Damage types
#1
Posté 02 mars 2010 - 09:38
I'm trying to think but nothin' happens...Jerome 'Curly' Howard
#2
Posté 02 mars 2010 - 12:31
#3
Posté 02 mars 2010 - 03:12
The Prima bestiary, and online monster guides, mention nothing about resistances/immunities/vulnerabilities.
I proposed an in-game solution to this a while ago: have chars have a Beast Lore skill. The more they raise it, the more they know about creatures, including resistances. If you have a Beast Lore of 4, you'll know everything a critter is resistant to -- and what it's vulnerable to.
It shouldn't be something every char knows, but it could be a skill they develop.
#4
Posté 02 mars 2010 - 03:44
Here is a listing of the passive talents. Sorry being a little lazy and I just copy and pasted from the 2da file. You can get a general feel for the resistances based on the listing. But just remember a monster can one or more of the following.
abomination_properties: strength +5, electricty +25%
arcane_horror_properties: spellpower +10, magic +20, mag res +20
archdemon_properties: cold, electricity, spirit +90%
bear_properties: 50 nature resistance, +10 armor
Broodmother Resistances: 75% Mental resistance, 75% nature damage resistance, 2 armor
Darkspawn Resistances: 15% fire vulnerability, 25% nature resistance, +7 attack (off set all weapons giving -10 to attack)
demon_properties: Spellpower + 5, Armor +5, Health Regen Combat +1
demon_resistances: 50% fire resistence, 5% spirit res
dragon_properties: fire +90%, armor +5
Dwarven Magic Resistance: 10% magic resistance.
genlock_properties: 5% magic resistance.+3 mental res
golem_properties: Armor +10, Defense - 10, physical resistence 50%
high dragon_properties: armor +10, attack -50, def -30
hurlock_properties: 5% cold, 5% spirit resistance, 1% displacement
ogre_properties: cold res 20%, mag res 10%
ogre_properties_2: spirit resistance 15%, damage + 1
pride_demon_properties: mana combat regen +1, spellpower +5, Armor +5
revenant_properties: Stamina regen 1, Armor +2, 75% mental resistance
spider_properties: 75 nature resistance, 10% fire vulnerability
steel_golem_properties: electricty and cold resistence 50%
stone_golem_properties: fire and cold resistance 50%
trait_cold_vulnerability: 75% cold vuln
trait_fire_vulnerability: 75% fire vulne
undead_properties: cold +75%, fire -25%
werewolf_properties: Combat Health regen +1, Stamina combat regen +1, crit +1
wild_sylvan_properties: armor +5, fire -50%, health +25
wisp_properties: Armor +3, Defense + 10, health -20
#5
Posté 02 mars 2010 - 09:50
#6
Posté 02 mars 2010 - 11:27
beancounter501 wrote...
It is tricky to figure out the resistances for monsters. First you have to understand that resistances are applied to a creature through creature talents. Any creature can have one or more talents. For instance a Reverant has 3: undead_properties, revenant_properties, and nature_immunity. Second, each area in the game usually uses a different copy of a creature template. So it is possible for a Revernant in the Forest to have different resistances then one at the Mage Tower. 99% of the time they are the same but they can be different.
Here is a listing of the passive talents. Sorry being a little lazy and I just copy and pasted from the 2da file. You can get a general feel for the resistances based on the listing. But just remember a monster can one or more of the following.
abomination_properties: strength +5, electricty +25%
arcane_horror_properties: spellpower +10, magic +20, mag res +20
archdemon_properties: cold, electricity, spirit +90%
bear_properties: 50 nature resistance, +10 armor
Broodmother Resistances: 75% Mental resistance, 75% nature damage resistance, 2 armor
Darkspawn Resistances: 15% fire vulnerability, 25% nature resistance, +7 attack (off set all weapons giving -10 to attack)
demon_properties: Spellpower + 5, Armor +5, Health Regen Combat +1
demon_resistances: 50% fire resistence, 5% spirit res
dragon_properties: fire +90%, armor +5
Dwarven Magic Resistance: 10% magic resistance.
genlock_properties: 5% magic resistance.+3 mental res
golem_properties: Armor +10, Defense - 10, physical resistence 50%
high dragon_properties: armor +10, attack -50, def -30
hurlock_properties: 5% cold, 5% spirit resistance, 1% displacement
ogre_properties: cold res 20%, mag res 10%
ogre_properties_2: spirit resistance 15%, damage + 1
pride_demon_properties: mana combat regen +1, spellpower +5, Armor +5
revenant_properties: Stamina regen 1, Armor +2, 75% mental resistance
spider_properties: 75 nature resistance, 10% fire vulnerability
steel_golem_properties: electricty and cold resistence 50%
stone_golem_properties: fire and cold resistance 50%
trait_cold_vulnerability: 75% cold vuln
trait_fire_vulnerability: 75% fire vulne
undead_properties: cold +75%, fire -25%
werewolf_properties: Combat Health regen +1, Stamina combat regen +1, crit +1
wild_sylvan_properties: armor +5, fire -50%, health +25
wisp_properties: Armor +3, Defense + 10, health -20
This is really useful. For instance it means that the archdemon(which is also a dragon) is highly resistant to all damage types EXCEPT nature damage, though I'm assuming the archdemon stats refer to resistance.
I'm trying to think but nothin' happens...Jerome 'Curly' Howard
#7
Posté 25 mars 2011 - 01:03





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