EhRaD wrote...
100% with you my friend. In addition, they simply kill our replayable value. Like you, I played all of them, too (BG 1 and 2, NWN and many more). I think that issue concerns consumer's rights. And imagine if we start to talk about the 1,.ooo bugs of the game (we are talking about a game that takes almost 10 years in development). Two months ago, I beat Demon's Souls 4 times and I got the Platinum. A game from Korea, the best RPG I ever played, and I'm always returning to it. I can't play DAO anymore, there is nothing more in this game for me, since I finished it 1 time. The trophies issue destroyed the last. I'm very upset about that, they are simply trashing a game that "could" be a masterpiece.
Yeah the replay value for me is just absolutely abysmally trashed. Everytime I think about working my way through platinuming games, my stream of consciousness starts at this game, then I feel the burden of a storyline that makes me cry for mercy, graphics that make me want to gouge my eyes out, and the greying of my hair from knowing I've just wasted another few hours away trying to compensate for trophy bugs in vain (Since the effort was not successful); it's at that point I just can't stomach another second of the game; way too many hours; way too much "redo'ing". But I keep at it because my analness for platinum. I can think of no other option for me, but taking a break from the PS3 completely, just because I won't be able to boot the PS3 without thinking about trophies, causing me to start thinking about this flaming bag on my doorstep.
Wow! DA:O really took 10 years to develop?! Given it's glitchiness, I'd be embarassed, if I were them, to admit that. Granted ok yeah, the game is beatable, but for 10 years of work, I'd expect the bugs to be much less obvious. I mean, for example, when you can repeat the exact same dialogue because the game hasn't caught up to you and automatically started the conversation after an event just occured (Trying to avoid spoilers here), it's just a tad bit obvious that there's something askew in the making lol Normally I'd toss it up to small budget they were probably pressed for time, but 10 years... I don't understand... At what point is 10 years and a buggy game considered software-development success for a development team (Yes a full team at that lol)? Certainly can't be budgeting. 10 years, paying a team's worth of salary for those 10 years, direct/in-direct labor, manufacturing o/h, etc. Obviously their must've been way more than sufficient funds. And a full team working for 10 years each on their own small peice of code. Maybe when integrating the peices, they didn't mesh well? Ok but 10 years couldn't figure that out? And things like IBM's Rational Rose, and other code-metrics'ing software couldn't put the code through the ringer?
OK during the writing of this reply I had to look it up just to make sure. From what I saw, it was actually 6 years roughly since it started in 2004 supposedly. I still think my point still stands though

Know what just recently has really made me want to drive a stake through the game disc and grind it into the concrete with my steel toe boot? The fact I can't find anywhere to locate my Bioware login for my game. The account I must've created for it, since it obviously kept connecting to the servers as it would occasionally mention it was doing that for profile purposes. I'd add my codes to my forum profile, but they won't apparently be on the same one as the one my game is using. Brilliant Bioware.. Absolutely brilliant! Incorporate an online profile system and not only have that but even so far as to have a Manage Account screen but NO WAY TO ACTUALLY SEE OR MANAGE YOUR LOGIN! L...O...L... Ya just can't make this stuff up.
EDIT: Meant to write "hasn't" instead of "has". Happened to reread back of what I had written and spotted it. I really need to proofread more intently.
Modifié par StakFallT, 09 mars 2010 - 12:44 .