Vaenier wrote...
Even more reason to keep it. With Shep dead, there aint much hope for the galaxy. even with cerberus owning the facility, chances of victory are slim.
So you'd trade extinction with slavery. Why didn't you just help Saren then?
Vaenier wrote...
Even more reason to keep it. With Shep dead, there aint much hope for the galaxy. even with cerberus owning the facility, chances of victory are slim.
It didnt give me the option to.CmdrFenix83 wrote...
Vaenier wrote...
Even more reason to keep it. With Shep dead, there aint much hope for the galaxy. even with cerberus owning the facility, chances of victory are slim.
So you'd trade extinction with slavery. Why didn't you just help Saren then?
Vaenier wrote...
It didnt give me the option to.CmdrFenix83 wrote...
Vaenier wrote...
Even more reason to keep it. With Shep dead, there aint much hope for the galaxy. even with cerberus owning the facility, chances of victory are slim.
So you'd trade extinction with slavery. Why didn't you just help Saren then?
And Cerberus is less 'evil' than Reapers. Its progress in the right direction atleast.
Modifié par Dragonharted, 03 mars 2010 - 01:08 .
Guest_Luc0s_*
Halmiriliath wrote...
Good to see a proper debate on topics like this. I think the old quote (referenced in Baldur's Gate) from Nietzsche sums up my opinion on this: 'He who fights with monsters should look to it that he himself does not become a monster'. At what cost, and to what level, would you demean or contradict your own principles in keeping such nastiness about to further your own goals or to save the galaxy? Do you become as bad as the Reapers in doing so, and is the preservation of life worth the obvious horrendous losses it would require? Or do you destroy it, and galactic life goes out in a blaze of glory, safe in the knowledge that they have/had the moral high ground? Questions, questions, questions...
And on a side note, hi everyone!
Modifié par Luc0s, 03 mars 2010 - 01:20 .
BurstAngel75 wrote...
There are some things in life that are inheritly wrong no matter how "justified" it may appear. The base is wrong, all that pain, death, and suffering only to make an abomination. How can we keep it? Just so we can learn to do the same? Humans are such flawed creatures and yet you act as if we can handle that kind of corupted power, but history has shown that when humans have too much power, we destroy everything around us.
Hiroshima.
So tell me, is the world a safer place now that we used a nuke to end a war? Yeah, the war is over, the Allies won, but is it a better world? safer? More Humane? Especially now that any tom, dick and harry can recreate it for the "good of their country"? The sad fact is that the Allies were already winning the war of the Pacific, but the brass wanted it to end it "faster"; we wanted to bring the boys home, so we dropped it on civilians. And the World changed.
We didn't split the atom just for the sake of doing it, we did it with the very purpose of making a weapon of mass destruction. You keeping the collector base for the very same reason, but look at all the good spliting the atom has done for our civilization. We learn how to destroy our world for the sake of winning.
As Shepard, we have to question ourselves, is it worth it?
You are saying that it is, and I respect you thinking, but for my Shepard, I will always destroy the base because even as a renagade, the cost is just too high.
Modifié par CmdrFenix83, 03 mars 2010 - 01:34 .
rab****annel wrote...
You have no idea what exactly the base holds. If you destroy it you throw it and all it's potential away. If you keep it and it turns out there is nothing useful to be gained, then oh well. But do you really think you would be given the option to choose to hold it if it had nothing? Import to ME 3 then, "haha! The base is worthless, chumps!". Then again, if there IS something useful then you have gained an advantage. There are 5 paths I see:
1. Keep the base. Reapers lose. Illusive Man uses base for evil.
2. Keep the base. Reapers lose. Illusive Man keeps it in check and doesn't use base for evil.
3. Keep the base. Reapers win.
4. Destroy the base. Reapers win.
5. Destroy the base. Reapers lose.
If #1 happens, well you've just beaten an entire fleet of Reapers. You really think TIM is going to give you trouble? Again, this goes back to the notion of some people that TIM is the greatest evil in the universe. Not the *sigh* massive fleet of galaxy-raping sentient machines. Assuming you've just massed a huge intergalactic armada, TIM is probably going to stand down under their pressure. Armada + Shepardgod. Plus, you know where the base is. If you want to destroy it after, you can. Though it would be pointless. "The Chevaliers of Orlais are not the threat here". Blindness! You Loghains will be the death of us all! *ahem*
rab****annel wrote...
#2 Well then, everything's super, isn't it? This is possibly my desired outcome. Everyone wins. Except you lot who say the base is evil.
rab****annel wrote...
#3 In this case the Reapers win anyway. It wouldn't have made a difference if you destroyed it. Perhaps you would have died quicker.
#4 Here you'll be thinking, "I wonder what would have happened if I just kept the base?" You would have no guarantee that you would have fared better had you kept it but there is the possibility and that is always worth considering. I'd probably say, "I told you so".
rab****annel wrote...
#5 Your most desired outcome. Also what I think has the lowest likelihood of happening, logically, but maybe the highest probability for a I'm-a-good-little-Paragon ending.
rab****annel wrote...
This is all HIGHLY subjective though. I'd say the I'm-a-good-little-Paragon ending has a pretty high probability of success. Because it's part of the whole game. Keeping the base is still the most sane and sensible thing to do, I still say.
rab****annel wrote...
Lastly, again against those who say the base is an abomination, it's like saying you won't sleep in a room because someone was murdered there and now you're scared that it's haunted. If you are that type of person, then fine, I won't argue any further. If not, then I hope you see how silly that is.
Guest_Luc0s_*
BurstAngel75 wrote...
Yeah I know I'm over simplifying it. Thanks for pointing it out.
But I just don't understand how so many people in today's modern society can be so morally ambiguous all for the sake of progress.
I find it very disturbing.
I was more shocked by how many people could justified the genophage.
codesmurf wrote...
1. Destroying the base does not magically resurrect the humans who died there. The past is done you have to deal with what's in front of you (and that is a big fleet of reapers).
2.a. If the base contains no viable technology, then destroying it helps Cerberus. Instead of spending billions of credits and countless man hours mining a worthless base for technology they will never find, they will spend it developing their own technology that they can use for whatever nefarious purpose they want to.
2.b. The base almost certainly contains at least some valuable information, a database wipe isn't going to destroy the machinery used to construct the reapers. By studying how the reapers are constructed, it is possible to figure out how to de-construct them.
3. There are degrees of evil. Nothing I've seen anything from the illusive man or Cerberus proves that they have ever done anything worse than the U.S. military industrial complex. Sure they may put some puppet batarian in power to get access rich palladium deposits, or fight a one sided war under the guise of "liberating" a Turian colony to control the price of element zero. The worst behavior we've seen from Cerberus is their experiments on husks, Rachni, and alliance soldiers - and Miranda makes some good points as to why that was done. Sure it's evil, but compared to the reapers destroying all sentient life in the galaxy, it is something my Sheppard can live with.
4. Yes, reaper technology has been known to indoctrinate/huskify organics. Which is why we need to study the base.
The base can be studied under controlled circumstances. Start a penal colony for the Ted Bundys, Jeffry Dahmers, and Jack the Rippers of the galaxy on the base and study from a remote station how indoctrination works. When the reaper fleet arrives with their Super XXX Ninja Indoctrination weapon, they will find it useless against your Aegis Mark IV anti-indoctrination shield.
On the other hand if you blow up the base and you'll have to fight your way to the reapers through a fleet of indoctrinated alliance ships.
Theoristitis wrote...
EDI (or someone else?) also mentioned something about unpredictability being the organic advantage over synthetic logic. Keeping the base would be the logical decision for a machine (assumption here). From this it is safe to assume that Harbinger, despite the seemingly-innate Reaper arrogance, would check back in with the base at some point to see if it still existed. If it did...well, he was able to not only indoctrinate but even possess pretty much everything on the station.
CmdrFenix83 wrote...
You're not listening at all. The base liquifies people. That is its' purpose. That's what it does. That's why it exists. For all you know, the only tech you could get from this, is a faster way to dissolve organics than using acid. We don't know, and guessing anything beyond what you know is speculation. You're *assuming* and *speculating* that it might be useful beyond this. That's hypothesis and conjecture. You have no proof, nor do you have time to research it.
The point about reliving the past is very relevant. You do know what they call someone that .....
codesmurf wrote...
There are 4 basic arguments in this thread in favor of destroying the base.
1. The base is evil and must be destroyed
2. The base contains no viable technology
3. Cerberus is evil and will abuse the tech to do evil things
4. Reapers indoctrinate organics which makes studying the base too dangerous
Here are my rebuttals
1. Destroying the base does not magically resurrect the humans who died there. The past is done you have to deal with what's in front of you (and that is a big fleet of reapers).
codesmurf wrote...
2.a. If the base contains no viable technology, then destroying it helps Cerberus. Instead of spending billions of credits and countless man hours mining a worthless base for technology they will never find, they will spend it developing their own technology that they can use for whatever nefarious purpose they want to.
2.b. The base almost certainly contains at least some valuable information, a database wipe isn't going to destroy the machinery used to construct the reapers. By studying how the reapers are constructed, it is possible to figure out how to de-construct them.
codesmurf wrote...
3. There are degrees of evil. Nothing I've seen anything from the illusive man or Cerberus proves that they have ever done anything worse than the U.S. military industrial complex. Sure they may put some puppet batarian in power to get access rich palladium deposits, or fight a one sided war under the guise of "liberating" a Turian colony to control the price of element zero. The worst behavior we've seen from Cerberus is their experiments on husks, Rachni, and alliance soldiers - and Miranda makes some good points as to why that was done. Sure it's evil, but compared to the reapers destroying all sentient life in the galaxy, it is something my Sheppard can live with.
codesmurf wrote...
4. Yes, reaper technology has been known to indoctrinate/huskify organics. Which is why we need to study the base.
The base can be studied under controlled circumstances. Start a penal colony for the Ted Bundys, Jeffry Dahmers, and Jack the Rippers of the galaxy on the base and study from a remote station how indoctrination works. When the reaper fleet arrives with their Super XXX Ninja Indoctrination weapon, they will find it useless against your Aegis Mark IV anti-indoctrination shield.
codesmurf wrote...
On the other hand if you blow up the base and you'll have to fight your way to the reapers through a fleet of indoctrinated alliance ships.
rasblak wrote...
So you're saying that all it takes to build / breed a Reaper is to liquify people and keep the juice is some metal container? That's all a Reaper is?
You saw with your own eyes that they were *building* a Reaper there and you are saying that "You have no proof"??
What has your Shepard been smoking dude? Who's really "not listening at all"?
There are valid reasons for keeping the base, and there are valid ones for destroying it. The decision is up to each player.
rasblak wrote...
.... sees with his own eyes that they were building a Reaper there and yet claims "You have no proof" that what's there can be useful; "That's hypothesis and conjecture", right?
In my version of Mass Effect, they're called The Council.
rasblak wrote...
CmdrFenix83 wrote...
We don't know, and guessing anything beyond what you know is speculation. You're *assuming* and *speculating* that it might be useful beyond this. That's hypothesis and conjecture. You have no proof, nor do you have time to research it.
There are valid reasons for keeping the base, and there are valid ones for destroying it. The decision is up to each player.