Halmiriliath wrote...
rab****annel wrote...
That is because as the discussions developed and arguments were picked apart, that's what it all boiled down to. Mainly, 'TIM is a bad man', 'Cerberus sucks at experiments', 'we don't know the base has good stuff in it', and, 'But people got juiced!' I am open to new arguments though, as to why keeping the base is detrimental to our efforts instead of keeping it = bad news!
Yes, arguments against that. I will state the basic premise.
Following down the Reapers' path = The Collector base was not intended to fall into our hands. Just because it's Reaper/Collector tech doesn't mean the Reapers planned it.
Danger of Indoctrination = just because you got burned last time doesn't mean you will get burned again or will be unable to find a way to prevent it. As we have already seen indoctrination devices, our first move should be to destroy them. Indoctrination isn't instantaneous. As long as we can search small sections of the ship quickly and withdraw from the ship, we will be able to find them.
"the fact that they had exerted their influence there previously is enough to put me off" If I were to take this alone I would consider it superstition.
I agree with your argument about 'following down the Reapers' path' - they may not have wanted us to find the base - but I'm not sure you'd be able to find a way to avoid any indoctrination technology there before succumbing to it yourself. Regarding finding the technology, I thought the entire Reaper/base had the indoctrination technology built into its very existence, so seeking to isolate any specific point is useless? The process, as I see it, is subtle, and constant replacement of teams would need to take place on the basis of a day or less, and even then you've got no way to prove that they haven't been altered even to the slightest degree.
What you said about searching small sections of the ship quickly to get the technology while avoiding indoctrination reminded me of Monty Python's 'Funniest Joke in the World' sketch, where they had to translate the joke into German word by word with different people so as to avoid laughing to death, so thanks for that!
Nah, haven't you done that side quest where everyone gets turned to husks and you have to destroy the indoctrination device? Bit weird, actually, I would have disabled it. Not destroyed it completely.
We can estimate the time you can spend in the base using the time it took for Shepard to get in and out of the Collector Ship, the Collector base, and the derelict Reaper and the time it took for the Cerberus team to start showing signs of indoctrination/hallucination in the Reaper. The latter is documented so while you may not be able to pinpoint it exactly due to the subtlety, you would still be able to estimate with a margin of error. All teams must be carefully and painstakingly scrutinized, of course. And yes, I anticipate that there have to be many teams entering and leaving within a span of ~a day (really rough guess).
"Edit: I would also add that there isn't anything necessarily wrong with the arguments you've boiled down. The 'But people got juiced!' argument is another of the key reasons I destroyed it."
Yeah, but then our arguments are:
TIM is evil: Reapers more evil.
Cerberus sucks at experiments: No, 100% of a fraction of Cerberus' experiments have failed. That fraction being what you have seen. The others, you have not seen. And the probability of Cerberus having a terrible record, with it's current power, position, backing, funding, and influence is highly unlikely.
We don't know the base has good stuff in it: Ugh. Aside from the bodies and weapons of countless foes, data can be salvaged from the banks and mechanical/non-digital technology will still be intact. At least concede that there is a higher change of there being something useful in the Collector BASE than that chance that there will not.
But people got juiced!: So? :|
Modifié par rabbitchannel, 07 mars 2010 - 12:37 .