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ship combat


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20 réponses à ce sujet

#1
hkstuned

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It is a possible idea for a DLC to make a battle between the normandy and a rival ship. And not to make you control the ship as helmsmen but to be able to control what hapens and whats fired through the guns by choosing dialogue options and performing renagade or paragon actions to avoid or sharpen the entire combat...

And if you actually read the codex entries in me1 then you would know excactly which weapon to use at a certain moment... And off course the upgrades you put on your ship would make every difference in the world...

Just puttin it out thereImage IPB

#2
Guest_XxTaLoNxX_*

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No. That's a god-awful idea.

#3
Misterza

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I like it.

#4
hkstuned

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XxTaLoNxX wrote...

No. That's a god-awful idea.


Wow i really like how you explained your opinion... gives so much depth in your personality...

could you try to explain or have you just learned how to count to ten today?

#5
Guest_XxTaLoNxX_*

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@hkstuned:Lol, I love it how some people throw personal insults at others when they don't agree with them. Your well thought out response was basically this;



"Oh yeah? Well your a poopoo head."



It's a horrible idea because it would only be fun to a minority of the players and would take an enormous amount of time and resources on the developer's end. Beyond that it doesn't sound like it would add anything to the game other that another dialog sequence that revolves around a space battle between the Normandy and some generic enemy like the Blue Suns.



Get over yourself, your idea is horrible and worthless.

#6
hkstuned

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XxTaLoNxX wrote...

@hkstuned:Lol, I love it how some people throw personal insults at others when they don't agree with them. Your well thought out response was basically this;

"Oh yeah? Well your a poopoo head."

It's a horrible idea because it would only be fun to a minority of the players and would take an enormous amount of time and resources on the developer's end. Beyond that it doesn't sound like it would add anything to the game other that another dialog sequence that revolves around a space battle between the Normandy and some generic enemy like the Blue Suns.

Get over yourself, your idea is horrible and worthless.


What i said was not personal it was a metaphor... for the fact you didtn really hav a thought of opinion about it... And now that im forcing you to think about it your just simply making things up... You have no idea whatsoever if only the MINORITY of the players like it nor the fact if it would take up alot of time... unless your god, which has been dismissed...

And in my opinion it would add alot to the game cause you might see another side of joker edi and the normandy all together...

And the fact i said rival ship does not mean the bleu suns... they are weak and would disappoint grunt...

id like an good opinion please...

#7
cruc1al

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I don't think it'd have any place in a DLC. If it were in ME2, it should be as part of the actual storyline, and not a long part at that, more like a change to the normal pace of things a bit like the part closer to the end which I won't mention since this is a no spoiler forum.

Personally, I wouldn't mind it if it were part of the story, but as a DLC, no.

Modifié par cruc1al, 02 mars 2010 - 08:31 .


#8
dLied

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I like it, the idea has potential. To have a sort of ship-vs-ship combat to soften up an enemy in a specific side quest, before entering with a boarding party to take out the last few enemies personally.





hmmm, actually I really, really like the idea.

#9
GenkiZer0

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It's antneresting Idea, i'd have to agree w/ curc1al, however if the dlc were big enough to have a direct impact on ME3 then that would be a perfect oportune time to add it.

Thinking of chasing down another collector ship or hunting the shadow broker for triing to sell you to the reapers. Not a bad idea at all.

#10
KotOREffecT

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Lets hope in some shape or form that ship combat makes it into ME 3.

#11
Andaius20

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No, for the same reasons I though flying the little ship model around wasn't a very good Idea. Commander Shepard isn't Joker or EDI he doesn't pilot the ship. You play as Commander Shepard so why would you fly the ship, much less fly the ship in combat? You give Joker the order to fly to this system or planet and we go there without further input from Shepard.

Your Idea would be better fit to a spin off game. Something like X3 - Mass effect style.

Modifié par Andaius20, 02 mars 2010 - 10:29 .


#12
hkstuned

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Andaius20 wrote...

No, for the same reasons I though flying the little ship model around wasn't a very good Idea. Commander Shepard isn't Joker or EDI he doesn't pilot the ship. You play as Commander Shepard so why would you fly the ship, much less fly the ship in combat? You give Joker the order to fly to this system or planet and we go there without further input from Shepard.

Your Idea would be better fit to a spin off game. Something like X3 - Mass effect style.


Well im not saying you can control the movement of the ship but more the decisions made by the captain/commander. For instance you can control which weapons are fired or when to hit the enemy ship or to be dodging everything... But all of that in the Mass Effect Style, by saying it. And with interrupts.

Not making it like the hammerhead but more like the kirk Image IPB

#13
EternalWolfe

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I wouldn't imagine it as a DLC.  It would require new scenes, a reason for it, and really, if your going to be doing this in ME(which hasn't had ship battles so far) it should be something epic.

Now, then, if maybe during ME3 you go to fight the Reapers, it might be intresting to control how the battle unfolds by giving commands, decides to evade rather then stand and fight, or to go for the kill.  Changing the way the battle unfolds by effecting it a little bit - you choose to move in and fire, taking out a key enemy and allowing your allies to move in quicker.  Or maybe you decided to move in at the wrong time, and took a hit, forcing others to take up your slack.  Perhaps you choose to evade at a moment that was crucial, ruining the forward movement of your allies and getting some killed.

You might win, you might lose, you might even die, all by the command of your ship.

#14
mxfox408

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I like the idea and I thought of that as well. But in me2 it had really no place so in me3 maybe they should do it I know id love that.

#15
Morton_86

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I like the idea of ship combat but not the way you want to do it. Talking my why through a space battle does not sound fun at all.



Now if you were to make it part of the story (+ maybe a few side quest) and make the ships game play a better version of the Star Trek game then, maybe it might work ( by better I mean you would have to play with it and change it a lot to fit in ME). Over all though, I don't think this would fit well with the game play already established in ME.

#16
Bad King

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Sounds like a good idea. Maybe they could introduce a turn based ship combat system in mass effect 3 where you can actually use upgrades like the Thanix cannon. (I say turn based because a manually controlled fight would be awful).



You would then have to defeat rival ships (mercs and slavers etc.) in other systems before being able to unlock complete access to that system.




#17
Lycidas

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Hm...I don't think this would work out. They would have to make the decisions you make quite obvious so the more casual player does not get frustrated. Still it would have been cool to have something like this in the final collector ship fight. I'm always like "Noooo Shepard going in closer to the ship you're going to blow up is a stupid idea" and BOOM the Normandy crashes after being hit by pieces of the exploding collector vessel.

That shows us that Shep should never be listened to in ship to ship combat. He is such a noob there.

#18
Dick Delaware

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I don't like the idea. It took BioWare two games to get competent shooter mechanics in Mass Effect, now you want to add ship battles? What would they add?

The core aspects of the series aren't things like ship battles (or exploration for that matter, but that's another story). It's dialogue, squad-based TPS combat, and cinematics. Yes, you can add things. Putting in ship battles would mean that they're likely going to be implemented poorly and you'll have a mediocre ship combat system at best.

Modifié par Dick Delaware, 10 mai 2010 - 07:10 .


#19
Trylane

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Putting in ship battles would mean that they're likely going to be implemented poorly and you'll have a mediocre ship combat system at best.


It'd probably end up like that Pyjak minigame, except with space ships. Dreadfully easy, awfully boring, frightfully repetitive, right after the first shot.
Since everyone likes streamlining so much, I'm against any kind of new mini game. Even better, remove them all. I've never liked them.:pinched:

#20
Gorn Kregore

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Trylane wrote...
I'm against any kind of new mini game. Even better, remove them all. I've never liked them.:pinched:


I think we should get together sometime.

#21
MrNose

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I could see this working out (as part of a main series) as a change of pace that replaces the mining.



I see it like this: VERY SIMPLE. Basically, your orders only affect how a cinematic plays out. There can be like 6 different outcomes and ONE that ends in death, but mostly it's just about getting to the other side. They would be used sparringly, and there would be no variation between difficulties. Really, you would just be taking the dialogue system and applying it to a gameplay situation.