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Mass Effect 3 should have fewer classes.


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#1
sandman7431

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Here me out on this.  I've played both ME1 and ME2 with all of the character classes.  I feel that there should only be 3 classes in the next game because the biggest problem wiith ME2 is that you cannot create 1 character that does all of the cool things you want to do.  Almost every class leaves you feeling like they were just one ability away from being perfect.

Anyways, I think they should force players to choose 2 of the 3 areas of concentration.  In other words, the infiltrator, vanguard and sentinel would essentially be the surviving archetypes but they should be greatly expanded so that people who want to play as more of a hardcore soldier, engineer or biotic can do so while minimizing their other talents.

One class could be called an operator.  This is like a cross between soldier and infiltrator.  Some tech powers including A.I. hacking and overload combined with training in assault rifles, sniper rifles and pistols along with the cloak ability and maybe tech armor, adrenaline rush or attack drone.

Another class could be called the vanguard.  This class would have several powerful biotic abilities such as pull and warp.  It would also have the biotic charge and training in pistols, shotguns and assault rifles and adrenaline rush too.

The third class would combine the adept and engineer in a far more threatening and comprehensive way than the sentinel does.  It would have the most powerful biotic abilities like singularity along with the most powerful engineering abilities.  It would have attack drone and possibly tech armor but only be able to use the pistol and smg.

This way you would eliminate the complaints that inevitably accompany each class choice:

Soldier-Kicks ass but I feel like I'm not getting the full ME experience by foregoing tech and biotic abilities.
Adept-Cool powers but terrible in a fire fight and not nearly as affective on the harder difficulties.
Engineer-Love to do all the fancy tricks but wish I could kick more ass.  Harder difficulty levels lower the effectiveness of tech powers.
Sentinel-Awsome tech armor but mediocre in every other way.  Just doesn't kick enough ass.
Vanguard-(why can't they get this one right) cool concept, poor execution.  Charge can get you into a lot of trouble.  Wish I had a more versitile arsenal of weapons without having to pass up the best shotgun in the game.  Vanguard biotic powers are not the best ones out there.
Infiltrator-Why can't I have the widow and the vindicator at the same time?  I'd give anything to play with a tactical cloak, widow and vindicator.  Unfortunately you have to use the smg (which is exponentially less satisfying than an assault rifle).

If they keep 6 classes, I would suggest swapping the smg for the assault rifle for both Vanguards and Infiltrators (do not allow non-soldiers access to the LMG though).  I would also suggest making tech armor available for all of the support classes (adept, engineer and sentinel) and giving the sentinel another class specific power.  Also it would be nice to give the adept a better class specific power.  The soldier doesn't really need an upgrade but maybe the ability to get both the widow and the LMG would be nice (You could argue that the viper is more effective as a sniper weapon for the soldier anyway). 

#2
Atmosfear3

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The whole point of having different classes is to promote replayability. Do you like playing through you games 1-3 times and then shelving them?

#3
Lycidas

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sandman7431 wrote...

Almost every class leaves you feeling like they were just one ability away from being perfect.

Speak for yourself please. I like the classes as they are.

#4
TekFanX

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I don't agree with you idea of fewer classes.
But I agree, that the classes should be more costumable in ME3.
I was fine with ME1-classes with all those different skills, but in ME2...sigh.
At least I have 7 skills for Shepard, but this annoying 1-2-3-4-Point-System is hindering me from creating many builds I'd like.

Also, I'd like to have different class-skills I can choose from for each class.
Maybe for example for the Vanguard you could choose some kind of Shotgun-Overload  or a biotic-close-range-attack in addition to the warp.
For the Sentinel add a biotic Tech-Barrier-Component to the Tech-Armor or an Ammunition-Skill that generates a biotic field arround the target so warp gets more effective.

Just some stuff to increase the diversity between different builds.

Modifié par TekFanX, 02 mars 2010 - 07:17 .


#5
sandman7431

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I like replay but playing through a 40 hour game 6 times is probably a little more than I'm looking for. What's more; I feel that each play through would be greatly enhanced if there were fewer class limitations. The tech armor is this awsome idea that you can only experience if you take the lamest class offensively in the game. What a waste! The infiltrator is this great idea for a sniper class that is handicapped by the fact that it uses an smg instead of a legitimate mid range weapon like the assault rifle. Also the damage bonuses for sniping don't even match up to the soldiers'! The tactical cloak is such a cool idea and would really make a number of classes more fun to play.

I guess I just wish you could make a single character with a little more in the way of abilities.

Maybe they could just change up the system a bit. Things like tech armor and tactical cloaks could be equipment instead of abilities and they would have to be a part of armor customization. classes other than the soldier class can use fewer weapons but have more choice in the weapons they use (such as the ability to replace one weapon class with another [everyone gets the pistol, soldiers get everything else but the smg, vanguards get the shotgun and their choice of one other weapon, infiltrators get the sniper rifle and their choice of one other weapon, adepts and engineers simply get their choice of one other weapon]).

Modifié par sandman7431, 02 mars 2010 - 07:18 .


#6
mrsrachelm

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Totally disagree with the reduction to only 3 classes. I like having diversity and choices. I was thrilled to see so many more squad members to chose from this time around. I will say that I didn't much care for the "point system" for bulding the characters. Always end up with having a point or two unspendable and ti just seems like a waste unless you put the points where you don't neceassarily want them just to use them all.

#7
Siloxis

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Wouldn't do that. I disagree too.

I would prefere all classes can use all weapons how in ME1 :)

#8
sandman7431

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In the interest of customization, you could basically create your own class with the next game. You should be able to pick and choose what you want your character to train in and not be limited by fixed class boundaries.



Imagine you have your body, your weapons arsenal and your armor. You can customize all three of these things but you will have a limited amount of assets to devote to each of them.



For your body, you could implant an L5 biotic chip to open up biotic powers or you could implant neurosynaptic processors to open up better aiming. You could even train for improved fitness (more health) or heightened production of adrenaline for AR.



For your weapons arsenal, you can choose between handguns, shotguns assault rifles, sniper rifles, smgs. heavy weapons and whatever else they come up with.



For your armor you can choose to upgrade the built in omni-tool to open up advanced tech powers. You can also install a cloaking device or tech armor shielding. You could also have armor that allows you to run at greatly enhanced speed or possibly augment your physical strength.



The hook would be that you can only choose a limited amount of things to learn (perhaps 8 total and no more than 4 in any one category. This way you could really create your own character with all of the elements that you want.

#9
Karlojey

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I like the current setup. It allows the user to be more tactical in their gameplay. I finished an Insanity gameplay recently using Adept and it is not underpowered. It just takes more tactics. For example, on a mission, I can bring Miranda and Mordin. Mordin's Incinerate will deal with the enemies armor while while I use Warp to deal with Barrier and Miranda can use Overload for shields. Once they're down to just their health, I can now use Singularity + mine or Miranda's Warp to kill the enemies off. So the lack in weapon strength is made up by the tactics used with the squad's powers.

If BW removes the other classes, made the remaining ones customizable, I think that would make the game boring because each of those classes will be overpowered plus some replayability will be lost. It worked with Dragon Age (it only had 3 classes) because the variety in origin stories made up for it.

Just my two cents.

Modifié par Karlojey, 02 mars 2010 - 08:50 .


#10
Ryltaar

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I also disagree.



I've almost never replayed ME1 (until recently) because there was a lack of gameplay differences between classes.



But for ME2, I've started my 5th playthrough with an Adept. Every class has it's power that makes it "special" : tech armor, cloack, charge (love that one!), singularity, etc.



What the OP wants is 1-3 uber classes with all strenghs and no weaknesses... I didn't like that in ME1, because you could just basicaly forget about your teammates and their spec.



I don't see any reason why fewer choices in character classes can make a better game. Seriously, I don't oO

#11
miltos33

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What is the point of playing the game with a perfect Jack of All Trades? Half the beauty of an RPG comes from being able to build different characters who have their own unique strengths and weaknesses.

Modifié par miltos33, 02 mars 2010 - 09:51 .


#12
DarthCaine

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I don't understand why people want less stuff

#13
Haseeo

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I like the fact that there are different classes to pick fomr but also the idea of building a custom class sounds interesting. But seeing as ME3 will carry on stright from 2 I doubt we'll have such a huge change in class we saw from 1 to 2

#14
GeometricLol

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not people, just this guy

#15
Spyndel

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Got to be a troll.



If not, I recommend a single player FPS, not a shooter /RPG hybrid. You're playing the wrong game.

#16
entekk

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lol@playing this game 40h per playthrough. I'm done in less than 15 hours for the most ones.

#17
Kangasniemi

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There have been many stupid suggestions on these forums but this trumps them all. So you don't want to spent 30 h times 6 to see everything in the game? The COD series is that way -> There you find singleplayer campaign lasting 2 hours. That might still be too long for the ADD generation.



ME2 is great because you CAN play it six times and every time is different. If you could "make" your own class you could play the game once, after that it would be just mindles repetition (i.e. COD series).

#18
phordicus

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other than the sentinal being personally boring and the engineer too dependent on drone spam (according to the multitude of guides), i think the classes are incredibly well designed.

#19
mayatola

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You might have a decent argument if your "complaints that inevitably accompany each class choice" held any validity. I found that the adept and engineer held up quite nicely on harder difficulties (in fact, the engineer may be one of the strongest classes I've played, despite having a power that is only usable less than 50% of the time), never had a "less complete" experience with the soldier as hotkeying ally abilities provided enough in the way of biotic and tech power usage (while allowing you to kick ass with the best weapon in the game), never felt that the infiltrator ever needed both the Widow and an assault rifle, and never had any problem with almighty vanguard (no, I'm not being sarcastic).

I might agree that the sentinel doesn't feel quite as special with a mostly passive unique class power, but if you pick the right bonus power, or play them a certain way, they can still be quite fun.

Honestly, if you learn to play the game with your squad, and actually give every class a try up until Horizon at the very least (I've done it with all 6 on insanity), you would find that every one of them is suitably equipped to handle most every situation. Most weaknesses can be fixed either by choosing an appropriate bonus power, bringing appropriate team members to balance your squad, or using appropriate tactics to handle a situation (i.e. using your head while playing instead of charging headfirst into every situation).  If you didn't have a weakness, you wouldn't even have to think while playing and there wouldn't be any challenge.

I can't believe you would want less classes so that you don't "have to play the game 6 times." There is nobody forcing you to play it 6 times in one sitting or before you touch another game. Play it once, play something else, come back to it when you feel like it, and play it again. No doubt you'll want to replay it again sometime when more DLC is released or before ME3 comes out. Why drive 6 consecutive playthroughs of this game into the ground just because you can't figure out how to juggle games?

Modifié par mayatola, 02 mars 2010 - 03:26 .


#20
King Eselred

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To the OP: Absolutely no. The six classes that are distinctly different are what gives ME2 it's amazing re-playability.

#21
We Tigers

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Bioware really killed it with the classes this time around.  I haven't had the time yet, but I actually want to take every class through the game at some point, which is something I never even really considered in the first ME.  Can't imagine reducing them after they successfully built those unique abilities that completely change the style of play.

Some customization, sure.  Scarecrow had some decent ideas for skill tree customization in his big thread on the broader discussion board, which, although I probably wouldn't use them, could definitely be appealing to certain gamers.  I don't think there's anything to be gained from a reduction/consolidation, though; it just reads like a backdoor to really overloading/overpowering characters with abilities and weapons types at the expense of challenge and the six unique gameplay experiences we currently have.

#22
NebulaY

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sandman7431 wrote...

Almost every class leaves you feeling like they were just one ability away from being perfect.


and this is the reason why people call you "Shepard" or "Commander" and not "Chuck Norris"
Shepards outstandin ability is to rally people up and with them go that extra mile to save the galaxy and not single handedly wrestle down the sovereign

#23
NYG1991

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i think they should keep the same classes just expand on evolving them. i liked how each power had two different versions when you maxed them out.

#24
Cookie775

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Having so many classes makes the game much more fun to replay.



I can't remember the last single-player RPG that I played through as many times as I have played through ME2. Every class plays differently, and every class has a number of builds that even further the playstyle variation. Each class/build works differently with various squadmate combinations.



I think the reason each class is 'one ability away from perfect' was BioWare's intent. If you can do everything, you don't need your squad, the game would be too easy.


#25
Spyndel

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NebulaY wrote...



and this is the reason why people call you "Shepard" or "Commander" and not "Chuck Norris"
Shepards outstandin ability is to rally people up and with them go that extra mile to save the galaxy and not single handedly wrestle down the sovereign


Thats only because he has a Maxed out "Protagonist" class.