them on foot (which certianly increased the game time)... ah ha.
I also would have liked to have specifically discussed Akuze with Miranda or TIM.
#72
Posté 01 mars 2010 - 09:58
Kalfear wrote...
I dont know, every storeroom/warehouse kinda started to look the same to me in ME2.
Stop looking at surroundings and just look for where you can duck and cover for most part.
I see what your saying and agree about the 3 reused generic factories in ME1 but ME2 wasnt this huge step forward either
The fact that they went with custom map design for ALL missions in ME2 was a big step. I agree that some of them could stand to be improved with regards to the "Oh look! A field of chest high walls!" problem, but I sure don't want them going back to a cut-and-paste approach as they did with the generic mission elements thrown together to form a UNC worlds mission in ME1. That was very much a way to squeeze a lot of gameplay hours onto a single disc for the console. Freed of that restriction for the DLC, they gave us Bring Down the Sky, which is an example of what Mako side missions could have been. Cool scenario (with the planet in danger very big in the sky of the meteor), unique ground elements with the big plasma drivers, pop-turrets, mine-fields -and- a unique (if smallish still) mission goal interior map.
#73
Posté 01 mars 2010 - 10:07
In other words, it's a pretty long game, if you do your quests. Even skipping dialogue and codex entries.




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