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An old gamer´s review


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#26
Dokteur Kill

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- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.

Kaidan and Ashley are both annoyed that Shepard is working with Cerberus. They also have jobs to do with the alliance. Had they not been annoyed with Shepard for joining Cerberus, they would have less of a reason not to join Shepard.

Liara is too busy tracking down the Shadow Broker. She wants revenge. It has consumed her.

And if they did join Shepard, if they follow the same rules as the other characters, they could die - which is clearly what the developers don't want. They want Kaidan, Ashley and Liara to survive as they both important roles in ME3.

I don't think anyone asks for them to rejoin your team, but a longer and more emotional reunion scene would certainly add to the game. 

The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.

If isn't broken, don't fix it. I love this style.

Erm. It wasn't broken in the first place, and they still fixed it.

The recruitment missions -> loyalty mission structure of ME2 was a bit too predictable compared to the somewhat freer structure of ME, where you didn't necessarily know (in the first playthrough, anyway) that a certain mission would automatically lead to a new teammate. As it is, the only "surprise" character is Legion.

#27
addiction21

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ImperialOperative wrote...

Majority = 15 cats on the forums?


1. I am a chicken.
2. Since it is the internet (more specifically a forum) it is more like Majority=my opinion and my opinion=fact
3. Waffle r gud

#28
ImperialOperative

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addiction21 wrote...

ImperialOperative wrote...

Majority = 15 cats on the forums?


1. I am a chicken.
2. Since it is the internet (more specifically a forum) it is more like Majority=my opinion and my opinion=fact
3. Waffle r gud


Poor poor "old" folk on this thread, already suffering from late stages of dementia. 

It's sad.

#29
Druss99

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ImperialOperative wrote...

addiction21 wrote...

ImperialOperative wrote...

Majority = 15 cats on the forums?


1. I am a chicken.
2. Since it is the internet (more specifically a forum) it is more like Majority=my opinion and my opinion=fact
3. Waffle r gud


Poor poor "old" folk on this thread, already suffering from late stages of dementia. 

It's sad.


Its amazing how many people on here think "the majority" want baldurs gate with guns. ME is simply not that kind of game and never was. Its a far superior game for the changes they have made.

#30
KotOREffecT

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Kaylord wrote...

Fantastic story, fantastic cinematic screenplay, fantastic characters and animation. Really. Fantastic.

- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.

- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels". 


I pretty much agree with all that spot on. But some of the other stuff can be overlooked and taken in a different light depending on what you like or how you take it.

#31
MonkeyLungs

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Some people disagree that ME2 is 'far superior'. Some people really love both games. I find some of the changes to be improvements and some of them to be steps backwards. I can appreciate both titles for what they are.



I do not want Baldur's gate with guns. The combat is fine ... the exploration needs expanding, the inventory needs to be way cooler, and the character sheet needs to be expanded upon (more levels, more choices, more points to spend at level up, more skills, non combat skills, dialogue skills that you can spend points on, more chance for diverse builds, and yes the ability to completely 'gimp' your character).

#32
addiction21

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ImperialOperative wrote...

Poor poor "old" folk on this thread, already suffering from late stages of dementia. 

It's sad.


Ya 28 is pretty old for a chicken.

On the subject at hand tho I do agree with some of the points made by the OP but I would not go so far as to call it a review. It is more of a list of things I do not like or agree with. A review at least makes an attempt to give some time to the parts the reviewer enjoyed instead of glossing them over in a sentance or two.
A better title would of been "An old gamer's opinion"

#33
Gatt9

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Druss99 wrote...

ImperialOperative wrote...

addiction21 wrote...

ImperialOperative wrote...

Majority = 15 cats on the forums?


1. I am a chicken.
2. Since it is the internet (more specifically a forum) it is more like Majority=my opinion and my opinion=fact
3. Waffle r gud


Poor poor "old" folk on this thread, already suffering from late stages of dementia. 

It's sad.


Its amazing how many people on here think "the majority" want baldurs gate with guns. ME is simply not that kind of game and never was. Its a far superior game for the changes they have made.


No,  it really isn't,  not by any standards.

It claims it's an RPG,  but lacks every element found in an RPG.  It focuses on being a shooter,  and yet it's AI is about on par with Quake,  and it's level design is somewhere around the C64 era.  It's got story holes bigger than the planets it claims to visit,  complete with non-sensical dialogue.  10 years ago,  when journalistic integrity existed in the gaming industry,  this game wouldn't have gotten half credit,  and there wouldn't be anyone sitting here trying to defend it.  Sadly,  today gaming journalists have no integrity,  and apparently the "Quality of the game" is directly related to the hype it created,  rather than having anything to do with the actual game.

The Majority,  I'd imagine,  expected a sequel to Mass Effect.  Not "Baldur's gate with guns!!!!1!1!" (Which I'm going to go ahead and assume is this forum's weak attempt at discrediting anyone who points on that ME2 is terrible).  What people got when they opened the case?  Last time I loaded it I was reminded strongly of Battlecruiser 3000AD,  a whole lot of hype,  and what was in the box neither resembled what was advertised,  nor made for a good game.

#34
KotOREffecT

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addiction21 wrote...

ImperialOperative wrote...

Poor poor "old" folk on this thread, already suffering from late stages of dementia. 

It's sad.


Ya 28 is pretty old for a chicken.

On the subject at hand tho I do agree with some of the points made by the OP but I would not go so far as to call it a review. It is more of a list of things I do not like or agree with. A review at least makes an attempt to give some time to the parts the reviewer enjoyed instead of glossing them over in a sentance or two.
A better title would of been "An old gamer's opinion"


Agreed.

#35
AsheraII

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Please not the RPG nonsense again? This game is more RPG to me than Pools of Radiance ever was to be honest. As soon as some game uses certain game mechanics from a certain well known brand of table RPG, they start considering the game itself RPG, which is the biggest mistake in RPG history.

#36
Qwepir

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Kaylord wrote...
- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.

There is a geth on the reaper.

#37
ImperialOperative

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Gatt9 wrote...

No,  it really isn't,  not by any standards.

It claims it's an RPG,  but lacks every element found in an RPG.  It focuses on being a shooter,  and yet it's AI is about on par with Quake,  and it's level design is somewhere around the C64 era.  It's got story holes bigger than the planets it claims to visit,  complete with non-sensical dialogue.  10 years ago,  when journalistic integrity existed in the gaming industry,  this game wouldn't have gotten half credit,  and there wouldn't be anyone sitting here trying to defend it.  Sadly,  today gaming journalists have no integrity,  and apparently the "Quality of the game" is directly related to the hype it created,  rather than having anything to do with the actual game.

The Majority,  I'd imagine,  expected a sequel to Mass Effect.  Not "Baldur's gate with guns!!!!1!1!" (Which I'm going to go ahead and assume is this forum's weak attempt at discrediting anyone who points on that ME2 is terrible).  What people got when they opened the case?  Last time I loaded it I was reminded strongly of Battlecruiser 3000AD,  a whole lot of hype,  and what was in the box neither resembled what was advertised,  nor made for a good game.


Kind of like your posts:

Filled with a whole lot o' nuthin'.  Much like ME1, great use of empty thoughts and generic "antifanboy-trufan-isms" to give the illusion of substance.

#38
sirandar

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Kaylord wrote...

I am not used to taking so long to finish a game, but, you know, getting older and having a demanding job and a wife makes time a precious resource. So. Finally finished, and I crave for some more time to play it anew.

Since the mid 80s, I am into PC games and have played my share of great evergreens. It is fantastic to experience the almost movie-like quality of modern, story driven games. But at the same time, I see many old virtues disappear without any good reason.

Here my impressions:

Fantastic story, fantastic cinematic screenplay, fantastic characters and animation. Really. Fantastic.

Some plot holes are annoying, though:

- Council politics are poorly covered. Of course there is distrust after the top Spectre disappears for two years and the appears with a big powerful cerberus ship in tow. But the matter is handled too superficially to be believable; a council would not simply ignore, they would, as the absolute minimum, investigate.

- Same holds true for the Alliance. Shepard can´t even get rid of the N7 logo on his uniform. Except for a monument on the crash site, the Alliance doesn´t add anything.

- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.

- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.


OTOH, the gameplay - as opposed to the cinematic part - seemed to me a big setback, throwing overboard developments which took place over many game generations, and replacing them with virtually nothing instead:

- The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.

- Inventory gone and replaced by one of the most superficial upgrade systems I have ever seen. This is arcade game niveau, folks! I expect this of old console games, but not on a high-standard PC game.

- Much advertised customization of armor is disappointing. Adding non-customizable DLC-armor adds insult to the injury. Finally, removing the helmet toggle is exemplary for lack of sense for good game-play details.

- Character screen. Armor/Weapon equipment. Journal. Well, to quote a review I read somewhere: "If you have to access in-game information via escape key, someone did not deserve his employment as a GUI designer." Besides, the effect of having no traditional inventory is that you can only change equipment on certain choke points in the game. I fail to see how this could be an improvement to gameplay.

- Heat-Sinks: Since so many RPG mechanics were removed, compared to ME1, can anybody tell me why an ammo-system is supposed to add to the game-experience? It is not coherent, it is not logical, it even contradicts the self-imposed designer philosophy! For example, the inventory and loot system was gimped because it allegedly did not add to "game-play-experience". So, having to look for ammo all the time does?

- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.

- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels".


So bottomline; while it is a great game with an almost movie-like flow, the game mechanics seem to me a shortcoming in almost every aspect. Perhaps it has to do with the modern short-term attention fashion which hails from console gaming. But in my eyes, Bioware is seriously loosing its competence to do good *PC* games.


Very very well said and I agree with every point.  Still a great game though and much much better than anything else when the total package is considered.

Also Bioware missed huge opportunities for character development and background development.  For example, what does the Hanar think about their beloved Enkindlers after Soveringn.  Instead we got a lazy plot device that nobody believes what happened in ME1.  I completely agree that Bioware completely destroyed all the squaddies from the first game except  Wrex.   Liara was horribly handled and to add insult to injury when I greeted her I had to do so through a helmet.

There was almost no sense of exploration and I found the very last ending scene to be a B-movie teaser for ME3.  Cerebus also wasn't handled too well, a top secret organization flitting around all over the place with Cerbus logos, with no reaction I could see. 

You may say I am being overly critical of the game, but I gave it 2 playthoughs which is the highest complement I can give a game.  ME1 also got 2 playthoughs.  I found Dragon Age so boring confined and tedious I barely made it 1/2 way.

#39
Hizoka003

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masterjedirobyn wrote...

I have to take offense at the way you make console gamers sound...as if PC games are the only *true* games. And blaming the 'dumbing down' of the game elements on console influence? come on.

dude grow the hell up hes talking about old consoles not the current ones... and no matter if you want to believe it or not a console will NEVER be as good of a platform for a game as a PC





to the OP, this is prolly one of the most accurate reviwes out there, but the nut hugging fanbois will hate it becasue its true

#40
skan5

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I agree with many of the points, though I still loved the game.



The ammo system really should have been the hybrid between the two, as the new one really doesn't make sense to me. To the people saying "ammo adds a whole new dimension 'cause you don't have infinity!" I say, "really?"



I never worried about ammo in ME1. I never worried about ammo in ME2. ME1 forced me to switch weapons when they overheated, ME2 never forced me to switch weapons for any reason (save Heavy). I never had a concern for ammo in ME2 even on Insane, and I knew even if the reserves looked low after the battle, I could pretty much restock it back to full by the overflooding clips all over the damn place.



And to those that never switched weapons in ME1 "because you never had to," that's your call. I switched weapons all the time (though I was a soldier) when the time called for it, much like I switched weapons all the time in ME2 when the time called for it. Or are you telling me that you're incapable of doing something in a game unless it's a requirement? ****, switching weapons to better meet the situation is something that goes back to Doom.



As for the inventory system, to be honest, I never allowed myself to access the Inventory in ME1 unless I was on the Normandy. It just made no sense for the characters to be carrying all of those items with them. This is something I've always disagreed with RPGs in general though.



And while I like the way the inventory is managed now (scanning, sent to Normandy, etc) I would still very much like to see more options (key word, "more options," not the "Lancer I -> Lancer II -> Lancer III" bull****) and would love to see the old weapon upgrade/ammo system back as apposed to this completely linear one.



As for the rest, pretty much agree.

#41
sirandar

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Gatt9 wrote...

Druss99 wrote...

ImperialOperative wrote...

addiction21 wrote...

ImperialOperative wrote...

Majority = 15 cats on the forums?


1. I am a chicken.
2. Since it is the internet (more specifically a forum) it is more like Majority=my opinion and my opinion=fact
3. Waffle r gud


Poor poor "old" folk on this thread, already suffering from late stages of dementia. 

It's sad.


Its amazing how many people on here think "the majority" want baldurs gate with guns. ME is simply not that kind of game and never was. Its a far superior game for the changes they have made.


No,  it really isn't,  not by any standards.

It claims it's an RPG,  but lacks every element found in an RPG.  It focuses on being a shooter,  and yet it's AI is about on par with Quake,  and it's level design is somewhere around the C64 era.  It's got story holes bigger than the planets it claims to visit,  complete with non-sensical dialogue.  10 years ago,  when journalistic integrity existed in the gaming industry,  this game wouldn't have gotten half credit,  and there wouldn't be anyone sitting here trying to defend it.  Sadly,  today gaming journalists have no integrity,  and apparently the "Quality of the game" is directly related to the hype it created,  rather than having anything to do with the actual game.

The Majority,  I'd imagine,  expected a sequel to Mass Effect.  Not "Baldur's gate with guns!!!!1!1!" (Which I'm going to go ahead and assume is this forum's weak attempt at discrediting anyone who points on that ME2 is terrible).  What people got when they opened the case?  Last time I loaded it I was reminded strongly of Battlecruiser 3000AD,  a whole lot of hype,  and what was in the box neither resembled what was advertised,  nor made for a good game.


There is some truth to what you say and I too found the actual story development to be a little lacking, but you are being overly critical.   ME2 was greater than the sum of it's parts.  Of course it wasn't an rpg, it really wasn't meant to be one despite the box.  The indusrty is currently incapbale of making an RPG that is both cinematic and has voice acting.  Someday maybe when the tech gets dirt cheap, but that is probably at least 5 years away.

Simply put,  Voice acted cinematic RPGs are not profitable when the masses are willing to pay for ME2.  Don't blame Bioware for not providing what we are not willing to pay for.

#42
The_Awesome_Sloth

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Kaylord wrote...


- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.


how do you think legion got on the ship....

#43
addiction21

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Hizoka003 wrote...

dude grow the hell up hes talking about old consoles not the current ones... and no matter if you want to believe it or not a console will NEVER be as good of a platform for a game as a PC





to the OP, this is prolly one of the most accurate reviwes out there, but the nut hugging fanbois will hate it becasue its true


If you cannot accept the truth that other people have different opinions then your own you should probably stay off forums.  Actually you should just keep your mouth shut if that is how you react to a different opinion.

#44
boardnfool86

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Kaylord wrote...

I am not used to taking so long to finish a game, but, you know, getting older and having a demanding job and a wife makes time a precious resource. So. Finally finished, and I crave for some more time to play it anew.

Since the mid 80s, I am into PC games and have played my share of great evergreens. It is fantastic to experience the almost movie-like quality of modern, story driven games. But at the same time, I see many old virtues disappear without any good reason.

Here my impressions:

Fantastic story, fantastic cinematic screenplay, fantastic characters and animation. Really. Fantastic.

Some plot holes are annoying, though:

- Council politics are poorly covered. Of course there is distrust after the top Spectre disappears for two years and the appears with a big powerful cerberus ship in tow. But the matter is handled too superficially to be believable; a council would not simply ignore, they would, as the absolute minimum, investigate.

- Same holds true for the Alliance. Shepard can´t even get rid of the N7 logo on his uniform. Except for a monument on the crash site, the Alliance doesn´t add anything.

- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.

- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.


OTOH, the gameplay - as opposed to the cinematic part - seemed to me a big setback, throwing overboard developments which took place over many game generations, and replacing them with virtually nothing instead:

- The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.

- Inventory gone and replaced by one of the most superficial upgrade systems I have ever seen. This is arcade game niveau, folks! I expect this of old console games, but not on a high-standard PC game.

- Much advertised customization of armor is disappointing. Adding non-customizable DLC-armor adds insult to the injury. Finally, removing the helmet toggle is exemplary for lack of sense for good game-play details.

- Character screen. Armor/Weapon equipment. Journal. Well, to quote a review I read somewhere: "If you have to access in-game information via escape key, someone did not deserve his employment as a GUI designer." Besides, the effect of having no traditional inventory is that you can only change equipment on certain choke points in the game. I fail to see how this could be an improvement to gameplay.

- Heat-Sinks: Since so many RPG mechanics were removed, compared to ME1, can anybody tell me why an ammo-system is supposed to add to the game-experience? It is not coherent, it is not logical, it even contradicts the self-imposed designer philosophy! For example, the inventory and loot system was gimped because it allegedly did not add to "game-play-experience". So, having to look for ammo all the time does?

- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.

- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels".


So bottomline; while it is a great game with an almost movie-like flow, the game mechanics seem to me a shortcoming in almost every aspect. Perhaps it has to do with the modern short-term attention fashion which hails from console gaming. But in my eyes, Bioware is seriously loosing its competence to do good *PC* games.


Although mining is a horrendous activity, I disagree with everything else. Although weapons and armor could use more options so you have to make more inventory choices throughout the game, the new system is brilliant. It not only mimics more of a realistic approach to arming a squad, but it also removes the lunacy of managing a 150 item inventory that follows you around everywhere.

As for the driving, I always wondered why you would be dropped half a mile from your target, the drop shuttle taking you directly there makes more sense, and the driving segments in ME1 were not pertinent to the story and the fact that the Mako managed to get involved in every major mission was silly, I was fine with it, but it was kinda strange that the Mako was in every garage you had to go through (noveria and feros in paritcular). The hammerhead will be fine.

So my bottom line is Mass Effect's new direction is fantastic, it just needs a lot of work, the new system is bare bones but once they flush it out it will be unparalleled. (flushing out will prob partly be done through DLC due to the sheer size of the game - two discs as is)

#45
ImperialOperative

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Hizoka003 wrote...

masterjedirobyn wrote...

I have to take offense at the way you make console gamers sound...as if PC games are the only *true* games. And blaming the 'dumbing down' of the game elements on console influence? come on.

dude grow the hell up hes talking about old consoles not the current ones... and no matter if you want to believe it or not a console will NEVER be as good of a platform for a game as a PC


to the OP, this is prolly one of the most accurate reviwes out there, but the nut hugging fanbois will hate it becasue its true


Everything you said is false.  Better luck next time.

#46
Hizoka003

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ImperialOperative wrote...

Hizoka003 wrote...

masterjedirobyn wrote...

I have to take offense at the way you make console gamers sound...as if PC games are the only *true* games. And blaming the 'dumbing down' of the game elements on console influence? come on.

dude grow the hell up hes talking about old consoles not the current ones... and no matter if you want to believe it or not a console will NEVER be as good of a platform for a game as a PC


to the OP, this is prolly one of the most accurate reviwes out there, but the nut hugging fanbois will hate it becasue its true


Everything you said is false.  Better luck next time.

like i said the gfanbois will never believe the truth becasue they are fanbois

#47
Franky2toes

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The_Awesome_Sloth wrote...

Kaylord wrote...


- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.


how do you think legion got on the ship....

 
 Some people need everything perfectly explained it seems.  Not sure how they didnt connect geth ship next to reaper and finding a geth on the reaper together.
  And whats funny is people keep saying they agree with all points. So these people that think ME2 was dumbed down and so many plot holes cant even figure out some of this **** on there own.

#48
skan5

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Oh, and to the people constantly referring to the last available squad member (and to the OP as well, actually), keep in mind this is the No Spoilers section...

#49
The_Awesome_Sloth

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skan5 wrote...

Oh, and to the people constantly referring to the last available squad member (and to the OP as well, actually), keep in mind this is the No Spoilers section...


sorry mom....

#50
Kangasniemi

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Some points I agree with some I don't.

The Exploration: Sure it's not as vast as it was in BG-series, but guess what, time to make a map in BG takes hours or maybe a day, in ME2 it's more like days (for those corridors). Making a really unique open map would take weeks. And no, planets in ME1 WERE NOT UNIQUE, they were all copy-pasted with slightly different type of sky textures. You can't compare old school 2d games with modern 3d games. That's not comparing apples and oranges, that's comparing apples and a motorcycle. There is no point.

The Inventory: ME2 has about 20 gun or something like that. Each gun is different than the other (burst fire vs. full auto, magnum pistol vs. normal one, pump action shotgun vs. semi-automatic and so on). ME1 had 1 pistol, 1 shotgun, 1 assault rifle and 1 sniper rifle, only difference was some numerical values (and after opening the spectre gear you only use those). The system had about 5 usefull upgrades the rest was useless crap.
So the thing ME2 has done, is loose the useless crap and make the remaining stuff more unique.

The absence of quick keys (journal, guns etc.): This is annoying, but it's not a game breaker, just mildly annoying.

Heat-sinks: Imagine playing Infiltrator with infinite sniper ammo. Boooooooooooring. With infinite ammo you could just sit in cover for eternity and never use more than one gun. Now you must use different guns and ammo isn't that hard to find really.

Mako and Mining: This topic is not about the game any more, hell it's not even about the game mechanics any more. It has become a religious debate in which no one is right or wrong anymore, and who ever wins, we all lose.

I agree more or less with the other points.