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Why thermal clips? Why not ammo blocks?


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#76
Amethyst Deceiver

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Kayback wrote...

Heck there isn't one military on Earth today that uses the same ammo for their AR's as for their GPMG's and their handguns or sniper rifles


not to be a wet sock cause i mostly agree with you here but the inner nerd in me cant resist.

NATO 7.62 and 5.56 is standard for NATO countries.

same ammo for ARs MGs and SRs respectively.

Modifié par Amethyst Deceiver, 03 mars 2010 - 03:40 .


#77
KalosCast

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kregano wrote...

KalosCast wrote...

CmdrFenix83 wrote...

Amethyst Deceiver wrote...

kregano wrote...

From what I understand, the reason a hybrid system wasn't employed in ME2 had something to do with the play testers not liking the system because they would just go through clips until they were down to their last one and then had to deal with the cool down if they couldn't get a new clip. Christina Norman confirmed this back on the old forum, right before it shut down.



...up the frequency of the clip drops?

wtf kind of logic is this.

so with the current system, you run out of thermal clips and then what. use harsh language? thats WORSE. you cant even wait til you cool down, you have to scrounge for another clip.

they obviously upped the thermal clip drop rate for the final version so why couldnt they have just upped the rate for the hybrid system. ***ing retarded bull*** excuse


The reason there's no hybrid system is that the cooldown method would be superfluous.  There's no need for it.  Unless you're just throwing shots away at nothing, you shouldn't run out of ammo, ever.  Stop using the Widow/Mantis for every single kill.  That's why it's not in game, because it's unnecessary.  It was a game mechanic choice that never needing to reload was dumb, so they got rid of it.  There's enough clips lying around that ammo isn't a problem.


If there's enough ammo that you never run out, what's the point of restricting it with an incredibly stupid lore handwave to begin with? It's still infinite.

Ups the tension and reward when you manage to make an enemy drop with the last round in your thermal clip. Plus it incentivizes you to keep moving, instead of just holing up somewhere, firing a few rounds at the enemy, waiting for the cool down, and firing some more over and over.


Except that you -never run out of ammo-. Except for clip-to-kill inefficient guns like the starting sniper and the carnifex, you clear out enemies before a gun goes dry every single time. It's still infinite ammo, with a bland implementation and insultingly stupid attempt at lore retcon.

#78
Lambu1

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CmdrFenix83 wrote...

The reason there's no hybrid system is that the cooldown method would be superfluous.  There's no need for it.  Unless you're just throwing shots away at nothing, you shouldn't run out of ammo, ever.  Stop using the Widow/Mantis for every single kill.  That's why it's not in game, because it's unnecessary.  It was a game mechanic choice that never needing to reload was dumb, so they got rid of it.  There's enough clips lying around that ammo isn't a problem.


This! 

i have never, ever been out of ammo for long and i'm playing insanity.  sure i may empty my SR every now and then and may even loose all my AR/SMG ammo,  but i have never been stuck without something to use to defend myself.  the game provides all the ammo you need at the end of an engagement.  just because it isn't the amount you want doesn't mean its not enough.

edit: oye too slow
Posted Image

Modifié par Lambu1, 03 mars 2010 - 03:47 .


#79
CmdrFenix83

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KalosCast wrote...

If there's enough ammo that you never run out, what's the point of restricting it with an incredibly stupid lore handwave to begin with? It's still infinite.


The same reason that there's ammo in any game involving guns.  So you don't just hold down the trigger forever like you could in ME1 with the right mods.  Eventually, you have to pause to reload.  If you waste ammo for no reason, then yeah, you'll start having issues with it. 

#80
Kayback

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Amethyst Deceiver wrote...

Kayback wrote...

Heck there isn't one military on Earth today that uses the same ammo for their AR's as for their GPMG's and their handguns or sniper rifles


not to be a wet sock cause i mostly agree with you here but the inner nerd in me cant resist.

NATO 7.62 and 5.56 is standard for NATO countries.

same ammo for ARs MGs and SRs respectively.


Maybe I didn't write it clearly, but that proves my point. The GPMG's use 7.62 NATO, the assault rifles use 5.56mm NATO, not interchangeable.

The 5.56mm is interchangeable between an M16, an M4, a G36 and an M249 yes, but not with an M60 or an M240. Their handguns tthen run 9x19mm NATO, yes there are units in the US military that still use .45ACP..... Not exactly interchangeable with their .338 Lap Mag sniper rifles......

Even then looking at the M240 or the M60 and the M14 and the M24SWS that all use 7.62x51mm NATO, they caliber is the same, but the ammo is different. You don't use sniper quality ammo to feed a belt fed machinegun...

KBK

#81
kregano

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I don't think the intent was ever to get rid of the infinite ammo provided by the lore, but to eliminate things like having an AR with two Frictionless Material X mods and Snowblind rounds being able to fire forever without any heating issues. Of course there are enough clips to keep you supplied throughout the course of the level; otherwise you would end up with a useless weapon.

#82
Ghostano

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CmdrFenix83 wrote...

KalosCast wrote...

If there's enough ammo that you never run out, what's the point of restricting it with an incredibly stupid lore handwave to begin with? It's still infinite.


The same reason that there's ammo in any game involving guns.  So you don't just hold down the trigger forever like you could in ME1 with the right mods.  Eventually, you have to pause to reload.  If you waste ammo for no reason, then yeah, you'll start having issues with it. 


 For me I would have pefered they just remove those mods that let someone do that then change everything. I can not think of a time I ever just held the trigger down in ME 1. I have in other games with ammo because I was done playing and was about to turn the game off. I have ran out of clips before but that is manily because I am a bad shot. Seems everytime I go to shot something the screen shakes or I do not see that one thing flanking me and smacking me up side the head Posted Image

 I may jinx it but this is a nice thread to read for me lets me see and think of things differently. Though I have found myself trying to use powers more then guns. I was able to curve a shot around a piller just as the target start to charge me so it did a circle around the piller and nailed them in the back Posted Image.

#83
CmdrFenix83

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kregano wrote...

I don't think the intent was ever to get rid of the infinite ammo provided by the lore, but to eliminate things like having an AR with two Frictionless Material X mods and Snowblind rounds being able to fire forever without any heating issues. Of course there are enough clips to keep you supplied throughout the course of the level; otherwise you would end up with a useless weapon.


Ding ding!  We have a winner!  Enjoy 1 happy wizard!:wizard:

#84
CmdrFenix83

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Ghostano wrote...

 For me I would have pefered they just remove those mods that let someone do that then change everything. I can not think of a time I ever just held the trigger down in ME 1. I have in other games with ammo because I was done playing and was about to turn the game off. I have ran out of clips before but that is manily because I am a bad shot. Seems everytime I go to shot something the screen shakes or I do not see that one thing flanking me and smacking me up side the head Posted Image

 I may jinx it but this is a nice thread to read for me lets me see and think of things differently. Though I have found myself trying to use powers more then guns. I was able to curve a shot around a piller just as the target start to charge me so it did a circle around the piller and nailed them in the back Posted Image.


Well, I personally usually used double Scram Rails and used burst fire, myself.  Killed things so much faster.  Regardless, overall I like the new system.  The different weapons of each type(AR's, SMG's, Sniper, etc) all behave much different than the others, and each have their uses.  I wouldn't be against being able to customize them and tweak them kinda like Resident Evil style modifications, but the old system was trash.

#85
Lambu1

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kregano wrote...

I don't think the intent was ever to get rid of the infinite ammo provided by the lore, but to eliminate things like having an AR with two Frictionless Material X mods and Snowblind rounds being able to fire forever without any heating issues. Of course there are enough clips to keep you supplied throughout the course of the level; otherwise you would end up with a useless weapon.


guilty Posted Image

CmdrFenix83 wrote...
Ding ding!  We have a winner!  Enjoy 1 happy wizard!:wizard:



and two dancing bananas
Posted ImagePosted Image

#86
Daeion

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Multifarious Algorithm wrote...

The military trains everyone to use an assault rifle, but it doesn't mean they're all going to equally good at it. Applied practice is important - soldier Shepard has spent his entire life in combat situations using ARs. An Adept on the other hand received the training, but has then gone on to spend their entire career becoming combat proficient with their powers, not with assault rifles.


See, that's why I like ME better, everyone has access to the weapons and then you get to decide what weapons your shep was most proficient in.

#87
thompsonaf

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bInfiniteAmmo=false ------> bInfiniteAmmo=true



Just like ME1, except less waiting.

#88
ccconda

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And still no weapon mods. Yay

#89
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

I still don't see why everyone can't use the AR.  BW is telling me that my ME Adept who was trained with the AR all of a sudden forgot how to use it but learned how to use a nuke gun?  This is one of the reasons I miss the ME leveling trees.


Well, I can understand your point, but that leaves the Soldier with little to no benefits over other classes, and makes it essentially obsolete.  The ME1 leveling trees were god-aweful for weaponry.  It made no sense that for any class they loaded in as if they had picked up one of these guns for the first time instead of being the elite of the elite graduate from the Alliance's N7 program.


What are you talking about man, we get access to all ammos, I mean come one, who needs fancy class abilities when you have AMMO!!!!????  <_<

I'm not saying that having to lvl your weapons was a good idea considering as you said that Shep was an elite soldier, but the trees let YOU decide what weapons you wanted to be proficient in.  I mean I know I can still get AR training on the collctor ship, so I guess I didn't really forget, I just needed some bugs to drop something on the floor so I could remember how to use it....

#90
Daeion

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CmdrFenix83 wrote...

The reason there's no hybrid system is that the cooldown method would be superfluous.  There's no need for it.  Unless you're just throwing shots away at nothing, you shouldn't run out of ammo, ever.  Stop using the Widow/Mantis for every single kill.  That's why it's not in game, because it's unnecessary.  It was a game mechanic choice that never needing to reload was dumb, so they got rid of it.  There's enough clips lying around that ammo isn't a problem.


I think you need to stop thinking everyone who liked the old system better or would like a hybrid system is just wasting shots.  I never ran out of ammo, however I would have prefered a hybrid system.

#91
CmdrFenix83

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Daeion wrote...

Multifarious Algorithm wrote...

The military trains everyone to use an assault rifle, but it doesn't mean they're all going to equally good at it. Applied practice is important - soldier Shepard has spent his entire life in combat situations using ARs. An Adept on the other hand received the training, but has then gone on to spend their entire career becoming combat proficient with their powers, not with assault rifles.


See, that's why I like ME better, everyone has access to the weapons and then you get to decide what weapons your shep was most proficient in.


Except when you load in, Shepard couldn't even hit Sovereign on the back if he was fliyng in front of him, despite being a graduate of the N7 program.  He also wielded a sniper rifle as though he spent 5 minutes chugging Red Bulls before touching down on Eden Prime. 

This is a seasoned soldier, not some rookie fresh out of boot.  He should be able to hit a target in front of him without needing to shoot 6+ times.  If you got to choose proficiencies in ME2, that would be fine, but I never, ever want to see the weapon skills back from ME1.

#92
CmdrFenix83

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Daeion wrote...

CmdrFenix83 wrote...

The reason there's no hybrid system is that the cooldown method would be superfluous.  There's no need for it.  Unless you're just throwing shots away at nothing, you shouldn't run out of ammo, ever.  Stop using the Widow/Mantis for every single kill.  That's why it's not in game, because it's unnecessary.  It was a game mechanic choice that never needing to reload was dumb, so they got rid of it.  There's enough clips lying around that ammo isn't a problem.


I think you need to stop thinking everyone who liked the old system better or would like a hybrid system is just wasting shots.  I never ran out of ammo, however I would have prefered a hybrid system.


For what?  Lore purposes?  If you don't run out of ammo, the hybrid system would do nothing for you at all.  Nothing.  You don't have to wait for a clip to be empty before reloading.  So you would gain absolutely nothing unless you managed to run out of clips.  Why bother keeping a hybrid system if it's unnecessary? 

If your reason is lore, you're welcome to think you have an old-school pistol on you for emergencies... that never come up...  :unsure:

#93
Lambu1

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CmdrFenix83 wrote...

Daeion wrote...

Multifarious Algorithm wrote...

The military trains everyone to use an assault rifle, but it doesn't mean they're all going to equally good at it. Applied practice is important - soldier Shepard has spent his entire life in combat situations using ARs. An Adept on the other hand received the training, but has then gone on to spend their entire career becoming combat proficient with their powers, not with assault rifles.


See, that's why I like ME better, everyone has access to the weapons and then you get to decide what weapons your shep was most proficient in.


Except when you load in, Shepard couldn't even hit Sovereign on the back if he was fliyng in front of him, despite being a graduate of the N7 program.  He also wielded a sniper rifle as though he spent 5 minutes chugging Red Bulls before touching down on Eden Prime. 

This is a seasoned soldier, not some rookie fresh out of boot.  He should be able to hit a target in front of him without needing to shoot 6+ times.  If you got to choose proficiencies in ME2, that would be fine, but I never, ever want to see the weapon skills back from ME1.



This!  dancing monkeys for all!

Posted ImagePosted ImagePosted ImagePosted Image

#94
Daeion

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Lambu1 wrote...

CmdrFenix83 wrote...

The reason there's no hybrid system is that the cooldown method would be superfluous.  There's no need for it.  Unless you're just throwing shots away at nothing, you shouldn't run out of ammo, ever.  Stop using the Widow/Mantis for every single kill.  That's why it's not in game, because it's unnecessary.  It was a game mechanic choice that never needing to reload was dumb, so they got rid of it.  There's enough clips lying around that ammo isn't a problem.


This! 

i have never, ever been out of ammo for long and i'm playing insanity.  sure i may empty my SR every now and then and may even loose all my AR/SMG ammo,  but i have never been stuck without something to use to defend myself.  the game provides all the ammo you need at the end of an engagement.  just because it isn't the amount you want doesn't mean its not enough.

edit: oye too slow
Posted Image


I don't care about game play mechanics because the crazy amount of ammo made limited thermal clips pointless, to me it's more of a lore/storey issue.

Modifié par Daeion, 03 mars 2010 - 04:36 .


#95
Daeion

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CmdrFenix83 wrote...

KalosCast wrote...

If there's enough ammo that you never run out, what's the point of restricting it with an incredibly stupid lore handwave to begin with? It's still infinite.


The same reason that there's ammo in any game involving guns.  So you don't just hold down the trigger forever like you could in ME1 with the right mods.  Eventually, you have to pause to reload.  If you waste ammo for no reason, then yeah, you'll start having issues with it. 


I had more issues with ammo in just about every shooter that I've ever played compared to ME2, it might as well just be infinite.

#96
The Governator

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MyChemicalBromance wrote...

You should read a little more. It takes forever to use up a block.

Canon-wise, thermals make more sense than blocks.



Still a cheesey nerf.

#97
CmdrFenix83

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Daeion wrote...

I don't care about game play mechanics because the crazy amount of ammo made limited thermal clips pointless, to me it's more of a lore/storey issue.


Right, so go pretend you've got an old-school pistol on your hip.  One that you never have to use because you never run out of ammo anyway.  The change was made for game mechanics.  We knew about this over half a year ago.  Think it might be time to deal with it.  -_-

#98
Jonathan Shepard

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And this is why people hate retcons.

#99
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

CmdrFenix83 wrote...

The reason there's no hybrid system is that the cooldown method would be superfluous.  There's no need for it.  Unless you're just throwing shots away at nothing, you shouldn't run out of ammo, ever.  Stop using the Widow/Mantis for every single kill.  That's why it's not in game, because it's unnecessary.  It was a game mechanic choice that never needing to reload was dumb, so they got rid of it.  There's enough clips lying around that ammo isn't a problem.


I think you need to stop thinking everyone who liked the old system better or would like a hybrid system is just wasting shots.  I never ran out of ammo, however I would have prefered a hybrid system.


For what?  Lore purposes?  If you don't run out of ammo, the hybrid system would do nothing for you at all.  Nothing.  You don't have to wait for a clip to be empty before reloading.  So you would gain absolutely nothing unless you managed to run out of clips.  Why bother keeping a hybrid system if it's unnecessary? 

If your reason is lore, you're welcome to think you have an old-school pistol on you for emergencies... that never come up...  :unsure:


Yes, it is a lore thing for me, it doesn't make sense for the universe imo.  If a hybrid system is pointless because I don't need the ammo, then a clip system is pointless because I never ran out of ammo either.  To me if you are going to impliment an ammo system, then you need to make it count for more then it did in ME2.

Modifié par Daeion, 03 mars 2010 - 04:46 .


#100
Daeion

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CmdrFenix83 wrote...

Daeion wrote...

Multifarious Algorithm wrote...

The military trains everyone to use an assault rifle, but it doesn't mean they're all going to equally good at it. Applied practice is important - soldier Shepard has spent his entire life in combat situations using ARs. An Adept on the other hand received the training, but has then gone on to spend their entire career becoming combat proficient with their powers, not with assault rifles.


See, that's why I like ME better, everyone has access to the weapons and then you get to decide what weapons your shep was most proficient in.


Except when you load in, Shepard couldn't even hit Sovereign on the back if he was fliyng in front of him, despite being a graduate of the N7 program.  He also wielded a sniper rifle as though he spent 5 minutes chugging Red Bulls before touching down on Eden Prime. 

This is a seasoned soldier, not some rookie fresh out of boot.  He should be able to hit a target in front of him without needing to shoot 6+ times.  If you got to choose proficiencies in ME2, that would be fine, but I never, ever want to see the weapon skills back from ME1.


Now read and respond to my later post where I say I understand and I don't think the way the tree's were done was the best ways to do weapon skills for an eliite soldier.  I would have simply liked to have picked proficiencies instead of BW saying no you can't use this AR anymore and then going oops, now you can since you found soemthing on the bug ship.

Modifié par Daeion, 03 mars 2010 - 04:50 .