dual wield dlc
#26
Posté 04 mars 2010 - 04:03
Dual wield DLC comming out in... YOUR DREAMS.
#27
Posté 04 mars 2010 - 04:10
#28
Posté 04 mars 2010 - 04:22
blasphamy. seriously though, halo 2 is the only game i can think of that mastered duel wielding.Cross1280 wrote...
No, was crap in Halo, and it was crap in CoD:MW2.
#29
Posté 04 mars 2010 - 04:33
You see BioWare, that's what happens when you dumb down RPG elements and add a lot of combat. All the 10 year old FPS dumbasses want stupid ****.
#30
Posté 04 mars 2010 - 04:37
#31
Posté 04 mars 2010 - 05:02
#32
Posté 04 mars 2010 - 05:09
#34
Posté 04 mars 2010 - 05:49
That, at least, would be hilarious.
#35
Posté 04 mars 2010 - 05:52
#36
Posté 04 mars 2010 - 06:02
#37
Posté 04 mars 2010 - 06:06
As for thane using 2 guns, if you watch, He sights both and fires. Then Drops them. That's different than using them both in a fire fight.
#38
Posté 04 mars 2010 - 06:11
Not to mention that he is right in the open and exposed to enemy return fire.Andaius20 wrote...
also Vasht that was some guy goofing off, I highly doubt he would be doing something so stupid in actual combat.
#39
Posté 04 mars 2010 - 06:51
In mass effect it would make no sense, as recoil would blow both your arms off, so yeah it's stupid.
#40
Posté 04 mars 2010 - 06:53
there are so many times I wanted to go hot fuzz on my enemies with two pistols
but it never happened
but SMGs....that would be too much
#41
Posté 04 mars 2010 - 06:56
#42
Posté 04 mars 2010 - 07:01
#43
Posté 04 mars 2010 - 07:02
#44
Posté 04 mars 2010 - 07:06
ReconTeam wrote...
You have to admit there are some moments when dual wielding works.
not for mass effect hell no.
#45
Posté 04 mars 2010 - 07:14
#46
Posté 04 mars 2010 - 07:53
#47
Posté 04 mars 2010 - 09:50
Actually it makes no sense how from the first game he couldn't duel wield then all of a sudden he could, Halo 2/3 were just total blow jobs for young teens, Bungie killed Halo with that kind of nonsense.Firesteel7 wrote...
You realise that hardly anyone in their right mind dual wields in halo, and at least in halo it makes some sense, you are a FREAKING SUPER SOLDIER, not some average guy like in MW2 which is a game that I feel like I wasted $60 on.
In mass effect it would make no sense, as recoil would blow both your arms off, so yeah it's stupid.
#48
Posté 04 mars 2010 - 10:50
You mean Cain?dragonic9100 wrote...
lets also have "tactical nukes"
#49
Posté 04 mars 2010 - 11:25
KOTOR had dual wield.Noobius_Maximo wrote...
*Sigh*
You see BioWare, that's what happens when you dumb down RPG elements and add a lot of combat. All the 10 year old FPS dumbasses want stupid ****.
#50
Posté 04 mars 2010 - 12:10
vhatever wrote...
I could see dual wielding SMGs being fairly viable. Take off the ability to aim with it and increase the random hitbox by 25-50% and double the recoil and it would be balanced and realistic. I'm for any changes that allow non soldiers/infiltrators/sentinels to actually play the game more aggressively. That just might do it.
Increase the hitbox by 200-300% and triple the recoil at least and you are getting somewhat near to the level of fail that is dual wielding.
Seriously, why do people want to ram dual-wielding into every game? It was cool the first two or three times I saw it, now I'm utterly bored of it, can't people be more imaginative these days? It doesn't fit with the style of the game and yet people want to see it shoved it, well Bioware if you are listening and decide to put dual wielding in I will dual wield my fist into everyone's face! (And then get beaten to death by their kid sister).




Ce sujet est fermé
Retour en haut






