- Council politics are poorly covered. Of course there is distrust after the top Spectre disappears for two years and the appears with a big powerful cerberus ship in tow. But the matter is handled too superficially to be believable; a council would not simply ignore, they would, as the absolute minimum, investigate.
- Same holds true for the Alliance. Shepard can´t even get rid of the N7 logo on his uniform. Except for a monument on the crash site, the Alliance doesn´t add anything.
Reinstating Shepards status technically is an investigation. The Council and Alliance have a personal debt to Shepard. Unfortunately neither can afford to get involved because of Cerberus and their non control of the Terminus Systems. It's that simple. Play through the scene again, its all explained.
- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.
Shepard works for Cerberus. Ashley/Kaiden have careers in the Alliance to maintain. Both have voiced their digust with the situation. I assume you didn't skip over the scene, yes? It makes sense for them to keep their distance. Also remember its been 2 years. Shepard didn't die and just wake up the next day.
- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.
Again, explained. Please go back and play the game.
- The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.
I can't argue with your opinion. Some people like that playstyle. some don't
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- Inventory gone and replaced by one of the most superficial upgrade systems I have ever seen.
The only people I've met that hate the new inventory system are the posters on this board. You want the most criticised and hated item of the last game back to satisfy the minority of posters on this board? I donn't understand it. I guess people like to collect hundreds of items and sell them manually at markets for credits that won't be used. The upgrading system is still there, you do upgrades by scanning and collecting items. I don't see the problem.
- Much advertised customization of armor is disappointing. Adding non-customizable DLC-armor adds insult to the injury. Finally, removing the helmet toggle is exemplary for lack of sense for good game-play details.
How can the DLC be an insult if it's free? Even if it wasn't free, don't get it. I do agree with the rest.
- Character screen. Armor/Weapon equipment. Journal. Well, to quote a review I read somewhere: "If you have to access in-game information via escape key, someone did not deserve his employment as a GUI designer." Besides, the effect of having no traditional inventory is that you can only change equipment on certain choke points in the game. I fail to see how this could be an improvement to gameplay.
Because they tried the inventory system before and it sucked. It sucked. It sucked. I agree with the rest.
- Heat-Sinks: Since so many RPG mechanics were removed, compared to ME1, can anybody tell me why an ammo-system is supposed to add to the game-experience? It is not coherent, it is not logical, it even contradicts the self-imposed designer philosophy! For example, the inventory and loot system was gimped because it allegedly did not add to "game-play-experience". So, having to look for ammo all the time does?
It's logical in every other shooter game besides this one? Should every game remove the ammo system and go for a Heat sink system? I fail to see how an ammo system in this or any game is illogical. And yes, the inventory system was gimped because it didn't add to the experience. Tactical shooting does. If your having problems looking for ammo in this game, I can't help you. It's everywhere.
- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.
I agree however again you forget the fact that the DLC is free. You also forget that if something didn't feel right or fully fleshed out, it was cut. If they put in a half fast Hammerhead with crappy/bugged missions, would that make you feel happier? No, it would probably be something else you would have complained about. So yea, even though we both agree vehicles would be a great addition, I believe that incomplete rushed things would be a detriment to the game.
- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels".
I agree.
TL;DR
There are some points you made that I agree with but it seems that you are obsessed with having a crappy inventory system, unlimited ammo, and incomplete/unfinished Mako missions. You complain about free DLC. FREE DLC. Uck. You complain about several story points that were already explained. Please play through the game again. At the end you say you are loosing faith in Bioware. The fact is, bussiness for Bioware has never been better. Forum dwellers are a MINORITY of the gaming population. Fact is, Mass Effect 2 is a classic that will be remembered years from now. Games will be held to the standards that this game helped to create. I have a feeling in 5-10 years from now, you will be compairing the next "big hit" to ME2.