First character with dialog worked perfectly with FaceFX. All other attempts to generate FaceFX for other conversations have failed because "choiceconvo.dlg - No VO available."
Well, the VO IS available because after exporting, generating module VFX and manifest VFX, then running the game, the characters were all still voiced.
One particular oddity was that FaceFX apparently decided to generate expressions for ONE line of dialog in the middle of the aforementioned choiceconvo.dlg.
Any suggestions on how to remedy this? Any advice would be greatly appreciated.
Edit: I've triple-checked, and all sound files have the correct filename corresponding to their dialog line number. Which was evident by those lines being spoken in game, but I wanted to be sure.
Modifié par Alexandus, 03 mars 2010 - 01:47 .





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