Except you don't have any reason to believe you will actually find aid there. The Arl might be dead (so you're told in advance), and you don't have a treaty comeplling him to help you like you do with the others.KragCulloden wrote...
Every one of the main quest checklist items could be reasoned away as irrelevent, but that doesn't make it a smart move to skip them. You are gaining military forces to enable the wardens to survive the numbers and actually reach the archdemon - without sheer numbers the wardens stand little hope of success. So fighting through a mass of zombies (and later a ruin of cultists) to secure an arl's military aid is a pretty sound plan, in my opinion.
My first time through I left Redcliffe until last (because I had no treaty for Redcliffe), but I did save the town when I got there because it simply didn't occur to me not to.
My second time through I went to Redcliffe first (because Alistair knew more about human behaviour than my elf did) and I did not save the town, because there was still signficant urgency having just escaped Ostagar.
If property rights are a principle you value (as my first character did) then you value it under all circumstances.KragCulloden wrote...
Just for hoots I'll add my two bits - in my view capitalism is a system that works great in stability but has no place in extremis.
Didn't you just make fun of Sten for holding this exact opinion?In situations of a disaster nature, there is no such thing as "good planning" - everyones' lot is determined almost entirely at random through forces of nature or war.
Don't you ever play characters whose opinions differ from yours?and in extremis I believe the morally correct option is the communal view - doing the most to keep the largest number of survivors alive.
Could you? How long does it take to cross the Frostback Mountains to get to Orlais?Freezingfire wrote...
It's extremely odd, you have that much time to actually gather all those allies, in the meantime you could've gone to Orlais and get those Chevaliers and Grey Wardens.
The game never tells us this. The only information we have is that Alistair thinks it would take too long. So why would we draw a conclusion that directly contradicts everything we've learned on the subject?





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