For all those emotional moments..
#26
Posté 03 mars 2010 - 09:11
#27
Posté 03 mars 2010 - 11:41
But this game was great, laughs, *squees*, cries, nervousness at up coming battles, and even OMG what do I DO?!?!? moments.
I also talked to the screen, yelling at the NPCs like they could actually hear me when they wouldn't do their programmed tactics....
#28
Posté 04 mars 2010 - 01:14
#29
Posté 04 mars 2010 - 01:58
I've yelled at the TV, laughed until my sides hurt, and agonized over hard decisions. I felt such major guilt about one of my endings that I had to go back and do it over. Never before has a game made me feel *anything*, really, much less all of that.
I only hope they continue to refine and polish what they're already doing, because nobody else is doing it, that's for sure.
#30
Posté 04 mars 2010 - 02:29
Rokushi wrote...
Greetings to all
Well, this is my first post, but I'm not new to the forum, I've been reading it for a while now since I started playing DA:O a while ago. Great game, best ever played imho, and I've played ALOT. I was finally able to beat it. And hell yeah, I'm gonna start a new game this evening and play again. And again after that. And a few more times after that too. Though something disturbs me;
Never before have I felt so emotionally connected to a game. The characters in the game, the things that happen, etc., it all really got to me. And especially one char grew onto me >..<
Am I the only one experiencing this?
I skimmed the forum but couldn't find a likewise thread, so I thought the subject would be something worth discussing:lol:
Grtz
I know what you mean I feel the same. I got so emotionally attached to Alistair I wished he was real. That's what you get with talented writers, they create such an immersive world.
And on my 2nd playthrough I decided to make an evil character and do all the evil things I didn't the first time. I hated it, it made me feel so bad I rushed that game quickly, it was hard for me trying to play an evil character.
Allowing Alistair to be executed was so upsetting. It was funny I felt like I couldn't stand my own character.
I saved b4 Morrigan's ritual to get all the endings. But felt so sad at the thought of trying to sacrifice Alistair and couldn't do it. But Iam going to delete my first character as the save file got corrupted and Shale got stuffed.
But before I delete her Iam going to do all the sacrifices.
And for those complaining about spoilers, it does say spoiler warnings in this section. But I don't think I listed any spoilers that weren't listed in previous posts.
Modifié par Wolfaura, 04 mars 2010 - 02:37 .
#31
Posté 04 mars 2010 - 02:54
#32
Posté 04 mars 2010 - 03:15
I was doing a twisted psycho CE and I let redcliffe fall and killed Connor and I got ALi's hate speech and I felt so terrible that he hated me I had to quit playing that game. Even though he hurt me the player for what he did to my mage I hate to have that guy mad at me. And really he did me a huge favor because now every playthrough I get to have Zev, except the couple of times when I got Leil.
The game is strong because of the characters. I have never been so in love with a cast of characters since I was 5 and went to the theater to see Star wars and I wanted to be Princess Leia and marry Luke Skywalker.
#33
Posté 04 mars 2010 - 03:24
frostajulie wrote...
The game is strong because of the characters. I have never been so in love with a cast of characters since I was 5 and went to the theater to see Star wars and I wanted to be Princess Leia and marry Luke Skywalker.
I was 5 when Star Wars first came out, had massive crush on Han Solo.....still do!
I cried at the end of the Dalish Elf Origin story, I cried running into Tamlen again in the gauntlet, and I'll probably get all shaken up knowing what's coming soon along that story line.
I also find myself hurrying through fights just to get back to the story line.
When I first started playing, it kind of made me think of a 'Choose-your-own-Adventure' book (disclaimer, I always died in those stupid things). It's much better!
Would love to see the game/engine evolve so that the NPCs and others react to you based on your level of 'goodness'.
#34
Posté 04 mars 2010 - 04:26
If I won't see Leliana, Zev, Shale or others in Awakening and then they'd just dissapear from DA universe never to be seen or mentioned again, I'd be pretty upset. Ok, I'd be raging.
I mean, from a story standpoint, there could be a lot more learned about our companions. And ones such as Leliana, Zev & Shale who do not have much important bearing on the story, (Such as Alistair becoming a king or Morrigan having a godchild) could be easily implemented in at least one sequel (As long as the voice actors are available).
#35
Posté 04 mars 2010 - 04:38
Did that make sense at all?
Edit: But DA:O really surprised me, and continues to surprise me, at the depth of emotion it does evoke. I have genuine like and dislike various characters, and I really enjoyed getting to "know" all of them. It's amazing for sure.
Modifié par ejoslin, 04 mars 2010 - 04:56 .
#36
Posté 04 mars 2010 - 05:08
#37
Posté 04 mars 2010 - 05:25
#38
Posté 04 mars 2010 - 05:54
Dragon Age has quite a lot of emotional depth. I've explored some of the darker options (though I have a hard time being really evil in games - I've never managed to do the evil ending in NWN2 or blow up Megaton in Fallout 3) but the only thing that really got to me was when my character executed Loghain in my first runthrough. Might be an odd thing to some people, but I felt like an absolute heel for it. I've not done it in any subsequent playthroughs.
#39
Posté 04 mars 2010 - 06:12
Rokushi wrote...
Greetings to all
Well, this is my first post, but I'm not new to the forum, I've been reading it for a while now since I started playing DA:O a while ago. Great game, best ever played imho, and I've played ALOT. I was finally able to beat it. And hell yeah, I'm gonna start a new game this evening and play again. And again after that. And a few more times after that too. Though something disturbs me;
Never before have I felt so emotionally connected to a game. The characters in the game, the things that happen, etc., it all really got to me. And especially one char grew onto me >..<
Am I the only one experiencing this?
I skimmed the forum but couldn't find a likewise thread, so I thought the subject would be something worth discussing:lol:
Grtz
I know what you mean. It's more like being dropped into a book or a movie than playing a video game. Some have said that they find this a hallmark of Bioware games, but I have to say that I find it to be a mark ot this game. While I've played other bioware games and enjoyed them--some more, some less--I've never gotten involved with the characters as I did with this one.
Part of this is the level of technology that's been reached, I think. Animation is no longer an impediment to immersion. Part of it's the calibre of acting. The characters are believable, well-acted people. Part of it is the depth of world building. Thedas seems like a real place that existed before we arrived, and would continue to exist were we not present. Part of it is the quality of writing. The wit and humor are very engaging and balance the grimmer story elements. The story is compelling in part because we care so much about the characters. In many ways, Dragon Age reminds me more of my favorite television shows than other video games, except that I control movement through the story and the way it unfolds.
Modifié par errant_knight, 04 mars 2010 - 06:15 .
#40
Posté 04 mars 2010 - 12:26
PS:T is so far the only game that has left me feeling empty when I finished it
#41
Posté 04 mars 2010 - 04:07
Behindyounow wrote...
DA did make me feel pretty sick with myself. After I killed Connor in an evil playthrough I was like... Damn... Did I just do that?!
Needless to say I'd turned into a do-gooder by the end of that game. Which is rare for me.
I decided to go with killing Connor in one of my playthroughs, gawly that was gut wrenching. Especially when HE tells you to do it, to save father, and all of that.
Then when you get to the camp, Alistair has to give you his speech on how you suck.
"You killed a little boy, how could you do that?"
#42
Posté 04 mars 2010 - 04:45
But the way she pleaded for her son's life really made me feel like **** and made me much more sympathetic towards her character, which was totally unexpected. I even felt really bad having to knock her out and that was something I'd previously been looking forward to.
#43
Posté 04 mars 2010 - 04:47
#44
Posté 04 mars 2010 - 05:12
Thalorin1919 wrote...
Behindyounow wrote...
DA did make me feel pretty sick with myself. After I killed Connor in an evil playthrough I was like... Damn... Did I just do that?!
Needless to say I'd turned into a do-gooder by the end of that game. Which is rare for me.
I decided to go with killing Connor in one of my playthroughs, gawly that was gut wrenching. Especially when HE tells you to do it, to save father, and all of that.
Then when you get to the camp, Alistair has to give you his speech on how you suck.
"You killed a little boy, how could you do that?"
What I really hate about that speech Alistair gives is that your PC is not given an oppurtunity to really go off on him. If you're RP'ing the situation where each option is equally bad (Bioware really should have properly implemented consequences for traipsing off to the Tower) - where does he get off crticising your character for doing what she/he had to do, particularly since he refuses to take the lead?
Modifié par Reaverwind, 04 mars 2010 - 05:13 .
#45
Posté 04 mars 2010 - 05:16
#46
Posté 04 mars 2010 - 05:18
#47
Posté 04 mars 2010 - 05:30
Reaverwind wrote...
What I really hate about that speech Alistair gives is that your PC is not given an oppurtunity to really go off on him. If you're RP'ing the situation where each option is equally bad (Bioware really should have properly implemented consequences for traipsing off to the Tower) - where does he get off crticising your character for doing what she/he had to do, particularly since he refuses to take the lead?
While I agree that there should have been dire consequences for going to the tower and leaving an unsubdued demon loose for a few days, I do think you get a pretty good opportunity to tell Alistair off. Mind you, you may lose approval doing so, but you can question his seriously about what he is saying. "YOU would have me do blood magic?"
#48
Posté 04 mars 2010 - 05:33
Reaverwind wrote...
Thalorin1919 wrote...
Behindyounow wrote...
DA did make me feel pretty sick with myself. After I killed Connor in an evil playthrough I was like... Damn... Did I just do that?!
Needless to say I'd turned into a do-gooder by the end of that game. Which is rare for me.
I decided to go with killing Connor in one of my playthroughs, gawly that was gut wrenching. Especially when HE tells you to do it, to save father, and all of that.
Then when you get to the camp, Alistair has to give you his speech on how you suck.
"You killed a little boy, how could you do that?"
What I really hate about that speech Alistair gives is that your PC is not given an oppurtunity to really go off on him. If you're RP'ing the situation where each option is equally bad (Bioware really should have properly implemented consequences for traipsing off to the Tower) - where does he get off crticising your character for doing what she/he had to do, particularly since he refuses to take the lead?
I kind of agree, I basically wanted to say "You know, you said that we had too also, why are you yelling at me for it?"
The only way not to get him pissed off is to go all the way back to the circle, and then get the mages to do the ritual, which is the fluffy way out. That wouldnt work in a real situation. Grr, it makes me mad. But I gave him his mother amulet afterward, so he no mad at me anymore.
#49
Posté 04 mars 2010 - 05:39
#50
Posté 04 mars 2010 - 06:29
Thalorin1919 wrote...
Reaverwind wrote...
Thalorin1919 wrote...
Behindyounow wrote...
DA did make me feel pretty sick with myself. After I killed Connor in an evil playthrough I was like... Damn... Did I just do that?!
Needless to say I'd turned into a do-gooder by the end of that game. Which is rare for me.
I decided to go with killing Connor in one of my playthroughs, gawly that was gut wrenching. Especially when HE tells you to do it, to save father, and all of that.
Then when you get to the camp, Alistair has to give you his speech on how you suck.
"You killed a little boy, how could you do that?"
What I really hate about that speech Alistair gives is that your PC is not given an oppurtunity to really go off on him. If you're RP'ing the situation where each option is equally bad (Bioware really should have properly implemented consequences for traipsing off to the Tower) - where does he get off crticising your character for doing what she/he had to do, particularly since he refuses to take the lead?
I kind of agree, I basically wanted to say "You know, you said that we had too also, why are you yelling at me for it?"
The only way not to get him pissed off is to go all the way back to the circle, and then get the mages to do the ritual, which is the fluffy way out. That wouldnt work in a real situation. Grr, it makes me mad. But I gave him his mother amulet afterward, so he no mad at me anymore.
Okay, now that the OP has weighed in and doesn't seem to mind thread derailment, I feel like I can respond.
I don't see the circle as a fluffy choice. It's as much a grey area as the other choices. In that one, you're putting your personal morals above the well being of the inhabitants of the castle. It works out, maybe because you've destroyed his army of the undead, maybe for other reasons, but you don't know that. You're leaving while knowing that you may come back to find everyone dead.
Also Alistair's reaction makes sense. His initial statement that the boy might have to die comes before he thinks of the possibility of going to the mages. After that, his morals would make that the only possibility he could accept. If you reject that, he's going to be pissed. And we already know how Alistair feels about blood magic, his reaction to that possible decision can't bea surprise.
As to whether he has a right to say anything about it, everyone has a right to speak their mind. All the characters do it frequently. There's nothing in his reaction that doesn't make sense, or is inconsistant with his character.





Retour en haut






