These have been answered before, but I want to put in my 2 credits as well:
[quote]glacier1701 wrote...
(1) WHERE: Tutorial phase just after Shepard's awakening
WHAT: The large number of explodable containers clustered together near the exit to the room you are in.
TYPE: Category 1, MAGIC WAND
WHY: No logical reason as to why such a large number of containers should be stored in your room and by a door. Nor any reason as to why they are about to explode.
NOTE: ACCEPTABLE - used to explain a game mechanic.[/quote]
You realize it's a medical bay right? And that oxygen (for example) is highly flammable?
[quote](2) WHERE: Meeting up with Wilson and his shooting by Miranda.
WHAT: Wilson is in a room where he declares he was shot by a mech.
TYPE: Category 1, MAGIC WAND
WHY: No evidence of mechs in the room when up to that point it is made clear that mechs would only stop killing someone if they were destroyed before doing so. While this meeting is used to explain a game mechanic it is ignored when Wilson is killed by Miranda where Jacob and Shepard act surprised.
NOTE: NOT ACCEPTABLE - but just barely in that an important game mechanic is explained. It makes Shepard appear stupid when other actions ingame clearly indicate the opposite and on even less clear cut ingame clues.[/quote] Because Miranda is right and he is the traitor. If you listen to the personal logs you see that he didn't feel like he was being paid enough and he was pissed off that Miranda wouldn't give him the time of day. Having played the game now once I, as the player, can speculate that the Shadow Broker payed Wilson to get Shepard's body, Miranda waking you up put a wrench in that, so he makes nice by trying to get you to see him as a victim. As to why there are no mechs there destroyed or not? Well, that's because there never were any. It's not such a leap in logic to believe that he shot himself to cover his tracks.
[quote][i](3) WHERE: The shuttle flight away from the Lazarus Project base.
WHAT: Miranda, Jacob and Shepard are seated in the same passenger compartment while it travels to another Cerberus base.
TYPE: Explanation found - supplied by TheUnusualSuspect
WHY: N/A
NOTE: N/A[/quote]
If this was about the fact that there was no pilot visable I'd like to point out that the shuttle has a VI program. Not too hard to believe that it's piloting the ship.
[quote] WHERE: Outside picnic table near landing on Freedom's Progress.
WHAT: Remains of meal being eaten outside in a cold climate.
TYPE: Explanation found - supplied by TheUnusualSuspect
WHY: N/A
NOTE: N/A.[/quote] Don't live in a temperate climate do you? Yesterday afternoon I had the window rolled down in my car when I went to lunch, it wasn't exactly warm but warmer than it has been. On my way home from work however, the sun had gone down and the temp had dropped considerable the window stayed rolled up. I'll also point out that it's nighttime on Freedoms Progress and it's not so cold that a nearby river is frozen.
[quote](5) WHERE: Meeting Veetor.
WHAT: The security camera footage showing the Collectors.
TYPE: Category 1, MAGIC WAND
WHY: While we do not know much about Freedom's Progress compared to other colonies that have suffered abductions it cannot be assumed that it is any different from those other colonies. So why is there camera footage now and not from any other prior colony abduction?
NOTE: NOT ACCEPTABLE - and clearly not so. It is a major plot point that is thrown in to advance the plot with no explanation as to why suddenly such a thing now exists in an average colony. Also helps create plot hole #9.[/quote] What are quarians most famous for, besides creating the geth? Tech ability, particularly hacking. Veetor was an unknown quantity on Freedom's Progress he was obviously able to undo whatever the Collectors usually do to security since Miranda says he pieced it back together manually.
[quote](6) WHERE: Talking to TIM.
WHAT: No account of background to call TIM's account of Cerberus.
TYPE: Category 1, MAGIC WAND
WHY: Emphasises the railroading of Shepard down the one path that BioWare writers want us to travel down by ignoring an important aspect of what makes Shepard Shepard.
NOTE: NOT ACCEPTABLE - this basically breaks immersion in the character by showing how much lack of control the player has over the character when a few lines of dialog can easily allow a player to feel that they are more in control even if makes no difference in the end.[/quote] Shepard's objective, whether paragon or renegade, it to protect the galaxy from the Reapers. After you go to the Citadel and find out that the Alliance and the Council aren't doing a damn thing, so Shepard signs up with Cerberus because they are doing something. And at the end of the game you have the option of ditching Cerberus, which is what my Shep did, and to take one of his best operative with you.

[quote](7) WHERE: PURGATORY
WHAT: Being betrayed by the Warden and thus having to fight to leave.
TYPE: Category 1, MAGIC WAND
WHY: Nothing in the game up to this point indicates that a bounty is on Shepard's head which can be excused if an explanation is forthcoming at some point. However nothing is said at any point during the rest of the game as to why this action is taken thus leaving it a mystery.
NOTE: NOT ACCEPTABLE - this comes out of the blue (no pun intended). It appears to be just a plot device to allow some combat and to highlight Jack's abilities without any other justification though it also introduces plot hole #8 by its presence.[/quote] At this point in the story no you don't know why, but does it really matter? Later when you tallk to Liara you find out that the Shadow Broker tried to sell Shep's body to the Collectors. Considering how shady the warden (and the fact that he sells prisoners, Cerberus is paying to have Jack released) is I wouldn't be surprised if he was going to sell you to the Shadow Broker. And if not that, Shepard has made a few enemies over the years. I mean in the first game if you played the War Hero background Elios Halliat tries to blow you up with a nuke for foiling his plans at Elysium.
[quote](8) WHERE: PURGATORY
WHAT: Jack's biotic abilities.
TYPE: Category 1, MAGIC WAND
WHY: In essence we are shown that Jack can take out 3 YMIR Mechs (perhaps 4 by the wreckage we can see), punch holes through bulkheads and walls and literally lay waste to a high security space station yet her ingame combat abilities never match this in any way, shape or form.
NOTE: NOT ACCEPTABLE - some licence is allowable within cutscenes but the amount taken here is too extreme. It gives an impression of power to Jack which is impossible in combat at any time. Had plot hole #7 not been there by just allowing Shepard and company to walk out two plot holes could have been easily avoided.[/quote] Shouldn't you be criticizing Samara then too? I mean in the cutscene when you see her for the first time she levetates herself with her biotics... I never say her do that in battle when she was in the party... And Jack's shockwave is damn near that powerful.
[quote](9) WHERE: Councillor Anderson's office on the Citadel
WHAT: Gathered evidence such as security camera footage from Freedom's Progress, DNA evidence from the Collector ship, the attack on Horizon, the derelict Reaper or information from Legion convinces the Council that there is a Reaper threat.
TYPE: Category 2, MAGIC WAND
WHY: This is a plot hole that gets worse the longer you take to visit Anderson on the Citadel. Quite literally the Council is supposed to be stupid but the evidence you can accumulate is beyond belief in it being able to be ignored. Moreover Shepard only needs to go public with that evidence of incompetence and the political fallout for the Council/Alliance should have anyone denying the truth of the threat running for cover because of the political ****storm that would occur.
NOTE: NOT ACCEPTABLE - this is pure bad writing at its finest. It is intended to emphasise that Shepard cannot get support from the Council/Alliance but the way this is handled is amateurish beyond belief. Emily Wong would have a field day if you had the option to bring it to her attention.[/quote] Maybe because at this point there is nothing to connect the Collectors to the Reapers. All you would get is an "ah, Reapers" speech again.
[quote](10) WHERE: Garrus' Stronghold on Omega
WHAT: Opening and closing of a door without explanation
TYPE; Category 1, MAGIC WAND
WHY: The one room you find Garrus in has one door. This is apparently a very smart door in so far as it opens and closes and locks at the most dramatic moments regardless of whether or not it makes sense. That is it is closed and locked when you come across the infiltration team trying to get in (makes sense) but then is open for the rest of the mission (makes no sense) until the gunship appears when it suddenly closes and locks by itself (makes no sense).
NOTE: NOT ACCEPTABLE - this is a device to try to inject tension into the combat but could have been avoided by a better level design so that such tricks need not be used.[/quote] You'll notice that Garrus uses his omni tool in that cutscene. Is it such a leap of logic to believe that Garrus unlocked the door for Shepard and then relocked to after she finished closing the shutters?
[quote](11) WHERE: Ventilation area near the fans on Mordin recruit mission.
WHAT: Some Krogan are the enemies who are trying to stop you putting the cure into the ventalation system when even they are supposedly not immune to the plague in the quarantine area.
TYPE: Category 1, MAGIC WAND
WHY: It is explained that the plague affects all races except Vorcha and Humans yet here we have Krogan running around breathing the contaminated air. It invalidates the whole talk with the sick Batarian at the entrance to the area when you try to point out others could be responsible. If they are immune because of having been immunised then that fact plus vorcha should scream Blood Pack. If there are not immune then what the heck are they doing there?
NOTE: NOT ACCEPTABLE - poor planning for the combat in putting in Krogan. The varied amount of vorcha there were already a challenge without then introducing another enemy that invalidates dialog just prior to that point.
[/quote]
Why aren't you complaining about the Turians that are guarding the entrance to the district if it's such a big deal. And there is also the possiblity that it effects different races at a different rate. Krogan are well known for their survivablity.
Modifié par Exile Isan, 04 mars 2010 - 04:05 .