Trying to create a new module and it looks like it's locking it as an "addin". At least that's what the uneditable property in the Module says. It's also showing my module in the Installed Modules where I can enable or disable it, which isn't right. How do I change this to a standalone module, not an addin to the main game.
Also, I'm just learning this but am having trouble with both their wiki and the forums here. I created a new Level and did some work but then found I needed to create a new Area to start in. At least you cannot pick a Level for your Starting Area in the module properties. But when I create a new Area it doesn't just give you a blank slate to work with. You have to pick one of their existing Area Layouts. In fact I have no idea how to access the Level I made from within the game at all.
Anyway, sorry for the newb questions, but I'm really confused with some of the basics here. And searching on this forum doesn't seem to work (keeps returning no results.)
Any help would be very much appreciated. Thanks.
Creating a New Module (not addin) questions
Débuté par
akaliel
, nov. 07 2009 05:55
#1
Posté 07 novembre 2009 - 05:55
#2
Posté 07 novembre 2009 - 06:03
You should find a good number of your answers in these two threads:
http://social.biowar.../index/117862/1
http://social.biowar.../8/index/110463
http://social.biowar.../index/117862/1
http://social.biowar.../8/index/110463





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