GodWood wrote...
This is one of the few things that I hate about Mass Effect.
No matter how big a decision you make, Shepard will have the power of plot.
In reality its stupid to destroy the Collector Base, the galaxy is fighting a race of giant sentient machines that have wiped out all organic life countless times.
Now actually stop and think about it, their have been so many galactic civilizations before the current one, some may of been further behind in technology, some legions ahead, some of them single species councils, some multicultural ones, all of them had their own technological advances, great historical persons, wars, celebrations, all of them had their own religious views, philosphies and ethics.
All of them had great ballads and tales, some of great battles, some of love, some of tragic loss.
All of them had their own individual sapient lifeforms.
All of them are dead.
Now to risk this happening again based on it being "ethically" wrong to keep the base is stupid.
To risk this happening again because you're a sole survivor and you hold a grudge against Cerberus is even more stupid.
To risk this happening again because you know Cerberus is corrupt is still stupid, regardless of what Cerberus beliefs or motivations are they are not going to do anything until the Reaper attack is over, the Reapers are the immediate threat and they are well aware of that, they know it took almost all of the council's warships to take down a single Reaper, so they are not going to risk a civil war with the galaxy when they know an even greater threat is at the galaxy's doorstep.
So I believe they will cause trouble afterwards, but that doesn't matter because until the Reaper threat is over we need all the best help their is to offer.
Unfortunately, at the end of the day the Mass Effect trilogy is a game and therefore the power of plot will exist, so no matter how dire the current situation is it'll all work out some how.
The argument keeps coming up that ethics and personal feelings about Cerberus are not enough to destroy the base. The problem is that some of us aren't making this claim. Like I said above, ethics backed by practical reasoning are certainly enough reason to destroy the base. A radiation pulse will kill the Collectors, maybe even damage some of the station's systems, but how effective will it be on Reaper surveillance tech? And if there are in fact indoctrination devices in the base, what then? We've seen the effects of such devices, and they never turn out good. Those in charge of the doomed projects thought they had control of their exposure, if they even knew they were being exposed at all. Allowing scientists (or anyone, for that matter) to become Reaper pawns is not the way to save the galaxy.
Of course, I could be wrong; the base could be perfectly safe, and Cerberus might actually develop defenses against the Reapers. My problem lies with three little words: we don't know. There are far too many unknown quantities involved in keeping the Collector base to instill any sense of confidence in me. I cannot, in good conscience, let Cerberus have that base knowing that it could just as easily doom the galaxy further as aid in the final fight. Destroying the base simplifies things a great deal. The base is useless, no one can be harmed by it further, nor could Harbinger use it to ensnare more thralls to his bidding; the galaxy is no worse off than it was before Shepard uses the Omega 4 relay.