Master Smurf wrote...
Its really funny how all of these posters talk about realism in a sci fi game that isnt hard sci fi but pseudo, slipping over to fantasy when it wants.
You can warp, reave, slam, charge, FIRE A CLAYMORE (that only a Krogan can handle) - but no no no you cant hold two pistols - get real.
Slap on a targeting visor, put on your combat exoskeleton, grab an SMG and heavy pistol and mow through enemies sheilds and armor like butter. Hell Adrenaline Rush for your matrix effect and Neo/Max Payne everyone.
Please say you dont want it in the game but trying to argue realism is absurd.
There is realism and then there is "realism". The first one is for the real world (you know, the thing out side your window) and then there is "realism" that is in the games.
In ME universe we have FTL engines, universal translators, biotics and so on. The weapons are semirealistic (note the lack of "" so they are kind of the weapons in the real world) and the tactics are also semirealistic. So now we have defined what is "realistic" in ME universe, and that is that the weapons are big, heavy and powerfull, and the tactics used have the same elements that combat in real life has (using cover, move and fire etc.). These rules have been introduced in ME 1 and ME 2.
So now adding something ridiculous as dual-wielding or melee weapons would be as ridiculous as for the humans to grow a third arm over night.
So the realism point of view is a valid one. In the ME universe it would be unrealistic to dual wield.




Ce sujet est fermé
Retour en haut






