Well, I'd say most of the things the OP mentioned is simply bad writing, but not a plot hole. Nevertheless they are worth discussing.
1) Not a problem, It is actually quite feasible to have a large quantity of explosive containers together. This is common practice. It’s also not a problem until you start shooting around. While this behaviour is normal in the game, in the normal world you don’t usually start shooting in a medical facility.
2) Yes, bad writing. It would have been enough to simply show a mech that was destroyed somehow. (Maybe a fallen over shelf that saved him or something like that) It’s not really a plot hole, just something that should be explained.
3) Not a problem at all. Miranda never says that nobody survived, so there could easily a pilot already on board. For that matter there could have been many more who survived and are actually on board with you. (Since we later learn that 12 people can actually fit the shuttle) Never the less, it would have been much cooler to actually have them sitting in the cockpit with Jacob doing the flying.
4) Not a plot hole, not even bad writing. Easily possible and not worth mentioning if you ask me.
5) As was mentioned before, he was a tech specialist, he could have saved the recordings in his bio-tool thingy. (Damn, what’s that thing called again?) It was specifically mentioned that he was the only non human to ever be on a planet that was attacked. Thus the only survivor who could recover (or maybe record) the data. This however leads to a possible plot hole, but more on that later.
6) Not really bad writing, certainly not a plot hole. He simply doesn’t leave you a chance. Do what I want or be stuck here.
7) He never mentioned a bounty, but it is mentioned in the game that the collectors appear to be interested in Shep. Since they are also known for slavery it is quite possible that they let it known to certain individuals that they would pay for you.
8) Yes, this one is quite annoying. But I guess it does fall into the same category as enemies dying with a single shot in the cinematic sequences. So I would say it’s forgivable
9) Bad writing which needed more explanation. It is feasible why they do not want to recognise the threat openly, but this should have been explained with a couple of extra lines.
Possible plot hole (but also more of bad writing)
So, an unknown number of colonies have disappeared. Since we are talking plural it’s at least two, more likely three or four and more.
Now, the collectors only appear to target humans, and with Veetor being there it seems they even go so far as to ignore other species. This however would mean that not a single alien was living on the other colonies? Come on, no foreign dignitaries, no vendors, no tourists, no friends? Not a single one? This one sounds a bit strange to me.
But I would still not really count this as a plot hole.
For me the definition of a plot hole if something actually contradicts something else in the story!
The people using heat sinks on Jacobs loyalty quest is a plot hole, but since it’s not really important to the actual ‘plot’ of the game, it’s not really a big deal.
An example of a real plot hole is the movie fantastic voyage:
A team of scientists shrink themselves to go inside a patient's body in a tiny little ‘spaceship’. The whole plot is around them having only a certain amount of time until they must leave the body because they will then go back to their normal size no matter what. (Killing the poor guy in the process) In the end they make it out, but not the spaceship they had with them, which is being ignored in the end.
This is a real plot hole because a major plot point (having no possibility to stop the ‘unshrinking’ after a certain amount of time) is later contradicted completely. (The ship does not grow back, thus not killing the patient)
Modifié par XWAU_Forceflow, 03 mars 2010 - 12:52 .