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ME2 Sucks!


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#126
Gambit One

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Controversial Question of the Day: Why is butter so annoying to spread on Waffles?

#127
jake127

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Waffles are amazing!:o

#128
RobUnreal

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Gambit One wrote...

Controversial Question of the Day: Why is butter so annoying to spread on Waffles?


It gets in the little holes, then you have to scoop it out for it to, once again, end up in another hole.  *sigh* frustrating

#129
RobUnreal

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Modifié par RobUnreal, 02 mars 2010 - 04:24 .


#130
Marilynn-22

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Image IPB

#131
RobUnreal

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P.S. I have no idea what happened with that double post

#132
CmdrFenix83

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TJSolo wrote...

Level 40 is still mid-game and you need the BDtS to automatically have the Col gear for purchase. It still is not how a new game starts or how ME1 normally plays sans DLC.
Once you decide what you want to stack for in ME2 then you use the N7 parts that contribute to the stack.
The process of stacking is using what is "best" for the value you want to stack for. 
Stacking for what you want your armor to do is most similar to armor mods., which you could mix although all played a part in defense.
I find my Shepards conforming to the same N7 stack faster in ME2 then my Shepards conforming to ColX gear.
The amount of choice inbetween the conformation to my "best" setup is the variety.


Yes, you get your ideal armor choices faster in ME2.  What did you want?  3-4 of each type of armor for a slot?  Like the Stabilizer Gaunts for example.  Did you really want 3-4 levels of them that each gave a minimal increase over the first?  Personally, I don't end up in everything I want until I'm about to head to the Derelict Reaper.  I usually save Tuchanka for last before then so that I've gotten enough credits for all the upgrades there.

Getting off track.  Yes, you get your ideal armor pieces faster.  There was no real point to requiring someone to swap through twenty different ones for a 2-10 damage reduction increase each time until you found that Collosus armor.  I also don't understand why anyone *wouldn't* have BDtS unless they're just renting the game.  It's a great mission, nice and long with decent story of its' own.  Beats that Yavin Station download for KotOR. :sick:

I use the Power Wheel less in ME2. It is still brought up when I fight since I prefer pressing A for squad power usage than using the directional pad, so there isn't a GoTo command issued. Also to bring up the map.
I use it less for my powers but an increasing amount for squad powers.
It is a tactical time out that doesn't just pause play but allows for a complete assessment of each fight.
The way it functions makes ME2 not a real time shooter, if one uses it.


So you pause because you want to.  That's your choice, and I don't have a problem with it.  However, the combat is essentially real-time unless you force a pause, just like DA:O is.  However, ME2 can be played without pausing.  Try doing that in DA:O, it won't be pretty unless you're on the barest minimum of difficulties. 

The combat is real-time.  It's not turn-based.  Real-time combat needs to flow on its' own without having to pause every couple seconds.  In KotOR, you could queue up abilities, DA:O you can at least script abilities into a priority system for the group.  Mass Effect is obviously designed to be played in real-time, or it would have ways to do similar things to the previous games mentioned.

Side note:  I do appreciate that you've kept the discussion civil, unlike the other poster that replied to me.  Rare on any message board.

#133
addiction21

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Gambit One wrote...

Controversial Question of the Day: Why is butter so annoying to spread on Waffles?


Who spreads butter on their waffles anymore? I dip my waffles into a vat of butter.

#134
voteDC

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CmdrFenix83 wrote...
Side note:  I do appreciate that you've kept the discussion civil, unlike the other poster that replied to me.  Rare on any message board.

I hope you do not mean me.

If so I'm sorry, I just tend to get a bit passionate.

#135
CmdrFenix83

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voteDC wrote...

Choices matter nothing for armour. I've played through without changing the default N7 armour and I found it to be no different than the the play where I was mixing and matching every piece I could.

This is part of what I missed from the first game. Colossus may just have been a colour change from Explorer but the stats were hugely different, and more importantly FELT different in game.


That would be because Collosus was broken. :P  Even the light version would allow the wearer to walk out and take rockets/Armature plasma to the face without a scratch, even without immunity.  They wanted the combat to remain challenging instead of the joke it was in the first game.

I play as an Adept and you need to access the power wheel all the time. You can't rely on the few you can map to buttons, when the strength of your character is your multiple abilities then you need to access them constantly.

Yes the cool-down was longer is the first game but I could use throw on one person and then straight away use lift on another. Something I sorely miss when getting bum rushed by Husks.


I played through as an Adept as well.  My second playthrough.  You only *need* 1-3 abilities.  Singularity and Warp are really all you have to use.  My Adept used Heavy Sing, Heavy Warp, Nemesis, Warp Ammo, and I think I had pull maxxed, but I never used it.  You can do everything with just Sing and Warp.  Sing was great against husks, even on the higher difficulties.  You just need to use your gun too.

The fact that that same Adept in ME1 could walk in and lock down an entire room indefinitely was broken.  Not only was it overpowered, but it was downright boring pausing to use all of those abilities in sequence(at least to me).  This made the combat flow too slowly.  You're of course, entitled to your opinion and to disagree, but BioWare clearly shared my opinion on that and streamlined the combat to make such absurd amounts of pausing unnecessary.

#136
CmdrFenix83

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voteDC wrote...

CmdrFenix83 wrote...
Side note:  I do appreciate that you've kept the discussion civil, unlike the other poster that replied to me.  Rare on any message board.

I hope you do not mean me.

If so I'm sorry, I just tend to get a bit passionate.


No, not you.  Someone on the previous page.  ;)

#137
addiction21

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CmdrFenix83 wrote...

voteDC wrote...

CmdrFenix83 wrote...
Side note:  I do appreciate that you've kept the discussion civil, unlike the other poster that replied to me.  Rare on any message board.

I hope you do not mean me.

If so I'm sorry, I just tend to get a bit passionate.


No, not you.  Someone on the previous page.  ;)


Bite me... I taste like wafflesImage IPB

#138
CmdrFenix83

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addiction21 wrote...
Bite me... I taste like wafflesImage IPB


No thanks. :P  I prefer French Toast, as stated in my first post in this thread. ;)

#139
EternalWolfe

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addiction21 wrote...

CmdrFenix83 wrote...

voteDC wrote...

CmdrFenix83 wrote...
Side note:  I do appreciate that you've kept the discussion civil, unlike the other poster that replied to me.  Rare on any message board.

I hope you do not mean me.

If so I'm sorry, I just tend to get a bit passionate.


No, not you.  Someone on the previous page.  ;)


Bite me... I taste like wafflesImage IPB


*bite*

. . . .

*spit* . . . Liar.Image IPB

#140
voteDC

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CmdrFenix83 wrote...
<snip>

Honestly we seem to have played different Mass effect 1 games. As an Adept in Colossus light armour, even the X variety, two rockets would take me out on Veteran.

You might only NEED to use those three abilities but it makes for one hell of a boring game if you do so. I had a variety of powers as an Adept and if they are there then I am going to use them all. In contrast I found Pull Field and Heavy Warp to be a very effective combination.

True the Adept could feel over-powered at points but it showed its weakness also. Just look at the mission on the moon. Practically all of the Adept's powers were worthless.

In ME1 every class felt like a challenge. I breezed through ME2 with Adrenaline Burst and a Sniper Rifle as a Soldier.

#141
TJSolo

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It is really hard to compare the two systems since they are different in every sense of the word.

So asking for a return of the ME1 system will not happen.

My point was that ME1 through its system provided a good number of choices and steps along they way. Arguing about quality of said steps is moot.



ME2 with its system of a unique part system is very sparse, initially.

Without getting all the Dr Pepper DLC items there would only be 3 head parts that provided unique bonuses, 1 of which isn't even combat related.

It feels that what is in-game is a bare minimal of what could have been in the game.

Do I want 20 different parts for legs? I wouldn't mind the choice.

I would rather complain that there is too much rather than too little.



My current and main playthrough of DAO is with a rogue, so my need to pause isn't that great. I have the character reactions setup well enough to keep the tank alive while I dice through stuff.



I just have my power wheel up more often in ME2; using it to aid combat.

Yes playing with it down 100% to make it feel more real time like is an option but until the power wheel is eliminated the combat is not really real time.


#142
CmdrFenix83

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voteDC wrote...

Honestly we seem to have played different Mass effect 1 games. As an Adept in Colossus light armour, even the X variety, two rockets would take me out on Veteran.

You might only NEED to use those three abilities but it makes for one hell of a boring game if you do so. I had a variety of powers as an Adept and if they are there then I am going to use them all. In contrast I found Pull Field and Heavy Warp to be a very effective combination.

True the Adept could feel over-powered at points but it showed its weakness also. Just look at the mission on the moon. Practically all of the Adept's powers were worthless.

In ME1 every class felt like a challenge. I breezed through ME2 with Adrenaline Burst and a Sniper Rifle as a Soldier.



Seems like we very much were playing different games then.  In ME1, I can literally strafe back and forth and kill every rocket launching enemy or Geth Armature/Collosus without being hit.  On the offchance I screwed up, with Collosus armor, even VII, I can take that hit and not even notice.  My health might move in the light armor, but I'm not really in danger of dying. 

The only reason ME1 is challenging early in the game is because of the horrendous weapon skills.  No matter what class you were, you couldn't hit jack until you got a several points sunk in there.  About halfway through the game, once you get those Spectre VII weapons, nothing's really a challenge, with it becoming easier and easier as you upgrade. 

In ME1, my Adept had the Assault Rifle training, so I never had a problem with the mission on Luna.  Just bunker down at the first doorway leading into the main chamber, then run in and get the drones' attention.  Run back to the entrance and just strafe back and forth dodging rockets and spraying with the AR, or using teammate Sabotage/Overloads. 

Never really had a problem with difficulty in ME1.  I think the only time I was being challenged was when I went straight to Feros, that hall in the ExoGeni base with the three Krogan on insanity.  Don't even remember what class I was, but no one had abilities high enough level to CC them long enough to keep them from melee range.  Took a few tries. 

This post got way too long... :huh:  Um... anyway.  Almost every class in ME2 boils down to less than 3 abilities, ammo powers, and the passive.  My soldier only used Adrenaline Rush with LB activating Disruptor Ammo and RB activating AP ammo.  Never needed to pause.  Sentinel/Adept mostly just chuck warps(or overloads in the case of the Sentinel) and pop out of cover between cooldowns to snap off a few shots(or bursts after I can use the Vindicator).  Other than my last playthrough(#9) on my femShep Sentinel, I've never cleared ME2 without dying at least once.  I don't remember the last time I died in ME1.

#143
CmdrFenix83

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TJSolo wrote...

It is really hard to compare the two systems since they are different in every sense of the word.
So asking for a return of the ME1 system will not happen.
My point was that ME1 through its system provided a good number of choices and steps along they way. Arguing about quality of said steps is moot.

ME2 with its system of a unique part system is very sparse, initially.
Without getting all the Dr Pepper DLC items there would only be 3 head parts that provided unique bonuses, 1 of which isn't even combat related.
It feels that what is in-game is a bare minimal of what could have been in the game.
Do I want 20 different parts for legs? I wouldn't mind the choice.
I would rather complain that there is too much rather than too little.

My current and main playthrough of DAO is with a rogue, so my need to pause isn't that great. I have the character reactions setup well enough to keep the tank alive while I dice through stuff.

I just have my power wheel up more often in ME2; using it to aid combat.
Yes playing with it down 100% to make it feel more real time like is an option but until the power wheel is eliminated the combat is not really real time.


Well, I wouldn't complain if they added more armor upgrades through DLC or in ME3, as long as they do more than just give more of a stat than another piece of the same slot does.  Like the starting legs give +3% shields.  As long as they don't do something like add one that gives +5%, then that's fine.  Unique items with more choices is good, and I would support it.  That said, I'd still rather have 10 items to choose from than 3,000 where you're really only waiting for 1, because it makes the rest look like they're worthless.

I rented DA:O for 360.  I was fairly disappointed with the combat overall.  Perhaps I couldn't manage the AI scripting well enough to my liking, but I couldn't play the game in real-time, even on the lowest difficulty.  Against the last boss, I ended up soloing it basically with my tank while Leliana plinked away with arrows(I hate being *required* to bring any class in a game, usually lockpickers).  Much of my hate to the game goes to choosing Morrigan over Leliana as a LI... I won't say why, as this is the 'no spoiler' section, but I'm sure you know if you've played it.

Personally, I love the Shooter/RPG hybrid, and absolutely loved ME1.  I love ME2 as well, and feel that they've really made the combat more engaging than it was in the first one.

#144
javierabegazo

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This seems too akin to the Disappoint Thread. Please move your discussions there

http://social.biowar...index/1472797/9