I'd like to see Bioware get the license to do an Indiana Jones RPG. Particularly during the WW2 era.
Different Setting for the Bioware RPG....
Débuté par
CarlSpackler
, mars 01 2010 07:00
#26
Posté 02 mars 2010 - 11:03
#27
Posté 03 mars 2010 - 03:49
Varasin wrote...
I'd like to see Bioware get the license to do an Indiana Jones RPG. Particularly during the WW2 era.
Issue with this is the "team recruiting" Bioware does. If there is one point of KotCS that even the biggest Lucas apologist will agree was utterly terrible, it was "Team Indiana Jones" with Marion, Mutt, Ox, and Mac all helping rather than just one or two at any given time.
#28
Posté 03 mars 2010 - 07:42
Archdemon Cthulhu wrote...
Varasin wrote...
I'd like to see Bioware get the license to do an Indiana Jones RPG. Particularly during the WW2 era.
Issue with this is the "team recruiting" Bioware does. If there is one point of KotCS that even the biggest Lucas apologist will agree was utterly terrible, it was "Team Indiana Jones" with Marion, Mutt, Ox, and Mac all helping rather than just one or two at any given time.
Team recruiting as it were is a Bioware Staple. (NWN excepted.) I think both using teams and soloing can have their own emotional payoffs. I definitely enjoy the team that travels with you, that you get to know, share adventures with etc. The Witcher did a decent job (at least for me) of making the lone hero engaging as well. With a lot of dialogue and recurring chracters that reacted to your words and actions, it still had a nice emotional engagement to the game (if you can lock into Geralt as your character, if not, well then probably not so much. ) My point being I don't think having a party is a necessity for the type of story driven game Bioware likes to make. Fun and interesting? Absolutely. But soloing can have its own rewards from a storytelling aspect as well.
Bioware has the best stable of games of any developer out there in relation to my game enjoyment. That's why I would love to see them tackle some of the settings and ideas mentioned in this thread. Of course from a business perspective they might be too risk adverse to try some of the more unique suggestions on here, no matter how compelling it would be to the fans of the forum.
I hope at some point in the future, the success of ME, DAO, (and hopefully TOR) will be able to give them the freedom to create an RPG set in the prohibition era of US history, or the French Revolution. I guess time will tell.
Thanks for the feedback from everyone so far, I think a lot of the ideas put forward would make great rpg games.
Modifié par CarlSpackler, 03 mars 2010 - 07:44 .
#29
Posté 03 mars 2010 - 07:55
Seagloom wrote...
That's actually true to life in some cases. Except I imagine it isn't quasi for them. O.o
Why do you think I put the "...Bad idea?




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