Aller au contenu

Photo

Mass Effect 3 should have fewer classes.


  • Ce sujet est fermé Ce sujet est fermé
42 réponses à ce sujet

#26
RighteousRage

RighteousRage
  • Members
  • 1 043 messages

sandman7431 wrote...

In the interest of customization, you could basically create your own class with the next game. You should be able to pick and choose what you want your character to train in and not be limited by fixed class boundaries.


Yes, I like this idea better than class reduction. I guess it's not exactly Bioware's style but I enjoy games where you get to pick and choose your own abilities and perks strategically.

#27
sonsonthebia07

sonsonthebia07
  • Members
  • 1 447 messages
You have some good points but I disagree with you. I like the current system the way it is.

#28
sandman7431

sandman7431
  • Members
  • 123 messages
I like the feedback but I'm a little surprised by some of the anger I'm seeing in some responses.  How exactly am I a troll for floating some ideas around?  As for the idea that I should play a different game; I like this one and I liked the first one.  They are probably my 1st and 4th favorite games of this console generation so I'll stick with them.

Anyways, this is just something I think the next game should consider.  Forget about the fewer classes thing.  I think that perhaps having a more customizable character without pre-set classes would work well.  Not an overpowered character mind you.  There would be definite limits to what you could do.  Basically you could build a character that is identical to any of the pre-set classes or you could make equivalent trade-offs and come up with your own blend.  I really think there would still be a lot of replay value because now you have far more possible combinations to experiment with.

#29
baller7345

baller7345
  • Members
  • 251 messages
I think people are jumping to a conclusion that this is getting rid of the other classes when it seems to me that he just wants them combined so that you can take them anyway you want. I would assume that you wouldn't be able to fill out all their abilities allowing players to specialize in a certain field if they wanted too. Its not a bad idea and could easily be implemented but I think it would feel weird to not Shepard the Engineer.



You could also flesh out specializations to make each character more unique sort of like dragon age origins.

#30
miltos33

miltos33
  • Members
  • 1 054 messages
I think that what you are suggesting works really well in free roaming games with an open world like Fallout 3, where you can make any custom character, go out there and do your own thing. But it wouldn't work at all in a party based and story driven game like Mass Effect 2, where you have to adjust your character to a certain role within a team and then follow a linear story. It wouldn't make any sense and the replay value of the game would be seriously diminished.

Modifié par miltos33, 02 mars 2010 - 05:49 .


#31
Spyndel

Spyndel
  • Members
  • 338 messages

sandman7431 wrote...

I like the feedback but I'm a little surprised by some of the anger I'm seeing in some responses.  How exactly am I a troll for floating some ideas around?  



You never know with trolls, I was just speculating.  Typical Troll MO is to make an absurd statement that nobody else would possibly agree with then sit back and enjoy watching people go nuts responding.

You've got the first part covered. If you're not trolling, I take your word for it, but you really are playing the wrong game.  How about some nice Gordon Freeman action?

#32
baller7345

baller7345
  • Members
  • 251 messages
double post

Modifié par baller7345, 02 mars 2010 - 05:48 .


#33
SpockLives

SpockLives
  • Members
  • 571 messages
I like ME 1 and 2's 6 classes. So many other games limit you to 3 classes. Keep the 6 we have. Keep the variety and replay value. OP, if you don't like the 6 classes, you don't have to play ME3. Just saying.

#34
sonsonthebia07

sonsonthebia07
  • Members
  • 1 447 messages

baller7345 wrote...

I think people are jumping to a conclusion that this is getting rid of the other classes when it seems to me that he just wants them combined so that you can take them anyway you want. I would assume that you wouldn't be able to fill out all their abilities allowing players to specialize in a certain field if they wanted too. Its not a bad idea and could easily be implemented but I think it would feel weird to not Shepard the Engineer.

You could also flesh out specializations to make each character more unique sort of like dragon age origins.


Yes, I know exactly what he is talking about and I do not wish this to happen to Mass Effect. I did not like the 3 classes in Dragon Age, even if it was more like...12 when all is said and done.

#35
RighteousRage

RighteousRage
  • Members
  • 1 043 messages

miltos33 wrote...

I think that what you are suggesting works really well in free roaming games with an open world like Fallout 3, where you can make any custom character, go out there and do your own thing. But it wouldn't work at all in a party based and story driven game like Mass Effect 2, where you have to adjust your character to a certain role within a team and then follow a linear story. It wouldn't make any sense and the replay value of the game would be seriously diminished.


Well notice that the party members went from being well-defined and complementary classes to packets of certain skills and abilities. This same system of complementation could still work depending on how you set up your character, and could add new vigor to party selection strategy.

#36
Siansonea

Siansonea
  • Members
  • 7 282 messages
I like some of the ideas mentioned, but I'd like to keep the core six classes. All of my Shepards are very strongly tied to their classes, and the play style for each one is unique. I'd like to keep that momentum going with my surviving characters in ME3 (yes, I am purposefully allowing one of my Shepards to die for ME3). I personally like the new streamlined classes, there were lots of things about the ME1 system that were just unwieldy. I don't think it needs to be tweaked much, but I would like to be able to keep my ME2 progress/experience/items for ME3, since having another Shepard 'reboot' seems a bit of stretch at this point. I think they're planning on doing just that, since Shepard's levels only go up to 30 in ME2, as opposed to 60 in ME1.

#37
Fusionzone

Fusionzone
  • Members
  • 21 messages
They should keep all 6 classes and just tweak them a little.

#38
slyguy07

slyguy07
  • Members
  • 219 messages
I'll equate an intelligent suggestion with an intelligent answer: No.

#39
Catlana

Catlana
  • Members
  • 78 messages
No, I like having a variety of classes. I had a blast playing the sentinel and adept. Different classes allow for different play styles.

#40
sandman7431

sandman7431
  • Members
  • 123 messages

Catlana wrote...

No, I like having a variety of classes. I had a blast playing the sentinel and adept. Different classes allow for different play styles.


A pre-set number of different play styles.  If you had the ability to customize your character, you would actually have far more variety in play styles possible.  I'm not sure why anyone would be so adamant in defense of having fewer options.

To clarify my suggestion, I think you should be able to choose to play as the 6 pre-defined classes if you want but also be able to trade abilities for other equivalent abilities in ordert to get the character you want.

I honestly enjoy all of the classes in ME2 but I find that all of them except for the soldier possess abilities or weapons skills that I do not particularly use.  For example, I find the pistol to be superior to the smg in most circumstances and I genuinely feel like the smg is only for situations when I'm out of ammo for other weapons.  That being said, I know that there are a lot of people who like that weapon.  Personally, I would like to be able to swap it out for another weapon that I would actually use when playing as an infiltrator or vanguard.  Of course the system should take into account differences between weapons.  You shouldn't simply be able to trade in an smg for an assault rifle.  It should cost you the smg and something else too but you should be able to customize your character to fit your needs.

Some people might want to be a biotic warrior that focuses more on ranged combat than close quarters.  The vanguard doesn't really facilitate that (at least not if you really want to perform at a high level).  Some people might want to be able to play as a cloaked sniper but with a more potent secondary weapon.  You get the picture.  What I'm considering wouldn't change a thing if you like the pre-set classes.  It would simply allow others to generate a class that actually suits your play style perfectly while remaining completely balanced with the difficulty of the game.

I guess the thread title is a bit misleading because it makes people think I'm talking about taking things away.

#41
Jackal904

Jackal904
  • Members
  • 2 244 messages
You should have fewer thoughts.

#42
Jamesmc93

Jamesmc93
  • Members
  • 27 messages

sandman7431 wrote...

Catlana wrote...

No, I like having a variety of classes. I had a blast playing the sentinel and adept. Different classes allow for different play styles.


A pre-set number of different play styles.  If you had the ability to customize your character, you would actually have far more variety in play styles possible.  I'm not sure why anyone would be so adamant in defense of having fewer options.

To clarify my suggestion, I think you should be able to choose to play as the 6 pre-defined classes if you want but also be able to trade abilities for other equivalent abilities in ordert to get the character you want.

I honestly enjoy all of the classes in ME2 but I find that all of them except for the soldier possess abilities or weapons skills that I do not particularly use.  For example, I find the pistol to be superior to the smg in most circumstances and I genuinely feel like the smg is only for situations when I'm out of ammo for other weapons.  That being said, I know that there are a lot of people who like that weapon.  Personally, I would like to be able to swap it out for another weapon that I would actually use when playing as an infiltrator or vanguard.  Of course the system should take into account differences between weapons.  You shouldn't simply be able to trade in an smg for an assault rifle.  It should cost you the smg and something else too but you should be able to customize your character to fit your needs.

Some people might want to be a biotic warrior that focuses more on ranged combat than close quarters.  The vanguard doesn't really facilitate that (at least not if you really want to perform at a high level).  Some people might want to be able to play as a cloaked sniper but with a more potent secondary weapon.  You get the picture.  What I'm considering wouldn't change a thing if you like the pre-set classes.  It would simply allow others to generate a class that actually suits your play style perfectly while remaining completely balanced with the difficulty of the game.

I guess the thread title is a bit misleading because it makes people think I'm talking about taking things away.


I understand what you're trying to suggest and it's worked wonderfully in games like Oblivion and Fallout 3. However, despite being an RPG, Mass Effect just isn't the same sort of game. Like someone else mentioned, it isn't exactly the free-roaming game that the aforementioned games are. It is, despite the decisions you choose to make, a preset story. It's like watching an interactive movie. There HAS to be some sort of limit to what you c an do to make this story flow. Being a soldier who dabbles in tech and biotics is nice, but I think to some, it would ruin the "story feel" of the game.

Maybe I'm alone in my thoughts (and quite frankly, I don't think I'm articulating them to the best of my ability) but I think that while what you're proposing isn't as preposterous as some would make it out to be, it just doesn't have a place in the Mass Effect universe.

#43
Roxlimn

Roxlimn
  • Members
  • 1 337 messages
sandman7431:



What you're suggesting is an open system, not a class system. Open systems do not necessarily allow you more balanced options. In fact, it's harder to create multiple mutually balanced options with an open system, and easier to accidentally produce broken combos because everything combines with everything else, multiplying the possible combination of powers and skills and guns by at least an order of magnitude.