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Frustrations building a Nightmare party


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#1
Avanaco

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Just now starting my third run through on DA:O. (I know I'm a bit behind... but after my second playthrough I decided I needed to beat ME2 a few times! :wub:Insanity mode ftw...)

Anyway, my first two parties went like this:

Run 1. Sort of a tossed-together (read: bad) party. DW warrior, I think I had Morrigan, Sten (2h), and Wynn. Made it through the game without major frustration, but knew very well all along that I was "doing it wrong".

Run 2. Decided to do a hard mode run, and "do it right". I was a dw rogue with gear and stats nicely planned. Alistair tanking, morrigan dps+cc, wynn heals+cc. Even though this was a hard mode run, this party trivializes the game. Most bosses that I had some struggles with in the first run were down in a single undramatic attempt. This run was zzz, seriously. Very rarely did I need to think terribly hard beyond getting some basic CC up, healing Alistair, and getting the rogue behind what I wanted to kill. The damage from this party was obscene.

So here I am, and where I'm getting a bit frustrated. I want this run through to be tank warrior as my main character. I was hoping to avoid the usual wynn+morrigan+filler, but I feel myself being pulled in that direction anyway. That just doesn't feel "fun" however, after exploring those characters ad nauseum.

I was really hoping for a evil/renegade style playthrough, me + Zevran (mele rogue) + Leliana (ranged). However... it would seem to me that playing nightmare through with no healer could be very tedious, especially while using a traditional "tank". Now I full well know that it HAS BEEN done. Can someone explain to me how this is doable? Is such a party viable, or will I be forced to take Wynn to heal, especially early on?

My second question: in such a run, what's the "smartest" way to build Alistair if you want to play a tank warrior with your main character? By the time he joined me, he already has several points sunk into his shield tree. Later, when I'm forced to have him in the party, I'm guessing it would be best to simply have him DPS... so I've been giving him 2H dps abilities. Is there any other way around this?

As a side note, it feels a bit like a design oversight:  having a tank warrior player char is a bit prohibitive to an elegant party building experience. Anyone agree?

#2
pvpgirl

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There is a mod for PC that will let you get a potion to reset his talent points.
As far as your playthrough...I just finished one where I killed Wynne first thing, had Morrigan be a bloodmage/healer (infinite mana if you do the tactics right), made like 200 health potions before siding with the werewolves to kill off the dalish, and declined Morrigan's ritual so I went into the archdemon fight on nightmare with no heals, lots of potions, called the templars to back me up (they actually did really good. Especially on the waves in phase 2, all that smiting (whistle)). I had Alistair tanking, I was a assassin/duelist, had zev and Leliana. Was pretty simple. Actually other than having to be really carefull on the parts of the game where you could get easily overwhelmed, it was all pretty simple. Of course, had to do a couple of the boss fights a few times before making it through (read as: Broodmother is a god @#$^ #$!@& when you haven't stocked up on potions yet and Morrigan is being a &^*@#), but overall it was little different from normal mode.

Modifié par mcomommy, 03 mars 2010 - 12:58 .


#3
pvpgirl

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Oh forgot to add, Zev died, on like every scirmish to the Archdemon fight once you started the climax. dunno what that was about. Likely cd on the health potions. Wasn't to concerning. I just needed him to stand next to a balista at the end and fire/repair. Honestly, I think a smart use of potions and the 4th dps make up for the lack of a healer by making the fights go quicker.

#4
mosspit

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Avanaco wrote...

I was really hoping for a evil/renegade style playthrough, me + Zevran (mele rogue) + Leliana (ranged). However... it would seem to me that playing nightmare through with no healer could be very tedious, especially while using a traditional "tank". Now I full well know that it HAS BEEN done. Can someone explain to me how this is doable? Is such a party viable, or will I be forced to take Wynn to heal, especially early on?

My suggestion will be to build your tank to have as much as def/dex as possible, high armour, high spell resistance. Try to disable mob to reduce incoming dmg. Reaver's devour is a psuedo heal. Lastly, cycle through poutlice if you need it.
Another way is to build everyone to have good survivability. Doing so, you can avoid having a dedicated tank.

#5
2late2die

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Avanaco wrote...

So here I am, and where I'm getting a bit frustrated. I want this run through to be tank warrior as my main character. I was hoping to avoid the usual wynn+morrigan+filler, but I feel myself being pulled in that direction anyway. That just doesn't feel "fun" however, after exploring those characters ad nauseum.

I was really hoping for a evil/renegade style playthrough, me + Zevran (mele rogue) + Leliana (ranged). However... it would seem to me that playing nightmare through with no healer could be very tedious, especially while using a traditional "tank". Now I full well know that it HAS BEEN done. Can someone explain to me how this is doable? Is such a party viable, or will I be forced to take Wynn to heal, especially early on?

My second question: in such a run, what's the "smartest" way to build Alistair if you want to play a tank warrior with your main character? By the time he joined me, he already has several points sunk into his shield tree. Later, when I'm forced to have him in the party, I'm guessing it would be best to simply have him DPS... so I've been giving him 2H dps abilities. Is there any other way around this?


I am now actually going through exactly that setup - i.e. myself a tank warrior, and mostly trying to be evil. You cannot completely avoid morrigan and/or wynn (well technically you could but despite the added challange I don't think it'll be fun). You need one mage at the very least, and if you're going the more "evil" route then might as well use Morrigan. Give her a few basic healing spells, or maybe just make her 2nd spec a spirit healer and that should be enough. Personally I'm using them both, even though I did pretty much the same thing the 1st run-through. TBH I just find their dynamic interesting.

As for the other party members, well I basically avoid Alistair at all costs, though as he levels up I keep setting him up as a 2ndary tank (read, good but not fully optimized) w/ medium spell resistance. (You could respec him as another warrior but why - he's personality is of a tank, and you got Sten as 2H and Oghren as [potentially] DW, more on that later)

Till I got Zevran I ran with Sten, now it's Zevran 90% of the time, and as I'm about to get into deep roads I'm gonna have Oghren acting as my wingman (i'm a dwarf noble origin). I am considering dropping Wynn for DR and rolling with oghren and zevran (and morrigan) - should be fine, as I'm pretty much wiping the floor with everything. (On a side note, I gotta say, Morrigan is my 99.9% of the time companion - great dialogue and between her "cursing" and "freezing" trees she's very versatile)

Btw, I am going to "re-roll" Oghren as a DW warrior (using the aforementioned respec mod). Even the 1st I met him I thought to myself, why didn't they make him DW, it just fits his personality so much better.

If you really wanna challange yourself, I think it might be interesting to, well basically go the above route, but get to deep roads first (i.e. sans the fade points, sans helm of honnoleth). Do DR with oghren, morrigan and wynn (I think without wynn it'll be one of those cases when the challange starts detrecting from the fun, instead of adding to it), and then after, you zevra, oghran and morrigan. :)

#6
TBastian

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I very rarely take healing spells, and I am very stingy about using my poultices. If I use more than 2 or 3 poultices it usually means I'm fighting a boss like the high dragon.
It's very doable, you just need to get used to it. First few fights you'll probably reload a lot, but soon everything becomes automatic. You'll want to take Force Field for emergencies though.
Tanks are optional, although a warrior with Taunt is not. Unless you have a very specialized party with very specific skill choices in mind, probably. Never tried it so far.

Modifié par TBastian, 03 mars 2010 - 06:05 .


#7
DrekorSilverfang

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If you have a good mage you really don't need much in the way of heals or tank, just CC everything that moves. The party I prefer in nightmare is me(Blood mage), 1 DW rogue(bard/assassin) and 2x DW warriors(not as much work ensuring proper positioning).

#8
TBastian

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Strategy is more important than CC's based on my experience, especially since CC's can fail, get resisted or can simply not work against your target/s. Mages are also much more devastating when using their AoE's in strategic setups.
Even simple tactics like flinging a fireball then running into a corner and positioning your rogues/mages behind your fighters, or giving everyone ranged weapons and gunning down dangerous monsters as soon as you see them, or  retreating instead of taking difficult battles head-on... these may sound corny/like too much work/cowardly, but they sure beat spamming consummables needlessly and reloading.

Modifié par TBastian, 03 mars 2010 - 08:53 .


#9
Avanaco

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Hmm. Thanks for the replies! Some great advice here.

Actually, I decided to restart. I plan for my nightmare team to be:

Me: Mage. SH/BM. Maybe SH/AM? Aiming for support class here: moderate healing with some CC and combos.

Tank: Alistair or Shale (Haven't decided yet. Leaning toward Shale since I've completed the game with Alistair before, on Hard).

DPS: Leliana and Zev.

Thoughts? I think an unfortunate side effect of the healer being the CC is the short range on powerful moves like Cone of Cold.

Any other thoughts on must-have CC (for any of these characters)?

Modifié par Avanaco, 03 mars 2010 - 10:31 .


#10
Bladescorpion

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So, at some points I am going to do a nightmare run on origins/Awakening and dlc.



I was thinking of the following:



MC: Arcane Warrior/Blood Mage

Off Tank: Allistor Templar/Champion or Shale

Healer: Wynne Spirit Healer/Blood Mage

Archer: Liliana Bard/Ranger



Thoughts?

#11
Last Darkness

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4 Warrior Party, Train Herbalism.

3 Mages plus Shale. ( EZ MODE )

3 Ranger Rogues with Pets and a Shapeshifter Mage. (All Spiders or all Bears)

3 Archer Rogues and Ranged Setup Shale (See my Sig) (Can also slip a Archer Warrior in that)

3 Warriors and Shale

3 Ranger Rogues and Dog ( Wolf Pack )

3 Shapeshifters and Shale or Bard Rogue



Im finding it hard to see your difficulty since theres many Warrior, Mage, and Rogue Guides for soloing Nightmare.

#12
Funkyflapjacks

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step 1: go AW/BM

step 2: activate shimmering shield

step 3: roll face on keyboard

step 4: ?

step 5: profit! :)

#13
HolyAvenger

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Any party can do Nightmare. My first nightmare run is with a mage concentrating on DPS (lotsa elemental spells) and I generally tend to have Sten (thought to be the worst tank in the game), Zevran (generally not the easiest companion to use in combat) and then one of Leliana/Wynne/Morrigan/Shale depending on what I feel like (healer magic/CC/archery and trap-disarming or moar tanking). I haven't really had a tough fight yet...except for that damn sloth demon at the end of the Fade section in the Circle Tower.