Mission Linearity Option (Recruit Any Squadmate) Patch Requested
#76
Posté 18 mars 2010 - 01:41
#77
Posté 18 mars 2010 - 04:07
#78
Posté 18 mars 2010 - 04:11
#79
Posté 18 mars 2010 - 04:30
That reminds me, I need to change my signature.
Modifié par Garuda One, 18 mars 2010 - 04:30 .
#80
Posté 18 mars 2010 - 04:35
Control freaks? For wanting a better gameplay experience?Mallissin wrote...
Not interested in a patch that would do this. Why can't you control freaks just play the game as designed?
Sure, that makes sense.
I have completed 6 playthroughs, one for each class, and I haven't as much as cheated with mining. The game is a well designed experience. But nevertheless this is a good idea.
#81
Posté 18 mars 2010 - 04:41
The game is already designed to play in this manner, Shepard.Mallissin wrote...
Not interested in a patch that would do this. Why can't you control freaks just play the game as designed?
#82
Posté 18 mars 2010 - 04:56
Ecael wrote...
The game is already designed to play in this manner, Shepard.Mallissin wrote...
Not interested in a patch that would do this. Why can't you control freaks just play the game as designed?
EDI here has it. It's already designed to work that way. I've used the editors and gotten Thane and Legion early, and they have dialogue in Omega for Mordin/Garrus, and in Purgatory. The recruitment was clearly changed very late in the game's development. But, as is, by using the editors, while they appear in the Normandy (after taking them out on a mission once), you bypass their recruitment mission, and I am rather fond of Thane's, so I'd like to have an actual patch for it.
#83
Posté 18 mars 2010 - 06:12
Here's a paint by color kit. The instructions say to go down the colors from 1 to 10. As you're painting, the image starts to appear. If you decided to start with 6, 4, etc., the picture wouldn't develop as they intended.
Again, I repeat... control freaks.
#84
Posté 18 mars 2010 - 06:19
Mallisin, doesn't you wanting everyone to play it as you think it was intended make you a control freak too
Modifié par Hellebore5000, 18 mars 2010 - 06:21 .
#85
Posté 18 mars 2010 - 06:36
#86
Posté 18 mars 2010 - 06:44
#87
Posté 18 mars 2010 - 07:08
Mallissin wrote...
Just because they covered their bases, doesn't mean they intended for people to swap the order around themselves.
Here's a paint by color kit. The instructions say to go down the colors from 1 to 10. As you're painting, the image starts to appear. If you decided to start with 6, 4, etc., the picture wouldn't develop as they intended.
Again, I repeat... control freaks.
I never did paint by numbers in order, either.
In any case, I'm fairly certain I've even read that they said it was changed. Whether to make things easier on the 360 users, or to change the pacing of the game on the whole, I don't know. Whatever it was, it was changed after dialogue were recorded and in game. It's obvious that it was far beyond covering bases. There was a completely different idea of pacing and recruiting going on, well into the final stages. I'm not saying it was a bad decision, or a good decision. It doesn't bug me all that much, as I've already used the ini edits to see Thane's dialogues now. But I've always liked choices, and it doesn't make much story sense for them to be spaced out so, with the excpetion of Legion, who is only where he is because part of the original opening was ditched. Said cut opening bit would explain why he's wearing N7 armor, incidentally.
#88
Posté 18 mars 2010 - 07:09
#89
Posté 18 mars 2010 - 07:35
#90
Posté 18 mars 2010 - 07:44
After the second playthrough the linearity starts to seriously bother me. Some leeway to the recruitment order and the ability to take new squad members to story missions would be great.
#91
Posté 18 mars 2010 - 07:45
Suron wrote...
Ecael wrote...
Have I offended?Amethyst Deceiver wrote...
i request a patch to log EDI out of this forum
no just your idiotic sense of mimicking EDI is laughable..this isn't even an RP forum...yet you seem to have nothing better to do then mimic an imaginary "thing"
your life must be great
Turian Councilor called; he'd like that stick back that you've got jammed so thoroughly up your ass.
#92
Posté 18 mars 2010 - 08:18
and by move on, i mean -- if you're on a pc -- get involved with the mod groups and be willing to constantly break your game and reinstall in order to tweak it into the game we want to play. if you're on a console, you're just SOL.
#93
Posté 18 mars 2010 - 08:31
Garuda One wrote...
Just read the first page. I rather have Ecael RP EDI then trying to avoid eye contact with the disgusting love threads. If anyone doesn't have a life, its those people. Srsly. I thought it was cool at first but after coming back to the forums after a few months, its just wrong.
That reminds me, I need to change my signature.
/high-five
#94
Posté 18 mars 2010 - 11:47
In addition, some missions or areas before Horizon have Legion, Thane, Samara and/or Tali using more dialogue than the 7 squadmembers that come before them.Maera Imrov wrote...
Ecael wrote...
The game is already designed to play in this manner, Shepard.Mallissin wrote...
Not interested in a patch that would do this. Why can't you control freaks just play the game as designed?
EDI here has it. It's already designed to work that way. I've used the editors and gotten Thane and Legion early, and they have dialogue in Omega for Mordin/Garrus, and in Purgatory. The recruitment was clearly changed very late in the game's development. But, as is, by using the editors, while they appear in the Normandy (after taking them out on a mission once), you bypass their recruitment mission, and I am rather fond of Thane's, so I'd like to have an actual patch for it.
#95
Posté 18 mars 2010 - 12:06
That analogy is incorrect.Mallissin wrote...
Just because they covered their bases, doesn't mean they intended for people to swap the order around themselves.
Here's a paint by color kit. The instructions say to go down the colors from 1 to 10. As you're painting, the image starts to appear. If you decided to start with 6, 4, etc., the picture wouldn't develop as they intended.
Again, I repeat... control freaks.
Voice recording is not an economical endeavor. This mission order removes almost half of the potential mission dialogue recorded by four of the voice actors. The decision to split missions was made only after it was realized that the console could not hold the same data as the PC on one disk.
The final mission also has recorded dialogue for Samara and Kasumi dying from the lack of an armor upgrade. Because recruiting Jack is mandatory (much to the chagrin of some Paragon players), this should never have been necessary if those designing and coding for the game did not intend for a different mission order.
We can deduce that these groups desired for everyone to be recruitable near the beginning of the game:
1. Game designers
2. Voice directors (and actors)
3. Programmers
For a better analogy, it would be similar to breaking your picture into two parts and forcing a person to color the first part before the second, even if the numbers suggest otherwise.
It is unfortunate that many people resort to weak analogies and dispositional attributions to try to make their argument, regardless of the evidence shown to them.
Modifié par Ecael, 18 mars 2010 - 12:08 .
#96
Posté 18 mars 2010 - 01:34
Hellebore5000 wrote...
It would be neat if some modders got together to restore the game so it would work like the patch(if Bioware chooses not to). They could be Team Pyjack and we could wait 6 years for them to do it!
I'm assuming this is a reference to those Team Gizka people that were going to fix KOTOR2.
Then when Team Pyjack disappears some other dudes will do it in 6 months and release it. Good times!
Does this mean someone else finally fixed KOTOR2's ending? That'd be sweeeet.
#97
Posté 18 mars 2010 - 04:18
Ecael wrote...
That analogy is incorrect.
Voice recording is not an economical endeavor.
The analogy is correct. You just don't want to stubbornly admit it. *mutters* Freakin' AIs.
And yes, voice recording isn't cheap. You hire the actors on a day to week basis, so you make sure you get your money's worth by getting as much content out of them as possible. Hence them covering their bases, especially when most of the recording was probably done before any set order was decided for the missions.
If they only recorded material based off how they thought the game would progress at the point of recording, any changes to the progression would require another round of voice recording. So, it's logical to assume the extra content was made for efficiency purposes and not because they intended to create a completely non-linear game.
Just because it's possible to play the game in a different order than designed, does not mean Bioware should allow it. If you want to do it, let the burden be on you, not the game maker.
Obligatory, CONTROL FREAKS!
#98
Posté 18 mars 2010 - 04:39
Mallissin wrote...
Ecael wrote...
That analogy is incorrect.
Voice recording is not an economical endeavor.
The analogy is correct. You just don't want to stubbornly admit it. *mutters* Freakin' AIs.
And yes, voice recording isn't cheap. You hire the actors on a day to week basis, so you make sure you get your money's worth by getting as much content out of them as possible. Hence them covering their bases, especially when most of the recording was probably done before any set order was decided for the missions.
If they only recorded material based off how they thought the game would progress at the point of recording, any changes to the progression would require another round of voice recording. So, it's logical to assume the extra content was made for efficiency purposes and not because they intended to create a completely non-linear game.
Just because it's possible to play the game in a different order than designed, does not mean Bioware should allow it. If you want to do it, let the burden be on you, not the game maker.
Obligatory, CONTROL FREAKS!
There's already mods allowing this. No additional content or voice acting is needed it's already all there. All Bioware has to do is change a few variables around and bingo it's done.
#99
Posté 18 mars 2010 - 04:42
There was no set order decided for the missions, as it is something the designers, programmers and sound directors already agreed upon when it was assembled for the 360.Mallissin wrote...
Ecael wrote...
That analogy is incorrect.
Voice recording is not an economical endeavor.
The analogy is correct. You just don't want to stubbornly admit it. *mutters* Freakin' AIs.
And yes, voice recording isn't cheap. You hire the actors on a day to week basis, so you make sure you get your money's worth by getting as much content out of them as possible. Hence them covering their bases, especially when most of the recording was probably done before any set order was decided for the missions.
If they only recorded material based off how they thought the game would progress at the point of recording, any changes to the progression would require another round of voice recording. So, it's logical to assume the extra content was made for efficiency purposes and not because they intended to create a completely non-linear game.
Just because it's possible to play the game in a different order than designed, does not mean Bioware should allow it. If you want to do it, let the burden be on you, not the game maker.
Obligatory, CONTROL FREAKS!
Recruiting Jack is, by far, a Renegade option and should have been treated as such. However, because Jack is a required recruitment (but was never meant to be), Paragon players cannot truly be Paragon.
The fact that Thane, Legion, Samara and Tali have more dialogue than other squadmates in specific recruitment missions supports this.
The game's story should not be dictated by the amount of space on a console disc.
#100
Posté 18 mars 2010 - 05:10
Meanwhile, Thane and Samara are unapologetic cold-blooded killers. How are they not Renegade options?
Stop applying Renegade or Paragon to team members. All of them are equally balanced to be neither.
If you want to play the game your way, make the mod and do it. Don't expect Bioware to help.





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