Default137 wrote...
DoodleMG wrote...
Default137 wrote...
Actually, they all carry over just fine.
If you did the Ultimate Sacrifice, you play an Orlesian Warden now ( or use rez. )
If you did demon baby, chances are, it will appear in either the expansion, or a sequel.
If you let Loghain/Alistar die, you get to live yourself, and they won't appear at all in the expansion.
Saying US doesn't carry over because you have to play a new Warden is just silliness, you DIED, how can your character continue to influence the world, your dead and gone, and its time for new blood to come in and continue making sure Ferelden is safe from the new threat, and that new blood is the Orlesian Warden.
If you died, you import no file, meaning any sides picked and what not are forgotten. Best just to point you to this thread here: http://social.biowar.../index/1310095
Since that's what we are getting into now. 
We honestly don't know however.
What I'm trying to say is that, if you look at it logically, they will obviously mention the Warden, obviously, the Warden died, and obviously all Wardens end up doing the same thing ( all Wardens unite the Dwarves, all Wardens save the Mages, all Wardens save Eamon, the Dalish survive even if you throw the Werewolves at them, and all US Wardens in regards to the new story would have put Alistar or Anora on the throne, and Loghain would have been killed. )
And really, none of the end choices really work that well either for a US Warden, Alistar on a US playthrough can either be King, or a Drunk, Loghain will always go to the Deep Roads after you die, Anora will continue leading anyway. The only thing you could really choose in DA:O that has any real reason to make it over to DA:A is the Anora/Alistar choice, and considering what the two outcomes are of that ( Anora disappear, Anora is queen, Alistar rebuilds Wardens, Alistar is King ) its obvious Alistar will be King, but not sure about Anora.
Thats basically what I'm trying to say, there is only one choice in the entire game that could even be brought over on a US save, and it was already set in stone since there is only one way to handle it on a US playthough, none of the other choices throughout the game will matter more then cameos, so why would they appear to an Orlesian Warden, do you really want a serious immersion break of having Jowan talk to you as though he's known you for years? Do you want Alistar to talk about the good old days with your Orlesian? What exactly do you want Bioware to do?
Really, the US ending gets the best things in DA:A from what I hear, playing a Orlesian Warden is a huge difference from a Ferelden Warden, everyone reacts to you differently, the intro is different, the racism is very present, the way the game goes is altered just because your an Orlesian, and people don't trust you enough to handle their problems, its a whole unique storyline, just for the people who USed.
You are definitely correct about the endings concerning Alistair and Anora. The thing your forgetting is that even making up for the Warden dying by just having players start as an Orlesian... this causes several problems:
To survive, the Warden had to do one of two things: Let someone else do the final deed, or have a bastard child. If you're alive and you transfer over... this is all well and good, since it will be remembered. But, if you transfer a character that committed the Ultimate Sacrifice (US), then it is assumed one of these other things from the survival choices took place.
That's why all these other threads are pissed - It's a roleplaying game tiered toward our characters making their own decisions, yet this latest decision says that none of it really makes a difference, if we commited the US anyway.
I like what other people are saying:
SOLUTION- Don't bring our US Warden back. He/She is dead.
- When we do import them, give us dialogue options to fill in the blanks for major choices.
- Give our new Warden past items as well. (Otherwise US endings are alienated.)
This matters to everyone. It may sound silly, but if we didn't take the game seriously, it wouldn't be getting the sales it is. Hence, the reason anyone bothers to make a "real" atmosphere and backdrop for a story to begin with.
This is Bioware. They're known for going that extra mile. So, when they don't, and start doing this kind of thing (Labeling a direct sequel as an expansion), we notice.
Call me crazy, but the proof is alll over the forums.