CmdrFenix83 wrote...
FROST4584 wrote...
There isn't a general poll of how many people kept the base or not.
What risk does the collect base hold, more so with the option of killing all of the collectors on it? What makes destorying the base a good thing compared to studying it? Destorying the base, without knowing what information it could contain is narrow minded, and realisticly not even logical.
Mass Effect 2's ending choice is questionable in terms of Raragon/ Renegade . Destorying the base out right doesn't make you a hero. I could see if the base was attacking and you had to make a choice to destory it to save lives under attack. The humans on it are dead, the only thing left is information, why not take a chance to learn and study reaper tech?
Its like the writers already knew what was going to happen if you choose whatever and just "hinted" at was going to happen. Again why "delete the plans of the death star" without study? The base could answer alot of questions.
No, it really isn't. The Risks have been stated many, many times, in detail, above. I'm not going to retype them again. If you didn't read them, that's your problem. There's no questionable ground here on the terms of keeping the base. You either blow it up, or give it to a man that very plainly states he'll use it to conquer the galaxy for humanity. A man known to commit atrocities, even against his own people.
You can't give it to the Council or the Alliance. The only way to get there is on board the Normandy, due to the stealth systems. Even if you replicate the Reaper IFF to let other ships go through, Citadel and Alliance ships are *not* welcome in the Terminus Systems, and you risk provoking a war that the galaxy cannot afford right now. I suppose you could ferry people back and forth, but who's to say you don't end up bringing undercover Cerberus operatives over? Hell, Cerberus has infiltrated the Alliance all over the place Not to mention all the previously mentioned risks.
Your options are, literally: Destroy dangerous enemy tech that has zero promise of further intel, or hand over the most dangerous facility in the known galaxy to a known terrorist. Oh yeah, all sort of grey in this decision.
You missed the point completely. Again read what I typed and logicaly think of ways the Alliance or anyone could send a covert teams or even negogate options to get the Omega 4 relay. Hell even Jacob was a member of a black op team. In cased you missed it, Cerberus opertives come from all over ,so it really doesn't matter. They even stole plans to recreate the Normandy , between a joint operations between two races. Also the fact that every race in ME is based on reaper tech, and even SR2 main gun is proof that learning and study about your enemies can prove to be a advantage.
Study to understand or go in fear and destory something that could yeild information or something that be studied . The greater of the two evils is obviously the reapers they are obviously far more advance. Destorying the collector base outright is based on fear. Keeping it.... again read above. Cerberus has proven unstable, so if they try anything, it wouldn't work. Cerburus isn't powerful, but resourceful and can be beaten, still ISN"T the "right "choice. Again it all goes back to the writters.
Also how do you know that the collector base has zero promise of further intel? Generally speaking you do know bases DO have miltary information right? That is the point of going over there and looking. Paragon choice is based on fear, the other based on far lesser two evils and can be dealt with later.
Both my respones are based on the writter's of ME2 wanted two narrow choices, they don't really don't reflect what is really going on or what is going to happen . The writters have something planned out, so it won't reflect "real world options ie keep the base to study".
They just slapped that keeping the base is a bad thing without realisticly looking at the risk verus rewards. In a real world wether it be human vs human or human vs alien(if that were ever to happen). If you captured a base even though people died , outright destorying the base would enver be a option if you captured the base, more so if your enemy is more advance. That information could save thousands of lives.
Mass Effect 2 ending implies too much of what is going to happen in Mass Effect 3, that is why people assume Shepard will find another way to destory the reapers, of course he will there is going to be a option to destory the collectors because it a game and there are going to be other options.
The final choice doesn't reflect good or bad, but nothing more than to set Cerberus/ TIM as Mass Effect 3 as the second front as the bad guys or a group that shepard is going have to deal with.
The game was written by the writters to be more like " You know Cerberus will be the bad guys for Mass Effect 3 along with the reapers, will you destory the collector base now thus ending your connection with cerberus now, or wait for Mass Effect 3 were TIM faction of Cerberus betrays Shepard and the rest of the galaxy, then have to kill them during or after Mass Effect 3). That is Mass Effect 2's ending in a nut shell.
Note: I am not bashing the writters of ME2. I like ME2, but the end choice was a wash and dissapointment of how it really would /should handled.
Modifié par FROST4584, 03 mars 2010 - 05:39 .