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Inferno Grenade. Love it. (updated OP with reasons why!!!)


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#26
Gravbh

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It's a grenade. Soldiers are supposed to have grenades. Since soldiers don't need a bonus power, you might as well take 1 point in the grenade for coolness imo.

#27
WillieStyle

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Inferno Grenade doesn't count as a Tech or Biotic power.

As such, it doesn't recieve a +50% damage bonus from research. It doesn't recieve the 20% cooldown reduction from research. Finally, it doesn't recieve the 20% duration bonus from research (I can't remember if its a DoT).

Ergo, Inferno Grenade sucks... a lot.

#28
VirtualAlex

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Gravbh wrote...

It's a grenade. Soldiers are supposed to have grenades. Since soldiers don't need a bonus power, you might as well take 1 point in the grenade for coolness imo.


I would certainly take it as a soldier. Soldier was my first game though so I didn't get to pick a power, and I failed Zaeed's loyalty mission so I didn't even get to see it till my vanguard run. But then everyone hated it so much that I never even tried.

It's a bummer it doesn't get any bonuses. I wish it was a tech power. But all that wont be an issue till late game when I probably wont use it much since all my other sent skills will do more damage and have a small cooldown. But right now it's actually very useful. It's like having a wide area incinerate on a class that usually doesn't.

#29
SmilingMirror

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VirtualAlex wrote...

I really hate slam. I don't get what it's for. I feel like it's worse than both pull and throw. I guess if you are a class that doesn't have either, it's an alright sub...

Slam is a great power. Its easy to use because it always hurts someone and it can be detonated with warp by the more skilled players.

#30
VirtualAlex

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The only class that can make any practical use of Slam is Soldier, just because the soldier lacks a power that can insta-kill husks with a tiny cooldown.



For each other class, if the target is stripped of defense, there is a better skill to use. Unless you can paint me a picture that says otherwise.



Vangaurd: pull insta kills husks. If it's not a husk then charge is probably the power to use.

Sent: I can see a Sentinel slamming, but also has throw and cryo blast and I would probably use either of those. Or use my warp along with a squaddies pull.

Adept: He should always be setting up combos

Engineer: Incinerate or Cryo is probably much better than Slam

Infilitrator: Also has incinerate, or cloak+shoot.

#31
Peer of the Empire

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I thought it was very easy to use. Not so hot on insanity despite occasional armored hordes. On health fire doesn't stop regen but at least it cc

Modifié par Peer of the Empire, 03 mars 2010 - 02:09 .


#32
Arde5643

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VirtualAlex wrote...

The only class that can make any practical use of Slam is Soldier, just because the soldier lacks a power that can insta-kill husks with a tiny cooldown.

For each other class, if the target is stripped of defense, there is a better skill to use. Unless you can paint me a picture that says otherwise.

Vangaurd: pull insta kills husks. If it's not a husk then charge is probably the power to use.
Sent: I can see a Sentinel slamming, but also has throw and cryo blast and I would probably use either of those. Or use my warp along with a squaddies pull.
Adept: He should always be setting up combos
Engineer: Incinerate or Cryo is probably much better than Slam
Infilitrator: Also has incinerate, or cloak+shoot.

Infil's ability to instakill husks is actually cyro ammo + heavy pistol. Shoot any unprotected with heavy pistol and cyro ammo once, you get a frozen husk, which means it's insta-killed.

Modifié par Arde5643, 03 mars 2010 - 02:24 .


#33
sickblaze

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Gravbh wrote...

It's a grenade. Soldiers are supposed to have grenades. Since soldiers don't need a bonus power, you might as well take 1 point in the grenade for coolness imo.


This matters to me. Plus it's the only grenade we get in ME2, and now that I know it has an animation I'm definitely going to pick it as my bonus power. Bonus powers are just for flavor anyway as far as I'm concerned. Soldiers and grenades are meant to be together.

#34
Varenus Luckmann

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For Zaeed, the talent is nothing short of amazing.

For Shepard, it's absolute garbage.

#35
Roxlimn

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sickblaze:



This hurts you.

#36
cxensign

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I wish the numbers on it were remotely balanced so I could take it. It's well animated, flavorful...but the numbers are atrocious, and not getting any tech or biotic upgrades is awful. It should really be to Incineration Blast what Reave is to Warp, but it doesn't come close.

#37
SpockLives

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Good grief. People are so fixated on min-maxing they won't see that some people want to choose an ability for fun or role-playing purposes, not effectiveness.

Unless of course I'm wrong and "fun" is not subjective but is instead DPS squared.

#38
Roxlimn

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This form is fragile.

#39
cxensign

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SpockLives wrote...

Good grief. People are so fixated on min-maxing they won't see that some people want to choose an ability for fun or role-playing purposes, not effectiveness.


Oh, there are tons and tons of people who are more concerned with what's shiniest than what's effective; I suspect they outnumber people who care about effectiveness more than 10:1*.  They just 1). tend to congregate in other forums, because 2) they have very little useful to add to most of the discussions here.

I mean, if you were to come here and post 'I *love* Inferno Grenade, it matches my character's backstory so well!' what is anyone supposed to reply with?  Sure, by the title this is probably the forum for that...but there's no there there.


*I suspect that there are at least twice as many people that are more bothered by the lack of hot hot female-Shepard on Miranda action than every single balance issue you can think of *combined*; and if you made a poll over which you'd prefer to be in the next DLC the numbers would not even be on the same order of magnitude.

#40
SpockLives

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I, for one, want to see some Inferno Grenade on Combat Drone action. Err, wait.... I mean.... *runs away*

#41
VirtualAlex

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The skill is far from garbage. You just need to MAN UP.

#42
ccconda

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each explosion stacks, so if the enemy steps in 2-3 fire pits, they bbuurn. But yeah not as good on 1 target as incinerate.

#43
Roxlimn

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All skills are far from garbage. In fact, you could finish this game NOT putting points into anything at all as long as you MAN UP enough. If you WOMAN UP, you could finish the game without even touching the mouse.

#44
VirtualAlex

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Not sure that makes sense Rox.

#45
Roxlimn

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That was the point.

#46
VirtualAlex

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Sooooo you have resorted to trolling?



I discovered something new and exciting. Inferno grenade hurts shepard if you throw it too close. Which sounds bad, but it isn't! If someone (usually a krogan) gets in my face, I can throw the inferno grenade right between us, it tears up his armor, and blows off my tech armor! He totally gets nuked and stunned then I blow him out.

#47
Bogsnot1

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nteger wrote...

Woah, you actually throw the grenade? I didn't know that. Zaeed just points and people catch on fire. It's kinda lame how your squad mates' powers aren't fully animated.


I get the animation of him throwing in the PC version. When he is standing it is an underarm throw, not and overhand. Its easy to miss if your not looking for it.  You can see him do it more clearly when he is crouched behind cover. He lobs it over the top without breaking cover. Inferno grenade is very handy in those situations where there are plenty of minor enemies, and plenty of scattered explosive cannisters. One grenade, lotsa boom.

Slam is especially useful for when Jacob or one of the others decides to Pull an enemy across some form of divide/chasm towards where you are. One quick slam sends him high into the air, and then way down to the floor below. Plus its easier to aim the slam on a floating opponent than your gun.
Slam on a armour stripped krogan also helps. might not go high into the air, but he lays on the ground long enough for you to run up and go point blank to the back of the head with the shotgun. Or square up the clacker with the sniper rifle for sheer nastiness value.

#48
Varenus Luckmann

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I would actually like the talent as a bonus talent, if it flew higher, faster, and longer. But it doesn't. It has low range, slow speed, and since it doesn't fly high it tends to get blocked by just about anything. It'd be interesting if it was tweaked so that it could easily hit enemies behind cover. That'd give it a unique role and excuse the lack of tech bonus (which I don't think it should have).

SpockLives wrote...
Good grief. People are so fixated on min-maxing they won't see that some people want to choose an ability for fun or role-playing purposes, not effectiveness.
Unless of course I'm wrong and "fun" is not subjective but is instead DPS squared.

I get that. I personally always stick to biotic bonus talents on my adepts, tech or combat on infiltrators, etc. If you choose a talent based on fun or role-playing, though, there's not much debate.

Discussions like this invariably steer towards balance and/or usefulness because it is the only thing that is readily quantifiable. Don't let it get you down and choose whatever talent has meaning to your character. :)

Modifié par Varenus Luckmann, 03 mars 2010 - 01:01 .


#49
Siven80

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I used to like the Grenade too, until i sat back and looked at when i was using it. Most of the time i was using it against Husk groups, small groups of organics and the occasional Krogan.

But then i thought i'd try out max out Conc shot(1 point) to Concussive Blast (10 pts AoE) and found that to be much better tbh. Insta kill a bunch of Husks, knockdown small groups of mobs meaning less incoming fire which when added to the stuff 1 point Conc Sot already did like knockdown charging Krogans when Armor is down, knockdown YMIR Mechs on health, knockdown any dangerous enemy on HP and inflicts good but not great dmg to barriers.

In the end i found Concussive Blast to be much more useful that Inferno Grenade

Atm my Soldier has 1 point into Geth shield boost ONLY because i dont fancy any other skill and its there in the offchance i need shields back up quick (rarely as HAR is great).

#50
Salotus

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SpockLives wrote...
Good grief. People are so fixated on min-maxing they won't see that some people want to choose an ability for fun or role-playing purposes, not effectiveness.
Unless of course I'm wrong and "fun" is not subjective but is instead DPS squared.

Completely agree.
For my solider I used the Grenades for the cool factor. That and the Inferno rounds, and Flame thrower, with red armour. I don't care if its inefficient if its badass.

Modifié par Salotus, 03 mars 2010 - 02:50 .