Aller au contenu

Photo

Plot Holes: A serious discussion.


  • Veuillez vous connecter pour répondre
205 réponses à ce sujet

#1
glacier1701

glacier1701
  • Members
  • 870 messages
A plot hole, or plothole, is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline.

 Defined by boardnfool86 in this thread here. Its a very good definetion. Each plot hole will have a number. It will also include WHERE it occurs, WHAT it is, its TYPE, WHY its a plot hole and finally a NOTE made in which either a reasoned explanation is put as to why a plot hole is not one (if determine so at a later date) OR whether or not its acceptable.

Lets make some other definetions before we go further in this topic. In defining a plot we need some categories for them to be put into. A Category 1 plot hole is a plot hole that, regardless of when it appears ingame, is always a plot hole. A Category 2 plot hole is a plot hole if certain events occur/do not occur by the time that 'plot hole' comes up. So it is not always a plot hole under all circumstances within a playthrough.
Plot holes can be further categorised as to how they are plot holes. A plot hole can be categorised as being MAGIC WAND for example a needed item is 'suddenly' at hand just when you need even though it was never there before and is never there again afterward. Or it can be an OUTSIDE SOURCE plot hole by which I mean its not explained within the game but a logical fan explanation might be made up though not necessarily one the writers believed was the explanation.

At the end of each plot hole a note will be made as to whether the plot hole is acceptable or not. While plot holes should be avoided there are points in which use of a plot hole - the tutorial phase in particular - illustrates game mechanics and allows play of the game. It could be much harder to display use of things without such a plot hole.

The point of this thread is to bring up all the plot holes people have spotted into one topic and to see how many there are according to the players. If you feel something is not a plot hole then a through explanation is needed. Just stating something is not a plot hole is not good enough. Links to dev posts, wiki articles etc. are encouraged to back up claims something is not a plot hole.

And now onto some plot holes:
(1) WHERE: Tutorial phase just after Shepard's awakening
    WHAT: The large number of explodable containers clustered together near the exit to the room you are in.
    TYPE: Category 1, MAGIC WAND
    WHY: No logical reason as to why such a large number of containers should be stored in your room and by a door. Nor any reason as to why they are about to explode.
    NOTE: ACCEPTABLE - used to explain a game mechanic.

(2) WHERE: Meeting up with Wilson and his shooting by Miranda.
    WHAT: Wilson is in a room where he declares he was shot by a mech.
    TYPE: Category 1, MAGIC WAND
    WHY: No evidence of mechs in the room when up to that point it is made clear that mechs would only stop killing someone if they were destroyed before doing so. While this meeting is used to explain a game mechanic it is ignored when Wilson is killed by Miranda where Jacob and Shepard act surprised.
    NOTE: NOT ACCEPTABLE - but just barely in that an important game mechanic is explained. It makes Shepard appear stupid when other actions ingame clearly indicate the opposite and on even less clear cut ingame clues.

(3) WHERE: The shuttle flight away from the Lazarus Project base.
    WHAT: Miranda, Jacob and Shepard are seated in the same passenger compartment while it travels to another Cerberus base.
    TYPE: Explanation found - supplied by TheUnusualSuspect
    WHY: N/A
    NOTE: N/A

(4) WHERE: Outside picnic table near landing on Freedom's Progress.
    WHAT: Remains of meal being eaten outside in a cold climate.
    TYPE: Explanation found - supplied by TheUnusualSuspect
    WHY: N/A
    NOTE: N/A.

(5) WHERE: Meeting Veetor.
    WHAT: The security camera footage showing the Collectors.
    TYPE: Category 1, MAGIC WAND
    WHY: While we do not know much about Freedom's Progress compared to other colonies that have suffered abductions it cannot be assumed that it is any different from those other colonies. So why is there camera footage now and not from any other prior colony abduction?
    NOTE: NOT ACCEPTABLE - and clearly not so. It is a major plot point that is thrown in to advance the plot with no explanation as to why suddenly such a thing now exists in an average colony. Also helps create plot hole #9.

(6) WHERE: Talking to TIM.
    WHAT: No account of background to call TIM's account of Cerberus.
    TYPE: Category 1, MAGIC WAND
    WHY: Emphasises the railroading of Shepard down the one path that BioWare writers want us to travel down by ignoring an important aspect of what makes Shepard Shepard.
    NOTE: NOT ACCEPTABLE - this basically breaks immersion in the character by showing how much lack of control the player has over the character when a few lines of dialog can easily allow a player to feel that they are more in control even if makes no difference in the end.

(7) WHERE: PURGATORY
    WHAT: Being betrayed by the Warden and thus having to fight to leave.
    TYPE: Category 1, MAGIC WAND
    WHY: Nothing in the game up to this point indicates that a bounty is on Shepard's head which can be excused if an explanation is forthcoming at some point. However nothing is said at any point during the rest of the game as to why this action is taken thus leaving it a mystery.
    NOTE: NOT ACCEPTABLE - this comes out of the blue (no pun intended). It appears to be just a plot device to allow some combat and to highlight Jack's abilities without any other justification though it also introduces plot hole #8 by its presence.

(8) WHERE: PURGATORY
    WHAT: Jack's biotic abilities.
    TYPE: Category 1, MAGIC WAND
    WHY: In essence we are shown that Jack can take out 3 YMIR Mechs (perhaps 4 by the wreckage we can see), punch holes through bulkheads and walls and literally lay waste to a high security space station yet her ingame combat abilities never match this in any way, shape or form.
    NOTE: NOT ACCEPTABLE - some licence is allowable within cutscenes but the amount taken here is too extreme. It gives an impression of power to Jack which is impossible in combat at any time. Had plot hole #7 not been there by just allowing Shepard and company to walk out two plot holes could have been easily avoided.

(9) WHERE: Councillor Anderson's office on the Citadel
    WHAT: Gathered evidence such as security camera footage from Freedom's Progress, DNA evidence from the Collector ship, the attack on Horizon, the derelict Reaper or information from Legion convinces the Council that there is a Reaper threat.
    TYPE: Category 2, MAGIC WAND
    WHY: This is a plot hole that gets worse the longer you take to visit Anderson on the Citadel. Quite literally the Council is supposed to be stupid but the evidence you can accumulate is beyond belief in it being able to be ignored. Moreover Shepard only needs to go public with that evidence of incompetence and the political fallout for the Council/Alliance should have anyone denying the truth of the threat running for cover because of the political ****storm that would occur.
    NOTE: NOT ACCEPTABLE - this is pure bad writing at its finest. It is intended to emphasise that Shepard cannot get support from the Council/Alliance but the way this is handled is amateurish beyond belief. Emily Wong would have a field day if you had the option to bring it to her attention.

(10) WHERE: Garrus' Stronghold on Omega
     WHAT: Opening and closing of a door without explanation
     TYPE; Category 1, MAGIC WAND
     WHY: The one room you find Garrus in has one door. This is apparently a very smart door in so far as it opens and closes and locks at the most dramatic moments regardless of whether or not it makes sense. That is it is closed and locked when you come across the infiltration team trying to get in (makes sense) but then is open for the rest of the mission (makes no sense) until the gunship appears when it suddenly closes and locks by itself (makes no sense).
     NOTE: NOT ACCEPTABLE - this is a device to try to inject tension into the combat but could have been avoided by a better level design so that such tricks need not be used.
(11) WHERE: Ventilation area near the fans on Mordin recruit mission.
     WHAT: Some Krogan are the enemies who are trying to stop you putting the cure into the ventalation system when even they are supposedly not immune to the plague in the quarantine area.
     TYPE: Category 1, MAGIC WAND
     WHY: It is explained that the plague affects all races except Vorcha and Humans yet here we have Krogan running around breathing the contaminated air. It invalidates the whole talk with the sick Batarian at the entrance to the area when you try to point out others could be responsible. If they are immune because of having been immunised then that fact plus vorcha should scream Blood Pack. If there are not immune then what the heck are they doing there?
     NOTE: NOT ACCEPTABLE - poor planning for the combat in putting in Krogan. The varied amount of vorcha there were already a challenge without then introducing another enemy that invalidates dialog just prior to that point.
Edited: 3 MAR 2010 to add 2 more items and to close 2 items as solved.

MORE TO COME.

Modifié par glacier1701, 03 mars 2010 - 03:07 .


#2
The_Awesome_Sloth

The_Awesome_Sloth
  • Members
  • 164 messages
in space, noone can hear you whine.

#3
kraidy1117

kraidy1117
  • Members
  • 14 910 messages
Sigh half these "plotholes" are part of the gameplay and can't be a plothole.

#4
KotOREffecT

KotOREffecT
  • Members
  • 946 messages
Ah yes, Plot Holes..

#5
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
http://social.biowar...index/1176600/1

#6
mhdemiroz

mhdemiroz
  • Members
  • 24 messages
It's kind of sad that even after writing all of that stuff, judging by your examples, you still have no idea what is or isn't a plot hole.

#7
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
Call it what you want, his points are valid. Some are unimportant, some are very important oversights that shouldn't happen to a first class developer. There are a lot more, but I'll leave it to the OP to point them out.

#8
Oilking72

Oilking72
  • Members
  • 463 messages
Ah yes, too much time on your hands.



Really? Are you actually serious with this? I think some people need to realize this isn't real life and just enjoy the game.

#9
Crowwalker100

Crowwalker100
  • Members
  • 143 messages
Shakes head.. Just to answer one of your "plot holes"

The warden never said there was a bounty on Shepard's head.. He said "He could sell Shepard and live like a king".. The Collector's want Shepard badly, dead or alive for some reason. So that's one of the groups the Warden could sell Shepard to..

If you paid attention to the story most of the "plot hole" would be filled in..
I am thankful Bioware did not spoon feed us the story and made us think a little..

Modifié par Crowwalker100, 02 mars 2010 - 11:25 .


#10
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages
Its a science fiction fantasy story. Sometimes writers skip a beat in order to tell a story. If they spent more time on logic they would lose some of the imagination that goes into it. Their are a few OMG WTF moments. The one for me is when Ashley/Kaiden is captured by Seeker swarms in a cut scene then a few minutes later or totally fine and unhindered by the Collectors. The forced IFF mission leaves a lot to the imagination.

#11
Skilled Seeker

Skilled Seeker
  • Members
  • 4 433 messages

Oilking72 wrote...

Ah yes, too much time on your hands.

Really? Are you actually serious with this? I think some people need to realize this isn't real life and just enjoy the game.


This. Most of this bickering and nitpicking is frankly pathetic.

Modifié par Skilled Seeker, 02 mars 2010 - 11:25 .


#12
Guest_Maviarab_*

Guest_Maviarab_*
  • Guests
1. Irrelevent to anything

2. Maybe wilson killed them?

3. Who says there isnt a pilot....but, maybe automated?

4. I know lots of people who eat outside in the cold, I think they are dumb, but there you go.

5. Maybe the collectors disable said footage, and Veetor (being a tech) got it going again?

6. In a cerberus base, with no friends, you dont have much choice but to do what he says.

7. They would know who he was, and his value to the 'right' people, a bounty is irrelevent.

8. Its called dramatisation.

9. Nothing to do with bad writing. You were dead, they covered it up. Politics.



oh and:



10. your a troll :)

#13
Sphynx118

Sphynx118
  • Members
  • 938 messages
I love the people who oppose OP in this thread.



Their arguements are new and refreshing. oh wait...



"That isnt a plothole HURR DURR"



"OP doesnt know what plothole is HURR DURR HURRRRRRRR"



Srsly..You are retards. Thank you

#14
MasterSolo

MasterSolo
  • Members
  • 411 messages
Ah yes, plot holes. We have dismissed that claim.



Dude what is the point of the thread? So you are describing all of the plot holes in the game...so what? What is the point? Don't you have anything better to do?

#15
frokenscheim

frokenscheim
  • Members
  • 121 messages
Some of these are just nitpicks, but some are legitimate examples of sloppy writing.

#16
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages
Here: http://social.biowar...5/index/1527270

#17
Sabre120

Sabre120
  • Members
  • 279 messages
Ok 90% of them aren't actually plotholes, I mean food in cold weather, are you serious? That isn't a plothole as it is not an inconsistency in the story, besides, it is a foreign planet, whose to say that the weather can change dramatically on the planet?

#18
KnotEngaged

KnotEngaged
  • Members
  • 281 messages
tl;dr

#19
Crowwalker100

Crowwalker100
  • Members
  • 143 messages

Sphynx118 wrote...

I love the people who oppose OP in this thread.

Their arguements are new and refreshing. oh wait...

"That isnt a plothole HURR DURR"

"OP doesnt know what plothole is HURR DURR HURRRRRRRR"

Srsly..You are retards. Thank you


I don't know I ahve always considered name calling and personal attacks to be on the low end of the intelligent scale.

#20
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages
"Suspend your disbelief" thats the joy of immersing yourself in a game. Not trying to find out the parts that seem inconsistent. That can jar you out of the experience, but this is a bit of nitpicking. (Why doesn't the entire team fight together in unison? Is a party of three the best choice?)

#21
TheUnusualSuspect

TheUnusualSuspect
  • Members
  • 369 messages
I don't agree that all of what you're stating are plot holes.  In numerical order as you defined, and keeping in mind that I'm not trying to retcon anything here, just that for many of the examples you state, there is insufficient evidence to conclusively make the claim you're making, and that there exists a plausible explanation while I'll explain below:

1)  It's not explained, but perhaps these were oxygen tanks, or tanks containing other medical chemicals, just as is often found in hospital emergency rooms.  We don't know what's in the tanks, but they just rebuilt Shepard, so there may be a legitimate reason for any number of volatile chemicals to be in the room in order to complete the process.

2) Partial agreement, although there are other areas in that room, including a staircase leading down.  Wilson may have shot the mech, which fell down the staircase and out of sight.  Alternately, he was standing in the opposite doorway of the server room, was shot by a mech, closed the door in time (the door where the mechs are on the other side) and crawled back to the position you found him.  His explanation is thereby plausible, but suspicious.

3) Who's to say that there wasn't a pilot already on the Shuttle?  He wasn't standing with Miranda, and Shep asks "Where are all the other survivors?", and Miranda says that if they're not there by now, they're not coming.  She does not state that there is absolutely no one else on the shuttle.  Alternately, as you suggest, auto-pilot as programmed by Miranda/Jacob.  Not a huge stretch really given the complexity of VI's in the game.

4) The weather could have changed, and it appears to be evening.  There was a significant delay between the abduction and when the team got there.  It may have been a fine 10-15C outside when the person was eating lunch, but it's now 6(?) hours later, dark, and a snow-storm has hit.  We don't know the weather patterns on that planet, and that may be completely normal.

5) Miranda says that Veetor has reconstructed the data himself.  The collectors may have been inducing an interefence signal, and Veeter was able to counteract that signal for selected cameras through active signal enhancement via some omni-tool mechanism.  The collectors knew how to jam basic Alliance security cams, but weren't really anticipating an intelligent Quarian working to counteract the jamming and retrieve useful images.

6) TIM requests that Shep goes to check out Freedom's Progress for himself, and provides a Shuttle, and Shep really has little choice in this matter.  I guess he could simply refuse to go anywhere, but it would be hard to accept that Shep would turn his back on a human settelement attack, even if Cerberus was providing the shuttle ride.  It is assumed after that event that Shepard becomes more focused on the mission, rather than worrying too much that it's Cerberus who's making it possible.  As soon as he's able, he gets to the Citadel and discovers that zero help is forthcoming from the Alliance/Council, and what's he gonna do then?  Walk away from it all?

7) We find out later that the shadow broker was trying to get a hold of Shepard's body.  Liara managed to snaffle it though through subterfuge.  There would still be a VERY large bounty out on Shepard in the black market, and given the Warden's position, he's more likely to know about that than most.

8)  The is the only one that I an in complete agreement with you.  That one makes no sense.

9)  Am in moderate agreement.  The council has reasons not to go public with the information.  I agree that it makes no sense to deny/ignore the evidence directly to Shepard though. 

A lot of your plot holes seem more like you assuming one way when there really is room for open interpretation.  In short, I think you're being overly picky, almost along the lines of the Simpsons Comic Book Guy for much of what you've stated.

#22
Guest_Maviarab_*

Guest_Maviarab_*
  • Guests
hehe...I like you Crowwalker....

#23
lltoon

lltoon
  • Members
  • 528 messages

bjdbwea wrote...

Call it what you want, his points are valid. Some are unimportant, some are very important oversights that shouldn't happen to a first class developer. There are a lot more, but I'll leave it to the OP to point them out.


Exactly.

I don't see why people are overreacting to the OP's post. He isn't saying the game is bad, he just like pointing out inconsistencies because they are fun to find.

The other posters need to take that stick out of their asses and just read the article for the fun and novelty.

But don't beat me with it please.

Modifié par lltoon, 02 mars 2010 - 11:34 .


#24
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages

mhdemiroz wrote...

It's kind of sad that even after writing all of that stuff, judging by your examples, you still have no idea what is or isn't a plot hole.


Please enlighten us... what are plot holes really? I burn to know!!! Until we have a clear definition on that we can NOT talk about mistakes in this game. We simply CAN'T.

But sadly, the only one who knows what they really are won't share his wisdom...

Anyway.

Nice list sofar. I would be more patient when deciding between "acceptable" and "not acceptable". 

Also, if you go on in this detailed manner, this list will be very long. Not sure if its worth the effort... I know it's a common thing to do for film but i never saw the point. But here you go...

#25
GenericPlayer2

GenericPlayer2
  • Members
  • 1 051 messages
Here's one that bugged me, Garrus recruitment mission. You wipe out the local leaders of 3 major mercenary groups and people think that Archangel is the one who died? I've never had Garrus in my squad when I talk to Aria, is she clueless as well?

Modifié par GenericPlayer2, 02 mars 2010 - 11:35 .