CmdrFenix83 wrote...
rab****annel wrote...
I'm confused. I thought I saw you supporting the keep the base movement. Anyway, since I've addressed several of these points already and nobody is addressing/is able to address my rebuttals...
The chance of finding something useful in the base is better than none at all. If you destroy it, what have you done? You have just willingly deprived yourself of the probability of increasing your survivability against the Reapers. Not too bright, it seems to me. It can't believe arguments that the base is evil hold sway here. It's like saying, "A man was murdered in this room and I refuse to sleep in it because... it might be haunted! :o". It is fear driven by superstition and emotion clouding judgement. Using it doesn't change the fact that they were juiced. If I were juiced can you imagine my reaction? "WTF I got juiced in this place and you blow it up!? You could have used to get revenge for me! Now I got juiced for nothing! You're such a douche, Shep."
Also, I want to stress Default137's point of "So your saying its better to destroy something because IT MIGHT BE EVIL/TIM IS A BAD MAN, rather then to hold on to it, see what happens, and if it is evil, blow it up later?"
If I'm wrong and the base is bad, I can always destroy it. If you are wrong and it turns out you needed the base... what then?
You must have misread my previous posts then. I've never advocated keeping it. Even my characters that are more morally grey than the pure paragons have destroyed it. The risks outweigh the potential gains. You're assuming nothing bad will happen from the base. That no one could become indoctrinated or huskified. There's a chance that someone there could very well end up under the control of Harbinger and turn around and put us right back at square one. We simply don't know what the base holds.
You're also assuming that when you realize the base is bad, you're capable of doing somethign about it. What if he has his personal Reaper guarding the inside of the Relay, ready to crush your Normandy(the only ship capable of getting there)? What are you going to do? Not to mention getting said Reaper requires the sacrifice of millions, something TIM wouldn't hesitate to do.
You're risking all of that, because you *might* find something of value in there, just because you're arrogant enough to believe you can handle it? What makes you think the Normandy doesn't have an explosive hidden on it? Once Shepard has finished his/her job and taken out the Reapers, if (s)he doesn't fall in line behind TIM, he could just press the detonation code. Then TIM has control of the galaxy.
The unknowns are too numerous to play the 'what if' game. The only *fact* we have, is that the base juices people to make Reapers. We don't even know if it's possible to do that with the information left in the base, either. That data could even be inside of Harbinger. Fact 2, we know TIM experiments with things, causing atrocities and achieving nothing but failures.
To a Renegade, the *possibilities* outweigh the risks. To a Paragon, the risks outweigh the possibilities. Metagaming, either choice will allow for the Reapers to be destroyed in ME3, it's just a matter of how much do you sacrifice to get there.
You're assuming something bad WILL happen. It's POTENTIAL risks against POTENTIAL gains. Of course there is the chance that someone could end up under the control of Harbinger and put us back at square one. But... how is that a problem? We would then know the base is dangerous for sure (or we could even prevent it from happening again) and refrain from using it. We have gained nothing but also lost nothing. On the other hand if nothing bad happened and we gained something useful, we are better for it. Look at it this way: pretend you have a pan. You don't know if it's hot or cold. You could leave the pan alone and not get burned or you could put your hand on it and entertain the possibility of getting burned. However, if you know there is a possibility of getting burned, wouldn't you do it so that you minimize or extinguish that possibility? Just because people have gotten indoctrinated doesn't mean we cannot take steps to make it otherwise.
Now this is wild speculation. What if, what if. If we're making wild guesses about possible hidden threats like a sleeping Reaper inside a Relay, we are going to get nowhere at all. Stick to what we know. Sacrifice millions? What happens if Shepard tells everyone about the Reapers and the Collectors? Then what will TIM do? Making our own Reaper is ludicrous, if you ask me. Harvesting humanity to save humanity is backwards. TIM is PRO-human. Those millions cannot be easily obtained especially when the eye of the galactic community is upon you and they know it's coming.
There is nothing arrogant about this decision. There is only survival. Just like, "the base is eeeeevil" this is another decision driven by emotion. There is no, "oh, but maybe we won't be able to handle it!". If there is an opportunity, reach for it. I won't say, "no matter what the cost" because I don't think this is right. But in this case, the opportunity is a good and valid one.
Bomb on the Normandy. Again, wild speculation. I can just as easily say, "what if there ISN'T a bomb!?"
There are only a few unknowns. The worst case scenario is out-weighed by the best possible outcome. That is my opinion. We don't know if it's possible, for sure. But if we destroy it, we never will. If we don't, we hold on the possibility of gaining an advantage. Juicing is not the only fact. Stuff in the base: Collector bodies, husk bodies, scion bodies, praetorian bodies, all Collector weapons, beam weapons, the Human Reaper, etc. If you played through the suicide run you'll notice we are able to salvage info from hubs. There is also that possibility. It is impossible that the base is totally devoid of tech. Even though statistical data and operating systems are gone, tech experts will still be able to salvage some and mechanical/non-software based technology will STILL BE THERE.
The TIM has committed some terrible acts but there are some, like Jack, that are unintentional. As for the others, well, that is what Shepard is there for. Even if TIM will do terrible things with the base and use it for evil after, we can still take him out. He will not cause problems before the Reaper threat is gone. Once they are defeated, taking care of TIM should be easy for Shepard in comparison. If the Reapers overwhelm us well then, there is no point in taking him out anyway.
I think giving the galaxy the best chance of survival is the smartest thing to do. Deliberately throwing away something that could aid this is not wise at all.
Modifié par rabbitchannel, 02 mars 2010 - 09:16 .