Skipping The Arle of Redcliffe quest?
#1
Posté 01 mars 2010 - 08:34
#2
Posté 01 mars 2010 - 08:40
In terms of gameplay, there doesn't appear to be much benefit. You miss out on XP from the battle, and it's harder to find enough corpse gall for that other quest.
#3
Posté 01 mars 2010 - 08:46
#4
Posté 01 mars 2010 - 08:50
#5
Posté 01 mars 2010 - 08:52
Sylvius the Mad wrote...
There's a strong roleplaying reason to avoid saving Redcliffe. Sten explains it quite well if he's there when Teagan asks for help.
In terms of gameplay, there doesn't appear to be much benefit. You miss out on XP from the battle, and it's harder to find enough corpse gall for that other quest.
What's the RP reason? I never use Sten and I've always helped Redcliffe...I just can't not help them. Yes, I have a hard time making evil characters.
I try to get Bella her own brewery and Kaitlyn to marry Bann Teagan since I figure that will give me connections in the future.
#6
Posté 01 mars 2010 - 08:55
You're a Grey Warden. Your job is to defeat the blight. Defending Redcliffe from some threat that has nothing to do with the blight (you'll not the town isn't getting attacked by darkspawn) is a waste of your time and an unreasonable risk. Sten correctly points out that defending Redcliffe is reckless and irresponsible. You might want to save those people, but doing so is a selfish quest for glory rather than part of your greater duty as a Grey Warden.
#7
Posté 01 mars 2010 - 08:58
I would see it as a means to a greater end. You need the Arl to back you up. So you need to get into the castle. So you need to defend the town.
There are risks involved, but there are risks involved in all the tasks you undertake. You take the risks for the sake of what is to be gained.
#8
Posté 01 mars 2010 - 09:06
If you go to Redcliffe first, you don't know that. They're not even on your list of treaties. By the time you do know that, the town may have already been lost.the_one_54321 wrote...
I would see it as a means to a greater end. You need the Arl to back you up.
Even those two things don't go together. You don't need to defend the town in order to get into the castle, and there's not even any reason for the PC to think that's true at the time.So you need to get into the castle. So you need to defend the town.
Yes, but some of those tasks are actually important. Those risks are worth taking.There are risks involved, but there are risks involved in all the tasks you undertake.
From the point of view of defeating the blight, defending Redcliffe gains nothing.You take the risks for the sake of what is to be gained.
#9
Posté 01 mars 2010 - 09:08
I'm basically bound to follow the linear plot of saving ferelden while making greedy choices along the way.
As an evil dwarf, i'd like to unite all the dwarves under one tyranical banner, but i dont think thats gona happen
#10
Posté 01 mars 2010 - 09:46
That's one way to see it. Alistair suggested going to Redcliffe for support from the Arl as soon as you arived in Lothering. (another something that Morrigan objected to off-hand despite it's potential for helping the cause) So I went to Redcliffe, specifically to try and get the Arl to lend us support. I find out that we can't get into the castle (and I tried to get into the castle but was unable to) until after the assult on the town. So I agreed, originally out of the thought of saving some folks and gaining the Arls favor, but really wasn't even able to circumvent the issue without just abandoning them.Sylvius the Mad wrote...
If you go to Redcliffe first, you don't know that. They're not even on your list of treaties. By the time you do know that, the town may have already been lost.the_one_54321 wrote...
I would see it as a means to a greater end. You need the Arl to back you up.Even those two things don't go together. You don't need to defend the town in order to get into the castle, and there's not even any reason for the PC to think that's true at the time.So you need to get into the castle. So you need to defend the town.
Yes, but some of those tasks are actually important. Those risks are worth taking.There are risks involved, but there are risks involved in all the tasks you undertake.
From the point of view of defeating the blight, defending Redcliffe gains nothing.You take the risks for the sake of what is to be gained.
It is an unnecessary risk, and it can be avoided. But there are some readily apparent gains to be had if you take the risk. The only really openly obvious one being to gain the Arls support.
#11
Posté 01 mars 2010 - 10:19
#12
Posté 01 mars 2010 - 10:23
It's just another way to look at the issue. You can walk away and save yourself the time and the risk, or you can look to secure this bit of help as well.
#13
Posté 01 mars 2010 - 10:31
I'm not saying you shouldn't save Redcliffe. I'm saying there are good, duty-based arguments for not doing it.
#14
Posté 02 mars 2010 - 12:06
#15
Posté 02 mars 2010 - 12:20
#16
Posté 02 mars 2010 - 02:40
Modifié par MightySword, 02 mars 2010 - 02:45 .
#17
Posté 02 mars 2010 - 03:00
The remaining Wardens could have been killed winning over a faction of dwarves, or by siding with the elves or werewolves, or by taking on demons in the mage tower. There were plenty of oportunities for them to die. It's just a matter of weighing the gains against the risks. There was something to gain at Redcliffe. Maybe it wasn't something huge, but it was there and readily evident.Sylvius the Mad wrote...
That soft power isn't worth anything if the last remaining Wardens are killed pursuing an objective that has nothing at all to do with the blight.
#18
Posté 02 mars 2010 - 05:39
Yes, but that risk was necessary.the_one_54321 wrote...
The remaining Wardens could have been killed winning over a faction of dwarves
Yes, but that risk was necessary.or by siding with the elves or werewolves
Yes, but that risk was necessary.or by taking on demons in the mage tower.
I agree entirely. But some of the opportunities to die were frivolous and there are good reasons why they should have been avoided. Redcliffe was one such occasion.There were plenty of oportunities for them to die. It's just a matter of weighing the gains against the risks.
If there was an ice cream vendor trapped in the deep roads, would you have saved him? The ice cream was there, and readily evident.There was something to gain at Redcliffe. Maybe it wasn't something huge, but it was there and readily evident.
#19
Posté 02 mars 2010 - 05:50
Modifié par Realmzmaster, 02 mars 2010 - 05:51 .
#20
Posté 02 mars 2010 - 02:26
Sylvius the Mad wrote...
If there was an ice cream vendor trapped in the deep roads, would you have saved him? The ice cream was there, and readily evident.
So basically i get to choose between the greater good of ferelden and ice cream? well, that one's easy, ice cream!
#21
Posté 02 mars 2010 - 06:12
Can ice cream help me fight the blight?Sylvius the Mad wrote...
If there was an ice cream vendor trapped in the deep roads, would you have saved him? The ice cream was there, and readily evident.
I probably would have, but that would indeed have been fully irresponsible.
In the case of the Arl, it's not exactly the wisest course of action, but it does have a measure of justification.
Modifié par the_one_54321, 02 mars 2010 - 06:13 .
#22
Posté 02 mars 2010 - 06:50
Given there is no time restraint, there isn't really any reason to not help Redcliffe. Now, if helping Redcliffe did have an impact time wise, there would be even more reason to not help it. If helping it meant you potentially lost the aid of one of the treaty nations because the blight came too quickly then I'd consider not helping it.
The way I see it now, Redcliffe isn't much of a risk and my life isn't threatened when I go there. It's actually a pretty easy quest even on nightmare, solo or non solo. Perhaps helping out Redcliffe will have an impact on Awakening? Time and safety just aren't very good arguments in practice but I understand that within the confines of the storyline it does make sense.
#23
Posté 02 mars 2010 - 07:00
That's a somewhat weaker promise than a treaty compelling aid.Lekwid wrote...
Though you have no treaty obliging Redcliffe to help you, it's still somewhat implied that the helping out the village will result in some sort of military aid.
That's all meta-game information. Your character doesn't know that when making the decision.Given there is no time restraint, there isn't really any reason to not help Redcliffe. Now, if helping Redcliffe did have an impact time wise, there would be even more reason to not help it. If helping it meant you potentially lost the aid of one of the treaty nations because the blight came too quickly then I'd consider not helping it.
The way I see it now, Redcliffe isn't much of a risk and my life isn't threatened when I go there. It's actually a pretty easy quest even on nightmare, solo or non solo.
There are good reasons not to save Redcliffe. That's all I'm saying. Some of you think there are good in-game reasons to save Redcliffe, and there are. No one's disputing that. But it's not a clear-cut decision where every reasonable Warden will make the same one. That's why I like it so much.
Usually in RPGs there's only one option that makes sense to me, so it's the one I always choose. KotOR and ME did this a lot. But DAO presents dilemmas as actual dilemmas: with two distinct and compelling lemmas.
#24
Posté 02 mars 2010 - 07:01
But in terms of Morrigans input, it's kind of like that merchant dispute you can mediate in Lothering. Sure, you appear to have nothing to gain from doing so, but you don't lose anything for the effort either. She just doesn't like to help people unless they are somehow being hurt by the Chantry.
Modifié par the_one_54321, 02 mars 2010 - 07:03 .
#25
Posté 02 mars 2010 - 09:16
I can see why someone might choose to help the merchant - it's his stuff, and he's allowed to sell it at whatever price he wants.
And I can see why someone might choose to kill him and let the villagers have his inventory. Though this option isn't actually available in the game.
No, if you don't help the merchant, your only other available action is to rive him out of town, and that doesn't benefit anyone. It harms the merchant, because he's no longer allowed to sell to desperate consumers, but it also harms the consumers, because they're no longer allowed to buy what they can afford. No one benefits from driving the merchant out of town.
That one I just don't understand.
Modifié par Sylvius the Mad, 02 mars 2010 - 09:16 .





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