I have a lot of the standard gripes with this game, but the one thing that drives me batty is cover. If the enemy is
behind low cover with the clear sky over their head, it's not so bad. I can just bomb them with whatever I want.
When it comes to high cover or low ceilings, I find that I can't reliably use my skills at all. I can't throw my curveballs around the side. My singularity just sticks to the top or side of the obstacle and obscures my vision while the enemy peeks through it to rip my shields off or else my Warp explodes harmlessly. Tossing a biotic timed to smash the enemy's face right after he decides to pop out of cover results, 50% of the time, in the enemy dropping back into cover without firing a shot.
On my Soldier, the solution was extremely simple. I choose my enemy, wait for him to go into motion, hit Heightened Adrenaline Rush, and slaughter him before he can so much as twitch. My Adept, however, continues to throw failed Warps and Singularities, always hoping that maybe it was timed just right to clobber the enemy full in the face or that maybe this time I managed to widen the arc a little bit without throwing my Singularity into space.
This problem actually drives me to play a little bit more like a maniac. While this "charge him if you can't hit him" method frequently results in gruesome death, it's pretty fun when it works.
How do you folks handle shy foes with good cover?
Modifié par MisterMerf, 03 mars 2010 - 01:44 .




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