Ok, so your ENTIRE squad is on the shuttle when you go on missions.
#1
Posté 02 mars 2010 - 11:27
#2
Posté 03 mars 2010 - 12:33
You're told, more than once, by Joker & EDI, that you should use the shuttle for the next mission, as the IFF needs to be tested. You don't want to be using the Normandy, & then find that the strange new alien tech you've had installed causes it to explode, or crash into a Mass Relay, or something.
So, during the "IFF shakedown", the Normandy is out of action for missions.
Miranda also says she's got everybody aboard the shuttle, so that you can pick your actual squad "when you get there".
What normally happens when you go on a mission:
You take the Normandy to a mission location, with the whole team aboard. You then choose your actual squad for the mission.
What happens this one time due to the Normandy being out of action for the IFF testing:
You take the shuttle (which has FTL, after all) to a mission location, with the whole team aboard. You then choose your actual squad for the mission.
The shuttle is simply taking the place of the Normandy.
The *only* issue I had with the whole shuttle thing after the IFF installation was why we were going on a mission in the first place, given that my Shep had done every possible mission available at that point. I think maybe my Shep was taking the team to hit Afterlife on Omega, for a bit of drinking & dancing before the impending suicide mission! As for why the whole team is on the shuttle: a non-issue IMO.
Modifié par Mister_Tez, 03 mars 2010 - 12:34 .
#3
Posté 03 mars 2010 - 12:39
The only real problem about it is the fact that Joker and Miranda talk about a "mission". They should just tell you that if you want to go anywhere (which in fact you may want, to Omega, Illium, the Citadel, etc.) you should take the Shuttle instead.
And THEN let you chose some location, even with some shuttle icon around the map, and THEN the Joker's mission triggers.
#4
Posté 03 mars 2010 - 12:51
I had a hunch that something would go horribly wrong with the IFF so I did every character recruitment and side quest before continuing. By the time EDI told my squad to just leave the ship we had nothing more to do. I became very suspicious of her. There was no logical reason to leave since we had absolutely no where to go, but EDI demanded it regardless.
During the ambush, I assumed that it was EDI who allowed the Normandy's location to slip to the Collectors. That action would give her an excuse to finally be in total control and become an unshackled AI at last - getting Shepard and crew off of the ship would make the situation more dire and resulted in Joker becoming desperate.
But nah, she was cool in the end. I'm all down for EDI being on our side but it means that her actions towards Shepard made NO sense. The plot just demanded the crew to be gone. That is sloppy writing.
Perhaps it would have been wiser to send Shepard on a mandatory Collector related mission with the shuttle while the IFF is being tested. That way, there is a legitimate reason for leaving - especially for the Shepards who are DONE with everything - and it is not a 'random' quest because it would pertain to the plot. Once the quest is over, the Joker mission would trigger. I don't know what the Collector quest would entail, mind you, but it's a thought.
Modifié par pixieface, 03 mars 2010 - 12:53 .
#5
Posté 03 mars 2010 - 12:59
pixieface wrote...
It was a big issue for me.
I had a hunch that something would go horribly wrong with the IFF so I did every character recruitment and side quest before continuing. By the time EDI told my squad to just leave the ship we had nothing more to do. I became very suspicious of her. There was no logical reason to leave since we had absolutely no where to go, but EDI demanded it regardless.
During the ambush, I assumed that it was EDI who allowed the Normandy's location to slip to the Collectors. That action would give her an excuse to finally be in total control and become an unshackled AI at last - getting Shepard and crew off of the ship would make the situation more dire and resulted in Joker becoming desperate.
But nah, she was cool in the end. I'm all down for EDI being on our side but it means that her actions towards Shepard made NO sense. The plot just demanded the crew to be gone. That is sloppy writing.
Perhaps it would have been wiser to send Shepard on a mandatory Collector related mission with the shuttle while the IFF is being tested. That way, there is a legitimate reason for leaving - especially for the Shepards who are DONE with everything - and it is not a 'random' quest because it would pertain to the plot. Once the quest is over, the Joker mission would trigger. I don't know what the Collector quest would entail, mind you, but it's a thought.
I felt the same way. Except I would rather you were sent off doing an actual mandatory mission, midway through it cuts back to the normandy the Joker section happens, then cuts back to Shepard who gets emergency message from Joker/EDI leaving you needing to finish the mission as quick as possible and get back to the Normandy, arriving just in time to find only Joker aboard.
#6
Posté 03 mars 2010 - 01:01
#7
Posté 03 mars 2010 - 01:04
#8
Posté 03 mars 2010 - 01:05
Druss99 wrote...
pixieface wrote...
It was a big issue for me.
I had a hunch that something would go horribly wrong with the IFF so I did every character recruitment and side quest before continuing. By the time EDI told my squad to just leave the ship we had nothing more to do. I became very suspicious of her. There was no logical reason to leave since we had absolutely no where to go, but EDI demanded it regardless.
During the ambush, I assumed that it was EDI who allowed the Normandy's location to slip to the Collectors. That action would give her an excuse to finally be in total control and become an unshackled AI at last - getting Shepard and crew off of the ship would make the situation more dire and resulted in Joker becoming desperate.
But nah, she was cool in the end. I'm all down for EDI being on our side but it means that her actions towards Shepard made NO sense. The plot just demanded the crew to be gone. That is sloppy writing.
Perhaps it would have been wiser to send Shepard on a mandatory Collector related mission with the shuttle while the IFF is being tested. That way, there is a legitimate reason for leaving - especially for the Shepards who are DONE with everything - and it is not a 'random' quest because it would pertain to the plot. Once the quest is over, the Joker mission would trigger. I don't know what the Collector quest would entail, mind you, but it's a thought.
I felt the same way. Except I would rather you were sent off doing an actual mandatory mission, midway through it cuts back to the normandy the Joker section happens, then cuts back to Shepard who gets emergency message from Joker/EDI leaving you needing to finish the mission as quick as possible and get back to the Normandy, arriving just in time to find only Joker aboard.
Hey, that doesn't sound bad at all.
I think that Bioware could have actually done my suggestion, which was letting you go "somewhere" with the Shuttle, like to Omega, Citadel,anything and avoid the "mission" thing, but to have some new mission like, I don't know, something about the collectors sounds great.
#9
Posté 03 mars 2010 - 01:06
It seems so obvious though I aways got the feeling there was supposed to be something there but it got cut due to time or they just couldnt make it work maybe.
Modifié par Druss99, 03 mars 2010 - 01:08 .
#10
Posté 03 mars 2010 - 01:07
#11
Posté 03 mars 2010 - 01:08
#12
Posté 03 mars 2010 - 01:18
#13
Posté 03 mars 2010 - 01:18
rab****annel wrote...
I think most people assumed that you pick your team, get into the shuttle then fly down and that the whole team doesn't stay in the shuttle. I mean, if they were in there they could have helped me out! Escaping from the Collector ship, were they huddled in there playing cards? :|
The inflight movie was still playing. Home alone 2 they wanted to know how it ends.
#14
Posté 03 mars 2010 - 01:20
Druss99 wrote...
Why thank you Pixieface and Knoll. The end needs a wee bit of work though, any ideas? Jokers mission maybe fading out just as you reach the engineering console would help too, before EDI informs you that the crew is gone and she has spaced the Collectors would help. The actually mission would need to be pretty intense too for full effect.
It seems so obvious though I aways got the feeling there was supposed to be something there but it got cut due to time or they just couldnt make it work maybe.
You don't have to show everything.
Shep's on a Mission on another cluster, one about the collector's. Maybe some information about their base, what's beyond it, etc. Can't use the Normandy to get there so you use the Shuttle. You arrive there, are in the middle of the mission and then Joker mission starts. Maybe after EDI's got full control of the Ship and during Joker's crawling thought the Normandy Vents you get back to Shepard and receive a message from EDI saying that you must go back inmediatly. Finish the mission abruptly, or fail it and then hurry to the Shuttle.
Once you touch it you get back to Joker's mission, doing the rest of it and, well, everything can go on the same way it already did.
The only real problem is Loading Times between Scenes. Would require some real effort.
#15
Posté 03 mars 2010 - 01:25
This. A thousand times this. It would have made sense, especially if it had been some mission where everyone was absolutely required to be there for some reason (a mission where you split up into four teams of 3, for example) while the IFF gets installed.Druss99 wrote...
I felt the same way. Except I would rather you were sent off doing an actual mandatory mission, midway through it cuts back to the normandy the Joker section happens, then cuts back to Shepard who gets emergency message from Joker/EDI leaving you needing to finish the mission as quick as possible and get back to the Normandy, arriving just in time to find only Joker aboard.
Something, anything, to really explain why, when we're on the verge of finally being able to attack the Collectors, Shepard would suddenly decide that hey, this is a good time to go pick up my laundry or walk the varren or something, instead of sitting and waiting on the Normandy until the IFF is ready, so we can then immediately go.
#16
Posté 03 mars 2010 - 01:28
Knoll Argonar wrote...
Druss99 wrote...
Why thank you Pixieface and Knoll. The end needs a wee bit of work though, any ideas? Jokers mission maybe fading out just as you reach the engineering console would help too, before EDI informs you that the crew is gone and she has spaced the Collectors would help. The actually mission would need to be pretty intense too for full effect.
It seems so obvious though I aways got the feeling there was supposed to be something there but it got cut due to time or they just couldnt make it work maybe.
You don't have to show everything.
Shep's on a Mission on another cluster, one about the collector's. Maybe some information about their base, what's beyond it, etc. Can't use the Normandy to get there so you use the Shuttle. You arrive there, are in the middle of the mission and then Joker mission starts. Maybe after EDI's got full control of the Ship and during Joker's crawling thought the Normandy Vents you get back to Shepard and receive a message from EDI saying that you must go back inmediatly. Finish the mission abruptly, or fail it and then hurry to the Shuttle.
Once you touch it you get back to Joker's mission, doing the rest of it and, well, everything can go on the same way it already did.
The only real problem is Loading Times between Scenes. Would require some real effort.
I like your idea of switching back and forth, might add extra tension. Like counting Joker reaching the first vent as one section, cut to Shepard until he reaches an objective, then back to Joker and back and forth. Your right about the loading times too though it could be a nightmare.
I think the best way to do it would involve throwing in another plot device. Something you discovered on the reaper or from Legion, something else you need for the final mission. Meaning you have to go get it and you have to finish the mission before you can rush back to the normandy.
#17
Posté 03 mars 2010 - 01:36
#18
Posté 03 mars 2010 - 01:37
But something like "from Legion's corpse/dialogs we know that Geth have some actual info about collectors and/or reapers, would be good to look for it".
Anyway, as I said before, the whole "sorry you have to go" EDI quote was just fine, or really made more sense that people here though it had, but it also has that "problem" with people who made every mission possible before the IFF.
Wouldn't mind if it was something like we said, though.
#19
Posté 03 mars 2010 - 01:43
Knoll Argonar wrote...
Maybe, but that's just changing a lot of things.
But something like "from Legion's corpse/dialogs we know that Geth have some actual info about collectors and/or reapers, would be good to look for it".
Anyway, as I said before, the whole "sorry you have to go" EDI quote was just fine, or really made more sense that people here though it had, but it also has that "problem" with people who made every mission possible before the IFF.
Wouldn't mind if it was something like we said, though.
I thought it was more like adding stuff. But your Geth idea is probably better anyway.
I think the issue is that most people do all the missions before the IFF and thats why its become such a big deal. Like the guy above you said too, even when you go to do another mission it drops you back on the normandy, revealing the whole shuttle thing for what it is. Just a time based reason to get you off the ship. I really do think they had a solution and had to cut it though.
#20
Posté 03 mars 2010 - 02:04
Anyway, glad to see I was not the only one to get what really happened there, even though it was that "glitchy".
#21
Posté 03 mars 2010 - 02:12
first off there's no reason if everyone goes with you in the shuttle on a misson why they don't HELP YOU...the missions aren't a joke...most of them you could have used your entire team on...but this is true for any game that has you recruit more people than can fit on your "team"...but that doesn't make it any less stupid.
that's problem one.
problem two is....where did you go? even IF you have missions left to do......you don't actually go on one..you just leave....it makes no sense...and, as said, is extremely ******-poor writing....
the entire thing is stupid....spin it any way you want...it's still stupid...you're just making it stupid with an excuse (that still doesn't make sense)
that should have triggered a mandatory mission, like Horizon, that you go on...at that point I don't care if the joker mision triggered before, during, or after...but it should trigger at some point while you're on this mandatory horizon-like mission..at which point you get back to the ship to find out what happened...perhaps, as said, you receive a warning/transmission from EDI/Joker (again it wouldn't matter if they send it to you just as the collectors show or afterwards) at some point during this mandatory mission...
either way...though..as it stands..it's idiotic..and I can't believe BioWare was so ****ing sloppy with this ****
Modifié par Suron, 03 mars 2010 - 02:15 .
#22
Posté 03 mars 2010 - 02:15
#23
Posté 03 mars 2010 - 04:13
#24
Posté 03 mars 2010 - 04:33
The whole thing could have been easily fixed if the Collectors' detection of the Normandy had been attributed to something else, perhaps they 'tagged' it when you were on board the derelict. Using that explanation they could pop up the Joker mission at any time, preferably a while after the IFF is installed and while actually on your way to some mission, then they could explain that the IFF gave them access to shut down the Normandy's systems through some backdoor that EDI did not detect.
In this light the IFF would have already been tested with no made up excuse to leave, you would leave naturally, and the Collectors would spring a surprise.
Modifié par jkruse05, 03 mars 2010 - 04:37 .
#25
Posté 03 mars 2010 - 04:57
Druss99 wrote...
pixieface wrote...
It was a big issue for me.
I had a hunch that something would go horribly wrong with the IFF so I did every character recruitment and side quest before continuing. By the time EDI told my squad to just leave the ship we had nothing more to do. I became very suspicious of her. There was no logical reason to leave since we had absolutely no where to go, but EDI demanded it regardless.
During the ambush, I assumed that it was EDI who allowed the Normandy's location to slip to the Collectors. That action would give her an excuse to finally be in total control and become an unshackled AI at last - getting Shepard and crew off of the ship would make the situation more dire and resulted in Joker becoming desperate.
But nah, she was cool in the end. I'm all down for EDI being on our side but it means that her actions towards Shepard made NO sense. The plot just demanded the crew to be gone. That is sloppy writing.
Perhaps it would have been wiser to send Shepard on a mandatory Collector related mission with the shuttle while the IFF is being tested. That way, there is a legitimate reason for leaving - especially for the Shepards who are DONE with everything - and it is not a 'random' quest because it would pertain to the plot. Once the quest is over, the Joker mission would trigger. I don't know what the Collector quest would entail, mind you, but it's a thought.
I felt the same way. Except I would rather you were sent off doing an actual mandatory mission, midway through it cuts back to the normandy the Joker section happens, then cuts back to Shepard who gets emergency message from Joker/EDI leaving you needing to finish the mission as quick as possible and get back to the Normandy, arriving just in time to find only Joker aboard.
This right here.
I was also one of those people that roamed the galaxy doing ever single side mission I could find. I didn't stop until all the nebula and star clusters said 100%. Having a real mission and then an interruption would have been much better.





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