My disappointment with Mass Effect 2.
#26
Posté 02 mars 2010 - 10:31
#27
Posté 02 mars 2010 - 10:40
Andaius20 wrote...
I don't see how random people on the internet spamming could in anyway effect you. You should take your own advise and stop complaining about the complainers and get over it..Since it clearly effects you enough to make a post that breaks the rule you just said you didn't like.
I think you should stop complaining about the complainers who complain about all the complaining. Thats my main complaint here.
#28
Posté 02 mars 2010 - 10:41
#29
Posté 02 mars 2010 - 10:45
#30
Posté 02 mars 2010 - 10:57
#31
Posté 02 mars 2010 - 11:00
#32
Posté 02 mars 2010 - 11:12
redbaron76 wrote...
People get over it and stop complaining. Mass effect 1and 2 are mix of FPS and RPG, so instead of complaining enjoy the game or quit trying to ruin it for evereybody else whoa ctually enjoy the games.
Mass Effect is an FPS?
#33
Posté 02 mars 2010 - 11:13
And when you measure the plots side by side, ME1 is far superior. god, ME2 seems like a huge dissapointment, i was hoping to continue on an epic quest, but defeating the collectors didn't seem epic at all. like i said, it seemed like a side mission.
Remember when the alliance came into the citadel? seriously, that was the most emotional moment in a game EVER, aside from pretty much all of robot unicorn attack. but i never, EVER felt anything like that in ME2. i mean, no one even knew about the mission, so it doesn't seem like some huge thing you're doing, it just seems like another side mission. i wasn't saving the galaxy from a huge threat, we never even came close to seeing the collectors as a threat to anyone but a few colonies.
And the galaxy never once came onto the brink of utter destruction. it only foreshadowed such a destruction, and with the reapers, even at light speed, it would still take hundreds of years to get to populated parts of the galaxy or a mass relay.
and for people who think i'm just hating or something, i love both ME1 and ME2, but i'm just worried that such a great and epic saga may be headed in the wrong direction. the only way we can stop that is to complain in threads like these, and when we do, it's not ruining anyone else's experience, it can only serve to better the game (and only if a lot of people complain in the same fashion, and it's on a topic that bioware is even remotely interested in hearing fan feedback about).
so you stfu, stop ruining bioware's chance to read fan feedback and make a better game, it's not like we're ruining it or ruining your own experience. stop trying to put us down, bioware WANTS fan feedback, and everyone is entitled to their own opinion. if you have a differing opinion, feel free to post it, and try not to flame anyone who thinks differently than you.
Modifié par AK118, 02 mars 2010 - 11:19 .
#34
Posté 02 mars 2010 - 11:19
pho3nlxl wrote...
ME2 staff:
I played the original Mass Effect, gripped by the compelling story, marvelous characters, engaging main quest missions, hours of sidequests, etc. It was the perfect game for me, and as such, I had high hopes for Mass Effect 2.
Until I bought it, new, and started playing.
I quickly realized this was not the same experience. I did not experience any wonderment or joy at what I was doing. I honestly felt I was playing a watered down third person shooter.
I thought to myself why this was so. Was it that the universe was already familiar to me, and thus, unable to reinvoke those same feelings?
Definitely not.
I realized development decisions on how to structure the game are what marred Mass Effect 2 for me. It did not have the long, engaging plot missions the first one had. Don't tell me the reason is because you spend the time recruiting - if thats the case, then why bother recruiting at all? It's an unexcusable justification to throw small, short, unengaging, and ultimately, uninteresting missions at the player. Completely linear, a definite start, a definite finish. No exploration, nothing. The entire time, I felt I was being herded to my ultimate goal. & In an RPG, that is unacceptable.
I never felt like my choices really mattered, either. Not to bring up any spoilers, but there was a side mission (not a loyalty quest) where you are forced to choose (through a menu) whether to save X or B. Having made my selection, the mission was over. I felt no consequences as the result of my actions. None.
Even on locations such as Illium or Omega, I felt trapped, constrained. These locations did not have the same touch or care spent on them as say, Feros or Noveria. Not to say they don't look good - aesthetically, the game is spot on.
How am I supposed to care about Jacob's issues during his loyalty missions if it is so direct, so linear, like a rat through a maze? Or anyone else's for that matter. Some of the characters I would even go so far as to say they are underdeveloped, their loyalty mission felt like a side quest and nothing more.
It is my hopes for Mass Effect 3 you return to the RPG style of Mass Effect 1... But I'm just one person. My $60 won't be enough to deter you guys from doing whatever it is that you are doing... clearly you appealed to some demographic. But do you really want the Mass Effect franchise to sink into mediocrity for the sake of appeasing shooter fans?
I've gotten to the end of ME2... and truth be told, after my forty hour campaign.... I could care less about ME3.
This was not so after ME1... I couldn't wait for the sequel. I was excited, couldn't wait to find out about what was happening in that universe.. only to be given ME2 - let down of the year.
I urge you guys - fight the temptation to dumb down the experience. Make ME3 the best of the franchise yet, with no concessions to TPS fans - ME1 was great because story was king. Immersion was the key. Did not exist in ME2.
Also - forum browsers, if you want to disagree, feel free. However, note that I didn't flame, use names, etc, just expressing my disappointment with the game.
I have to be agree with much of what the OP said. ME2 wasn't as great a game as it could have been, but it is so much much better than anything else out there right now, and it was still a great game and a great deal of fun.
Did Bioware make decisions I wholeheartedly disagree with? Yes Did they use cheap plot devices? Yup Did they not delve into anything in any detail including the main plot? Yes Was the main enemy a incomprehensible series of one-liners? Yup Was resource collection like watching paint dry? Yes
In short is wasn't perfect perfect, but it got two full playthroughs for me when most of the games I have played in the last 3 years got 1/2 a playthrough
But considering the sum of the parts and how it all went together it was a great game. It is all the game gamers are willing to pay for right now.
#35
Posté 02 mars 2010 - 11:24
ME3 can't just be good, it has to be frosted flakes good.
#36
Posté 02 mars 2010 - 11:27
#37
Posté 02 mars 2010 - 11:27
Its about the linear missions and the missing feeling of exploring a vast universe. BioWare always had problems with exploration (except back in BG) but in ME1 they found a reasonable mix. ME2 is a step back in that regard and you feel more reminded that you are acutally just playing a game like thousands of other people.
redbaron76 wrote...
People get over it and stop complaining. Mass effect 1and 2 are mix of FPS and RPG, so instead of complaining enjoy the game or quit trying to ruin it for evereybody else whoa ctually enjoy the games.
It is about giving feedback to the developers and discussing issues from many different points of view. Those "complaining" are usually those who care the most about a game or franchise.
Without criticism there is no progress and improvement.
#38
Posté 02 mars 2010 - 11:31
#39
Posté 02 mars 2010 - 11:39
#40
Posté 02 mars 2010 - 11:44
Taranatar9 wrote...
I'm still trying to find this version of Mass Effect that was a pure RPG and where the missions weren't linear.
It does not exsist so stop wasting your time.
#41
Posté 02 mars 2010 - 11:47
pho3nlxl wrote...
ME2 staff:
I played the original Mass Effect, gripped by the compelling story, marvelous characters, engaging main quest missions, hours of sidequests, etc. It was the perfect game for me, and as such, I had high hopes for Mass Effect 2.
Until I bought it, new, and started playing.
I quickly realized this was not the same experience. I did not experience any wonderment or joy at what I was doing. I honestly felt I was playing a watered down third person shooter.
I thought to myself why this was so. Was it that the universe was already familiar to me, and thus, unable to reinvoke those same feelings?
Definitely not.
I realized development decisions on how to structure the game are what marred Mass Effect 2 for me. It did not have the long, engaging plot missions the first one had. Don't tell me the reason is because you spend the time recruiting - if thats the case, then why bother recruiting at all? It's an unexcusable justification to throw small, short, unengaging, and ultimately, uninteresting missions at the player. Completely linear, a definite start, a definite finish. No exploration, nothing. The entire time, I felt I was being herded to my ultimate goal. & In an RPG, that is unacceptable.
I never felt like my choices really mattered, either. Not to bring up any spoilers, but there was a side mission (not a loyalty quest) where you are forced to choose (through a menu) whether to save X or B. Having made my selection, the mission was over. I felt no consequences as the result of my actions. None.
Even on locations such as Illium or Omega, I felt trapped, constrained. These locations did not have the same touch or care spent on them as say, Feros or Noveria. Not to say they don't look good - aesthetically, the game is spot on.
How am I supposed to care about Jacob's issues during his loyalty missions if it is so direct, so linear, like a rat through a maze? Or anyone else's for that matter. Some of the characters I would even go so far as to say they are underdeveloped, their loyalty mission felt like a side quest and nothing more.
It is my hopes for Mass Effect 3 you return to the RPG style of Mass Effect 1... But I'm just one person. My $60 won't be enough to deter you guys from doing whatever it is that you are doing... clearly you appealed to some demographic. But do you really want the Mass Effect franchise to sink into mediocrity for the sake of appeasing shooter fans?
I've gotten to the end of ME2... and truth be told, after my forty hour campaign.... I could care less about ME3.
This was not so after ME1... I couldn't wait for the sequel. I was excited, couldn't wait to find out about what was happening in that universe.. only to be given ME2 - let down of the year.
I urge you guys - fight the temptation to dumb down the experience. Make ME3 the best of the franchise yet, with no concessions to TPS fans - ME1 was great because story was king. Immersion was the key. Did not exist in ME2.
Also - forum browsers, if you want to disagree, feel free. However, note that I didn't flame, use names, etc, just expressing my disappointment with the game.
I pretty much agree with you Mr. pho3nlxl.
#42
Posté 02 mars 2010 - 11:52
Petsura wrote...
And this is why ME2 is actually better than the prequel.nelly21 wrote...
no inventory
no mako
ME2 has a prequel?
#43
Posté 02 mars 2010 - 11:59
Why tell people to "return to being an RPG" when it wasn't even entirely one in the first place.
#44
Posté 02 mars 2010 - 11:59
Um...sometimes you can uh...say paragon or renagade sayings that can change how a mission plays out!Taranatar9 wrote...
I'm still trying to find this version of Mass Effect that was a pure RPG and where the missions weren't linear.
Thats totatlly unlinear!
#45
Posté 03 mars 2010 - 12:03
Mak89 wrote...
People are just butthurt and they feel betrayed because it's now a shooter/rpg instead of rpg/shooter. In reality though, they took out the bad things of ME1. Not exactly what you would call 'fixing' it but oh well. Still no proper exploration for the game though...ME2>>>>>>>>>>>ME1.
me2 felt the same rpg and shooter wise like how me1 was but the weapon wheel was a nice fix though. all we need for me3 is a very improved shotgun.... cause the sniper rifle in 2 felt more stable just click clack pow enemy down! haha
#46
Posté 03 mars 2010 - 12:04
#47
Posté 03 mars 2010 - 12:08
redbaron76 wrote...
People get over it and stop complaining. Mass effect 1and 2 are mix of FPS and RPG, so instead of complaining enjoy the game or quit trying to ruin it for evereybody else whoa ctually enjoy the games.
when was mass effect ever in first person?
#48
Posté 03 mars 2010 - 12:52
I think he's just confused, and thinks every shooter is an FPS.The_Awesome_Sloth wrote...
redbaron76 wrote...
People get over it and stop complaining. Mass effect 1and 2 are mix of FPS and RPG, so instead of complaining enjoy the game or quit trying to ruin it for evereybody else whoa ctually enjoy the games.
when was mass effect ever in first person?
Nothing to wrong with that.
#49
Posté 03 mars 2010 - 01:06
I'm Replaying ME1 right now (When i did it I didin't finish all the side-quests, so i want to finish it with all the side-quest to import the saving to me2).
Well, the INTERIOR.
ALL THE SAME.
I went in a few underground bases they look like they're clones even if one is human's the other is geth's and it's not only for it.
ME2 imho is better.
#50
Posté 03 mars 2010 - 01:11




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