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Why would anyone destroy the collector base?


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#601
Guest_Shandepared_*

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v00d00w1tchD0c wrote...

If a dead reaper can cause indoctrination and husks within a weeks, then im pretty sure keeping a Collecter base, which was made by reapers, would cause something along the same lines...


The Collector base builds Reapers but it is not a Reaper. If it were capable of indoctrination then Dr. Chakwas would have attacked you when you rescued her.

#602
Thermetro

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The ending choice reflects the similarities of the True Geth and the Heretics. All of you who spoke to Legion after the suicide mission, it says that humanity has several similaties to the True geth; they will obtain the advanced technology their way, and not ask the 'old machines' to give them the future. The geth praised them as gods, and look what happend to them, rewriting, disposed off when the reapers were done. I mean sure they are just robots, but some could argue that they are becoming individuals, as Legions loyalty mission explains.

Either way, sick experinments took place there, and even though to let their sacrfice go in vain is a bit of a waste. Its not for a good cause particularly. Giving the base to the Illusive man is a very bad move. If I could give it to the alliance, I may consider it.

#603
Pharmageddon

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Keep it.

The tech that we have is based on reaper tech, tech which funnels into a certain progression that makes us easy to harvest. (Culminating into what I suspect to be the creation of a representative reaper for that species, but for what reason and why? Maybe the dominant species for that period gets a place in the annals of history as a reaper?)
We have utilized this tech not only through direct use but also modification, and have had minor gains against the reapers with it. Now we have access to a large resource of potentially new tech, which can be dangerous or beneficial, and useful or useless. This tech was not just left for us by the reapers, I would argue, since it was shooting everyone out of the sky and harvesting humans to build a reaper.

With the knowledge that a force that has never been stopped (to our knowledge) is coming to obliterate every species in the galaxy, I could not choose to destroy this potential resource.

Thoughts on earlier posts?

-TIM gets this ship and uses it.
  Big deal. Whats he going to do? Start driving around space abducting a single species? Doesnt seem like it would sit too well with anyone, even in the traverse, He probably couldn't even get it out of the galaxy core. You can't just fly one of these things in colonized space without getting noticed. And say he does use it, my shepard benefits from the boost and has a greater chance against the end of the world. And if he tries something with it afterwards? I've taken down Cerberus before, an asari matriarch, a spectre and countless mercs and mechs. I'm confident enough to believe I can handle TIM if I can handle the reapers. Plus, might as well milk the cerberus cow as long as you can. Doesn't seem like many other private operations can handle your bills.

-EDI already hacked all the info out of the ship already.
 More of an assumption than anything, EDI never mentions that she is doing anything of the kind in the last mission. Remember the first time she interfaced with the ship and had to deal with so many viruses she couldnt get a platform moving? Now she has a half-broken normandy to fly, coordinate repairs and keep relatively hidden. I would imagine that datamining the collector ship would alert it to the normandy's location. And the image of the reaper on the infamous datapad? Could be from anywhere, even schematics from the derelict reaper chananda was investigating.

-Give the ship to the alliance.
You're kidding, right? The alliance has done nothing but sit on their hands with this issue. What makes you think that they simply wouldn't discount reaper influence and put the ship in storage for "investigation" by "top men"? Who? "Top men". The council will still argue they need proof, and this is not irrefutable proof that the reaper threat exists. Plus, you worked for cerberus. Why would they believe you?

I just wish my renegade shep (first playthrough) didnt get so much flak from my entire crew at the endgame. I seriously feel like rodney dangerfield. No respect, no trust. Less grey, makes me second guess myself.

#604
LordHelfort

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Im with Shandepared.



I do think its important to note that Human Dominance does not mean literal invasion and occupation of every known alien world in the bloody galaxy. Its certainly ONE form of dominance, but also the most inefficient since the 'natives' are probably as armed, or at least armed enough to be a pain.



What I think TIM is referring to is the second sort, turning Humanity into a powerhouse with the most advanced tech in industry and weapons to produce a 'hyperpower' as the U.S. was with the collapse of the Soviet Union. In this scenario humanity can still play nice but while being the biggest, baddest mother****** on the block. Dominance isnt the brutal, evil thing alot of people seem to be making it out to be, since we can be both cooperative while being the dominant power in the galaxy. I mean, the US dominates Canada (disclosure, I am Canadian) but does that mean it automatically, once 'dominant' begins dumping entire marine divisions on top of us? No.



This Anti-TIM stuff has to end. After all, without him there is no Shepard in ME2 and the Universe would be freaking dead. So yeah, TIM for Galactic Savior.

#605
Vaenier

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Why did you necro this thread? There was another thread on the subject here that is much more recent.

#606
JaHawk

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I gave it to Cerberus on my main playthrough. And now I sort of regret it, because I'm worried about the effects it will have on my Main-Shep in ME3... Wish an option had been to keep it secret or something.

#607
War Pig 49

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I reckon it will make an interesting plot for ME3

#608
Hillbillyshep

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rarely common wrote...

I did it so all our bases aren't belong to Cerberus.


:lol:

#609
Dr. Jacko

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rarely common wrote...

I did it so all our bases aren't belong to Cerberus.


Miranda set up us the bomb so we could blow it up for great justice.

#610
peterbklyn

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I kept the base, now I'm regretting it a little since it looks like Cerberus is the enemy in ME3. And they've become much stronger since ME2.I'll keep it like that though, since it could make the game interesting. I made every other main Paragon choice so I won't be playing ME2 over again.

#611
peterbklyn

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Also, I think the whole Paragon/Renegade thing is too simple. I would like to see my actions have a real effect on the world around me rather than get points toward some arbitrary "force" (very similar to dark side/light side in Star Wars.) I get that choosing a side opens dialogue choices and that's cool but sometimes my allies don't even react to the things I do. I can be totally evil and still have the full trust of my allies!

#612
Jimez

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I was debating whether or not to destroy the base or keep it, i have 2 saves. 1 with the base saved and 1 with the base destroyed. Having watched both cutscenes, i do think (and prefer) the one with the base destroyed.

It's one of them final stick-ups to the Illusive man, he bought you back. But yet, lied to you about getting information. Nearly killing you on the derelict after knowing it was a trap set-up by the collectors. From talking to the crew, you get an understanding of how Cerburus works. Heck, from looking at past projects, what is stopping Cerburus from making the same mistakes again.

In my opinion, it is the right thing to do by destroying the Collector base. Everyone supports your decision to destroy the base. The extra dialogue from having Miranda on the final push really pleased my anti-cerburus approach.

The ultimate stick-the-finger up, i quit to the Illusive man.

#613
blade12444

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did it do anything?

Modifié par blade12444, 14 mars 2012 - 05:10 .


#614
Mr Bassplayer

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I destroyed it with my main-Shep but if it was IRL I would have saved it... who know what secrets you might find? Seems pretty mindless to just destoy it...

#615
Auztin

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I thought it was the paragon choice because I got paragon points for it.

#616
Prumand

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I only destroyed it because if I didn't Cerberus would get it. I don't really care for Cerberus and was chewing my fingers off all ME2 cause I had to work with them, but I only destroyed it to cripple them.

#617
4ut0b4hn5child27

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Cerberus is such a big troll, i never believed in him AT the first time of ME2

#618
NM_Che56

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10 War Assets.

RICK ROLLED!

#619
DenisSlob4

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The Angry One wrote...

Said it before and I'll say it again, if there was an option to give the base to someone else, I'd keep it.
As the only option is to hand it to the evil racist megalomaniac, I blow it up.

It looks better when you blow it up anyway, the Collector General's death doesn't sync at all with the "radiation pulse" sequence.


But if you keep it how will the Illusive man get to it if he doesn't have the IFF Drive and the alliance gets Normandy?:huh:

#620
Rilke21

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Completely agree with the OP...BUT, only in the context of the rationale provided in the game. Shepard`s reason for destroying the base was "oh hey, bad things were done here, better blow it up." A far better justification would have been, "oh hey, messing with reaper tech has an extremely high risk of indoctrination associated with it, so the benefits aren't worth the risks." This would make plenty of sense, and would fit as a paragon option. Not that this is anywhere near the biggest problem with ME2's writing...I'd be more concerned with the lack of plot, myself.