Aller au contenu

Photo

An old gamer´s review


  • Ce sujet est fermé Ce sujet est fermé
81 réponses à ce sujet

#51
The_Awesome_Sloth

The_Awesome_Sloth
  • Members
  • 164 messages

Franky2toes wrote...

The_Awesome_Sloth wrote...

Kaylord wrote...


- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.


how do you think legion got on the ship....

 
 Some people need everything perfectly explained it seems.  Not sure how they didnt connect geth ship next to reaper and finding a geth on the reaper together. 
  And whats funny is people keep saying they agree with all points. So these people that think ME2 was dumbed down and so many plot holes cant even figure out some of this **** on there own.

exactly.....

i look forward to seeing what bioware will do with mass effect 3, and how people will be complaining about it further more.

but then again, with the suggestions people are making for mass effect 3, it might actually be bad.

#52
SolidDuece

SolidDuece
  • Members
  • 58 messages

- Council politics are poorly covered. Of course there is distrust after the top Spectre disappears for two years and the appears with a big powerful cerberus ship in tow. But the matter is handled too superficially to be believable; a council would not simply ignore, they would, as the absolute minimum, investigate.

- Same holds true for the Alliance. Shepard can´t even get rid of the N7 logo on his uniform. Except for a monument on the crash site, the Alliance doesn´t add anything.


Reinstating Shepards status technically is an investigation. The Council and Alliance have a personal debt to Shepard. Unfortunately neither can afford to get involved because of Cerberus and their non control of the Terminus Systems. It's that simple. Play through the scene again, its all explained.

- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.


Shepard works for Cerberus. Ashley/Kaiden have careers in the Alliance to maintain. Both have voiced their digust with the situation. I assume you didn't skip over the scene, yes? It makes sense for them to keep their distance. Also remember its been 2 years. Shepard didn't die and just wake up the next day.

- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.


Again, explained. Please go back and play the game.

- The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.


I can't argue with your opinion. Some people like that playstyle. some don't

.
- Inventory gone and replaced by one of the most superficial upgrade systems I have ever seen.


The only people I've met that hate the new inventory system are the posters on this board. You want the most criticised and hated item of the last game back to satisfy the minority of posters on this board? I donn't understand it. I guess people like to collect hundreds of items and sell them manually at markets for credits that won't be used. The upgrading system is still there, you do upgrades by scanning and collecting items. I don't see the problem.

- Much advertised customization of armor is disappointing. Adding non-customizable DLC-armor adds insult to the injury. Finally, removing the helmet toggle is exemplary for lack of sense for good game-play details.


How can the DLC be an insult if it's free? Even if it wasn't free, don't get it. I do agree with the rest.

- Character screen. Armor/Weapon equipment. Journal. Well, to quote a review I read somewhere: "If you have to access in-game information via escape key, someone did not deserve his employment as a GUI designer." Besides, the effect of having no traditional inventory is that you can only change equipment on certain choke points in the game. I fail to see how this could be an improvement to gameplay.


Because they tried the inventory system before and it sucked. It sucked. It sucked. I agree with the rest.

- Heat-Sinks: Since so many RPG mechanics were removed, compared to ME1, can anybody tell me why an ammo-system is supposed to add to the game-experience? It is not coherent, it is not logical, it even contradicts the self-imposed designer philosophy! For example, the inventory and loot system was gimped because it allegedly did not add to "game-play-experience". So, having to look for ammo all the time does?


It's logical in every other shooter game besides this one? Should every game remove the ammo system and go for a Heat sink system? I fail to see how an ammo system in this or any game is illogical. And yes, the inventory system was gimped because it didn't add to the experience. Tactical shooting does. If your having problems looking for ammo in this game, I can't help you. It's everywhere.

- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.


I agree however again you forget the fact that the DLC is free. You also forget that if something didn't feel right or fully fleshed out, it was cut. If they put in a half fast Hammerhead with crappy/bugged missions, would that make you feel happier? No, it would probably be something else you would have complained about. So yea, even though we both agree vehicles would be a great addition, I believe that incomplete rushed things would be a detriment to the game.

- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels".


I agree.

TL;DR

There are some points you made that I agree with but it seems that you are obsessed with having a crappy inventory system, unlimited ammo, and incomplete/unfinished Mako missions. You complain about free DLC. FREE DLC. Uck. You complain about several story points that were already explained. Please play through the game again. At the end you say you are loosing faith in Bioware. The fact is, bussiness for Bioware has never been better. Forum dwellers are a MINORITY of the gaming population. Fact is, Mass Effect 2 is a classic that will be remembered years from now. Games will be held to the standards that this game helped to create. I have a feeling in 5-10 years from now, you will be compairing the next "big hit" to ME2.

#53
Kaylord

Kaylord
  • Members
  • 315 messages
Thanks @ all for their comments. I am glad that there are some fellow gamers who have a similar view of things. And surprisingly, no flame^^

Perhaps one amend and some clarifications:

- The remark on the geth ship was wrong, as some have pointed out. And that point maybe should NOT have been mentioned in a non-spoiler section, sorry for that^^

- The minigames provided for a change compared to ME1, but were only bearable because they were not employed too often. IMO the hacking game was a bit tedious because of the small lettering and it took me always longer than the bypass-game, but that´s only a very minor gripe.

- I felt more personalized in ME1, just because there were much more different armor suits to choose from. For example, IMO the Guardian edition looked awesome. Since ME1 was easy enough, it wasn´t really necessary to wear Collossus or Predator just for the best stats. And don´t get me started again on that ridiculous no no-helmet issue^^

- I did not say that the ME1 inventory was ok. Far from that. Actually, I would say that the guys responsible for the inventory system in NWN, KotOR, JE, DA and ME1 should be fired. ;)


Since some people seem to agree on some basic points, there probably is a chance that Bioware is going to reestablish some of the old games´ virtues.

Modifié par Kaylord, 02 mars 2010 - 09:20 .


#54
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 182 messages
I agree with nearly everything the OP has said. It's nice to see much of the stuff I don't like summed up in post like this. No matter how good a game is, there is always room for improvement. The OP hit the nail right on the head. ;)

#55
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages

Kaylord wrote...


- I did not say that the ME1 inventory was ok. Far from that. Actually, I would say that the guys responsible for the inventory system in NWN, KotOR, JE, DA and ME1 should be fired. ;)


Since some people seem to agree on some basic points, there probably is a chance that Bioware is going to reestablish some of the old games´ virtues.


Inventory is always tricky when it must be handled with a pad. I can't say i've seen any game that solves that puzzle very well. Suggestions anyone?

I wouldn't say "the old games" when talking about good game play choices, though. It's not so much about fashion and dying virtues but more about what emotion you want to evoke with your game play. Mass Effect 2 tries very hard to be personal and emotional. This reflects combat as well, it seems. All the armor is hand made for each squadmate, its not even armor in many cases but costumes. It's all centered about personality and characteristics.
Its not about strategy or war that much. It's not about tactics and planning. They kept the combat itself because it's one of many emotions (rage, power, fear, relief etc.) but it's certainly not the most central theme of the game.

So, if BW wants to release another game that will put the player into the position of a tactician and a strategist, the "old virtues" are most possibly coming back. 

As i said before, i can understand what BW is trying to do, but it will back lash if they take out interesting game play decisions (not talking about dialog decisions here).

#56
Hizoka003

Hizoka003
  • Members
  • 294 messages

SimonTheFrog wrote...

Kaylord wrote...


- I did not say that the ME1 inventory was ok. Far from that. Actually, I would say that the guys responsible for the inventory system in NWN, KotOR, JE, DA and ME1 should be fired. ;)


Since some people seem to agree on some basic points, there probably is a chance that Bioware is going to reestablish some of the old games´ virtues.


Inventory is always tricky when it must be handled with a pad. I can't say i've seen any game that solves that puzzle very well. Suggestions anyone?

I wouldn't say "the old games" when talking about good game play choices, though. It's not so much about fashion and dying virtues but more about what emotion you want to evoke with your game play. Mass Effect 2 tries very hard to be personal and emotional. This reflects combat as well, it seems. All the armor is hand made for each squadmate, its not even armor in many cases but costumes. It's all centered about personality and characteristics.
Its not about strategy or war that much. It's not about tactics and planning. They kept the combat itself because it's one of many emotions (rage, power, fear, relief etc.) but it's certainly not the most central theme of the game.

So, if BW wants to release another game that will put the player into the position of a tactician and a strategist, the "old virtues" are most possibly coming back. 

As i said before, i can understand what BW is trying to do, but it will back lash if they take out interesting game play decisions (not talking about dialog decisions here).

but much of the "desisions" are what box to hide behind. BioWare sold out and made a generic shooter with dialog, thoes who preted too see beyond that are fooling themselvs

#57
SolidDuece

SolidDuece
  • Members
  • 58 messages

]but much of the "desisions" are what box to hide behind. BioWare sold out and made a generic shooter with dialog, thoes who preted too see beyond that are fooling themselvs


LOL

#58
Andaius20

Andaius20
  • Members
  • 7 415 messages
Indeed, for all the hard work they did in making "unique" combat zones it pretty much just boils down to a generic corridor with boxes line up in the middle. You can easily see exactly where combat will take place and you only have one direction to go. Also adding the ammo system to me was a step back along with a lore breaking it doesn't really add much fun. No crouch so your forced to stand up into a hail of fire if you have to turn to shoot at someone on the flanks.



They completely took out the whole X mod system, and replaced it with generic "assault rifle damage 1/5"

#59
addiction21

addiction21
  • Members
  • 6 066 messages

Andaius20 wrote...

Indeed, for all the hard work they did in making "unique" combat zones it pretty much just boils down to a generic corridor with boxes line up in the middle. You can easily see exactly where combat will take place and you only have one direction to go. Also adding the ammo system to me was a step back along with a lore breaking it doesn't really add much fun. No crouch so your forced to stand up into a hail of fire if you have to turn to shoot at someone on the flanks. 


I agree the cover in ME1 was more organic and blended into the enviroment better.The difference between the long hallways of ME1 and ME2 is that there is a loading screen. Other then that you only had one direction to go to get to your objective in ME1. Even the parts where the Mako was part of the mission it was just one path.
THe loading screens do break that illusion of "exploration" but that is all it was in ME1. A illusion. You are still going down hallway A and then you head back to the hub to be sent down hallway B.

#60
pefrase

pefrase
  • Members
  • 2 messages
I initially shared the objection to the ammo system, but I've come to think it really does improve the gameplay. However, I think the real problem is with *looking for* ammo. It's tedious, and more importantly it really disrupts the game's pacing. It's particularly noticeable on a mission where you're trying to catch someone or save someone, and hence should be trying to move to your destination as quickly as possible. Instead you find yourself wandering around empty rooms looking for those little red cartridges. (Even more annoying, your squadmates will sometimes harass you while you do this, repeatedly informing you what it is you're supposed to do next.)



I'd prefer something more like the auto-corpse-looting mechanic in ME1, where you just get the ammo automatically instead of having to run around looking for it. You could have this happen only after all the enemies in a given encounter are defeated, in order to preserve the whole "running from cover to get more ammo" experience.

#61
Terror_K

Terror_K
  • Members
  • 4 362 messages
Good review. Pretty much agree with everything you said. I just hope BioWare is paying attention to it too.

#62
Hizoka003

Hizoka003
  • Members
  • 294 messages
the othe thing that gets me is look at Balders gate, the orginal, your first play though if you are a nut for doing EVERYTHING can take 100-150 hours, doing everything in ME2 while listening to everything spoken takes around 30-40 hour... to me something feels a bit off.



12 years have passed since Balders gate 1, so in 12 years we get voice acting, better graphics, but we lose over 100 hours of gameplay. I would rahter have the games of the late 1990s to be honest, voice acting and graphics cannot replace gameplay and game length

#63
huntrrz

huntrrz
  • Members
  • 1 522 messages

Ryzaki wrote...

I agree with this and I'm (mostly) a console gamer myself.  Let's be realistic people PCs are simply better now one might fight consoles more comfortable and convient but when it comes to graphics and power? PCs win by a mile. 

PCs win by a mile - IF your PC has the juice to run the game you want to run.  (I found that out the hard way when I tried the PC version of Halo all those years ago (Hey!  Only $20 at Best Buy!).  But it didn't like my graphics card, so I could either spend $150 on a card and hope everything else on my machine was up to spec, or $150 on an X-Box.  I got the console.  I'll trade fewer keys for guaranteed compatibility.)


SolidDuece wrote...

Reinstating Shepards status technically is an investigation. The Council and Alliance have a personal debt to Shepard. Unfortunately neither can afford to get involved because of Cerberus and their non control of the Terminus Systems. It's that simple. Play through the scene again, its all explained.

But what's missing is the ability to go back to Anderson/the Council to report your success(!!!).  I went back to see if there was any new dialog, and it was if I hadn't accomplished ANYTHING.

I can only hope they deliberately held that back for ME3, but it was disappointing for my progress to be totally ignored.  (I'd have rather been bared from docking at the Citadel again due to my association Cerberus than go back to Anderson and have the game behave as if I hadn't even begun my quest!)

#64
laudable11

laudable11
  • Members
  • 1 187 messages
It was a great game but ME2 is not the triumph that is ME1. ME1 is a RPG, ME2 is a hybrid of action and adventure. It really seems structred like a Zelda adventure game.



just my opinion

#65
Ryzaki

Ryzaki
  • Members
  • 34 427 messages

huntrrz wrote...


PCs win by a mile - IF your PC has the juice to run the game you want to run.  (I found that out the hard way when I tried the PC version of Halo all those years ago (Hey!  Only $20 at Best Buy!).  But it didn't like my graphics card, so I could either spend $150 on a card and hope everything else on my machine was up to spec, or $150 on an X-Box.  I got the console.  I'll trade fewer keys for guaranteed compatibility.)


Truth but games aren't always guaranteed to work on consoles either. The Tech boards on this very forum can tell you that. :P As will the tech boards on most console game forums. PCs do cost more for a great performance but its for an overall better experience. Its like buying a TV. Do you buy the cheaper SD that you can watch most channels, play games on but at a price of lower resolution and sometimes blurry and difficult to read text  or do you buy the large more expensive HDTV that you can watch HD channels on, play HD games on and is better looking? 

Some go for the SD some go for the HD but no one in their right mind will say that a HD is worse than a SD.

Plus you can multitask on your comp anyways. :P Comps win by virtue of not having to pay money grubbing Microsoft for internet use. (Even if you have to pay them (usually) for the OS. :pinched: )

#66
dLied

dLied
  • Members
  • 19 messages
I don't agree on most parts. Yes, Mako was fun in missions, but we get firewalker DLC: those five missions will probably be all that is needed. I don't care if its directly tied into the story, because I can't really understand why you would drive something into the collector ship, in omega, or the suicide mission for that matter.



However, I do agree on the alliance and council crits. Those thing could have been way better, but it is in no way gamebreaking.



Also, the planet exploration wasn't really that fun. Yes, there were cool skies, but the planet designs were so bad, gameplay-wise, that it kinda killed the fun.



The inventory in the last game was, well, ****. I spent at least an hour just selling or turning useless stuff into omnigel. Of course, ME2's system isn't perfect, but it is a helluva lot better than the previous one. While I miss the feeling of finding a whole new armor or weapon, it is still outweighed by that fact that this time, every item really feels different, and also looks way different from the last one. This time, I actually have to make a decision to decide what kinda heavy pistol I want. As for the armor, we need WAY more options in upcoming DLC. And a helmet-toggle. those things I really agree with.



But the story is what made the game. In ME1, the gameplay was, to be honest, not that great. Make combat was fun in a few missions, and the powers were fun because they were new. But the story was what made it good; renember the static awkward conversations? The boring, repetetive side quests? This game is better in almost every way; the only thing that it lacks is that special something that a completely original game has. This is after all a sequel. The devs called this game their "Empire strikes back" for a good reason. It is a vastly better game, but it will never have that magical charm that the first one had.



I'm just glad the devs put weight on quality in this one over the quantity of the first one.







PS: trying to imply that PC-games are principally "better" than console games is utter bull'. I agree that games work differently on those two mediums, but to imply that consoles, or console-gamers for that matter, are inferior in any way, is just tasteless.




#67
Vena_86

Vena_86
  • Members
  • 910 messages
The inventory of ME1 took too long to use, was not intuitive enough, with weak item pictures and no mechanics that help with large ammounts of items. Furthermore, you found way too much loot, most of it beeing useless or double.

However, during your play and at the end of each playthrough your Sheppard and whole team would always be differently equipped, making each playthrough feeling more unique. For me it was also often a deciding factor what gear everyone had regarding who Id take on a mission, specially the last one. You could further mod everyones weapons and armor to your prefered play style and defining your teams preference. For example on my second ME1 playthrough I turned Garrus into a super accurate sniper which was very satisfying to see working in action and was fitting with the visor, while on my first playthrough he was just another soldier with assault riffle.

All of the nagative points could have been fixed, instead BioWare screwed the good, the bad and came up with something new which adds nothing new (except the segmented N7 armor which is good but too meaning and strategy less) but is missing a lot of the positive effects from an inventory system.

Neither ME1 nor ME2 have it perfected. But I would have wished for a system that removes only the bad aspects of the ME1 inventory and not also the good ones.

There is not just one or the other, there is room for something better. This is true for most of the things that are discussed on these forums but a lot of the flame wars simply go arround which game (religion) is the right one. But there is no "right" one!

Modifié par Vena_86, 03 mars 2010 - 12:18 .


#68
Atheist Peace

Atheist Peace
  • Members
  • 83 messages

XxTaLoNxX wrote...

@Collider: We understand... BioWare made ME2 for gamers just like you. Gamers who like simplification of gameplay mechanics and narrow and nearly useless inventory systems. We also understand that there was a minority of players who didn't like the Mako in comparison to gamers who enjoyed it but wished it was better implemented.

You breaking his entire quote down to express your minority opinion isn't going to help ME3 be better than ME2. What it is going to perhaps do is convince BioWare that they made the correct design decisions, when clearly according to the majority.. they did not.


Even for these board's this post is a new low.

I would appreciate a link to the numbers that demonstrate that the "majority" share your opinion. Inferring that someone is an idiot purley on the basis that they dont share your view is pretty lame mate, kind of like if I was to suggest that the ONLY reason rpg gamers want a loot system is that they are completley allergic to any form of challenge, and a loot system almost always ensures the players charater is overpowered.

As for the OP, i am an old time gamer myself by your standards and while i agree with some of what you said i prefer the way inventory(or lack of) and ammo works in ME2. Weapon customisation could be better but i fully expect that to be addressed for ME3.

#69
Apollo Starflare

Apollo Starflare
  • Members
  • 3 096 messages
Can't say I agree with a lot of this, although you have to appreciate a well written critique of the game instead of a moan.



Geth Ship has been covered, but I'll add my 50p that the Council is sufficiently explained. Not only do they cover Shepard's status (and they do, in fact, have Cerberus/Shepard under investigation via Williams/Alenko) but this all takes place in the Terminus Systems and only against Humans. The Council treats the Terminus like a different country - going in there with a fleet wouldn't solve anything in their minds. Plus it works as a plot device of course.



I would have liked to see a Council SPECTRE investigating though, minor gripe for me there.



Minigames: I'm okay with these. They are pretty simple and I rarely have trouble with them once I got the hang, but the mini games have to be aimed at a hugely wide audience so they are one area that probably shouldn't be too tricky. Maybe a minigame that gets harder with the difficulty level would solve this?



I agree there could have been an extra scene for the ME1 love interests, but I agree with Bioware's decision not to have them as recruitable.



Structure: I don't see a problem with ME2's structure. Sure it has room for improvement, but what doesn't? It was a huge advance on what they have done before for me, ME1 harked back to the KotOR style a lot in particular. I find ME2 a bit more open.



I find devoting time to hugely detailed exploration sections thesedays leads to a worse story anyway, or at least less cinematic presentation. Mass Effect for me is supposed to be cinematic, as opposed to Dragon Age's more bookish way of storytelling (which I also love).



Ammo: I don't see why people still complain about the ammo. Sure when it was announced I did a double take too, especially with the rumours of universal ammo. The way it's gone though it's a massive improvement on the combat, as many have said it makes me consider my shots and tactics a lot more carefully. You even occasionally get cool moments where you finish off the last enemy in style with the last shot of your carnifex/shotgun heh.



I'll throw in here too that, while I think it can be improved further, I like the direction they have gone with the inventory. It's still there, which is a must, but it means a lot less clutter and more time actually playing the game. More weapon models would be nice though, same for party member outfits and armor/clothing sets. I love the armor customisation otherwise.



I do think a slight re-think of the way biotics etc. affect armor/shields/barriers might be in order though.



Lastly, the mining is a huge improvement from the mining in ME1. However the driving sections are well, not there! I like to seperate these two things as too often people compare mining to the mako. The Mako should never have been about mining, I liked it as a tank and enjoyed driving it around but the 'exploring' was very tedious. I can get together a large amount of minerals in no time at all in ME2.

#70
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages
The geth ship is legions...

#71
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages
Also I wish people would stop blaming everything on the console. I have never seen Bioware go "lets do this because of the xbox"



In case you people...FORGOT...mass effect was originally a 360 exclusive...

#72
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages
[quote]SolidDuece wrote...

[quote]
- Council politics are poorly covered. Of course there is distrust after the top Spectre disappears for two years and the appears with a big powerful cerberus ship in tow. But the matter is handled too superficially to be believable; a council would not simply ignore, they would, as the absolute minimum, investigate.

- Same holds true for the Alliance. Shepard can´t even get rid of the N7 logo on his uniform. Except for a monument on the crash site, the Alliance doesn´t add anything.
[/quote]

Reinstating Shepards status technically is an investigation. The Council and Alliance have a personal debt to Shepard. Unfortunately neither can afford to get involved because of Cerberus and their non control of the Terminus Systems. It's that simple. Play through the scene again, its all explained.

[quote]
- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.
[/quote]

Shepard works for Cerberus. Ashley/Kaiden have careers in the Alliance to maintain. Both have voiced their digust with the situation. I assume you didn't skip over the scene, yes? It makes sense for them to keep their distance. Also remember its been 2 years. Shepard didn't die and just wake up the next day.

[quote]
- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.
[/quote]

Again, explained. Please go back and play the game.

[quote]
- The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.
[/quote]

I can't argue with your opinion. Some people like that playstyle. some don't

[quote].
- Inventory gone and replaced by one of the most superficial upgrade systems I have ever seen.
[/quote]

The only people I've met that hate the new inventory system are the posters on this board. You want the most criticised and hated item of the last game back to satisfy the minority of posters on this board? I donn't understand it. I guess people like to collect hundreds of items and sell them manually at markets for credits that won't be used. The upgrading system is still there, you do upgrades by scanning and collecting items. I don't see the problem.

[quote]
- Much advertised customization of armor is disappointing. Adding non-customizable DLC-armor adds insult to the injury. Finally, removing the helmet toggle is exemplary for lack of sense for good game-play details.
[/quote]

How can the DLC be an insult if it's free? Even if it wasn't free, don't get it. I do agree with the rest.

[quote]
- Character screen. Armor/Weapon equipment. Journal. Well, to quote a review I read somewhere: "If you have to access in-game information via escape key, someone did not deserve his employment as a GUI designer." Besides, the effect of having no traditional inventory is that you can only change equipment on certain choke points in the game. I fail to see how this could be an improvement to gameplay.
[/quote]

Because they tried the inventory system before and it sucked. It sucked. It sucked. I agree with the rest.

[quote]
- Heat-Sinks: Since so many RPG mechanics were removed, compared to ME1, can anybody tell me why an ammo-system is supposed to add to the game-experience? It is not coherent, it is not logical, it even contradicts the self-imposed designer philosophy! For example, the inventory and loot system was gimped because it allegedly did not add to "game-play-experience". So, having to look for ammo all the time does?
[/quote]

It's logical in every other shooter game besides this one? Should every game remove the ammo system and go for a Heat sink system? I fail to see how an ammo system in this or any game is illogical. And yes, the inventory system was gimped because it didn't add to the experience. Tactical shooting does. If your having problems looking for ammo in this game, I can't help you. It's everywhere.

[quote]
- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.
[/quote]

I agree however again you forget the fact that the DLC is free. You also forget that if something didn't feel right or fully fleshed out, it was cut. If they put in a half fast Hammerhead with crappy/bugged missions, would that make you feel happier? No, it would probably be something else you would have complained about. So yea, even though we both agree vehicles would be a great addition, I believe that incomplete rushed things would be a detriment to the game.

[quote]
- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels".
[/quote]

I agree.

TL;DR

There are some points you made that I agree with but it seems that you are obsessed with having a crappy inventory system, unlimited ammo, and incomplete/unfinished Mako missions. You complain about free DLC. FREE DLC. Uck. You complain about several story points that were already explained. Please play through the game again. At the end you say you are loosing faith in Bioware. The fact is, bussiness for Bioware has never been better. Forum dwellers are a MINORITY of the gaming population. Fact is, Mass Effect 2 is a classic that will be remembered years from now. Games will be held to the standards that this game helped to create. I have a feeling in 5-10 years from now, you will be compairing the next "big hit" to ME2.

[/quote]

#73
Hizoka003

Hizoka003
  • Members
  • 294 messages

A Fhaol Bhig wrote...

Also I wish people would stop blaming everything on the console. I have never seen Bioware go "lets do this because of the xbox"

In case you people...FORGOT...mass effect was originally a 360 exclusive...

if you look its also the shortest Bioware game yet. Guess what thats because of the limitations of the console

#74
addiction21

addiction21
  • Members
  • 6 066 messages

Hizoka003 wrote...

if you look its also the shortest Bioware game yet. Guess what thats because of the limitations of the console


You have clearly never played Shattered Steel, MDK 2, or Jade Empire.

#75
A Fhaol Bhig

A Fhaol Bhig
  • Members
  • 423 messages

Hizoka003 wrote...

ImperialOperative wrote...

Hizoka003 wrote...

masterjedirobyn wrote...

I have to take offense at the way you make console gamers sound...as if PC games are the only *true* games. And blaming the 'dumbing down' of the game elements on console influence? come on.

dude grow the hell up hes talking about old consoles not the current ones... and no matter if you want to believe it or not a console will NEVER be as good of a platform for a game as a PC


to the OP, this is prolly one of the most accurate reviwes out there, but the nut hugging fanbois will hate it becasue its true


Everything you said is false.  Better luck next time.

like i said the gfanbois will never believe the truth becasue they are fanbois

And being a biased, self-opinionated jerk who disregards anyone's opinion makes you better?

Its not true, it's an opinion, what you think is an opinion. Not a fact, if it were true, than why do so many people like ME2? Because they think its Amazing/good/okay/or a terrible game. An opinion in other words.

Please stop with the horrible attempts at trolling.