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Creating new specializations


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3 réponses à ce sujet

#1
Kesaru

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I'm trying to add new specializations, but for some reason the game seems to have a limit of 4 per class. Any more than that will not be able to show up on the leveling screen for selection.
I know it should be possible to add more because I've seen other mods that do.
I tried to message the creators of those mods directly for advice, but none them have responded. So, does anyone know how to get more specializations to show?

#2
CID-78

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I don't know if there is a GUI limitation but there is two things you need todo to get a working specialization.



edit CLA_base and add the new specialization class and link it to the bae class

edit ABI_base and add the new specialization ability.

#3
ladydesire

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CID-78 wrote...

I don't know if there is a GUI limitation but there is two things
you need todo to get a working specialization.

edit CLA_base and add the new specialization class and link it
to the bae class
edit ABI_base and add the new specialization ability.



There is, as of right now, so creating new specializations for existing classes needs done differently.

#4
Kesaru

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ladydesire wrote...

CID-78 wrote...

I don't know if there is a GUI limitation but there is two things
you need todo to get a working specialization.

edit CLA_base and add the new specialization class and link it
to the bae class
edit ABI_base and add the new specialization ability.



There is, as of right now, so creating new specializations for existing classes needs done differently.

Do you know how it needs to be done? I'd rather not have to add the abilities to the base class...

-Edit- I think I've got a better idea. The thing I'm actually trying to do here is combine the warrior and the rogue class together into the "Fighter" class, and the issue I'm having is with the fact that it now has 8 different specializations available. The thing is though that, compared to the mage, both warriors and rogues have a couple of specializations that either add nothing unique, or have no real lore behind them explaining why not everyone can do it.
So what I'd like to do is take 4 of the specializations and make it so that they're base abilities, but they only show up in the UI to be taken when you have both the achievement for it and you've mastered a certain skill line (Survival for the Ranger, Combat Tactics for the Champion, Combat Specialization for the Duelist etc).
I know to do that I need to remove those specializations from CLA which is easy enough, but I then have to create a script that will add the hidden ability for the spec to a character once you're account has the proper achievement and the character has mastered the proper skill (the achievement part is impossible through 2DAs, which is why I need to use a script). I don't know how to write out such a script though.
Could anyone give me an example of what the code would look like?

Alternatively, how would I go about altering the conversation rewards and books to grant the specialization's hidden ability along with the achievement?

Modifié par Kesaru, 03 mars 2010 - 05:29 .