Mass Effect 2 - the Mass Effect
#1
Posté 03 mars 2010 - 01:20
Examples include the entire weapon, armor basis and upgrades. WHERE THE F*** DID THEY GO? I mean i agree at one point it was annoying to handle all of the upgrades and weapons but they cut off a Serious aspect of the game, an aspect that allowed customization of weapons and upgrades that allowed one to hand pick his setup before facing a tough enemy or a level of specific types of enemies. Hell, one of the cool parts of ME1 was thinking (ok so to my knowledge i am about to fight against a lot of organic enemies considering im going into a sort of lab to take down an organic target so you loadout with shredder rounds and take them all out).
And all of that including the armor and upgrades for that armor have been simplified to around like 4 weapons per type that lack depth with no such thing as an upgrade. ANd to switch armor you might find a slightly different chest pad and go back to your ship into your room and make the "drastic"change to you gameplay with this modification.
Also where did the planet exploration go?? I mean mining a planet from orbit with little probes was cool maybe the first friggen time you did it but you replaced being able to scout random planets in a vehicle to frickin metal detecting random ass planets. Then if you even did get lucky enough to find a planet with s*** actually going on down there you would be sent to a 100yd by 100yd level with a few enemies and be done with it.
Finally what happened to ammo, which started as mass acceleration allows you to basically have infinite ammo unless your gun overheats, to now to absorb the heat like freakin maxxi pads you have 5 pads to absorb like 8 shots and your screwed after that. So now the dynamicity of different weapons in combat is replace by, if you arent using an assault rifle or maching pistol your gun is as effective as a minigun with 10 bullets.
All i am saying is what happened? You have a very successful game such as ME1 and you decided to rip apart the foundation of the game you are building a trilogy off of. Once again these are all opinions, if you disagree feel free to flame a bit as i have flamed on this game.
#2
Posté 03 mars 2010 - 01:22
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- Council politics are poorly covered. Of course there is distrust after the top Spectre disappears for two years and the appears with a big powerful cerberus ship in tow. But the matter is handled too superficially to be believable; a council would not simply ignore, they would, as the absolute minimum, investigate.
- Same holds true for the Alliance. Shepard can´t even get rid of the N7 logo on his uniform. Except for a monument on the crash site, the Alliance doesn´t add anything.
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Reinstating Shepards status technically is an investigation. The Council and Alliance have a personal debt to Shepard. Unfortunately neither can afford to get involved because of Cerberus and their non control of the Terminus Systems. It's that simple. Play through the scene again, its all explained.
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- Romances of ME1 were poorly transferred. At least some time together after a happy reunion would have been appropriate. This could have been nicely expressed with a love scene.
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Shepard works for Cerberus. Ashley/Kaiden have careers in the Alliance to maintain. Both have voiced their digust with the situation. I assume you didn't skip over the scene, yes? It makes sense for them to keep their distance. Also remember its been 2 years. Shepard didn't die and just wake up the next day.
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- Dead reaper had a wonderful ghostly atmosphere which could have been explored a lot more. The trap by activating the mass effect shields, as well as the presence of a geth ship, is not really explained.
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Again, explained. Please go back and play the game.
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- The game structure seems to suffer more and more. Like DA, we have to stop by certain points to collect some stuff or squadmates and then to a fireworks conclusion. Compared with "old games" like BG1 oder BG2, this becomes boring pretty fast. It´s time for some new old ideals of free exploration coming back here.
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I can't argue with your opinion. Some people like that playstyle. some don't
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- Inventory gone and replaced by one of the most superficial upgrade systems I have ever seen.
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The only people I've met that hate the new inventory system are the posters on this board. You want the most criticised and hated item of the last game back to satisfy the minority of posters on this board? I donn't understand it. I guess people like to collect hundreds of items and sell them manually at markets for credits that won't be used. The upgrading system is still there, you do upgrades by scanning and collecting items. I don't see the problem.
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- Much advertised customization of armor is disappointing. Adding non-customizable DLC-armor adds insult to the injury. Finally, removing the helmet toggle is exemplary for lack of sense for good game-play details.
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How can the DLC be an insult if it's free? Even if it wasn't free, don't get it. I do agree with the rest.
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- Character screen. Armor/Weapon equipment. Journal. Well, to quote a review I read somewhere: "If you have to access in-game information via escape key, someone did not deserve his employment as a GUI designer." Besides, the effect of having no traditional inventory is that you can only change equipment on certain choke points in the game. I fail to see how this could be an improvement to gameplay.
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Because they tried the inventory system before and it sucked. It sucked. It sucked. I agree with the rest.
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- Heat-Sinks: Since so many RPG mechanics were removed, compared to ME1, can anybody tell me why an ammo-system is supposed to add to the game-experience? It is not coherent, it is not logical, it even contradicts the self-imposed designer philosophy! For example, the inventory and loot system was gimped because it allegedly did not add to "game-play-experience". So, having to look for ammo all the time does?
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It's logical in every other shooter game besides this one? Should every game remove the ammo system and go for a Heat sink system? I fail to see how an ammo system in this or any game is illogical. And yes, the inventory system was gimped because it didn't add to the experience. Tactical shooting does. If your having problems looking for ammo in this game, I can't help you. It's everywhere.
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- Steering Vehicles: I know, many players hated the Mako. But this was IMO only because of the largely uninspired mission design (but I liked it anymway). The fact itself that you could mount and actively use a vehicle to do missions was a very good feature. So, completey removing vehicle missions is a big letdown for me. Patching in a 5 mission pack with the hammerhead seems to be a weak sollution. This vehicle is by no means integrated into the game in terms of the main story line.
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I agree however again you forget the fact that the DLC is free. You also forget that if something didn't feel right or fully fleshed out, it was cut. If they put in a half fast Hammerhead with crappy/bugged missions, would that make you feel happier? No, it would probably be something else you would have complained about. So yea, even though we both agree vehicles would be a great addition, I believe that incomplete rushed things would be a detriment to the game.
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- Mining: This is what the reknown game designers of Bioware call the exciting exploration part of the game? For me, this is more boring than driving with the Mako through some high-res graphic landscape with fantastic alien-world night skies. Remember this red planet with two mighty suns looming in the sky? Or that big, almost sky filling planet? I really miss that feeling of being really far far away on an alien planet a lot! It doesn´t come up in ME2´s "mission tunnels".
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I agree.
TL;DR
There are some points you made that I agree with but it seems that you are obsessed with having a crappy inventory system, unlimited ammo, and incomplete/unfinished Mako missions. You complain about free DLC. FREE DLC. Uck. You complain about several story points that were already explained. Please play through the game again. At the end you say you are loosing faith in Bioware. The fact is, bussiness for Bioware has never been better. Forum dwellers are a MINORITY of the gaming population. Fact is, Mass Effect 2 is a classic that will be remembered years from now. Games will be held to the standards that this game helped to create. I have a feeling in 5-10 years from now, you will be compairing the next "big hit" to ME2.
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#3
Posté 03 mars 2010 - 01:23
A Fhaol Bhig wrote...
I really do, I mean I'm not going to say they didn't make the game more of a shooter, but I will deny that their is little RPG in the game.
I'm a total nerd for using these two things as my examples, but bear with me.
Pokemon is considered a simple RPG. Water beats fire, you level up and get like +3 to your attack, you catch pokemon to be used on your team, you use items to increase your attack or defense or whatever, and you can use stat boosters.
Those are all parts of the RPG experience, but just because its "simple" doesn't mean it can't be complicated, I mean seriously try playing against someone who's spent some time developing a balanced, leveled, and experienced team and see how well you do.
RPG's pretty much all come from Dungeons and Dragons, in which you control a ROLE, and PLAY the GAME. You have criticals, and super effectives, and dice rolls and so on.
In ME2 you take control of a character that you customize to your specific want, each class plays a role that brings something different. The solider is the warrior, the adept is the magician, the infiltrator is the rouge.
Attacks like overload are super-effective against shields and sythentics right? Super effective is again, a trade-mark of RPG's, the essential water beats fire. Warp is another example of "super effectives"
When you level up, you pick what you want to put your points into, instead of a 2% boost like in ME or pokemon, you get +6 boost, which is basicly three skill points in ME. Sure their is less, and its more streamlined, but its still their. You get bigger boosts and class becomes more specialized with its stronger abillities balancing the weaker ones.
All the amour gives you +5 in health, or +10 in speed, an element of RPG's in which items give you a boost to yours stats.
Certain characters give your party a boost in your stats also, a staple of RPG's in which someone (usually a leader) or support class *coughmirandacough* mostly stays back and uses their powers to help the group instead of direcly going into the battle, they tend to be more fragile.
Ammo types, different ones give different amounts of damage, and are effective versus different types of enemies and armours/shields. Warp ammo is super effective against health, barriers, and armor. An RPG element, Armour Piercing is VERY effective against health and Armour. Having different attacks, or in this case, ammo for different situations is anothe staple of RPG's. You don't bring fire to the water temple now do you?
Thats all I can think of for now, long post, sorry for the wall of text. Its just I see all this complaining about the RPG elements being gone, when their are still lots of them included. Yes, its not turn based combat with you casting one warp, and waiting, its not slow, its fast paced, and twitchy (especially on the harder difficulties) but its still their. everytime you cast overload on a shield, your using well worn RPG elements.
#4
Posté 03 mars 2010 - 01:31
) The did simplify the power structure too much and it does not create the same individual characteristics that are possible. That being said I am not sure that the first game was really better in this. I think it is still too bound to table top and that bioware should look at how other systems are accomplishing this. I find borderlands to be an inferior game with a superior customization system that can give you real difference in play.
2) The QTE usage for paragon or renegade events were revolutionary. A QTE is not revolutionary in and of itself but Bioware seems to have looked at what they were doing in the first game with them and said that not quite right. They got it so right this time its scary. The fact the event is a special something unexpected and added on to make the scene more is EXACTLY what should be done with QTEs but to often is not. I have also found that not taking the QTE can lead to vastly more satisfying game play if you are really talking about role playing.
3) Table top games are not what you think. There are many systems out there. d20 is not the only system and it is not always the best system. I do a lot of table top and although ME 2 is vastly simplified from traditional D&D, it is not that far off other table top games.
4) The removal of loot and real armor customization works out to be a miss for me. I think they were almost there and that the customization available to main character armor was impressive. The failure to implement this for all characters makes it not work for me. They need to have the same choices you do and reflect them as well. That means more stuff is needed. This has been balanced to be a tight game. I understand that. However, I still prefer to get more loot. I can however adjust to that as part of the GMing style. I have had harsher GMs then bioware.
5) Immersive gaming does happen in ME 2 and that makes it an RPG more then anything I know. However, the nods to the shooter crowd at the end of each level telling you what you got breaks the immersion badly. I have also found the loading screens to not be as good as the elevator. However, I will freely admit I ****ed about the elevator with the first game. It was however a perfect immersive element. But the writing and stories were overwhelmingly better. It was not the same Epic tale. It was smaller darker and you were fighting harder and dirtier. As a gamer and RPG fan, that is why I play.
#5
Posté 03 mars 2010 - 02:59




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