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Why thermal clips? Why not ammo blocks?


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#26
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

I believe it's said somewhere that you can get 4000 shots out of a typical block.

That being said, it's still stupid that your gun can't cool down on its own after not being used for a little bit.


Don't the Thermal clips work by consuming coolant of some sort? At which point, it wouldn't matter if you waited, the clip still only had X amount of coolant left anyway.  Might have pulled that explanation out of my bum, but it makes sense.

Edit:  It doesn't say for sure, but it seems what they're going for.

Mass Effect Wiki

Thermal clips hold a store of disposable heat sinks universal to all
small arms. Instead of waiting for an overheated weapon to cool down,
you can simply eject the spent heat sink and the clip feeds in a new
one. This allows for a greater sustained rate of fire and more numerous
impacts on targets down range.



I understand the idea behind thermal clips and not having to wait for a gun to cool down during a fight, but a gun should still cool down and I should regain a certain number of shots over time.

#27
Daeion

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ExtremeOne wrote...

Thermal clips are better


How about actaulyl contributing to a discussions, i.e. telling us why you think it's better....

#28
The_Awesome_Sloth

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Orfinn wrote...

A hybrid of the cool down from ME 1 and the thermal clips from ME 2 would make most happy.
The thermal clips should be less often found and if you dont have enough, you have to wait a REASONABLE amount of time to have your gun cool down. Something along those lines. This would satisfy both the heated canon heads around here and the trigger happy ammo munchers.

Unlimited ammo for all!



that's probably the only GOOD suggestion i've read on these forums.

#29
Daeion

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kregano wrote...

bstrothe wrote...

The thing that irks me about the thermal clip is you are not using them as "universally" as the codex claims. If I use up the 10 for my sniper rifle, I want to take the extra from my shot-gun or whatever.

You can BS a reason like "thermal signatures" don't match different types of weapons, but that makes even less sense then just retconning ammo back into the galaxy, ignoring ME1's innovation.

I took it more as universal for each type of gun, since it wouldn't make sense for those huge long clips you pick up for rifles to fit into a pistol or SMG due to size constraints.


And yet they do...

#30
CmdrFenix83

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Vaenier wrote...

Why do we use such little pellets of metal as bullets? I want bigger bullets! something that actually has some kick to it.


Explained in the codex of ME1.

#31
Daeion

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Missouri Tigers wrote...

generic username wrote...

I just think of thermal clips as a gameplay mechanic, problem solved.

Yeah, seriously.  You don't need to have a perfect storyline explanation for every little thing in the game that makes it better to play.


Meh, thermal clips didn't add anything to the game for me.

#32
superimposed

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Lambu1 wrote...

never has there been a more deserving time for this than now:

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Why do people keep showing Jacob!?

#33
CmdrFenix83

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Daeion wrote...

I understand the idea behind thermal clips and not having to wait for a gun to cool down during a fight, but a gun should still cool down and I should regain a certain number of shots over time.


The answer is simple.  The gun's VI is designed to not let the gun fire without being able to draw coolant fromt he heat sink in order to prevent damage to the weapon.  Exactly how it worked in ME1.  It really doesn't matter.  Unless you're shooting randomly with the Carnifex or Sniper, in this system, you should never run out of ammo.

#34
Vaenier

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CmdrFenix83 wrote...

Vaenier wrote...

Why do we use such little pellets of metal as bullets? I want bigger bullets! something that actually has some kick to it.


Explained in the codex of ME1.

Our modern rifles are more powerful then the pellet guns of ME. They explain why we use such inefficent weapons?

#35
CmdrFenix83

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Vaenier wrote...

CmdrFenix83 wrote...

Vaenier wrote...

Why do we use such little pellets of metal as bullets? I want bigger bullets! something that actually has some kick to it.


Explained in the codex of ME1.

Our modern rifles are more powerful then the pellet guns of ME. They explain why we use such inefficent weapons?


Either you don't want to read, or don't care.  Short answer to the new question, Kinetic Barriers.

#36
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

I understand the idea behind thermal clips and not having to wait for a gun to cool down during a fight, but a gun should still cool down and I should regain a certain number of shots over time.


The answer is simple.  The gun's VI is designed to not let the gun fire without being able to draw coolant fromt he heat sink in order to prevent damage to the weapon.  Exactly how it worked in ME1.  It really doesn't matter.  Unless you're shooting randomly with the Carnifex or Sniper, in this system, you should never run out of ammo.


That to me seems like poor weapon design.  If you're building a weapon for people who may have to go extended periods of time without being able to find thermal clips, then you'd want to allow for the weapon to cool down and for them to be able to get a few shots off before overheating again.

Who said I ran out of ammo?  I'm talking about from story/lore perspecitve, if i realy cared enough about unlimited ammo I would just mod my game...

#37
ccconda

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And there should be universal ammo, no? All thermal clips are universal in design. A pistol thermal clip can fit into a sniper rifle, so why can't I use my useless carnifex clips for my sniper rifle? :P

#38
superimposed

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Daeion wrote...

CmdrFenix83 wrote...

Daeion wrote...

I understand the idea behind thermal clips and not having to wait for a gun to cool down during a fight, but a gun should still cool down and I should regain a certain number of shots over time.


The answer is simple.  The gun's VI is designed to not let the gun fire without being able to draw coolant fromt he heat sink in order to prevent damage to the weapon.  Exactly how it worked in ME1.  It really doesn't matter.  Unless you're shooting randomly with the Carnifex or Sniper, in this system, you should never run out of ammo.


That to me seems like poor weapon design.  If you're building a weapon for people who may have to go extended periods of time without being able to find thermal clips, then you'd want to allow for the weapon to cool down and for them to be able to get a few shots off before overheating again.

Who said I ran out of ammo?  I'm talking about from story/lore perspecitve, if i realy cared enough about unlimited ammo I would just mod my game...


To make the game harder, and don't forget any weapons can be salvaged for the clips - lore wise - meaning that if they survive a battle they can LOOT THE CORPSES OF THEIR FALLEN ENEMIES!

#39
Lambu1

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superimposed wrote...

Why do people keep showing Jacob!?


sorry to rain on your parade but that smiley existed way before me2, back to when Nasioc OT ruled teh interwebz.
Posted Image

testing new codex ref pic, yay of nay?

Posted Image

#40
Karstedt

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*kicks dead horse*



I preferred the original system. It needed tweaking, but implementing the whole clip thing takes something away from what I though was a good idea, and something a little different from other games.



The hybrid system is kind of neat. But from what I've heard from people that activated it, is that it's not very balanced. That's probably why they axed it, not wanting to spend the time to hammer it out before release.

#41
CmdrFenix83

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Daeion wrote...

CmdrFenix83 wrote...

Daeion wrote...

I understand the idea behind thermal clips and not having to wait for a gun to cool down during a fight, but a gun should still cool down and I should regain a certain number of shots over time.


The answer is simple.  The gun's VI is designed to not let the gun fire without being able to draw coolant fromt he heat sink in order to prevent damage to the weapon.  Exactly how it worked in ME1.  It really doesn't matter.  Unless you're shooting randomly with the Carnifex or Sniper, in this system, you should never run out of ammo.


That to me seems like poor weapon design.  If you're building a weapon for people who may have to go extended periods of time without being able to find thermal clips, then you'd want to allow for the weapon to cool down and for them to be able to get a few shots off before overheating again.

Who said I ran out of ammo?  I'm talking about from story/lore perspecitve, if i realy cared enough about unlimited ammo I would just mod my game...


Point taken.  However, if you manage to shoot several hundred rounds and the battle isn't over, something is wrong, or you're just shooting into the air.  The standard weapon for a soldier is the Assault Rifle, which holds a heck of a lot more ammunition(or heat sinks in this case) than anything else does.  I understand what you're getting at, but other than rare occasions, you shouldn't ever end up trapped and without a thermal clip. 

Think about it in modern terms, soldiers only carry a couple spare magazines for each weapon.  Most firefights should be long over before you run out.  Just like in ME, most combat in the galaxy isn't going to be fought on the ground.  Fleet vs Fleet is the most common, with the winner being able to bombard the opposing side from orbit.  It's not like WWII where everyone has to go in on foot and rely solely on their rifles.

#42
CmdrFenix83

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Lambu1 wrote...

superimposed wrote...

Why do people keep showing Jacob!?


sorry to rain on your parade but that smiley existed way before me2, back to when Nasioc OT ruled teh interwebz.
Posted Image

testing new codex ref pic, yay of nay?

Posted Image


I like it... but you should change the text at the bottom to involve a weapon from the ME universe.  ::nods::

#43
Daeion

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ccconda wrote...

And there should be universal ammo, no? All thermal clips are universal in design. A pistol thermal clip can fit into a sniper rifle, so why can't I use my useless carnifex clips for my sniper rifle? :P


I'll agree that you should be able to pop it out but they just don't want you to do that.

#44
Daeion

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superimposed wrote...

Daeion wrote...

CmdrFenix83 wrote...

Daeion wrote...

I understand the idea behind thermal clips and not having to wait for a gun to cool down during a fight, but a gun should still cool down and I should regain a certain number of shots over time.


The answer is simple.  The gun's VI is designed to not let the gun fire without being able to draw coolant fromt he heat sink in order to prevent damage to the weapon.  Exactly how it worked in ME1.  It really doesn't matter.  Unless you're shooting randomly with the Carnifex or Sniper, in this system, you should never run out of ammo.


That to me seems like poor weapon design.  If you're building a weapon for people who may have to go extended periods of time without being able to find thermal clips, then you'd want to allow for the weapon to cool down and for them to be able to get a few shots off before overheating again.

Who said I ran out of ammo?  I'm talking about from story/lore perspecitve, if i realy cared enough about unlimited ammo I would just mod my game...


To make the game harder, and don't forget any weapons can be salvaged for the clips - lore wise - meaning that if they survive a battle they can LOOT THE CORPSES OF THEIR FALLEN ENEMIES!


Yeah because ammo is so hard to come by in this game....  And I don't know about you but I didn't get a thermal clip from every enemy I killed.  You would design the weapon with the idea that they may not be able to get a new thermal clip right away and thus need to be able to fire a few shots even without a fresh clip.

#45
Daeion

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Karstedt wrote...

*kicks dead horse*

I preferred the original system. It needed tweaking, but implementing the whole clip thing takes something away from what I though was a good idea, and something a little different from other games.

The hybrid system is kind of neat. But from what I've heard from people that activated it, is that it's not very balanced. That's probably why they axed it, not wanting to spend the time to hammer it out before release.


I don't think the hybrid system people are implimenting was actually something that was left in the game but is a mod pepolpe are DLing.  If I understand it properly it simply regenerates a percentage of your ammo over time so things like the SMG that have like 600+ rounds never run out and that's why it's OP.

#46
superimposed

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Lambu1 wrote...

superimposed wrote...

Why do people keep showing Jacob!?


sorry to rain on your parade but that smiley existed way before me2, back to when Nasioc OT ruled teh interwebz.
Posted Image

testing new codex ref pic, yay of nay?

Posted Image


Next time you try to show someone up, make sure you don't make an idiot of yourself. Seriously, go internets MOAR and you'll find it was a reference to an earlier comment about that same smiley.

#47
Vaenier

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CmdrFenix83 wrote...

Vaenier wrote...

CmdrFenix83 wrote...

Vaenier wrote...

Why do we use such little pellets of metal as bullets? I want bigger bullets! something that actually has some kick to it.


Explained in the codex of ME1.

Our modern rifles are more powerful then the pellet guns of ME. They explain why we use such inefficent weapons?


Either you don't want to read, or don't care.  Short answer to the new question, Kinetic Barriers.

so why do we use guns that have such small clips? why not just use an m16 than?
They make guns with 5000 round ammo clips, but only 20 shots in the cooling clip.... why bother with the ammo clip, just put the ammo inside the cooling clip. make the gun lighter.

#48
Lambu1

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superimposed wrote...


Next time you try to show someone up, make sure you don't make an idiot of yourself. Seriously, go internets MOAR and you'll find it was a reference to an earlier comment about that same smiley.


wat?
i know all the references being made to that pic, i posted it.

walken atempt 2, better?
Posted Image

edit: for those who didn't get the first saying

Modifié par Lambu1, 03 mars 2010 - 12:52 .


#49
BattleVisor

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We should have a system where there is both automatic cooling and detachable thermal sinks.

#50
KnotEngaged

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Here's an idea...who cares?!?!

Did anyone really run into that much trouble with running out of thermal clips that it absolutely ruined the game for them? If you did, guess what? You're doing it wrong!