Aller au contenu

Photo

Adept Trials and Travails - Cover


  • Ce sujet est fermé Ce sujet est fermé
12 réponses à ce sujet

#1
MisterMerf

MisterMerf
  • Members
  • 16 messages
So right now I'm working on my Adept playthrough on Insanity.  I've been through Gatsby's vids previously and I may revisit them again now that I know what the hell biotics actually do.  I've also finished Insanity once as a  soldier (everything after I picked up the Revenant is hardly worth discussing).


I have a lot of the standard gripes with this game, but the one thing that drives me batty is cover.  If the enemy is
behind low cover with the clear sky over their head, it's not so bad. I can just bomb them with whatever I want. 

When it comes to high cover or low ceilings, I find that I can't reliably use my skills at all.  I can't throw my curveballs around the side.  My singularity just sticks to the top or side of the obstacle and obscures my vision while the enemy peeks through it to rip my shields off or else my Warp explodes harmlessly.  Tossing a biotic timed to smash the enemy's face right after he decides to pop out of cover results, 50% of the time, in the enemy dropping back into cover without firing a shot.


On my Soldier, the solution was extremely simple.  I choose my enemy, wait for him to go into motion, hit  Heightened Adrenaline Rush, and slaughter him before he can so much as twitch.  My Adept, however, continues to throw failed Warps and Singularities, always hoping that maybe it was timed just right to clobber the enemy full in the face or that maybe this time I managed to widen the arc a little bit without throwing my Singularity into space.

This problem actually drives me to play a little bit more like a maniac.  While this "charge him if you can't hit him" method frequently results in gruesome death, it's pretty fun when it works.


How do you folks handle shy foes with good cover?

Modifié par MisterMerf, 03 mars 2010 - 01:44 .


#2
Arde5643

Arde5643
  • Members
  • 189 messages
Shockwave.

Okay, good answer: if you find yourself on high cover where it's hard for you to lob projectiles at enemies, easiest thing is not to use cover (don't tap spacebar where it makes you put your back behind cover) but stay behind cover and just cast shockwave to where your enemies are.

For example, I strafe a bit out of cover, target an enemy, cast shockwave, and then strafe back in while in the shockwave casting animation.
By the time you cast shockwave, you're back inside cover with very minimal damage.
After a second or so, strafe back out of cover to shoot when shockwave finally hits the enemy staggering them for a good 2 seconds.

This also helps your teammates hit enemies since they take notice of enemies' staggered animation - plus it's also easier to target enemies with squadmate abilities this way.

Modifié par Arde5643, 03 mars 2010 - 01:51 .


#3
rabbitchannel

rabbitchannel
  • Members
  • 920 messages
I've finished Adept on Insanity too so I've been there. Generally, most don't stick in one place too long. If they do, I relocate and flank them. As a last resort, you can aim at the ground nearby and throw a Singularity there. It should knock them out of cover.

Modifié par rabbitchannel, 03 mars 2010 - 01:48 .


#4
infinite bias

infinite bias
  • Members
  • 80 messages
Teammate warps/overloads and conventional shooting. Teammate abilities will hit enemies the instant you command them to, no travel time. Use that and your guns to shed protection then pop a singularity. Doesn't matter if it doesn't go over the cover, once they're down to health sing WILL suck them in making them easy floating prey for warps and guns.

#5
VirtualAlex

VirtualAlex
  • Members
  • 953 messages
I am not sure how this can be such a serious problem for you. If you are dealing with a single enemy that is just hiding, then rush him and crush him. On my adept play I honestly NEVER got frustrated with an enemy hiding. They always pop out to shoot, or move around. If there are multiple enemies you should have NO problem finding one that isn't cowering.



Honestly here is the answer you are looking for. Once he pops out, pause the game and have one of your squaddies use a power on them. Since they use 0 travel time, you will hit him with something which will stagger him, light him on fire, freeze him or pull him whatever. Then you can have your way.



Or just move so you can see him?

#6
baller7345

baller7345
  • Members
  • 251 messages
The dude who said shockwave may have been joking but he is right it completely ignores cover. Normally though you should be curve your pulls around the corners but if you aren't having luck with that try shockwave its not like it is going to hurt.

#7
Arde5643

Arde5643
  • Members
  • 189 messages

baller7345 wrote...

The dude who said shockwave may have been joking but he is right it completely ignores cover. Normally though you should be curve your pulls around the corners but if you aren't having luck with that try shockwave its not like it is going to hurt.

Nah, not joking at all - one of my high level adept build in hardcore is an AR wielding heavy shockwave spammer.

Whenever I have high cover and in attrition battles where I'm not afraid of getting flanked, I just spam shockwave and sniping headshots with my vindicator on staggered enemies.
Since maxxed out shockwave does some damage to shields/armor/barriers, it was very easy for a burst of vindicator headshot to finish off the rest of the defenses where after that I can send out area pull -> warp/heavy throw combo to finish unshielded enemies.

Sometimes, I also like to do some skeet shooting with the unprotected enemies - send in shockwave, try to hit enemies who are being flung to the air with the vindicator.

On that note: don't ever use shockwave for close combat - that's what singularity is for. Shockwave's strictly for long distance combat or any situation where you have high cover and lots of enemies shooting at you.

#8
baller7345

baller7345
  • Members
  • 251 messages

Arde5643 wrote...

baller7345 wrote...

The dude who said shockwave may have been joking but he is right it completely ignores cover. Normally though you should be curve your pulls around the corners but if you aren't having luck with that try shockwave its not like it is going to hurt.

Nah, not joking at all - one of my high level adept build in hardcore is an AR wielding heavy shockwave spammer.

Whenever I have high cover and in attrition battles where I'm not afraid of getting flanked, I just spam shockwave and sniping headshots with my vindicator on staggered enemies.
Since maxxed out shockwave does some damage to shields/armor/barriers, it was very easy for a burst of vindicator headshot to finish off the rest of the defenses where after that I can send out area pull -> warp/heavy throw combo to finish unshielded enemies.

Sometimes, I also like to do some skeet shooting with the unprotected enemies - send in shockwave, try to hit enemies who are being flung to the air with the vindicator.

On that note: don't ever use shockwave for close combat - that's what singularity is for. Shockwave's strictly for long distance combat or any situation where you have high cover and lots of enemies shooting at you.


Sorry for doubting you but shockwave doesn't get a lot of love around here so its hard to tell if people are actually being serious about it or not.

#9
Arde5643

Arde5643
  • Members
  • 189 messages
@baller: When I first used shockwave like I would any other powers - using cover and pop out to throw it at close or medium range, I hated it with a passion ("what a piece of poop ability is this!").



Then I forced myself to use it - spam it, if you will, until I find the correct way of using it and man, it's so glorious when you're presented with the opportunity of using shockwave to stagger enemies before they can even shoot at you and you can just start headshotting them with vindicator from far away.

Sometimes you can even use it while they can't even target you -just spam it behind a high cover and watch them stagger awkwardly while you headshot them.



So now, everytime I see enemies from far away, I just cast shockwave without the target reticule even showing their health status yet to stagger them and headshot them with the vindicator.

#10
MisterMerf

MisterMerf
  • Members
  • 16 messages
Thanks for the replies, guys.  It sounds like there really isn't any magic...I've just got to work it methodically when balls-to-the-wall won't do it :)

VirtualAlex wrote...

I am not sure how this can be such a serious problem for you. If you are dealing with a single enemy that is just hiding, then rush him and crush him. On my adept play I honestly NEVER got frustrated with an enemy hiding. They always pop out to shoot, or move around. If there are multiple enemies you should have NO problem finding one that isn't cowering.

When it's just one guy, I rush him and throw a Singularity in his face while I melee him to death or what have you.  My trouble is when there's one guy stubbornly sticking to his cover in the foreground while his buddies 30 meters further back are lighting into me.

Maybe I should just ignore the cautious one and take out the others from range, but I always find myself coveting his position.  I want to get in range of the others so that I can make my ****ty SMG useful...

Honestly here is the answer you are looking for. Once he pops out, pause the game and have one of your squaddies use a power on them. Since they use 0 travel time, you will hit him with something which will stagger him, light him on fire, freeze him or pull him whatever. Then you can have your way.

Or just move so you can see him?

When I don't go crazy, this is what I usually do.  I just keep thinking that I'm supposed to be able to curveball my biotics and that there's some secret that will let me handle that high cover or low ceiling.

Modifié par MisterMerf, 03 mars 2010 - 04:02 .


#11
MisterMerf

MisterMerf
  • Members
  • 16 messages
I should also mention that this scenario mostly comes along with using Warp explosions when I shouldn't. The timid enemy is usually the Merc with 15% health after getting detonated into protective cover and he's waiting for his shields to recharge.

I know now that the way to prevent this is to either
a) Just burn him down instead of tossing a warp.
B) Put a few bullets in him to make sure the Warp detonation finishes him.

Modifié par MisterMerf, 03 mars 2010 - 04:06 .


#12
Roxlimn

Roxlimn
  • Members
  • 1 337 messages
If he's at 15% Health, a Throw curved around that cover should finish him off.

#13
MisterMerf

MisterMerf
  • Members
  • 16 messages

Roxlimn wrote...

If he's at 15% Health, a Throw curved around that cover should finish him off.

<_<


Anyway, after another session I haven't had so many problems.  Being a little less trigger-happy with the warp detonations had helped quite a bit.

Also, the conditions in Jack's recruitment aren't so prevalent elsewhere...

Modifié par MisterMerf, 03 mars 2010 - 06:29 .